Turn 34 - The Stone Age
Noteworthy tiles:
A4: +Eldritch Nightmarescape+
B3: +Eldritch Nightmarescape+, corrupted farm (10 of 10)
B4: +Eldritch Nightmarescape+
B6: +Floating Islands+, farm (10 of 10)
C3: Hills with
+Bushes of Empowerment+C4: +Eldritch Nightmarescape+, corrupted giant sized orchard (20 of 20)
C10:
+Prism Canyon+D5: +Land of Massive Magical Mammoths+
D10: +Prism Canyon+
E3: +Holy Mountain of Amastay+, giant sized temple of Amastay (24 of 24)
E4: +Plains with magical soil+, giant sized orchard (20 of 20)
E4: ranch (10 of 10, holds Abundant Egg-Laying Harmless Snakes)
E10: +Prism Canyon+
F5:
+Forest with Giant Marble Tower+F6:
+Sea of Serpents+G4: +Bountiful Reef+
G7:
+Willamette+, protection 7 (Blarg), 2 wooden zebra houses, wooden palisade with moat (4 of
, ruined shrine
H2:
+The Swamp of Every Challenge+H4: +The Plains of Planes+, primitive barricade (6 of 6), farm (10 of 10)
H5: +Huge Magical Tree+
H6:
+Snekky Swamp+I4: Has the cairn of Goruk, a legendary Naga spear warrior of the Stone Age
I5:
+Swamp of Strength+, protection 1 (Malvol)
I6: mud barricade (6 of 6), ranch (10 of 10, holds Egg-Laying Harmless Snakes), mud kiln (8 of
I5: training field (5 of 5)
I9:
+The Silent Mountain+, Martial Arts School (10 of 10)
J1:
+Glitterleaf Grove+J2: +Verdant Magical Forest+
J3:
+Enchanted Forest+J4:
+Serpent Jungle+J5: +Darkwolf Forest+
J10:
+Desert of Skulking Serpents+K1:
+Magical Demihuman Mangrove Forest+ with Large Luminous Trees
K2: +Meadow with lake and magical plants+
Artifacts:
Creatures:
A4: Twisted creeping vines
B3:
One Eye Screaming, Twisted creeping vines
B4: Twisted creeping vines
B5: Violent man-eating intelligent plague immune plague carrying seagulls
C4: Twisted creeping vines
D4: A pack of tame cobras
D10: a swarm of magic and crystal-eating eating copper snakes
E3: Aggressive Dire Wolves
E4: Abundant Egg-Laying Harmless Snakes (in ranch)
E8:
Tallamon the Hero TrainerF11: Tribe of forest custodian Pixies
F7: Marine Duck
G7: Nonviolently-worshipping Talking Tool-using Weapon-using Woodworking Stoneworking Farming Fishing Swamp Zebras that are suspicious of ducks and duck gods (Blarg faction)
G8: Nonviolently-worshipping Talking Tool-using Weapon-using Woodworking Stoneworking Farming Swamp Zebras (Keerim faction)
H5:
Bakhon the WondrousH5: Ursaxus the Bear-Man Colossus, host of rabid bear-men
H7: Aggressive Dipnoi-speaking House-building Swamp Pygmies
I5: Tame Firebreathing Carnivorous Horse, Tame Moderately Snake-Like Carnivorous Horse
I6: Tame Giant Anaconda X 2, herd of Harmless Egg-laying Snakes (in ranch)
J2:
Elder LindormJ3:
Oosfaa the BrilliantJ4: Herd of Talking Firebreathing Carnivorous Raiding Tool-using Wingless Wyverns
J5: Spudwolf
J9:
Birds of Paradise, a flock of quail
Divine Projects:
Other Game Events:
The
Keerim faction of the Zebras move to G8.
Twisted creeping vines spread to C4 and A4! Those tiles become Eldritch Nightmarescapes!! The giant sized orchard at C4 becomes corrupted!
Godly actions of note:
Amastay spends 5 FP to make the ocean at G4 into a Bountiful Reef.
Blarg creates the Nine Iron at G7 for 5 FP.
Blarg waves the Nine Iron around and yells at all these goddamned kids to get off his lawn.
Mabel spends 5 FP to make the pixies at F11 forest custodians.
Farsky adds 2 FP to the divine project Titangate.
Nagas creates the divine project "Tiamat the Ocean Dragon" and adds 5 FP to it.
Nagas, however, needs to specify which tile it is in.
Civilization actions:
Cait Sith1 Philosopher Argues.
2 D-H EM Workers pick up their spears and fish at K-1 and get 5 food.
1 D-H EM Worker forages at K-2 with a Bountiful Basket and gets 4 food.
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice researches Spiritualism and the tech is complete!
3 D-H EM Apprentices and Aeorith the D-H EM Magus gather Magical Regents at K-2 and get 14 reagents.
Aeorith has the Arcanum Botanica, and uses it to increase the number of Magical Regents they can gather. Aeorith considers spanking the philosopher just for the hell of it, but then remembers that she is disciplined. But then Aeorith remembers that she gathered reagents this turn and she can't take more than one action in a turn.
Aglejo1 expert farmer and 2 workers farm at B6 and get 11 food.
3 workers forage at B6 and get 7 food.
1 worker researches Toolmaking.
1 new worker is created.
The PeopleYmar with !*Rehield*! and the Armor of Purity and the half-secretary bird with a crude spear Hunt at G3 and get 7 food.
The grandmaster farmer harvests at H4 with a crude tool and gets 6 food.
2 workers research Wooden Structures.
4 workers research Writing.
1 worker researches Boat Construction and the tech is complete!
The Jotun Oligarchy1 Grand Priest of Amastay using a sling and the artifact "The Lens of Amastay" and 5 workers (BB1) using slings and 1 worker using a sling and 1 worker (BB1, LB1) using a sling Pray to Amastay at the Giant Temple of Amastay at E3 and generate 32 FP for
Amastay! 1 Grand Priest of Amastay gets (lensbuff 1).
Izzith gets 2 FP.
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 2 workers (BB1) using 2 crude tools Harvest at the Orchard at E4 and get 16 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 2 workers using crude tools Ranch at the ranch at E4 and get 16 food.
1 worker researches Sundials and the tech is complete!
5 workers using 5 crude tools upgrade the Orchard at E4 into a Giant Orchard.
Amastay gets 2 FP.
1 Food is fed to the Tame Cobras.
4 food is used to make a new worker.
Farsky gets 1 FP.
Mabel gets 1 FP.
1 Grand Priest of Amastay generates 3 FP for
Amastay just for existing.
Sanitation decreases by 3 to 97. Prayer at the temple keeps unrest at 0.Hidden Monastery1 cobra d.BMA with Fey-Hair Ribbon & 2 workers forage food on K10 and get 6 food.
Izzith gets 1 FP.
Mabel gets 1 FP.
1 BMA & 2 workers forage food on I8 and get 7 food. 1 worker gets a tropical disease in the rainforest!
Neheb, 1 seagull d.MMA, 1 seagull d.JMA, 1 cobra d.BMA & 1 woodpecker d.MA research Meditation.
Dipnoi Republic3 Workers ranch at I6 and get 9 food.
3 Workers forage for Food at I7 and get 9 food.
2 Snake Tamers and 1 Pygmy Charmer forage for Food at H7 with 2 Tame Giant Anacondas and get 9 food.
1 Worker forages for Food at I6 and gets 4 food.
1 Mud Specialist and 1 Worker upgrade a Primitive House into a Mud Brick House.
Create 2 Workers using 6 Food
Feed 4 Food to the Tame Giant Anacondas.
Diplomatic state with Xekarni set to Neutral.
Diplomatic state with Pygmies set to Friendly.
1 worker grumbles about a lack of housing.Delta Dwellers2 workers forage food at D8 and get 4 food. 1 worker is injured by snakebite!
Nagas gets 2 FP!
2 workers forage food at E9 and get 5 food.
2 workers researches Tool Creation.
Tallamon the Hero Trainer trains one worker to be disciplined. Disci gets 1 FP.
The Xekarni stagnate.