Turn 10 - The Stone Age -
Year of the SnakeNoteworthy tiles:
B3: +Boreal Demihuman Mangrove Forest+
C4: +A grove of large trees that forever bear fruit+, orchard (6 of 10)
D5: +Land of Massive Magical Mammoths+
H4: +The Plains of Planes+
J5: +Darkwolf Forest+
Artifacts:
Creatures:
E3: Aggressive Dire Wolves
I4: Herd of horses
G7: Talking Farming Swamp Zebras
Divine Projects:
Godly actions of note:
Blarg teaches agriculture to the zebras for 5 FP!
Malvol replaces the riverland at H3 with mountains for 3 FP. The herd of horses flee to I4.
Izzith the God of Magic arrives! He twiddles his divine thumbs! Then he Zaps one of the
Jotun Oligarchy's workers, turning him into a Greenthumb worker!
Mabel attempts to make a special tile but doesn't have enough FP. (Adding extra-magical, demihuman, and flight as tile effects will cost 15 FP.)
The sun becomes eclipsed by a blood-red moon! It's a portent of doom! The slithering and rattling of snakes throughout the land becomes a sinister cacophony! A PLAGUE OF SNAKES IS UPON US!!! Nagas, god of Snakes, is delirious with joy! He gets 5 FP!
Civilization actions:
Dipnoi Republic3 Workers forage for Food in I7 and find 10 food.
1 Worker hunts in H6 with 1 Blowdart and find 3 food.
3 Workers research Mud Construction.
2 Workers craft Blowdarts.
Snakes overrun the Dipnoi settlement! Weapons are mostly ineffective against a snake plague! The only thing to do is hide! 2 workers are caught in the open and die of snakebite! Nagas gets 6 FP!
Blarg gets 2 FP!
The Xekarni2 workers research Battle Formations, and the tech is complete.
1 worker forages for reagents at I5 and finds 3 reagents.
2 workers research Poisonous Plants.
Goruk and 2 workers hunt at J6, armed with 3 crude spears, and find 7 food.
3 food is spent, 1 new worker is created.
Anacondas attack the settlement! Goruk fights heroically and kills several, getting 3 more food in snakemeat! However, 1 worker is eaten! Nagas is delighted! He gains 3 FP!
Malvol enjoyed watching Goruk slaughter snakes! He gets 3 FP!
Cait Sith2 Crude Spears are taken up by 2 workers to Fish at J1. They find 6 food.
Another 2 are taken up by 2 workers to fish at K1. They find 5 food.
4 workers forage at J1 and find 7 food. Workers report less efficiency foraging with more than 3 workers here.
2 workers forages at K2 and finds 4 food.
Snakes drop down from the mangrove trees on the heads of Cait Sith citizens! 3 workers are injured! Nagas gets 2 FP!
Blarg gets 1 FP!
The People2 workers forage at H3 with crude tools and find 5 food.
2 workers forage at H4 with crude tools and find 4 food.
1 worker researches Domestication.
4 workers research Plains Survival.
3 food is used to create a worker.
The People really are getting tired of all these motherfuckin' snakes on their motherfuckin' plains! 1 worker dies of snakebite! Nagas, god of motherfuckin' snakes, gets 3 FP!
Orassan Empire3 workers forage B3 with all 3 crude tools, finding 8 food.
1 worker prays to Mabel.
1 worker researches Primitive Spearmaking.
1 worker researches Farming.
1 worker is injured in a snake attack! Nagas gains 1 FP!
Jotun Oligarchy3 workers forage at C4 and find 11 food.
3 workers forage at D3 and find 6 food.
4 workers work on constructing an Orchard at C4.
1 worker is morphed into a Greenthumb worker!The giants shrug off any snakebites as a minor nuisance! A magical mammoth, fleeing snakes in the south, runs into the settlement! Farsky gets 3 FP!
Izzith gains 3 FP! The mammoth is killed and butchered for 10 food!
Malvol gets 1 FP!
A giant python eats the entire
Potato Pirates tribe!
Nagas, god of Snakes, is giddy as a schoolgirl!!! He gets 8 FP!!!!!
Farsky gets 5 FP!
Potato Pirates are no more!!Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
9 workers
1 Greenthumb worker
20.5 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Orchards, 8 of 8 (You can now construct orchards! They must be constructed in plains-like terrain or in forests. They cost no resources to make, but cost 10 labor to make. This large project can be built over several turns. Orchards can be harvested using the "harvest" command. Usage: "1 worker harvests A1 with 1 crude tool.")
Notes:
Greenthumb workers get a bonus to building farms and orchards, and to farming and harvesting.
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
7 workers
7 food
3 reagents
3 blowdart
Technologies:
Mud Survival, 4 of 4 (Workers get a small bonus to all foraging in muddy tiles. Workers get a small bonus to all combat in muddy tiles. Muddy tiles are typically tiles like swamp or riverbanks, or land tiles where it has recently rained.)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Blowdarts, 6 of 6 (You can now create blowdarts! They cost no resources, but need 1 labor, to make. When used, you must specify how many blowdarts you are using. Blowdarts add a small bonus in combat, and can be used for hunting.)
Snake Taming, 1 of ? (research stalled)
Domestication, 1 of ? (incomplete)
Mud Construction, 5 of 7 (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
9 workers
13 Food
4 crude tools
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Domestication, 3 of ? (incomplete)
Plains Survival, 4 of 6 (incomplete)
The Xekarni
Tile: I5
Trait: Raider
Housing: 10 primitive
Resources:
7 workers
Goruk, legendary spear warrior
9 food
4 crude spears
3 reagents
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Poisonous Plants, 3 of ? (incomplete)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Battle Formations, 7 of 7 (You can now construct the Training Field! The Training Field can convert one worker a turn into a spear warrior, at the cost of their action for the turn. The Training Field costs no resources and 5 labor to make. This tech also slightly increases the combat ability of warriors when they fight alongside at least one other warrior.)
Notes:
Worker type "Spear Warrior" receives a bonus in combat, especially while using a spear. However, this worker type is bad at everything else except hunting and researching martial techs.
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
4 workers (1 injured)
2 cat-like demihuman workers
12 food
3 crude tools
Technologies:
Coldlands survival, 4 of 4 (Workers get a small bonus to all foraging in cold tiles. Workers get a small bonus to all combat in cold tiles. Cold tiles are typically tiles like Tundra or Taiga, or land tiles where it has recently snowed.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Primitive Spearmaking, 3 of ? (incomplete)
Farming, 4 of ? (incomplete)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
10 workers (3 injured)
21 food
4 crude spears
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Logistics: 6 of 6 (You discover new ways to organize workers. Increases your logistics to 6.)
Primitive Spear-Making: 6 of 6 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Godly status:
Nagas (Snakes): 31 FP
Amastay (Construction): 3 FP
Blarg (Swamps): 5 FP
Mabel (Demihumans): 13 FP
Malvol (Slaughter): 9 FP
Farsky (Titans): 11 FP
Izzith (Magic): 4 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.