20Th of HematiteDammit, we're short on dwarfpower here, the work simply does not get itself done!
... I'll just shut up by now
We've got 6 extra dwarves, one of them being a Great Carpenter, thank god! There's also 2 farmers, one of them also being a doctor (Degel Allasrith), 2 Fisherdwarves (Useless) and 1 Great Potash Maker... Useless
The farmers will continue the way they arrived, I designated one of the Fisherdwarves as a our BookKeeper/Manager/Broker while the other will become a carpenter (Finally I can stop making barrels). The carpenter obviously will remain the same and the Potash Maker is now a furnace operator.
The BMB Office will be on the Tavern for now, we will build a real office for him later.
Now that I'm just a miner once again, I can finally start to do some digging, we're gonna need stone for blocks and also metals, we've got plenty of coal but no metal to forge... I just started digging and already found interesting stuff!
We have gold guys, trade will be good...
Now that we have an ore vein for gold and copper, I designated a furnace structure to be built below the dormitory (Just a house with room for four smelters and a stockpile on the second floor).
I'm also building a Blacksmith Shop to house our forges. Comicraider!
Yes sir?
I know you like forging swords and axes, but I'll need you to forge some golden toys right now.
With all this golden toys industry going on, I just remembered we dont have a Depot yet, so I'm gonna build one. AND the dumbass here ordered the blacksmith shop to be build a couple tiles smaller than what I wanted... deconstructing is such a pain in the ass...
I gave priority to the Depot, It's early Autumm already, so the next caravan should be close. In a few days, that's the result:
Even though the blacksmith shop is not ready yet, a forge has already been built and "comicraider" has been giving us lots of golden crafts to the point that he's a now a Metalsmith instead of a Weaponsmith, dont worry buddy, soon, you'll be forging Sword, Axes and Bolts nonstop.
Aaaand, they're here, exactly 4 days after the Depot got ready
For the next Overseer, I ordered more drinks and Iron/Bronze bars.
This is what they asked in return:
Those few gold crafts that comic made have valued over 16800 Dwarfbucks, but the caravan didnt have much useful, All I bought was some extra booze, LOTS of food, from meat to fish and cheese, AND I bought everything I could that was made out of Steel, for melting purposes.
For the next Overseer of this place, we're making stocks for the buildings on the floor above them, except for this stockpile above the dormitory, that's the one I'm using to store everything I bought that doesn't have a dedicated stockpile yet.
Unfortunately, all the steel bars we could get was mere 5 bars...
I've been having problems with the carrot seeds, we always run out of them. So I created a manager job "Brew drink from plant" that will repeat every time the Booze amount goes under 300, that should help keeping a steady supply of Carrot seeds, As the plump helmets that came with embark are almost gone, only 5 left.
Again... Not gonna complain tough, I kinda need the extra dwarfpower. 11 migrants, 10 dwarves and 1 dwarf larvae. I'll make good use of them.
With so many gold crafts that left with caravan, people will start to know that there's gold in "BreedMountain", I'm quite worried about this, we don't exactly have a defense... Actually all we have to defend ourselves is a retired Axedwarf with no armor whastoever! I'm getting at least 3 of the new migrants to the militia. species will train them, our new Axe Squad.
I also got someone to be a dedicated hauler, two more miners, an extra Mason/Stonecrafter, an Armorer/Blacksmith/Metalcrafter a cook and a brewer.
Say hello to out first military squad, The Blockaded Coalitions:
Before they begin training, they need equipment. The steel we've got is enough for the three battle axes, but that's about it, so I'm mining some copper for the rest of the equipment...
Barracks built (Still needs a floor), everyone got an axe, a shield, a breastplate and a leggings, now train! Btw, the barracks are first walls we built from blocks:
Winter is here, and I getting sick of being the leader of this place, I was talking to my friend Kamentec, and he agreed in taking over the leadership, but only once winter leaves... God only knows why... Anyway, there shouldn't be much going on this winter though...
I noticed the amount of animals we have
So I set up a Butcher shop under the Kitchen to slaughter them, the Dogs will be trained as War dogs
I also noticed that the last Bituminous Coal we brought on embark has been burned down, any extra coke we might want to use, will have to be burned ou mined, but we still have 309 coke availabe, so the next Overseer will have enough to think on a solution.
"Anyway, there shouldn't be much going on this winter though..."
Man... Kids these days... I'll just shut up already...
We didn't have a Craftsdwarf Shop (Kids on strange moods ALWAYS go for them), So I had to assemble one outside the main work area where our carpenters and masons are working
Please don't give me anything useless...
Surprisingly enough, It's not completely useless... Once we get nobles, this can help improve the quality of their rooms, Thanks kid.
Thus, A new year is born, and I can't be the leader of this place for not a single extra day, I'm passing the leadership to Kamentec...
----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------
That's my turn everyone, here's the link for the save:
http://dffd.bay12games.com/file.php?id=13782Download it if you wish but keep in mind that, Kamentec is the one in line right now.