Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 [61] 62 63 ... 119

Author Topic: Gridhood: Aspects of the Divine!  (Read 139210 times)

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #900 on: June 28, 2018, 07:04:55 am »

Do I need to use a worker to create an extra worker?
No. You could reread very first post (civ rules) and some of the turns, it is quite enlightening
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Rockeater

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #901 on: June 28, 2018, 07:08:00 am »

Do I need to use a worker to create an extra worker?
No. You could reread very first post (civ rules) and some of the turns, it is quite enlightening
Sorry
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #902 on: June 28, 2018, 07:16:00 am »

Do I need to use a worker to create an extra worker?
No. You could reread very first post (civ rules) and some of the turns, it is quite enlightening
Sorry
Don't be. Just read the past turns & rules and if you have some questions left - throw them here  :)
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #903 on: June 28, 2018, 08:16:22 am »

Note, fireball is listed as 3 complete, yet a breakthrough was made? Wouldn't it be four then?

Just noticed there are 2 3 4 more pages.. That's alot to wake up to.(Also, alot of edits.)
« Last Edit: June 28, 2018, 08:18:33 am by TricMagic »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #904 on: June 28, 2018, 08:41:06 am »

Alright Cait Sith, I think this achievement deserves a gift. I have two ideas for artifacts to give you: A staff or a circlet(The specifics are a surprise). You can choose either of those artifacts or a second Arcanum of your choice instead.

An earth/metal-gem Arcanum. Let the magic of the earth come to fruition.(In other worlds, spells to manipulate the earth/Earth Magic)
Should also help the new god out.
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #905 on: June 28, 2018, 09:11:45 am »

"I have finished my home and I am no longer homeless, but the other gods are homeless, why even the god of construction is homeless. Why has no one else built a house, do they enjoy sleeping in dirt?"

Blarg adds 10FP to the protection of G7, then he stares at the ducks whilst hiding in a bush.
"These ducks are plotting something I can sense it, and it is EVIL. What kind of sinister plot are you ducks crafting, I will discover it and stop it!"
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #906 on: June 28, 2018, 09:21:56 am »

My People, we should remember the Prophecy. The Dead shall rise, and our land overrun. But we are resilient.
Never shall we fail. Never shall we stumble. Always have we been true to our path.


We are the Blessed of Blarg, God of our Home, Architect of our Soil.

We are the Beloved of Mabel, God of our Selves, Guardian of our Body.

We are the Chosen of Izzith, God of our Race, Deliverer of our Magic.

We are the Disciplined of Disci, God of our Ethic, Seer of our Work.


Shall we falter now? No!
 Shall sickness overrun us, our lives be snuffed out?. No!
We are truly blessed with kind gods. But it is up to us to reward their trust in we, the Cait Sith.

I, Aeorith, declare!~ We shall not let them down!!


*Raoooaoor..*




Cait Sith

The philosopher is inspired by the speech, he preaches to all who will listen.(Argue action)

The worker cursed with Disease(Plague) enters the Fountain of Rebirth. Be cleansed and reborn.

The Magus Aeroith uses the Arcanum Botanica, twisting one of the Large Luminous Trees.
Wood shifts, a path grows out of the tree's bark circling the trunk. From the branches and leaves, a floor and roof is formed.
Rooms and walls form within it's branches, and the entire structure is covered in a wood flooring, walls and and open rooms on the edges.
It all connects together into a Simple Treehouse, free from rain inside, and complete with it's own light...


2 D-H EM Workers pick up their spears and hunt at J-1.
1 D-H EM Worker forages at K-2 using the Bountiful Basket.

2 D-H EM Apprentices, 1 Disciplined D-H EM Apprentice, and 1 Disciplined D-H EM Writer Apprentice research Stone.
Logged

Oblivion2007

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #907 on: June 28, 2018, 10:03:29 am »

Izzith spends 15 FP creating the Arcanum Mineralis at K1. The Arcanum Mineralis is an artifact spellbook containing spells of all levels allowing one to harvest, refine, manipulate, and transmute all types rocks, metals, and gems.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #908 on: June 28, 2018, 12:39:47 pm »

Tellus notes and appreciates the interest of the Cait Sith regarding the earth and its riches.

Atomic Chicken

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #909 on: June 28, 2018, 01:02:02 pm »

((Looks like you forgot to add the 'literate' modifier to the zapped worker.))

The Xekarni

The tribe is intrigued by the divine gifts bestowed upon them by this strange new god. Research into the holy text begins with Naga's blessing.

1 literate worker researches Sunzi's Art of War at I5.
Kezai and 2 spear warriors (armed with 3 crude spears) hunt at J6.
2 workers and 1 horse tamer (armed with 3 crude spears) hunt at H5.

The worker infected with plague, if miraculously cured of his ailment, researches Diplomacy.
Otherwise, he 'forages' (read: is exiled and sent to die) within Darkwolf forest at J5.
Praise Nagas.

1 new worker is created.


Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #910 on: June 28, 2018, 02:21:12 pm »

Disci orders Tallamon to train a monk
Logged

Prismatic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #911 on: June 28, 2018, 03:41:23 pm »

Aglejo

We thank you, Keerim, for providing us with this floating paradise and bestowing upon us the wisdom necessary to cultivate it. We ask that you continue to watch over us, the children of your eyrie, until we are ready to leave the shelter of our nest.

3 workers forage at B6.
1 expert farmer and 2 workers begin constructing a farm at B6.
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #912 on: June 28, 2018, 04:13:33 pm »

The Jotun Oligarchy is confused about Blarg's statement. They had just finished creating a temple for Amastay, and were even in the process of making it even bigger.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #913 on: June 29, 2018, 04:43:17 am »

Turn 31 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 3 FP!  The Zebras build a shrine to the ducks, pamper them, and worship them as demigods!  Keerim gets 2 FP!  Amastay gets 1 FP.
Tile B3 becomes an Eldritch Nightmarescape!  The farm there becomes corrupted!

Godly actions of note:
For 3 FP, Nagas Zaps a Dipnoi worker with mastery over the Python-style martial arts!  Then, for 2 FP, Nagas heal zaps a plagued Dipnoi worker.
For 2 FP, Disci Heal Zaps the worker of The People who had the plague.  Then, for 3 FP, Disci Zaps a worker of The People into a trapper.  Then Disci fails to create an artifact because she didn't say which tile it is in.
For 2 FP, Mabel heals the Naga worker of the Xekarni that had the plague.
Amastay creates the Lens of Amastay for 25 FP and places it at E3!
Keerim creates a flock of quail at J9 for 3 FP.  Then Keerim replaces the wasteland at K10 with a rainforest for no charge.  (I just gave you it because there was apparently some confusion.)
Blarg spends 10 FP to increase the protection at G7 by 5.  Then Blarg glares at the ducks as they are pampered by the Zebras.
Izzith spends 15 FP to create Arcanum Mineralis at K1!

Civilization actions:

Dipnoi Republic
3 Workers ranch at I6 and get 11 food.
2 Snake Tamers and 1 Pygmy Charmer forage for Food at I7 and get 12 food.
2 Workers and 1 Plagued Worker pray to Nagas.
1 Mud Specialist and 2 Workers begin construction of a Mud Kiln at I6.  The Mud Specialist gets a good roll and contributes extra labor.
4 food is spent to feed 2 Tame Giant Anacondas.  (I assumed you want to keep feeding them...)
Nagas heals your plague infected worker!

The Jotun Oligarchy
1 worker (with plague) using a sling and a crude tool attempts to harvest the orchard at C3.  Since there is no orchard at C3, he tries to forage for food there instead.  The worker is attacked and killed by bow-wielding Seagulls!  Keerim gets 3 FP!  The Seagulls get the spotted plague!
1 Greenthumb Worker using a crude tool and the Artifact "Giant-sized Flint Sickle of Harvesting" And 2 workers (Ate bloodberries) using 2 crude tools Harvest the orchard at E4 and get 11 food.
1 Bountiful Gatherer using a crude tool and the Artifact "Bountiful Basket" and 2 workers using 2 crude tools Ranch at E4 and get 13 food.
6 workers using 6 slings and 6 crude tools upgrade the temple of Amastay at E3 into a Giant Sized Temple of Amastay!  Amastay gets 6 FP!!!
6 workers consume 6 bloodberries.
1 food is spent on the tame cobras.
Even though you sent the plague-infected worker to die, he manages to infect 1 vanilla worker and 1 worker (ate bloodberries) with the plague before leaving!

The People
6 workers research Herbalism and the tech is complete!
1 worker researches Writing.
The half-secretary bird worker and 1 worker research Logistics.
Ymar with !*Rehield*! and the Armor of Purity Hunts at G3 and gets 3 food.
The worker with the plague was healed by Disci before the plague could spread!

Delta Dwellers
1 worker and 1 worker with the fish whistle forage for food at E8 and get 3 food.
1 worker forages for food at D8 and gets 1 food.
1 worker researches Boat Building and the tech is complete!
1 worker researches Call of the Sea.
3 food is spent to Create 1 worker.

Cait Sith
1 Philosopher argues.
1 worker with the plague bathes in the Fountain of Rebirth!  The worker is reborn Extramagical and Demihuman and plague-free!  Izzith gets 1 FP!  Mabel gets 1 FP!
Magus Aeroith, even though he's Extramagical and subtracts 2 from the reagent cost to casting spells, cannot cast a medium power level spell from Arcanum Botanica because he doesn't have enough reagents.  (The spell you described would probably cost 6-2=4 reagents.)  Since he's disciplined, he instead researches Fireball.
2 D-H EM Workers pick up their spears and hunt at J-1 and get 3 food.
1 D-H EM Worker forages at K-2 using the Bountiful Basket and gets 6 food.
2 D-H EM Apprentices, 1 Disciplined D-H EM Apprentice, and 1 Disciplined D-H EM Writer Apprentice research Stone.  2 workers make breakthroughs! (very lucky!)  The tech is complete!

The Xekarni
1 literate worker researches Sunzi's Art of War at I5.  See tech section.  Disci gets 2 FP!
Kezai and 2 spear warriors (armed with 3 crude spears) hunt at J6 and get 6 food.
2 workers and 1 horse tamer (armed with 3 crude spears) hunt at H5 and get 8 food.
While admiring his Palace, Bakhon the Wondrous approaches on a fancy litter carried on the shoulders of 4 earth spirits.  Says he:  "Your pathetically primitive people still survive?  Wonder of wonders!  Perhaps your people could be of use to me.  Send your leader to my palace to receive a quest."  With that said, he returns to his palace.  Izzith gains 3 FP!  While admiring the palace, your Djinn Restlessness increases by 1!
1 worker researches Diplomacy.
3 food is spent to create 1 worker.
The Naga worker with the plague was healed by Mabel before it could spread!

Aglejo
3 workers forage at B6 and get 6 food.
1 expert farmer and 2 workers begin constructing a farm at B6.

Hidden Monastery
1 cobra d.BMA, 1 cobra BMA & 1 seagull d.MMA forage food on K10 and get 8 food.  (I'll give you a break and consider this to be rainforest instead of wasteland.)
1 BMA, 1 woodpecker MA & 1 seagull JMA forage food on I8 and get 6 food.  1 beginner martial artist is injured from the bite of a jungle snake!  Nagas gets 2 FP!
Neheb recuperates.
(You cannot issue conditional orders in this game.)
Tallamon teaches discipline to the woodpecker-style martial artist and to the journeyman seagull-style martial artist.  Disci gets 2 FP.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 30, 2018, 02:40:45 am by Zazmio »
Logged

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #914 on: June 29, 2018, 04:50:59 am »

Mabel
Heal both of the plague-infected members of the Jotun
Make another Light Lamp at D4

Since the entirety of the Cait Sith civ have become extramagical demihumans (still of an unspecified type, which makes me sad, but oh well), has that now become a trait of their civ rather than just their tile?
« Last Edit: June 29, 2018, 05:33:19 am by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
Pages: 1 ... 59 60 [61] 62 63 ... 119