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Author Topic: Gridhood: Aspects of the Divine!  (Read 141427 times)

Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #855 on: June 26, 2018, 09:56:43 am »

Delta dwellers
1 Worker worship Disci
2 Workers forage food at E7(E8 if not possible)
2 Worker reaserch Boat building
« Last Edit: June 26, 2018, 10:53:52 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #856 on: June 26, 2018, 10:05:31 am »

Amastay cackles madly as a plan nears fruition. He asks the giants if there is anything in particular they want from their artifact. General guidelines, but the details we be a work of amastay himself.
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Science is Meta gaming IRL. Humans are cheating fucks.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #857 on: June 26, 2018, 10:48:56 am »

"Now that I'm building a house I won't be homeless like all the other gods."
"I live everywhere. :D"


"I even live inside your dreams. :D :D :D"
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #858 on: June 26, 2018, 10:59:47 am »

Aglejo

Is the current status of the Farming research as 7/? intentional? Going off the total research points needed by the People and the Orassans, I'd imagine the end shouldn't be too far off.

3 workers forage for food at B6.
2 workers research Toolmaking.
1 worker researches Farming.
« Last Edit: June 26, 2018, 11:10:11 am by Prismatic »
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #859 on: June 26, 2018, 11:04:38 am »

Is there room for an extra god?

Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #860 on: June 26, 2018, 02:36:30 pm »

((Does Camouflage give a bonus to hunting?))

The Xekarni
Spoiler (click to show/hide)
« Last Edit: June 26, 2018, 02:39:56 pm by Atomic Chicken »
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #861 on: June 26, 2018, 04:56:14 pm »

Jotun Oligarchy

One of the elders among the Jotun Oligarchy responds to Amastay. "We have discussed this matter quite thouroughly. What we want will depend on a decision you have yet to make. AHEM! ... If you would be willing to use most of the FP that you would gain from the prayers of the Jotun Oligarchy on improving our civilization, then we would like the artifact to be something that will increase the effectiveness of our prayers at your new temple. On a related note, if you do agree to this then I'm sure you will understand if we refrain from praying until we are able to upgrade your temple into a Giant Temple."

Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #862 on: June 26, 2018, 05:05:36 pm »

Mabel
Make a Light Lamp at D4, The light of this lamp burns away nightmares, horrors, and monsters of darkness, protecting against the eldritch and aiding the mentally troubled.

"Um, you know that the basket can be used for other goods than just food, right?"
« Last Edit: June 26, 2018, 05:11:13 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #863 on: June 26, 2018, 05:27:12 pm »

Keerim zaps one of the Aglejo into an expert farmer
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #864 on: June 26, 2018, 05:47:03 pm »

(The update post mentions seagulls spying on Giants at C4. The update post still shows the seagulls being located at B5 and no giants worked on C4 on that turn. Is this an error?)
Tile doesn't matter.  That was just to let you know that they're spying on you.

How I get more workers?
"3 food is spent to create 1 worker"

Is there room for an extra god?
Yes, I'll allow another god.

((Does Camouflage give a bonus to hunting?))
Let's say... yes.  I'll add it to the tech.

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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #865 on: June 26, 2018, 05:53:48 pm »

Dipnoi Republic

Another Year of Change is approaching! Brace yourselves...

3 Workers ranch at I6
2 Snake Tamers forage for Food at I6 with 2 Tame Giant Anacondas
3 Workers research Priesthood
1 Mud Specialist and 2 Workers research Mud Thermae
1 Pygmy Charmer trades 2 Blowdarts for 7 Reagents
Feed 4 Food to the Tame Giant Anacondas
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #866 on: June 26, 2018, 08:39:25 pm »

Amastay is a bit surprised at the giants response. Part of the deal was always becoming one of his people, which comes with all the boons and protections he grants to any of these people. Nonetheless, a 25fp artifact is nearing holy grail levels of power, and it didn't feel right to make that all an investment back into himself. He settles on a bit of a compromise.

Amastay plucks a star from the sky and works it with his own hands, beginning his greatest artifact yet. He create a translucent yellow gem of great size. This gem shall be known as the lens of Amastay. Its function is twofold. When activated by praying to Amastay, it allows the user to create a minor zap the way a god would. It also makes the user slightly stronger, smarter, and more resilient, meaning that a lifetime of prayer can lead to very strong individuals.

He then affixes this gem in the center of his temple, so that when the light hits it, it scatters brilliant rays of light over the temple.
(I will levee the actual strength of these effects up to the gm, for what he feels is appropriate for 25 fp. )
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #867 on: June 27, 2018, 01:24:31 am »

I am unsure whether look forward and be god of metals/smiths, or go for something that will actually give FP like crafting or tools, although that may really be too diluted.

Eh. Might as well risk it and hope for some civ cooperation in entering the next age.

 I am Tellus god of metals

For this turn, I rest. Being born is tiring.

Would a tile of boulders be a basic tile, or an advanced tile?
« Last Edit: June 27, 2018, 01:30:44 am by andrea »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #868 on: June 27, 2018, 09:02:00 pm »

Turn 30 - The Stone Age - Year of the Rat

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
A plague of rats descends upon the land!
The Zebras at G7 worship Blarg!  The Swamp god gains 2 FP!  Then, for some reason, one Zebra decides to worship Keerim!

Godly actions of note:

Disci Zaps a Xekarni Naga worker with literacy for 3 FP!  Then, for 5 FP, Disci creates the Fish Whistle at E8!
Nagas spends 10 FP to complete the divine project "One Eye Screaming" at B3!
Blarg creates Blarg's Magical Wagon at G7 for 5 FP!
Mabel creates the Light Lamp at D4 for 5 FP!
Keerim Zaps an Aglejo worker into an expert farmer for 3 FP!
Amastay does not yet create the Lense of Amastay because it seems too powerful for 25 FP!  Needs discussion!
Tellus, god of Metals arises! (A tile of boulders would be a basic tile, I guess)

Civilization actions:

Cait Sith
1 worker bathes in the Fountain of Rebirth, and is born again, become Extramagical and Demihuman.  Izzith gets 1 FP.  Mabel gets 1 FP.
2 workers pick up their spears and fish at K-1. Basket is used.  They get 7 food.
2 disciplined demihuman extramagical apprentice research Advanced Magic Theory and the tech is complete!  1 disciplined extramagical demihuman apprentice is promoted to Magus!  Completion of this very advanced tech is a heroic achievement!  The Magus is now legendary, and can be named!  Izzith gets 10 FP!!!  Disci gets 3 FP!
1 Philosopher argues.
3 apprentices research the spell Fireball.  1 apprentice makes a breakthrough!  1 worker cannot research spells so instead forages for food and gets 2 food.
The food stores are invaded by rodents!  8 food is lost!  One generic worker is bitten by a rat and gets the plague!

Hidden Monastery
Neheb teaches 1 worker cobra martial arts using Sensei's Staff of Discipline at I9.  The worker becomes a disciplined beginner cobra martial artist.  Disci gets 1 FP.  From the Hair-ribbon, Izzith gets 1 FP and Mabel gets 1 FP.
1 cobra BMA, 1 python MMA & 1 seagull JMA forage food on K10 and get 6 food.
1 worker, 1 python BMA, 1 disciplined seagull MMA, 1 BMA, 1 woodpecker MA research Wood Buildings.  They're inspired by the Birds of Paradise!  Keerim gets 1 FP.
You were dangerously low on food!  On top of that, the monks discover that the 3 food they had stored was consumed by rats!
Neheb heroically refuses food so others may eat!  Neheb uses his legendary focus and discipline to will his body to survive!!!  Disci gets 5 FP!!!  Nagas gets 2 FP!  Neheb no longer has a mysterious boon!  Neheb is ill (equivalent to being injured) and cannot work next turn unless healed!
1 worker starves to death!!!
1 beginner python-style martial artist starves to death!!
1 master python-style martial artist heroically refuses food so that others may eat!  1 master python-style martial artist starves to death!

The People
3 workers forage at H4 with 3 crude tools and get 9 food.
3 workers harvest at H4 with 3 crude tools and get 12 food.
Ymar with !*Rehield*! and the Armor of Purity and the half-secretary bird worker with a crude spear and 1 worker with a crude spear hunt at H4 and get 8 food.
1 worker researches Writing.
Rats invade the pantry!  5 food is lost!  1 worker is bitten and gets the plague!

Delta Dwellers
1 Worker worships Disci.
2 Workers forage food at E8 and gets 6 food.
2 Worker research Boat Building.
Rats invade the pantry!  5 food is lost!

Aglejo
3 workers forage for food at B6 and get 6 food.
2 workers research Toolmaking.
1 worker researches Farming. (it should have said 7 of 8, my bad)
Your floating island remains rodent free!

The Xekarni
Kezai and 1 mounted spear warrior (armed with 2 crude spears) sentry at I4.
3 workers (armed with 3 crude spears) forage for food at I4 using 3 crude tools and get 9 food.
1 spear warrior and 1 worker (armed with 2 crude spears) hunt at I4 and get 7 food.
1 horse tamer (armed with 1 crude spear) researches Diplomacy.
Your settlement is invaded by rats of unusual size!  6 food is lost!  One Naga worker is bitten, and gets the plague!!

The Jotun Oligarchy
5 giants using 5 crude tools build an Orchard at E4 and the orchard is complete.  Amastay gets 2 FP!
1 Greenthumb Worker using the Artifact "Giant-sized Flint Sickle of Harvesting" and 1 crude tool and 2 workers (Ate bloodberries) using 2 crude tools Forage at C3 and get 13 food and 3 bloodberries.
1 Bountiful Gatherer using a crude tool and the Artifact "Bountiful Basket" and 2 workers using 2 crude tools Ranch at E4 and get 16 food.
8 workers using 8 slings and 8 crude tools forage for Stone at E3 and get 19 stone.  Workers report reduced efficiency foraging with more than 3 workers.
1 Food is fed to the Tame Cobras.
Your food stores are infested by rodents!  The Tame Cobras keep them somewhat under control!  Nagas gets 2 FP!  14 food is lost!!!  One worker is bitten, and gets the plague!!

Dipnoi Republic
3 Workers ranch at I6 and get 9 food.  Blarg gets 1 FP!
2 Snake Tamers forage for Food at I6 with 2 Tame Giant Anacondas and get 6 food.
3 Workers research Priesthood.
1 Mud Specialist and 2 Workers research Mud Thermae.
1 Pygmy Charmer trades 2 Blowdarts for 7 Reagents.
Feed 4 Food to the Tame Giant Anacondas.
Your food stores are infested by rodents!  6 food is lost!  One worker is bitten, and gets the plague!!

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 28, 2018, 05:57:29 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #869 on: June 27, 2018, 09:07:56 pm »

Amastay is a bit surprised at the giants response. Part of the deal was always becoming one of his people, which comes with all the boons and protections he grants to any of these people. Nonetheless, a 25fp artifact is nearing holy grail levels of power, and it didn't feel right to make that all an investment back into himself. He settles on a bit of a compromise.

Amastay plucks a star from the sky and works it with his own hands, beginning his greatest artifact yet. He create a translucent yellow gem of great size. This gem shall be known as the lens of Amastay. Its function is twofold. When activated by praying to Amastay, it allows the user to create a minor zap the way a god would. It also makes the user slightly stronger, smarter, and more resilient, meaning that a lifetime of prayer can lead to very strong individuals.

He then affixes this gem in the center of his temple, so that when the light hits it, it scatters brilliant rays of light over the temple.
(I will levee the actual strength of these effects up to the gm, for what he feels is appropriate for 25 fp. )
This artifact has two properties that are both very powerful.  One gives a god-like power, the other makes someone progressively stronger the more they use it.  I don't even know how much something like this would cost.  Over a hundred FP, maybe.

I might allow something that gives a "minor" zap for, let's say, 20 FP.  "Minor" as in a temporary one-turn effect, and not a very powerful effect.
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