Turn 9 - The Stone Age
Noteworthy tiles:
B3: +Boreal Demihuman Mangrove Forest+
C4: +A grove of large trees that forever bear fruit+, orchard (2 of 10)
D5: +Land of Massive Magical Mammoths+
H4: +The Plains of Planes+
J5: +Darkwolf Forest+
Artifacts:
Creatures:
E3: Aggressive Dire Wolves
H3: Herd of horses
G7: Talking Swamp Zebras
Divine Projects:
Godly actions of note:
Blarg gifts talking to the Swamp Zebras. It costs 0 FP, because, why not?
Nagas unleashes
motherfuckin' snakes on the motherfuckin' plains of H4 as a form of Zap on The People. For 3 FP, one worker dies to snakebite!
Malvol infests E3 with aggressive dire wolves for 5 FP.
Civilization actions:
Dipnoi Republic2 Workers attempt to research Snake Taming before they realize another tech is needed first! So they end up with 1 point in Snake Taming, and 1 point in Domestication.
2 Workers research Mud Construction.
1 Worker creates 1 Blowdarts.
3 Workers forage for Food in H6, finding 7 food.
Use 3 Food to create 1 Worker.
The XekarniGoruk and 2 workers hunt at H5 (equipped with 3 crude spears) and find 6 food.
3 workers forage at H5 and find 7 food.
2 workers research Battle Formations.
Orassan Empire2 workers forage for food at B3 with 2 crude tools and find 7 food.
1 worker makes a crude tool.
1 worker researches farming.
1 worker researches spear making.
3 food is spent to make 1 worker. The worker morphs into a cat-like demihuman worker! Mabel gains 3 FP!
Blarg gains 1 FP!
Cait Sith2 Workers forage for food at J1 and find 5 food.
2 Workers take 2 Crude Spears and fish at J1 and find 4 food.
2 Workers forage for food at K1 and find 4 food.
2 Workers take 2 Crude Spears and fish at K1 and find 4 food.
Blarg gains 1 FP!
2 Workers finish up the Logistics Problem.
The People3 workers forage at H3 and find 10 food.
3 workers forage at H4 and find 6 food.
4 workers make 4 crude tools.
Then one worker dies to snakebite!Jotun Oligarchy3 workers forage at C4 and find 9 food.
3 workers forage at D3 and find 7 food.
3 workers forage at D4 and find 5 food.
1 new worker is made at the cost of 4 food.
Farsky gains 1 FP!
Mabel gains 1 FP!
Potato Pirates stagnate. Last chance before disaster comes!
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
10 workers
8.5 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Orchards, 8 of 8 (You can now construct orchards! They must be constructed in plains-like terrain or in forests. They cost no resources to make, but cost 10 labor to make. This large project can be built over several turns. Orchards can be harvested using the "harvest" command. Usage: "1 worker harvests A1 with 1 crude tool.")
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
10 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Stoneworking, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
9 workers
3 food
3 reagents
1 blowdart
Technologies:
Mud Survival, 4 of 4 (Workers get a small bonus to all foraging in muddy tiles. Workers get a small bonus to all combat in muddy tiles. Muddy tiles are typically tiles like swamp or riverbanks, or land tiles where it has recently rained.)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Blowdarts, 6 of 6 (You can now create blowdarts! They cost no resources, but need 1 labor, to make. When used, you must specify how many blowdarts you are using. Blowdarts add a small bonus in combat, and can be used for hunting.)
Snake Taming, 1 of ? (research stalled)
Domestication, 1 of ? (incomplete)
Mud Construction, 2 of ? (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
9 workers
16 Food
4 crude tools
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Domestication, 2 of ? (incomplete)
The Xekarni
Tile: I5
Trait: Raider
Housing: 10 primitive
Resources:
7 workers
Goruk, legendary spear warrior
10 food
4 crude spears
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Poisonous Plants, 1 of ? (incomplete)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Battle Formations, 5 of 7 (incomplete)
Notes:
Worker type "Spear Warrior" receives a bonus in combat, especially while using a spear. However, this worker type is bad at everything else except hunting and researching martial techs.
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
4 workers
2 cat-like demihuman workers
10 food
3 crude tools
Technologies:
Coldlands survival, 4 of 4 (Workers get a small bonus to all foraging in cold tiles. Workers get a small bonus to all combat in cold tiles. Cold tiles are typically tiles like Tundra or Taiga, or land tiles where it has recently snowed.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Primitive Spearmaking, 2 of ? (incomplete)
Farming, 3 of ? (incomplete)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
10 workers
9 food
4 crude spears
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Logistics: 6 of 6 (You discover new ways to organize workers. Increases your logistics to 6.)
Primitive Spear-Making: 6 of 6 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Godly status:
Nagas (Snakes): 2 FP
Amastay (Construction): 2 FP
Blarg (Swamps): 6 FP
Mabel (Demihumans): 11 FP
Malvol (Slaughter): 7 FP
Farsky (Titans): 4 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.