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Author Topic: Gridhood: Aspects of the Divine!  (Read 141580 times)

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #330 on: June 05, 2018, 06:08:43 pm »

Jotun Oligarchy

The Jotun Oligarchy takes note of what happened. Apparantly there is some unknown warrior out there who thinks REALLY poorly of the Potato Pirates, to have such offensive imagery on display like that. Of greater concern is the technology that was available to this person. They seemed to have animal taming, spears, tattoos, combat training and the ability to travel long distances. This is highly disturbing news...

In the meantime, the Giants resolve to make the most of the unintentional sacrifice of the worker. They did NOT expect anyone like that to exist. At least Malvol was entertained though. Better to make an enemy of some mystery tribe than to make an enemy out of Malvol.

Having nearby Magical Mammoths as well as Vipers they have to keep fed now, the Jotun Oligarchy decide on their next research project.

Spoiler: Action Post (click to show/hide)
« Last Edit: June 05, 2018, 07:05:45 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #331 on: June 05, 2018, 06:42:42 pm »

Dipnoi Republic
Thanks to Nagas and Blarg, we grow and become stronger. Patience my Lungfish kin! We are not yet worthy of Nagas, at least no until we will have understood the ways of the snakes.

Spoiler: Dipnoi Actions (click to show/hide)
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #332 on: June 05, 2018, 07:23:41 pm »

Ok ill redo it to
Name: Disci
Aspect: Discipline
Welcome.

2 workers will research .... a way to improve gathering range.

Order is too vague.  Research something specific.

This game is kind of a puzzle where you try to determine the thinking of the GM.  You have to use your imagination and think of how a stone age tribe might increase their range.  If I was a player, I might think that moving faster and farther might increase range, and would try to research domestication of animals and horseback riding, or roadbuilding, or something like that.  Your guess might result in something unexpected happening, but that is part of the game.


Food stockpile started at 15.5 food.
Consumed 15 food.
1 food fed to snakes
Collected 24 food.
Food is currently 25
It should be 23.5. A possible explanation might be that the giant died before eating?
This forced me to look through past turns where workers died to see if they were consuming food.  I found that I have been inconsistent about this.  From now on, workers who die will not consume food on the turn they die.


Now, about those Bountiful Baskets.  I think I'm going to alter them to doubling food instead of tripling food, if that's all right with Mabel.  I'm thinking that 3X food is a bit too powerful for 5 FP.  2X food is still very good, especially when combined with Greenthumb workers.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #333 on: June 05, 2018, 07:26:49 pm »

I can only hope to make an item that gives X2 food gathering myself. In Gridhood S2, Even the Stone Farming tools aren't quite THAT good. (Sort of close though actually. Its the best tool ever made hands down.)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #334 on: June 05, 2018, 07:31:06 pm »

Okay.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #335 on: June 05, 2018, 08:22:48 pm »

For the record, no animals would help in our situation. In order to increase our productivity, we need to be able to collect food effectively, at minimum labor.

And I wood(would) guess wind spells are locked behind a few blocks.

Using magic to help us in all walks of life is what I want to focus on. Since anyone can make tools, but magic is in our blood.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #336 on: June 06, 2018, 06:58:01 am »

Turn 13 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Godly actions of note:
Blarg spends 4 FP to put 2 points of protection on G7.
For 5 FP, Nagas changes the swamp at H6 to a Snekky Swamp.
Disci, god of Discipline arrives!  (Pick a color, Disci!)


Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 3 FP!
Spudwolf is spotted in the distance running east through tile D3!

Civilization actions:

Orassan Empire
5 civilians forage for food at B3 with 5 crude tools and one Bountiful Basket (the basket affects only one worker at a time!) and find 17 food.  Workers report decreased efficiency from more than 3 workers foraging.
2 civilians research farming and the tech is completed.
1 civilian makes a crude spear.

The Xekarni
1 worker trains to become a spear warrior.
Goruk and 2 workers research raiding, and the tech is complete.
5 workers research poisonous plants and the tech is complete.

The People
The champion worker and one regular worker finish researching Primitive Spearmaking.
3 regular workers forage at I4 with 3 crude tools and find 9 food.
3 regular workers forage at H4 with 1 crude tool and find 9 food.
2 regular workers make 2 crude tools.

Cait Sith
2 workers grab crude spears and fish at J-1.  They find 6 food.
2 workers forage at J-1 and find 4 food.
2 workers grab crude spears and fish at K-1. They find 6 food.
4 workers research writing.

Jotun Oligarchy
2 workers, and 1 greenthumb with a Bountiful Basket harvest the Orchard at C4 and find 18 food.
3 workers forage for food at C3 and find 8 food.
3 workers begin research on Animal Husbandry.
1 New worker is made at the cost of 4 food.  Farsky gets 3 FP!  Mabel gets 2 FP!
1 Food is fed to the Tame Cobras.  Nagas gets 1 FP!

Dipnoi Republic
3 Workers hunt in H6 with 3 Blowdarts and find 7 food.
4 Workers upgrade 4 Primitive Houses into 4 Fine Mud Houses.  Amastay gets 2 FP!
3 Workers research Primitive Barricades and the tech is complete.
3 food spent to make 1 worker.
Fed 2 Food to the Tame Giant Anaconda.  Nagas gets 1 FP!

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 07, 2018, 04:21:16 am by Zazmio »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #337 on: June 06, 2018, 07:02:55 am »

Cait Sith
2 workers grab crude spears and fish at J-1. 
2 workers grab crude spears and fish at K-1.

4 workers research writing.

2 workers pray to Izzith.
« Last Edit: June 06, 2018, 05:20:15 pm by TricMagic »
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #338 on: June 06, 2018, 07:45:30 am »

If I might borrow a single fp from someone, I will gladly pay it back to you on the next turn.
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #339 on: June 06, 2018, 07:47:00 am »

Orassan Empire

3 workers forage B3 with 3 crude tools and 1 bountiful basket
2 workers use 2 crude tools to start working on a farm at B3
2 workers research Woodcutting
1 worker grabs a spear before fishing with it at B3
2 more civilians are also born (I can't keep things consistent for more than a few updates)
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #340 on: June 06, 2018, 07:54:57 am »

But Blarg is currently teaching Zebras how to Civ.
"The Zebras are okay for now, I might have to teach them more later but right now they are at the same place as everyone else."
Meadow with a large Lake, with many Magical Plants
That should do for K-2. We can gather reagents there.
"I have heard your request and shall make it so."

Blarg creates a Meadow with a lake, with many magical plants at K2.
« Last Edit: June 07, 2018, 10:37:49 am by King Zultan »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #341 on: June 06, 2018, 08:37:19 am »

If I might borrow a single fp from someone, I will gladly pay it back to you on the next turn.
"What do you have in mind?"
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #342 on: June 06, 2018, 08:46:13 am »

GM, do apprentices boost research? Other than magic I mean.
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Oblivion2007

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Re: Gridhood: Aspects of the Divine!
« Reply #343 on: June 06, 2018, 08:52:34 am »

Edit: Pending
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #344 on: June 06, 2018, 09:57:57 am »

If I might borrow a single fp from someone, I will gladly pay it back to you on the next turn.
"What do you have in mind?"

I'm at 14 fp. I need 15 to create my legendary magic weapon for my champion. It should be of interest to Malvol, Izzith, and Mabel in particular, but since I'm not asking for anything free anyone who is not spending 100% of their fp this turn might want to help out, just as a general diplomatic outreach. I would be very appreciative. :)
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