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Author Topic: Gridhood: Aspects of the Divine!  (Read 141105 times)

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1515 on: July 31, 2018, 11:41:08 pm »

Keerim looks around G9 for his zebras
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1516 on: July 31, 2018, 11:59:39 pm »

((Just making sure you noticed your dousing rod jotun))
((Erm, thats not a farming tool...))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1517 on: August 01, 2018, 12:02:37 am »

They are working on the tile with artifacts. Working a tile increases exploration rate, so it shouldn't matter what the people on the tile are doing.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Gridhood: Aspects of the Divine!
« Reply #1518 on: August 01, 2018, 12:17:01 am »

If possible, I would like to join as a civilization:

Name: Drecthul Commonwealth
Trait: Curious
Starting Tile: B9
Starting Actions: 3 workers forage at C9, 2 workers forage at C8, 3 workers craft 3 crude tools and 2 workers explore C9
Also they start off with Cuneiform

Is this alright?
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1519 on: August 01, 2018, 01:16:04 am »

Disci creates the Sense of Discipline at J9. This sense of metal is purple and is well weighed. The Sense grants discipline to the person that used it to farm. It has a small hole in the shaft that is adorned with runes that roughly translate to: "Enter the Gem of Constitution here."


Now children many of you bestowed me with their faith, and in return you have received the gifts I brought you. I have proven to be trustworthy. I CAN be a patron god to you, if you dedicate yourselves to worship me.
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1520 on: August 01, 2018, 04:10:14 am »

Nagas opens Divine Project: The Easter Egg at D4, putting 2FP into it! The Easter Egg is a neat artefact that has exactly one power: When found by a mortal, it instantly disappears and hides itself somewhere else that is always guaranteed to be closer to the Divine Dousing[sic] Rod than any other artefact!

"¯\:D"
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1521 on: August 01, 2018, 04:23:20 am »

Dipnoi Republic

A small communication mistake led our Mud Kiln to be built a bit far into the north. Was it really a misunderstanding, or is the "mud quality" of the northern swamp really better?

2 Workers make 10 Mud Bricks at the Mud Kiln (I6) using 2 Wood as Fuel
3 Workers farm at I7 with 3 Crude Tools
3 Pygmy Workers train to become Scouts
6 Workers build a Stone Age Farm at I6 using 6 Crude Tools
1 Labor added to the Stone Age Farm from Mathematics
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1522 on: August 01, 2018, 05:42:08 am »

"Good to be back on the ground, would be better if the duck god wasn't here."
Blarg uses his physical body to explore G7, mostly be on the lookout for the Zebras or signs that indicate where they went, also look for any artifacts that might be sitting around, specifically the wagon.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1523 on: August 01, 2018, 05:49:47 am »

Delta dwellers
3 workers with 3 boats and 3 fishing nets fish at E7
3 workers reaserch sea fearing
3 workers with 3 crude tools forage food at E8
3 workers build crude tools
2 workers reaserch fish traps
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1524 on: August 01, 2018, 06:30:22 am »

Aglejo

1 worker farms at B6 using 1 crude tool.
2 workers assemble (2?) wooden carts using 2 crude tools.
3 workers forage for stone at B6 using 3 crude tools.
3 workers forage for wood at B6 using 3 crude tools.
3 workers research Bronze Age Farming.
2 workers research Mathematics.

Set diplomatic state with the 'Seagull People' to Neutral.

Writing style: Cuneiform
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1525 on: August 01, 2018, 07:19:29 am »

Potential issue, I think I'm missing a worker.

10 W
1 D W
1 Apprentice.

Last turn-
3 on farm
6 on research
2 on foraging
2 born.

So it should be 13.

On with our work.
Cait Sith
3 regular workers and 1 apprentice research exploration.
1 worker using the Hoe of Discipline and 2 using crude tools, farm at K-2.
3 workers use crude spears to fish at K-1.
1 disciplined worker trains as a Philosopher.
2 workers are born for 6 food.
2 workers make 2 crude tools.
« Last Edit: August 01, 2018, 07:31:30 am by TricMagic »
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1526 on: August 01, 2018, 09:57:25 am »

The People
Action 1:
3 workers farm at H4 with 3 crude tools.
Action 2:
3 workers hunt at H4 with 3 crude spears
Action 3:
8 workers research Exploration
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1527 on: August 02, 2018, 11:22:57 am »

That's every civ.. 7+ the new one.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1528 on: August 02, 2018, 11:20:37 pm »

Turn 51 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Worldly Events:

Godly actions of note:
Keerim looks around tile G9.  The exploration level was raised by 6%.
Disci creates the Sense of Discipline at J9 for 5 FP.
Nagas begins the divine project "the Easter Egg" and puts 2 FP into it.
Blarg explores tile G7 with his avatar.  The exploration level was raised by 2%.

Civilization actions:

The Jotun Oligarchy
3 workers using 3 crude tools and one artifact "divine dousing rod" Farm at the stone age farm at E4 and get 12 food.  While working the farm, the dowsing rod points somewhere, presumably towards an artifact, but the worker is too busy farming to investigate.  Exploration at tile E4 has revealed that there is a river there.
1 Chief and 7 workers Begin research on Farming Profession.
4 food is spent on the creation of a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.

Hidden Monastery
3 workers with 3 crude tools forage food on J8 and get 8 food.
3 workers with 3 crude tools forage food on K8 and get 6 food.
3 workers with 3 crude tools forage food on K10 and get 9 food.  A worker is eaten by a giant python!  Nagas gets 3 FP!!
1 cobra MMA & 1 worker meditate.
3 workers pray to Disci.
6 food is spent to create 2 workers.

Drecthul Commonwealth arises at tile B9!!
3 workers forage for food at C9 and get 7 food.
2 workers for attempt to forage for food at C8 but are driven away by 6 armed Skettins!! (They are hunched over humanoids similar in appearance to Gollum from Lord of the Rings)
3 workers craft 3 crude tools.  Kel is bored with tool crafting, for now.
2 workers explore C9.  The exploration level was raised by 7%.
Your exploration at tile B9 has revealed the location Grenda's Lair.  Tile B9 is an ordinary mountain.

Dipnoi Republic
2 Workers make 10 Mud Bricks at the Mud Kiln (I6) using 2 Wood as Fuel.  Blarg gets 2 FP.
3 Workers farm at I7 with 3 Crude Tools and get 9 food.
3 Pygmy Workers train to become Scouts.  Disci gets 3 FP.
6 Workers build a Stone Age Farm at I6 using 6 Crude Tools.  1 Labor is added to the Stone Age Farm from Mathematics.  The stone age farm is completed.  Amastay gets 1 FP.

Delta Dwellers
3 workers with 3 boats and 3 fishing nets fish at E7 and get 12 food.
3 workers attempt to research Seafaring, but the tech is too advanced and they get stuck.  1 worker instead researches Cotton, 1 worker researches Sundials.
3 workers with 3 crude tools forage food at E8 and get 9 food.
3 workers build 3 crude tools.
2 workers research fish traps.

Aglejo
1 worker farms at B6 using 1 crude tool and gets 4 food.
2 workers assemble 2 wooden carts using 2 crude tools.  Kel gets 2 FP.
3 workers forage for stone at B6 using 3 crude tools.  They get 7 stone.
3 workers forage for wood at B6 using 3 crude tools.  They get 7 wood.
3 workers research Bronze Age Farming.
2 workers research Mathematics.
Diplomatic state with the 'Seagull People' set to Neutral.

Cait Sith
(worker error corrected)
3 regular workers and 1 apprentice research exploration.
1 worker using the Hoe of Discipline and 2 using crude tools, farm at K-2.  They get 10 food.  1 worker becomes disciplined.  Disci gets 1 FP.
3 workers use crude spears to fish at K-1.  They get 9 food.
1 disciplined worker trains to be a disciplined philosopher.  Disci gets 2 FP!
2 workers make 2 crude tools.
2 workers are born for 6 food.  Mabel gets 2 FP.

The People
3 workers farm at H4 with 3 crude tools.  They get 8 food.
3 workers hunt at H4 with 3 crude spears and get 8 food.
8 workers research Exploration and the tech is completed.
« Last Edit: August 02, 2018, 11:28:51 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1529 on: August 02, 2018, 11:21:12 pm »

Turn 51 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: August 02, 2018, 11:31:54 pm by Zazmio »
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