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Author Topic: Gridhood: Aspects of the Divine!  (Read 141548 times)

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #450 on: June 10, 2018, 01:42:34 pm »

Jotun Oligarchy

The Jotun Oligarchy works to repair the damages caused.  Knowing that the era they are in is the "Stone Age", the Giants figure that mastery over Stone is probably going to be essential for their advancement.

They also take note of the fourth patron god, Holo. The Jotun Oligarchy is optimistic about their future as they planned to harvest in abundance long before the existence of Holo became known to them.

(In addition to the food error noted below, I should have a total of 8 research points in animal husbandry. I may want to edit my turn if the tech is useful, and at an 8RP cost it probably should be. Also worth noting is that the bloodberries were depleted before 5 turns?)

Spoiler: Action Post (click to show/hide)
« Last Edit: June 10, 2018, 01:56:44 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #451 on: June 10, 2018, 01:55:51 pm »

Dipnoi Republic
The land trembles and roars! It was a terrible year for the Republic, we still are powerless before the elements...

Spoiler (click to show/hide)
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #452 on: June 10, 2018, 03:02:54 pm »

Blarg sits and watches the Zebras while he continues to wait for more FP.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #453 on: June 10, 2018, 04:48:33 pm »

To clarify, you can take actions on a tile diagonally adjacent?
Yes.

Fun.. GM, which of my workers is the writer?
Fixed

Jotun errors also fixed.

I was tired, and it took a long time to do that turn.  Please check your civs and gods for errors, thanks!
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #454 on: June 10, 2018, 04:54:47 pm »

I was tired, and it took a long time to do that turn.  Please check your civs and gods for errors, thanks!
Should I have got an FP from the Jötnar feeding the cobras?
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #455 on: June 10, 2018, 04:55:33 pm »

Jotun Oligarchy
Also worth noting is that the bloodberries were depleted before 5 turns?)
The land description says 5 years.  A turn is not necessarily a year.  It's actually an abstract amount of time.  I also didn't feel like keeping track of yet another thing for laziness reasons. ;)
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #456 on: June 10, 2018, 05:00:27 pm »

I was tired, and it took a long time to do that turn.  Please check your civs and gods for errors, thanks!
Should I have got an FP from the Jötnar feeding the cobras?
Ok, I gave you 1 FP.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #457 on: June 10, 2018, 05:23:18 pm »

Cait Sith

2 workers grab crude spears and fish at J-1
2 workers fix up the houses.(Primitive housing restored to 10)

1 Apprentice researches the Arcanum Botanica.(Creation and Growth of Rice{manipulation to create rice, and planting it.})

1 Writer, 3 Apprentices, and 1 worker research Early Philosophy.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #458 on: June 10, 2018, 06:31:36 pm »

Mabel

Wait for a turn, all the civs I try to look out for seem to be taking care of themselves decently well, and nobody has actually asked for me yet.
eh, well, the merfolk are actively worshiping, I think they're doing fine, but one should try to reward behavior that they want repeated.
um...
hmmm...
a second net?
yeah, lets make a second net.
Make a second Masterful Fishing Net at F6
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #459 on: June 10, 2018, 07:24:49 pm »

Just to clarify, the rules state that "There can't normally be more than 10 of any kind of housing in a settled tile". Does this mean I can have 10 giant primitive houses in addition to 10 primitive ones since there would be no more than 10 of any kind?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #460 on: June 10, 2018, 07:49:22 pm »

Just to clarify, the rules state that "There can't normally be more than 10 of any kind of housing in a settled tile". Does this mean I can have 10 giant primitive houses in addition to 10 primitive ones since there would be no more than 10 of any kind?
I should probably word that differently.  I meant that you can't have more than 10 houses.  Not without some kind of tech or help from the gods.
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #461 on: June 11, 2018, 04:19:43 am »

The Xekarni

The tribe, invigorated by the spoils of their raid, is conflicted over scouting reports describing the shattered remains of the once fearsome Colossus. Surely the weaklings up north could not have been capable of such destruction?
Spoiler: actions (click to show/hide)
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #462 on: June 11, 2018, 04:52:16 am »

The Xekarni

The tribe, invigorated by the spoils of their raid, is conflicted over scouting reports describing the shattered remains of the once fearsome Colossus. Surely the weaklings up north could not have been capable of such destruction?
Spoiler: actions (click to show/hide)

I'm going to give you a brief chance to rethink this
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Science is Meta gaming IRL. Humans are cheating fucks.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #463 on: June 11, 2018, 06:01:46 am »

Turn 16 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 sacrifice a virgin to Blarg!  The Swamp god gains 3 FP!

Godly actions of note:

Disci puts 10 FP into the Divine Project "The Swamp of Every Challenge" at H2.
For 5 FP, Izzith creates another Verdant Magical Forest at J2.
Malvol Zaps a Xekarni worker into a horse tamer for 3 FP.  Then Malvol creates the Swamp of Strength at I5 for 10 FP!  Then Malvol spends 2 FP to put 1 point of protection on I5.
Holo Zaps a Jotun worker into a bountiful gatherer for 3 FP.
Mabel creates another Masterful Fishing Net at F6 for 5 FP.
Farsky stagnates.  (Gods might disappear after too many turns stagnating!)

Civilization actions:

Orassan Empire
3 workers forage at B3 with 3 crude tools and 1 bountiful basket and find 11 food.
2 workers use 2 crude tools to continue working on a farm at B3.
2 workers research Woodcutting and the tech is complete!
3 workers grabs a spear before fishing with them at B3 and get 8 food.
Workers grumble about lack of housing, but nothing happens yet.

The People
3 workers forage at H4 with 3 crude tools.  They find 9 food.
2 workers hunt at H4 with 2 crude spears.  They find 5 food.
1 worker forages at H5 with 1 crude tool and finds 2 food.
1 worker builds a  primitive house.
Ymar the champion recovers.
3 food is used to create a worker.
The People are once again raided by the Xekarni!  They lose 8 food and 2 crude tools!  1 worker is killed!

The Merfolk Council.
1 worker collects the Masterful fishing net from F6 and uses it to fish at F6, finding 5 food.
2 workers gather at F7 and find 5 food.
2 workers pray to Mabel.
2 workers research Coral Farming.
3 food spent to make 1 worker.  The worker morphs into an aquatic Naga!  Nagas gets 3 FP!!  Mabel gets 1 FP!

Jotun Oligarchy
2 workers using no tools and 1 Greenthumb using the artifact "Bountiful Basket" forage at C4 and find 14 food.
2 workers work on rebuilding the orchard at C4 and finish it.
2 workers work on upgrading 3 Primitive Buildings into 3 Giant Primitive Buildings at D4.  Amastay gets 2 total FP!
5 workers begin research on Stone.
1 New worker is made at the cost of 4 food.  Farsky gets 1 FP!  Mabel gets 1 FP!
1 Food is fed to the Tame Cobras.  Nagas gets 1 FP!

Dipnoi Republic
2 Workers repair the Mud Barricade.
2 Workers build 2 Primitive Houses.
1 Worker upgrades 1 Primitive House into 1 Fine Mud House.  Amastay gets 2 FP total!
3 Workers hunt in J7 with 3 Blowdarts and find 10 food!  1 worker is bitten and injured by a jungle snake!  Nagas gets 1 FP!
2 Workers forage for food in I7 with 2 Blowdarts for self defense and find 8 food.
2 Food is fed to the Tame Giant Anaconda.  Nagas gets 1 FP!
3 Reagents spent to heal 1 Worker.
3 Food spent to create 1 Worker.
Workers grumble because of lack of housing.  Blarg gets 1 FP!

Cait Sith
2 workers grab crude spears and fish at J-1 and find 3 food.
2 workers fix up the houses.
1 Apprentice researches the Arcanum Botanica.  See notes!  Izzith gets 3 FP!
1 Writer, 3 Apprentices, and 1 worker research Early Philosophy.

The Xekarni
Goruk, 2 slightly snake-like spear warriors, 1 spear warrior and 2 slightly snake-like workers arm themselves with 6 crude spears and raid The People at H4!  The injured Champion Ymar is unable to come to The People's defense!  8 food is stolen from the foragers at H4!  2 crude tools are stolen!  1 of The People's workers is killed!  Malvol gets 3 FP!  Disci was impressed by the Xekarni battle formations!  She gets 2 FP!
2 workers build 2 primitive houses at I5.  Amastay gets 1 FP!
1 worker forages for reagents at I4 using 1 crude tool and finds 5 reagents.  Izzith gets 1 FP!
A slightly snake-like spear warrior is Zapped into a horse tamer!

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 12, 2018, 03:51:16 am by Zazmio »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #464 on: June 11, 2018, 06:23:52 am »

Disci
Give 3FP to the Swamp of Every Challenge
"Blarg, Nagas are you interested in investing FP into the Swamp of Every Challenge?"
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