Turn 4
Noteworthy tiles:
B3: +Frozen Demihuman Forest+
C4: +A grove of large trees that forever bear fruit+
H4: +The Plains of Planes+
Godly actions of note:
For 5 FP,
Mabel creates a Frozen Demihuman Forest at B3!
Farsky tries to create Divine Project "Mecha Robot Factory" and fails. (Let's be reasonable. The civs are in the stone age. Giving them mechs would make them invincible.)
For 5 FP,
Amastay creates the Plains of Planes at H4!
Nagas creates swamps at H6, H7, and G7.
Blarg creates swamps at K3 and J3. The world seems to be getting taken over by swampland!
Malvol creates plains at C2.
New rules created!
Civilizations can now hunt! Workers must be armed with some kind of weapon to hunt. Example order: "1 worker hunts at A1 with 1 crude spear." Hunting does not reduce efficiency of foraging taking place in the same tile. Fishing can also be done at tiles with water, such as rivers, swamps, beaches, or mangrove forests. Workers must have a spear or some kind of fishing tool.
Zap now costs 2 and 3 FP instead of 3 and 5 FP!
Civilization actions:
Dipnoi Republic1 worker prays to Nagas.
2 workers research Herbalism, and the research is completed!
1 worker forages for food at I6, and finds 3 food.
2 workers forage for food at I7, and find 3 food. Foraging taking place in swamps is getting to be old hat.
Blarg gets 1 FP total.
The Jotun Oligarchy6 workers forage at C4, and find 16 food. Workers report foraging is less efficient with more than 3 workers there.
4 food is consumed to create 1 worker.
Farsky gets 1 FP!
Mabel gets 1 FP!
The Xekarni3 workers forage for food at I4, and find 7 food.
1 worker forages for food at H5, but is driven away by 2 strange workers!
2 workers create 2 crude spears.
Cait Sith3 workers research Primitive Spear-Making.
2 workers forage for food at J1, finding 4 food.
The People2 workers forage for food at H4, and find 4 food.
2 workers forage for food at H5, and find 5 food. They encounter 1 strange worker, which they drive away!
2 workers research Simple Hunting Traps, and the tech is completed!
3 food is spent to make 1 worker.
Orassan Empire2 workers forage for food in the desert at B3, and miraculously find 2 food.
1 worker prays to Mabel.
2 workers research Tool Usage.
Potato Pirates stagnate.
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
7 workers
11.5 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
14 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
6 workers
5 food
Technologies:
Mud Survival, 1 of ? (incomplete)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
7 workers
7 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
The Xekarni
Tile: I5
Trait: Raiding
Housing: 10 primitive
Resources:
6 workers
6 food
2 crude spears
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
5 workers
8 food
Technologies:
Coldlands survival, 1 of ? (incomplete)
Tool Usage, 4 of 6 (incomplete)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
5 workers
9 food
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Primitive Spear-Making: 5 of 6 (incomplete)
Godly status:
Nagas (Snakes): 2 FP
Amastay (Construction): 1 FP
Blarg (Swamps): 6 FP
Mabel (Demihumans): 3 FP
Malvol (Slaughter): 1 FP
Farsky (Titans): 5 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.
Check your food and FP's and all! I feel like I forgot something, or made a mistake somewhere!