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Author Topic: Gridhood: Aspects of the Divine!  (Read 141424 times)

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #870 on: June 27, 2018, 09:10:39 pm »

You forgot to give research points to Priesthood and Mud Thermae :D
They were respectively at 9 and 7 on turn 29, but didn't move during turn 30. They should be at 12 and 10, if nothing affected them negatively/positively.

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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #871 on: June 27, 2018, 09:14:35 pm »

Nagas is furious to see python-style martial arts (temporarily) lost to the world! He decides to make the Hidden Monastery prove their worth before returning it to them: For 3 FP, he Zaps one of the Dipnoi with mastery over the Python-style martial arts (which he has expanded to also include indenting and package management), taking as much care as the GM will allow him not to hit the plagued one. Only when the Hidden Monastery successfully meet the peoples of Nagas to share knowledge with them will they be capable of python-style martial arts once again.

He also says to his peoples: "Plague is a serious concern. It may be best, and more humane, for you to simply execute the ill outright, lest the plague spread."

ETA: After waiting some time, Nagas has come no closer to making a decision as to which of the injured workers among his peoples, if any, he should spend his last FP to heal. Ultimately, he decides, by a very thin margin, to Zap the plague out of the plagued Dipnoi worker, since the Dipnoi chose to risk an epidemic, but he can certainly still be convinced otherwise, especially since the Dipnoi also chose at the same time to reject his advice.
« Last Edit: June 28, 2018, 04:26:35 pm by Maximum Spin »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #872 on: June 27, 2018, 09:23:17 pm »

Wouldn't the tame cobras have responded to the presence of rats? Snakes eat vermin. I would have though they would at least be referenced?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #873 on: June 27, 2018, 09:27:42 pm »

Wouldn't the tame cobras have responded to the presence of rats? Snakes eat vermin. I would have though they would at least be referenced?
Hm, that's an excellent point. They should've gotten a meal out of it and you wouldn't even have to feed them.

Maybe it was after you fed them, though, and they were asleep digesting. :P
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #874 on: June 27, 2018, 09:30:01 pm »

Disci heals the worker of The people. he zaps a People person to become a trapper. He at last creates the Attractive Cage. This artifact is a coffer sized cage with an open door. Rats seem to like to go there and they dont want to leave.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #875 on: June 27, 2018, 09:38:59 pm »

You forgot to give research points to Priesthood and Mud Thermae :D
They were respectively at 9 and 7 on turn 29, but didn't move during turn 30. They should be at 12 and 10, if nothing affected them negatively/positively.
Fixed.  Priesthood was completed.  I also modified Mud Brick tech because I realized it was useless how it was originally.

Wouldn't the tame cobras have responded to the presence of rats? Snakes eat vermin. I would have though they would at least be referenced?
Yes, this kind of thing was the whole point of keeping pet snakes, I'd wager.  I halved your food loss. and gave Nagas an FP bonus
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #876 on: June 27, 2018, 09:53:25 pm »

Thank you GM!

Dipnoi Republic
A strange affliction has befallen on one of us! Nagas told us to end the days of the sick, but is that really the best choice? The Republic must stand united in times of troubles... May the gods help us.

3 Workers ranch at I6
2 Snake Tamers and 1 Pygmy Charmer forage for Food at I7
2 Workers and 1 Plagued Worker pray to Nagas, in the hopes the God will heal the sick
1 Mud Specialist and 2 Workers begin construction of a Mud Kiln at I6
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #877 on: June 27, 2018, 09:57:41 pm »

Jotun Oligarchy

The Jotun Oligarchy decide that if one of them is going to suffer from the Plague, then they might as well spread it to the Hostile Seagulls by wandering onto C3 alone. Perhaps they would be smart enough to never go after the Giants again after that.

Work begins immediately on improving the Temple of Amastay. The Elder suggests that Amastay go with the original design intended to maximize FP gain. It wouldn't really be squandering it for himself if he were to use the FP to aid the Jotun Oligarchy. If 5 FP could double the gathering ability of a worker, the same amount of FP could probably double a different kind of work such as prayer. And 25 FP would be five times as good? Or at the absolute least able to make five separate doubling artifacts; which would also be acceptable.

The Jotun Oligarchy realized that the rats could have easily got into their Bloodberry storage! They decide to consume the bloodberries themselves before anything else gets the chance to do it for them.

Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: June 27, 2018, 10:13:46 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #878 on: June 27, 2018, 10:00:15 pm »

What did I do to... oh you're still mad about the seagulls.

Look, gods are capricious, okay? Come back into the fold and I will make you flying snakes to eat the seagulls or something.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #879 on: June 27, 2018, 10:04:42 pm »

What did I do to... oh you're still mad about the seagulls.

Look, gods are capricious, okay? Come back into the fold and I will make you flying snakes to eat the seagulls or something.

You made an Eldritch Monstrosity 2 tiles away from my civilization! Its not even a snake!
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #880 on: June 27, 2018, 10:14:18 pm »

You made an Eldritch Monstrosity 2 tiles away from my civilization! Its not even a snake!
...
I had a cluster headache, okay :(

sometimes you just gotta make inscrutable horrors because the throbbing chaos inside your skull demands it. And it's totally a snake, you know. An eldritch snake. I promise.

Would it help if I try to move the monster somewhere else?
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #881 on: June 27, 2018, 10:30:18 pm »

Nagas, I just can't even with you right now.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #882 on: June 27, 2018, 10:55:20 pm »

The People
Action 1:
6 workers research Herbalism
Action 2:
The plagued worker researches Writing
Action 3:
The half-secretary bird worker
A worker
Research Logistics
Action 4:
Ymar with !*Rehield*! and the Armor of Purity
Hunts at G3
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #883 on: June 27, 2018, 11:13:36 pm »

Jotun Oligarchy

The Jotun Oligarchy realized that the rats could have easily got into their Bloodberry storage! They decide to consume the bloodberries themselves before anything else gets the chance to do it for them.
Damn, I totally missed an opportunity to make Chuck Norris badass rats...

Quote from: Supernerd
But I should have 19 Stone
This may not be an error, but should there have been 0 bloodberries collected while the sickle was used?
Should the Light Lamp and Stone of Grounding link to a post?
Also, ranching snakes. Is that not worth FP for Nagas? (Not that I particularly want it to be right now)
This last one isn't an error on this turn, but on a previous turn I foraged for stone using 4 workers and did not get a reference about reduced efficiency. I even stated that the reason 4 workers foraged was to test if that would happen.
Stone and bloodberries fixed.
Maybe Nagas is bored with ranching snakes...
If I did that, it was an oversight on my part.  All foraging, harvesting, ranching, etc. is normally less efficient after 3 workers.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #884 on: June 27, 2018, 11:29:30 pm »

Mabel
Heal the diseased Naga of the Xekarni
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
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