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Author Topic: Gridhood: Aspects of the Divine!  (Read 141081 times)

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #465 on: June 11, 2018, 06:26:59 am »

Dipnoi Republic
The jungles are bountiful, but dangerous! Now that the earth has calmed, we can grow once more.

Spoiler (click to show/hide)
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #466 on: June 11, 2018, 06:41:19 am »

Cait Sith
4 apprentices restart research on Advanced Magic Theory. 1 is using the Arcanum Botanica for references.

2 workers pick up crude spears and fish at J-1
2 workers pick up their spears and fish at K-1

1 Writer theorizes Spiritualism/Nature Spirits, while 1 worker helps with the research.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #467 on: June 11, 2018, 07:07:13 am »

The Zebras at G7 sacrifice a virgin to Blarg!  The Swamp god gains 3 FP!
"Who taught you guy about that, because I don't remember teaching you guys that."

Blarg uses some FP to teach the Zebras how to make and use weapons, he then gives 2FP to the Swamp of Every Challange.
"Now I'm gonna wonder what you guys will get up to after I show you guys how to use weapons."
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #468 on: June 11, 2018, 07:23:56 am »

The stone technology is not listed in the Civilization spoiler despite 5rp being put into it. Also, the Jotun Oligarchy housing has not been updated to account for the latest upgrade.
« Last Edit: June 11, 2018, 07:25:52 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #469 on: June 11, 2018, 07:49:15 am »

Orassan Empire

Gilbert
, the king of the Orassan Empire, decides to do something about the lack of housing for his fellow felines.

3 workers forage at B3 with 3 crude tools and 1 bountiful basket
2 workers use 2 crude tools to continue working on a farm at B3.
2 workers use build new housing
2 workers forage for wood
1 worker grabs a crude spear before fishing with it at B3



I'd actually find it funny if someone decides to play as the zebras.
« Last Edit: June 11, 2018, 07:54:37 am by 0cra_tr0per »
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #470 on: June 11, 2018, 08:35:18 am »

Nagas, observing that Disci's Swamp project appears to be completed, instead replaces B4 with a tropical beach for 3FP and releases a flock of violent man-eating (cat-eating) seagulls there for 5FP.


Not everything in life can be about snakes, sadly.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #471 on: June 11, 2018, 10:51:06 am »

The People
Ymar and two regular workers research Raiding
3 workers forage at I4 using 2 crude tools
2 workers hunt at H4 using 2 crude spears
« Last Edit: June 11, 2018, 10:53:26 am by The_Two_Eternities »
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #472 on: June 11, 2018, 11:16:56 am »

Nagas, observing that Disci's Swamp project appears to be completed, instead replaces B4 with a tropical beach for 3FP and releases a flock of violent man-eating (cat-eating) seagulls there for 5FP.


Not everything in life can be about snakes, sadly.

Here's the deal: You go piss off the Xekarni instead, I'll give you 5FP.
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High tyrol

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Re: Gridhood: Aspects of the Divine!
« Reply #473 on: June 11, 2018, 02:05:00 pm »

The Merfolk Council

We are happy because our food is secure.
With our twin nets all the good we desire is provided.
We thank Mabel for ensuring we enjoy the bounties of the ocean.


Actions:
Spoiler (click to show/hide)

Note: If any Gods want to help me
but don’t already have neet idea A useful zap would be nice.



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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #474 on: June 11, 2018, 03:35:05 pm »

Nagas, observing that Disci's Swamp project appears to be completed, instead replaces B4 with a tropical beach for 3FP and releases a flock of violent man-eating (cat-eating) seagulls there for 5FP.


Not everything in life can be about snakes, sadly.

Here's the deal: You go piss off the Xekarni instead, I'll give you 5FP.
Chill. I gotcha.
Mabel
act last in godly action order for this turn.
If B4 is tropical, change it into a Taiga
If B4 contains man/cat eating birds, change them to be non-agressive herbavores.

I will be correcting this when the next turn comes, since apparently counteracting this cant work on this turn.
In the meanwhile...
Change F6 into a normal ocean again.
Nagas, you should stop harassing the Orassans.
No Action this turn.
« Last Edit: June 12, 2018, 03:20:12 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #475 on: June 11, 2018, 04:48:22 pm »

Amastay notes that the champion is successful but injured. To reward him for his triumph and cement his position as the champion of Amastay, he creates the Armor of Purity for 10 fp. The armor is made of an incredibly hard and light yellow metal. The armor will purge all venom/poisons and toxins from the wearer, "Purifying" them. It provides excellent protection from attacks to the upper or lower body, but does not cover the arms or the head.

He then gifts this armor to the Champion of The People.
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Science is Meta gaming IRL. Humans are cheating fucks.

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #476 on: June 11, 2018, 04:49:28 pm »

Things do not happen until they appear in a turn update.  Thus, it is impossible for new civilizations to appear on the first turn, as there is no land.  For conflicting actions on the same turn, such as two gods creating land on the same tile, the first action posted takes precedence.  FP spent on actions that conflict with another is still used.

See the above quote from the first post.

The Jotun Oligarchy request that Mabel consider a different solution, as they dislike the idea of the FP they produced being wasted like this. Her action as it is now would not do anything AND cost her FP. (The rule exists to prevent edit wars and abusing game mechanics. Think of the mess it would cause if every god tried to act last to get some kind of advantage!)

(In other news, I think I should hold off doing my turn until I can see the progress on my research project and whether or not it revealed its requirement)
« Last Edit: June 11, 2018, 05:00:21 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #477 on: June 11, 2018, 05:01:11 pm »

...
Ty Jotun
Editing action.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #478 on: June 11, 2018, 06:25:34 pm »

Jotun Oligarchy

The Jotun Oligarchy is concerned about the behavior of Nagas, though they remain confident that they will avoid his wrath should they continue to demonstrate that they are "Good for snek".

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
« Last Edit: June 11, 2018, 07:39:34 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #479 on: June 11, 2018, 06:29:27 pm »

The Ossarans can always move the artifact: Seed of Ice to their tile.


Also, GM, can Gods Revert a tile back to it's previous state? Or will the tile remain magical despite being made into a beach?
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