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Author Topic: Gridhood: Aspects of the Divine!  (Read 141118 times)

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1500 on: July 30, 2018, 04:49:35 am »

So the next tribe to provide me with 3fp will get a reward.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1501 on: July 30, 2018, 05:06:00 am »

Dipnoi Republic
The God of Snakes has sent a gift to us! An unprecedented event, does it mean the gods are coming back into the world, as per told by the stories of old?... We must make haste, and erect a ziggurath to their glory. And for that, we will need a functioning Mud Kiln...

3 Workers farm at I6 with 3 Crude Tools
3 Pygmy Workers forage for Wood at J7 using 2 Crude Tools and carrying 3 Blowdarts for self-defense
6 Workers begin construction of a Mud Kiln at I6 using 4 Crude Tools
2 Workers research Exploration
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1502 on: July 30, 2018, 07:34:19 am »

Aglejo

The existence of the mysterious Seagull People remains a pressing matter in the minds of the islanders. Ongoing research is stalled in light of a communal brainstorming session centred around the prospect of interaction with foreign entities.

3 workers farm at B6 using 3 crude tools.
8 workers research Diplomacy.
3 workers forage for wood at B6 using 3 crude tools.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1503 on: July 30, 2018, 10:36:07 am »

The People
Action 1:
6 workers use 6 wood and 6 stone to make 3 stone age houses at H4.
Action 2:
3 workers pray to Disci.
Action 3:
3 workers hunt at H4 with 3 crude spears.
Action 4:
1 worker farms at H4 with 1 crude tool.

1 worker is created for 3 food.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1504 on: July 30, 2018, 04:16:13 pm »

Nagas attempts to eat Keerim's delicious eggs.
"I don't have eggs, and you really shouldn't just eat strange things you find on the ground."
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1505 on: July 30, 2018, 05:41:39 pm »

Tellus finds the corpse of Stymphalus and fishes it out of the ocean, dropping it on B6 in a prominent spot. Any remaining FP is spent repairing it, with a strong priority on surface polish(I don't really expect to get it functional on 5 FP, but I hope I can get it decent looking).


Tellus sends a vision to those near Stymphalus when it lands: "The god of metal has returned, and your prayers will once again be listened to. And soon, the protector of the island will resume his duty."

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1506 on: July 30, 2018, 06:16:08 pm »

Disci creates the Pickaxe of Discipline at H4. A solid black metal pickaxe that has a good grip. Its user turns disciplined after working with it and it is a fine tool in on itself. On the shaft there is a small heptagonal hole with runes surrounding it. The runes roughly translate to "Enter Gem of Constitution here."
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1507 on: July 30, 2018, 11:15:11 pm »

Delta dwellers
3 workers fish with 3 crude spears fish at E7
3 workers forage with 3 crude tools at E8
4 workers build boats
3 workers build fishing nets
Heal injured worker
2 workers forage regant at E8
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1508 on: July 30, 2018, 11:15:43 pm »

Hidden Monastery

3 workers with 3 crude tools and 1 wooden cart forage wood on K10
3 workers with 3 crude tools forage food on K8
3 workers with 3 crude tools forage food on J8
1 cobra MMA (meditated) researches Deep Meditation
1 worker creates 1 crude tool
3 workers build 1 wooden house
1 worker recuperates
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1509 on: July 31, 2018, 07:40:03 pm »

Turn 50 - The Bronze Age - Year of Plenty


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Worldly Events:
It's a Year of Plenty!  All farms, orchards, and ranches have an increased food yield this turn!

Godly actions of note:
Keerim create's Keerim's Avatar at G9 for 5 FP.
Blarg puts 1 FP into "Blarg's Zebraman Avatar", completing the project.
Mabel creates a Divine Dousing Rod at D4 for 5FP.
Tellus doesn't manage to find Stymphalus as the ocean is large and he doesn't know where to look.
Disci creates the Pickaxe of Discipline at H4 for 5 FP.
 
Civilization actions:

Cait Sith
1 worker with the Farmer's Hoe of Discipline, and 2 workers with Crude Tools Farm at K-2.  They get 17 food.  1 worker becomes disciplined.
5 workers and 1 apprentice research Exploration.
2 workers forage at K-1 and get 4 food.
2 workers are created for 6 food.  Mabel gets 2 FP.

The Jotun Oligarchy
3 workers using 3 crude tools farm at the stone age farm at E4 and get 18 food.
3 workers using 3 slings hunt at E4 and get 7 food.
3 workers using 3 crude tools forage at E4 and get 11 food.
1 worker trains to become a Chief.  Disci gets 1 FP.
4 food is spent on the creation of a new worker.  Mabel gets 1 FP.  Farsky gets 1 FP.

Dipnoi Republic
3 Workers farm at I7 with 3 Crude Tools and get 15 food.
3 Pygmy Workers forage for Wood at J7 using 2 Crude Tools and carrying 3 Blowdarts for self-defense.  They get 7 wood.
6 Workers begin construction of a Mud Kiln at I6 using 4 Crude Tools and the building is completed.  Amastay gets 1 FP.
2 Workers research Exploration and the research is completed!

Aglejo
3 workers farm at B6 using 3 crude tools.  They get 19 food.
8 workers research Diplomacy and the research is completed!
3 workers forage for wood at B6 using 3 crude tools.  They get 5 wood.

The People
6 workers use 6 wood and 6 stone to make 3 stone age houses at H4.  Amastay gets 1 FP.
3 workers pray to Disci.
3 workers hunt at H4 with 3 crude spears.  They get 7 food.
1 worker farms at H4 with 1 crude tool and gets 5 food.
1 worker is created for 3 food.

Delta Dwellers
3 workers with 3 crude spears fish at E7 and get 10 food.
3 workers forage with 3 crude tools at E8 and get 9 food.
4 workers build 2 boats.  Kel gets 2 FP.
3 workers build 3 fishing nets.  Kel gets 1 FP.
1 injured worker recovers.
2 workers forage for reagents at E8 and get 3 reagents.

Hidden Monastery
3 workers with 3 crude tools and 1 wooden cart forage wood on K10 and get 8 wood.
3 workers with 3 crude tools forage food on K8 and get 8 food.
3 workers with 3 crude tools forage food on J8 and get 7 food.
1 cobra MMA (meditated) researches Deep Meditation.
1 worker creates 1 crude tool.  Kel is unimpressed.
3 workers build 1 wooden house.  Amastay gets 1 FP.
1 worker dies from a tropical disease!

The Lonely Icma. were just a rumor and never actually existed!!
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1510 on: July 31, 2018, 07:40:20 pm »

Turn 50 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 31, 2018, 09:53:04 pm by Zazmio »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1511 on: July 31, 2018, 07:44:36 pm »

So the next tribe to give me 3fp will get a reward!
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1512 on: July 31, 2018, 08:01:52 pm »

Jotun Oligarchy

The Jotun Oligarchy.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
« Last Edit: July 31, 2018, 09:32:41 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1513 on: July 31, 2018, 08:46:44 pm »

((Just making sure you noticed your dousing rod jotun))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Sarrak

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Re: Gridhood: Aspects of the Divine
« Reply #1514 on: July 31, 2018, 11:28:11 pm »

Hidden Monastery

Time to remember DISCIPLINE!

3 workers with 3 crude tools forage food on J8
3 workers with 3 crude tools forage food on K8
3 workers with 3 crude tools forage food on K10
1 cobra MMA & 1 worker meditate
3 workers pray to Disci
Create 2 workers
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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