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Author Topic: Gridhood: Aspects of the Divine!  (Read 140916 times)

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #600 on: June 17, 2018, 05:34:26 am »

Disci zaps a Cait Sith to be disciplined

Why don't you consider researching self discipline Cait Sith? I figure the more disciplined your workers are the faster you will reach your goals...
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #601 on: June 17, 2018, 05:52:48 am »

Dipnoi Republic
The future of the Republic seems bright. I dreamt of great edifices, of a grand castle of strong and lustrous mud... If we continue along this blessed path, soon this dream will become reality.

Spoiler: Actions (click to show/hide)
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #602 on: June 17, 2018, 06:34:18 am »

Orassan Empire

At what point do you decide "Fuck it" and forget to order actions by the workers doing them? I don't know. I think our empire's leader, Gilbert, hates organizing things unless necessary.

3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket.
1 worker researches wooden structures.
3 workers forage for wood with 2 crude tools at B3
3 workers grabs crude spears before fishing with at B3
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it's over

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #603 on: June 17, 2018, 06:40:58 am »

Blarg wonders around G7 and takes note of every thing that is going on with the Zebras, then he puts 2FP towards Titangate.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #604 on: June 17, 2018, 08:09:33 am »

Hidden Monastery

Martial Styles are very appreciated!

2 workers praise Nagas for help
3 workers forage food on K8
2 master martial artists finish Wood Cutting research
3 workers research Body Strengthening that should allow better survival in climate extremes and in case of dangerous animals
« Last Edit: June 17, 2018, 01:10:59 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Oblivion2007

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Re: Gridhood: Aspects of the Divine!
« Reply #605 on: June 17, 2018, 08:31:30 am »

Izzith proclaims to all the nations, "Behold the great Izzith, Lord of all Magic! With my power I will create the next great Arcanum, gifting it to the nation who worships me most fervently!"
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #606 on: June 17, 2018, 09:08:58 am »

Cait Sith

1 Disciplined Writer cross-classes as an Apprentice.
1 Philosopher argues.
1 Disciplined Apprentice uses the Arcanum Botanica to create a spell to manipulate a tree into creating paper, string, and binding/cover as a harvest.
3 Apprentices figure out how to make paper and books with magic and plants.

The 4 workers pick up their spears and split up to fish at J-1 & K-1, as usual.
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #607 on: June 17, 2018, 09:29:50 am »

Keerim adds 1 FP to the titangate
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #608 on: June 17, 2018, 10:56:48 am »

The People
Action 1:
4 workers research fishing
Action 2:
4 workers research farming
Action 3:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird with a crude spear
hunt at H4
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #609 on: June 17, 2018, 11:46:55 am »

I can't seem to find where the effects of knowing how to use a sickle are. I see neither notes, research points nor even a description in the Jotun Oligarchy civilization section

Jotun Oligarchy

The Jotun Oligarchy prepares to take vengeance against the evil seagulls. Since their primary source of food has been impaired as a direct result of Nagas's actions, they do not feel very guilty about having to resort to butchering snakes.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: June 17, 2018, 11:59:28 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #610 on: June 17, 2018, 02:32:57 pm »

Amastay creates a forest at G3 for 1 fp.
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Science is Meta gaming IRL. Humans are cheating fucks.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #611 on: June 17, 2018, 04:06:39 pm »

Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #612 on: June 17, 2018, 04:58:25 pm »

Some notes about inactivity:

Every player requires some book keeping, slowing down turn processing.  Even the gods; every turn has to be scanned through to see if their aspect gets triggered.  Inactive players increase GM work and turn processing time without contributing anything in return to the game.  Therefore, players who are inactive for 3 or more turns -- even gods -- will be removed.

The following players are in danger of being removed this turn:

The Merfolk Council
Malvol, god of Slaughter

You don't necessarily have to take any actions to avoid removal.  Simply posting to express interest in the game is sufficient.  If you are on vacation and can't do anything, but still want to play, post in the thread saying so.  I'll let players on vacation who still want to play stagnate for as long as they need.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #613 on: June 17, 2018, 05:14:31 pm »

Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.
Just trying to wrap my head around this.

Are you trying to make a worker who makes buildings that are better than normal?  I think that would cost a lot more than 3 FP.  I'm also not sure how I would implement that in game...
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #614 on: June 17, 2018, 05:15:51 pm »

I would recommend giving players at least a 24 hour notice before kicking them, as not every persons schedule allows them to access the internet in less than 24 hours. Especially god players who may have just been waiting for FP. That being said, I would give them one additional turn before kicking them this time.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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