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Author Topic: Gridhood: Aspects of the Divine!  (Read 140943 times)

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1755 on: August 25, 2018, 06:48:39 am »

Nagas stares patiently, but intensely, at the Dipnoi.
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KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1756 on: August 25, 2018, 07:12:11 am »

Felius explores K1.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1757 on: August 25, 2018, 07:55:25 am »

Cait Sith

1 Philosopher argues.
1 worker with the Hoe of Discipline, and 2 workers with crude tools, Farm at K-2.
4 disciplined workers research how to make Bō.
2 workers craft 2 crude tools.
1 disciplined Scout with the Seeker's Compass scouts J-1 to reach a 50% exploration rate. {Point me toward unscouted areas.}
1 disciplined worker continues the construction of an Orchard at K-2.[Mathematics +1 Labor]
1 disciplined worker continues to build the Magus Academy at K-1.[Mathematics +1 Labor]
1 apprentice and 1 disciplined worker gather regents at K-2 using crude tools.


5 more turns until we are disciplined, in all our crafts. 3(2?) more until the orchard is complete, and 5 until the Academy is.

At some point in the next five turns, the First Shrine will be built. And right now, it looks like it will go to Blarg, Mabel, and Disci, in that order. We also need to see about improving our housing. Village Planning seems like it will do the trick.
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RulerOfNothing

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Re: Gridhood: Aspects of the Divine!
« Reply #1758 on: August 25, 2018, 08:08:46 am »

Drecthul Commonwealth

I think I should have 17 food this turn, since I had 12 food last turn, gained 19 and used 14

2 explorers explore B9
3 workers farm at C9 with 3 crude tools
2 workers and 1 explorer hunt at C9 with 3 crude spears
2 workers research Metal Tools
3 workers forage for stone at B9 with 3 crude tools
Population increases by 1
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1759 on: August 25, 2018, 08:14:34 am »

Delta dwelers
4 workers explore E9
2 workers with 2 fishing nets and 2 boats fish at E7
2 workers with 2 fishing nets and 2 boats fish at F7
4 workers with 4 crude tools build 3 boats
2 workers reaserch sails
« Last Edit: August 26, 2018, 10:05:25 am by Rockeater »
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1760 on: August 25, 2018, 08:47:23 am »

Aglejo

The islanders are most pleased with their latest harvest; the innovative techniques employed in the new farm are evidently proving their worth. With their food stockpiled in abundance, all minds come together to study the fruits of the earth.

3 workers research Geology
6 workers research Open-pit Mining
1 seagull language speaker and 9 workers research Pottery
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KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1761 on: August 25, 2018, 09:36:52 am »

Does that mean I won't get a shrine?

((Well, the catgirls did not build a shrine to the god of cats.))
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1762 on: August 25, 2018, 09:45:28 am »

You will get one. It's just going to be a while. We can only build five after all.

Blarg's goes in K-1, obviously. As does Mabel's. God of Metal will get one in the Glittergrove at J-1. If he shows up at some point.

Disci get's one at K-2, to go with the farms. And that leaves a space at K-1 for yours.

Of course, if anyone wants to give us a Windcutter's Axe, that would be appreciated. Or a pickaxe of some sort.


At max, we can currently build six shrines.


There ar also these Mirrors, the Goshintai
It seems that they could boost the amount gained while praying at the shrine, depending on its cost. A mirror that boosts the FP rate by 1.5 would likely cost 15-20 FP. More usefully, a basic Mirror that boost FP Gain by 0.5 would also work. Maybe 5-10 FP, meaning 3 FP a turn from a single Miko working at the shrine. Granted, we still have much to do.
« Last Edit: August 25, 2018, 09:51:16 am by TricMagic »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1763 on: August 25, 2018, 12:59:53 pm »

Jotun Oligarchy

The Jotun Oligarchy.

Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1764 on: August 25, 2018, 02:57:59 pm »

The People
Action 1:
4 workers research Crop Rotation
Action 2:
3 scouts with 3 crude spears explore at H5
Action 3:
3 workers with 3 crude tools farm at H4
Action 4:
3 workers with 3 crude tools harvest at H4
Action 5:
3 workers use 3 stone to make 3 stone tools
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This really happened. 2020 was wild.

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Re: Gridhood: Aspects of the Divine!
« Reply #1765 on: August 25, 2018, 03:14:25 pm »

Disci Zaps a Jotun to be a giant version of a jotun.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1766 on: August 25, 2018, 03:18:34 pm »

Disci Zaps a Jotun to be a giant version of a jotun.

So... Just a regular Jotun then? They are already Giant.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

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Re: Gridhood: Aspects of the Divine!
« Reply #1767 on: August 25, 2018, 03:35:41 pm »

So if i zap a jotun, who is already a giant as you eloquently pointed out, to be a giant version of a jotun, I suppose it would produce a titan...
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1768 on: August 26, 2018, 04:10:18 am »


God of Metal will get one in the Glittergrove at J-1. If he shows up at some point.
[...]
Or a pickaxe of some sort.


My chosen people are doing very fine on their own and a pickaxe is a worthy goal. I have something to do now, but after I gather strength I will assist you.
I really do expect that shrine at some point however.

Tellus creates an avatar in B7. it is a metal humanoid of standard size, with a light source embedded in the chest

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1769 on: August 26, 2018, 07:24:25 am »

"I still want to know why you guys walk on two legs now days, did you mutate or something, also why are you living in this lighthouse looking thing, last time I was here we all lived in Willamette, you know that ruin that's not that far from here, also I'm not crazy I can prove to that I am a god and that I am indeed Blarg!"
Blarg spends some FP to create a talking Zebra it shall appear right next to him in G7 and its name shall be bob, then he spends 5FP to create an artifact called Red 9 it is a small handheld metal rectangle with a wooden handle and a short metal barrel, this item is capable of firing small bits of soft metal at high speeds at whatever its pointed at, these pieces of metal are capable of piercing light armor, this item appears in his hand at G7.

TricMagic that book I said I was going to give you has to wait for a bit sense I have to prove who I am to this guy.
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