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Author Topic: Gridhood: Aspects of the Divine!  (Read 138689 times)

KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1680 on: August 14, 2018, 12:17:49 am »

How do I go about creating an avatar? The same as a creature?
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1681 on: August 14, 2018, 12:26:43 am »

Somehow missed Tellus's actions.  Added those in.

How do I go about creating an avatar? The same as a creature?
5 FP for an avatar of the strength and ability of an average mortal.
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1682 on: August 14, 2018, 12:41:59 am »

Hidden Monastery

"Discipline always prevails!"
- Ancient teaching of the Hidden Monastery

3 workers with 3 crude tools and Sense of Discipline farm on J8
3 d.workers with 3 crude tools forage food on J8
1 worker & 1 d.cat BMA with 2 crude tools create 1 wooden cart & 1 crude tool
1 d.worker learns style under Sifu San Gan Feng
1 d.cobra MMA & 6 workers (all meditated) research Mathematics, then Sanitation, then Temples
2 workers (meditated) pray to Disci

« Last Edit: August 14, 2018, 06:54:25 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1683 on: August 14, 2018, 12:43:38 am »

Cait Sith, can I have 2 prayers for an avatar?
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1684 on: August 14, 2018, 12:45:37 am »

Mabel

"They're busy."
give 2 FP to Felius
Continue exploring F11.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1685 on: August 14, 2018, 12:47:46 am »

Thanks!

Felius creates an Avatar of Felius on K1 for 5 FP. It is a Siamese cat with the ability to speak and mild telekinesis that allows it to manipulate items.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1686 on: August 14, 2018, 12:49:01 am »

Dipnoi Republic

The ruins of our ancestors, defiled by beasts? Unacceptable, we will claim back our past from nature's grasp!

[2] 1 Worker and 1 Pygmy Worker train at the Ziggurath to Nagas to respectively become a Priest of Nagas and a Pygmy Priest of Nagas!
[3] 3 Workers farm at I6 with 3 Crude Tools.
[3] 3 Workers farm at I7 with 3 Crude Tools.
[1] 1 Pygmy Scout heals at the Mud Bathhouse and then explores I6 with 1 Blowdart.
[2] 2 Pygmy Scouts explore H6 with 2 Blowdarts.
[5] 4 Workers and 1 Pygmy Worker research Geometry.
[4] 4 Pygmy Workers build a Stone Age Training Field at I7 with 2 Crude Tools and using Mud instead of Wood.
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1687 on: August 14, 2018, 01:02:18 am »

"Hey, Dipnoi, what kind of artefact would you like right now?"
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1688 on: August 14, 2018, 01:40:12 am »

B9 should have an iguana

"Tea sounds great, love what you guys have done here, very nice art. Do you have any historical records or anything like that around? I've been a bit out of the loop since that incident with the undead a thousand years ago."

Keerim takes the offered tea

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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

RulerOfNothing

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Re: Gridhood: Aspects of the Divine!
« Reply #1689 on: August 14, 2018, 02:00:20 am »

Drecthul Commonwealth

2 explorers explore C8
3 workers farm at C9 with 3 crude tools
1 worker forages for wood at C9 with a crude tool
2 workers and an explorer hunt at C9 with 3 crude spears
2 workers research Mathematics
Increase population by 2
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1690 on: August 14, 2018, 03:10:10 am »

4 workers build a smelter at B6 using 4 crude tools.  The smelter is completed.  Amastay gets 2 FP.  Tellus gets 3 FP!  (I assume you're using bricks in place of stone.  I'll allow it.)

I'd say this is an error. I had 7 stone last turn, from which you appear to have deducted 6 to cover the cost of the smelter as expected. The use of bricks was therefore unnecessary.

Aglejo

Behold the Edict and rejoice! Keerim has spoken!

6 workers using 5 crude tools (+1 Mathematics) upgrade the stone age farm at B6 to a bronze age farm.
3 workers using 3 crude tools farm at B6.
3 workers using 3 crude tools harvest at B6.
1 seagull language speaker researches the Rustbite Sword.
6 workers research Geology.

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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1691 on: August 14, 2018, 06:59:01 am »

"The Ancient Enemy rises. We must rise as well to fight it."
From The Apprentice, before his rise as a Magus.

Cat Sith


1 worker begins work on an Orchard at K-2. 1 labor from Mathematics added.
1 Philosopher argues.
4 disciplined workers research Sanitation.
1 apprentice researches Shrines.
1 worker with the Hoe of Discipline, and 2 workers with crude tools farm at K-2.
1 Scout with the Seeker's Compass Scouts at J-1. He looks for any Artifacts from the past in the tile.{Seeker's Compass points toward any nearby. If none found, note the direction it points.}
2 workers forage for wood at K-1.
2 workers with crude tools forage for stone at K-2.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1692 on: August 14, 2018, 07:20:43 am »

Delta dwellers
2 workers explore E8
2 workers with 2 fishing nets and 2 boats fish at E7
2 workers with 2 fishing nets and 2 boats fish at F7
2 workers with 2 tools farm cotton from E8
2 workers with 2 tools forage wood at D8
4 workers research sails
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1693 on: August 14, 2018, 08:06:27 am »

After getting inspired (and regretting it soon), I present you:
Google Sheet of this game Civs!

Upkeep counts is probably a bit off corrected it; I also should have made a few mistakes, but overall, this sheet should give a means to study your opponents in greater detail.

PS. I call food gathering of Hidden Monastery & Drecthul Commonwealth screwed
« Last Edit: August 14, 2018, 08:42:17 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1694 on: August 14, 2018, 12:34:15 pm »

"Where the hell is everyone, this place better have someone here otherwise I've wasted my time getting here."
Blarg rings the bell and then use the Binoculars of exploration to look around while he waits for someone to come to the door.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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