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Author Topic: Gridhood: Aspects of the Divine!  (Read 141452 times)

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #915 on: June 29, 2018, 05:10:10 am »

Thank you for feeding the Anacondas, I sometimes forget to. Of course, it is a given they are supposed to be fed each turn.

Dipnoi Republic

Our kin went through a great ordeal, but survived from the green spot plague! He is feeling a new calling, a concept he is calling "medicine"... His reasoning:"Being sick sucks!" It would be good to one day allocate resources to his novel idea... We didn't feel like the gods were at hand in his miraculous recovery, but let us be thankful nonetheless!

2 Spotted-Plague afflicted Workers pray to Blarg by rubbing Reagents on themselves (if a valid action)
3 Workers ranch at I6
2 Snake Tamers forage for Wood at J7 with 2 Tame Giant Anacondas
1 Mud Specialist and 3 Workers finish construction of the Mud Kiln at I6
1 Pygmy Charmer build 1 Blowdart
4 Food is fed to the Tame Giant Anacondas
« Last Edit: June 29, 2018, 04:46:18 pm by Nakéen »
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #916 on: June 29, 2018, 05:13:17 am »

Quote
(I'll give you a break and consider this to be rainforest instead of wasteland.)
Keerim replaces the wasteland at K10 with a rainforest.  (Somehow I forgot to put this on the map...)
from turn 28

Also, I hunted there several times already (even on the rat turn)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #917 on: June 29, 2018, 05:31:21 am »

Zazmio: I edited my post to heal the Dipnoi plague worker some time ago.
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #918 on: June 29, 2018, 05:43:15 am »

Hidden Monastery

"We shall seek inheritors of our passed brothers, but Monastery survival comes first."
-From the rousing speach of master of seagull arts

"I rise anew, wiser than before."
-Neheb, headmaster of Hidden Monastery, master of cobra arts

"I hope tasty quails would wait for us."
-Attributed to journeyman disciple of seagull arts

1 cobra d.BMA, 1 cobra BMA & 1 woodpecker d.MA forage food on K10
1 seagull d.MMA & 1 seagull d.JMA forage food on I8
Neheb asks Tallamon to guide him to be even more disciplined
1 BMA recuperates
3 new workers are created
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #919 on: June 29, 2018, 06:05:42 am »

"This was an unforchant forage in a bad time"
Delta Dwellers
4 workers (one with the fish whistle) forage food at E8
2 workers reaserch Call of the sea
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #920 on: June 29, 2018, 07:17:31 am »

1 Philosopher Argues.

2 D-H EM Apprentices, 1 Disciplined D-H EM Apprentice, and 1 Disciplined D-H EM Writer Apprentice researches Spell Reagent Gathering at K-2.
(K-2 has plenty of magical reagents, so picking some out from the others is imperative. And everyone is magical too.)

2 D-H EM Workers pick up their spears and fish at J-1
1 D-H EM Worker forages at K-2 using the Bountiful Basket
1 D-H EM Worker pick up their spears and fish at K-1

Aeroith, the legendary disciplined demihuman extramagical Magus, researches the Arcanum Mineralis.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #921 on: June 29, 2018, 08:37:27 am »

The Jotun Oligarchy is confused about Blarg's statement. They had just finished creating a temple for Amastay, and were even in the process of making it even bigger.
"But does he live there, if he does its his house, if he doesn't its just somewhere he visits and there for he's still homeless."

Dipnoi Republic
2 Spotted-Plague afflicted Workers pray to Blarg by rubbing Reagents on themselves (if a valid action)
"What are these people even doing?"


"These ducks didn't even wait to start laying out their plan, they think they can just come in here and usurp me and take my children from me, they've got another thing coming!"
Blarg gets in his wagon and rams the duck shrine and runs over the ducks and keeps running them over until he is sure they are dead, then spends some FP to teach the Zebras about the dangers of false gods and about the lying ways of ducks.
« Last Edit: June 29, 2018, 08:40:19 am by King Zultan »
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #922 on: June 29, 2018, 08:41:23 am »

Disci orders Tallamon to train a monk.
Modify tile F5 to inhabit a giant tower, that is constructed by her hard work. Surrounding said tower is an infinite seeming spiral stairway. At the top you have a marvelous marble structure that holds several rooms. Within you can find a her gym with many different training equipment. Then there is a study with a huge library, while another room contains all tools imaginable and the proper materials too. Then there is a throne room where one can meet the goddess. At last there is also the royal bedchamber. Disci's Tower is 500 meters tall and made of marble entirely.
« Last Edit: June 29, 2018, 09:16:49 am by Detoxicated »
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #923 on: June 29, 2018, 09:39:50 am »

ALERT: ERROR IN TECH SHEET!
Last turn, Logistics was at 4/6 and 2 workers research it.
Now, Logistics appears twice on the tech sheet. (A 4/6 and a 2/?.)

The People
Action 1:
5 workers research Boat Construction
Action 2:
3 workers forage for reagents at H4 with 3 crude tools
Action 3:
Ymar with!*Rehield*! and the Armor of Purity
The half-secretary bird worker with a crude spear
Hunt at H4
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #924 on: June 29, 2018, 10:22:58 am »

Error: I'm fairly certain I should have 5 food, not 1. (I had 5 at the start of the turn, gained 6, and supposedly consumed 6).

Aglejo

3 workers forage for food at B6.
1 expert farmer and 2 workers construct a farm at B6.
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #925 on: June 29, 2018, 11:17:20 am »

Tellus observes mortals to determine the boon to grant.

Spoiler: analysis (click to show/hide)

In the end, it is only right that the worthy get the attention of a god, even if less convenient. But what does Cait Sith desire?
« Last Edit: June 29, 2018, 11:19:00 am by andrea »
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #926 on: June 29, 2018, 11:19:01 am »

The Xekarni

The tribe is relieved to see the spots on their diseased brother suddenly fading away, and many give praise to Nagas under the impression that the Slithering One had played a role in this miraculous recovery. Kezai, however, perceives the alien quality of the power emanating from the heavens, and is intrigued by the notion that yet another unknown god could have aided the tribe.

To this foreign entity (Mabel) she asks two simple questions:


"Who are you, and why have you chosen to help us?"
 
The Chieftess then addresses Nagas:

"Father of Snakes, I have been summoned by the demon who lives in the gleaming hut that floats beneath the great sky tree. How should I respond?"
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #927 on: June 29, 2018, 11:43:03 am »

"I am Mabel, godess of demihumans. And I aided your sick naga because it was needed. Simple as that. Nagas are demihumans after all."
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #928 on: June 29, 2018, 01:22:16 pm »

Lost my data for this.

The Cait Sith only need two things, Food, and expansion.

Zap one of us with the knowledge of Metalworking, and do the Same with the Jotun. Then watch and see who makes the most use out of you gift.


A Sacred Forge should be your Sacred Project, to be gifted. It shall bless the metals as they are forged, and allow us to inscribe runes onto our blades.
GM, cost?
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #929 on: June 29, 2018, 01:33:55 pm »

Keerim makes the seagulls at B5 immune to the effects of the spotted plague, but still able to carry the disease(if that counts as two effects, just the do the immune part)

then create another marine duck at F7, telling it to stare creepily at
Blargs "house"
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.
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