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Author Topic: Ema: a Story of Gods  (Read 40572 times)

Kilojoule Proton

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Re: Ema: a Story of Gods
« Reply #675 on: February 03, 2019, 11:21:07 pm »

Fᴏᴏʟs! Tʜᴇ ᴛɪᴍᴇʟɪɴᴇ ʀᴇᴍᴀɪɴs ᴜɴʀᴇᴘᴀɪʀᴇᴅ, ᴀɴᴅ ᴛʜᴇ ᴜɴɪᴠᴇʀsᴇ ᴅᴏᴏᴍᴇᴅ! Mᴜsᴛ I ᴀʟᴡᴀʏs ʙᴇ ᴛʜᴇ ᴏɴᴇ ᴛᴏ ʀᴇᴘᴀɪʀ sᴜᴄʜ ᴛʜɪɴɢs?

Mpaïspama will self-infuse for 1GE and inflict a blessing of good health on Tycho (1EE).

Next, Mpaïspama will chase down and attack Inanis Dominus!
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micelus

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Re: Ema: a Story of Gods
« Reply #676 on: February 03, 2019, 11:39:46 pm »

"Dear, I'm still stuck on the M-43 commute; can't do much from here."
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Nakéen

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Re: Ema: a Story of Gods
« Reply #677 on: February 05, 2019, 02:29:02 am »

Ema: a Story of Gods
(OOC)

Cycle 19: Proto-Decimarch

A third World has been created, Ethea. With the death of a God, and all the Destruction that occured during the previous Cycle, it seems the Gods settles down a bit... But something is changing in the forgotten Divine Plane. Its pure and unshaped existence is taking shape...


------Manannan Silverhand------
Rest: Manannan Silverhand rests in his Realm, and recover from his Wound.


------Tachyon Everlord------
Transfer 1GE: Tachyon Everlord transfers 1 Greater Essence to Razel.
[Secret] Creation 1QE: Tachyon Everlord creates a World far from Dirt and the Quintessential Sun, Ethea.
[Secret] Interaction 1GE: Tachyon Everlord moves the Anchor and the capital of Darselav to Ethea's mainland on a shore.

Quote
Ethea:

A bio-luminescent world which is a rocky tropical world with an atmosphere filled with non-native Dirt elements: "nitrogen" and "oxygen". Exotic but non-toxic particles provide a near constant cloud that covers the world.
Despite this, life thrives on the surface due to the greenhouse effect and geothermal activities. The massive majority of flora and fauna exhibit bio-luminescent traits, surface crystals dot the land providing additional reflecting light, and exposed ore veins similar to Dirt are found. There are hidden new resource treasures to be found deep within.
The creatures that populate the world are similar in design to the hostile and docile normal creatures found on Dirt, with traits that help them survive in this world.


------Razel------
Transfer 1E: Razel transfers 1E to Geon.
Fluff: Razel order the Souls of the Gremnear to form two armies and fight each others. The strongest army remains, and is chosen to be resurrected.
Resurrection 1LE: Razel resurrects the souls of the victors... but time spent in the Other Plane has greatly changed them, and they are brought back as blank souls, with neither memories nor skills of their previous lives.
Upgrade 1GE+1E: Razel attempts to upgrade Rykan's Bag of Tricks to a Keystone, but lacks the resources to do so.
Order: Cross was ordered to make Julius submit, or kill him.

Other Plane: Razel attempts to go find the Interdictor Thingy in the Other Plane...
TheLawtheLawtheLaw...: [20]
Razel followed the signature of Foxmox passage, still powerful due to the god's destruction attempt.
This is wrong. All of this is wrong...: [18]
Miraculously, Razel managed to find the Interdictor Thingy, floating in the Other Plane. Now to return home...
Foolish. O so foolish. If only they would open their eyes... [2]
Razel is lost in the Other Plane, and unable to find the way back home.


------Mpaïspmapma------
Essence Infusion 1GE: Maïspapa self-infuses with 1GE.
Blessing 1E: Païsmama blesses Tycho with good health.
Attack: Maïspapa attacks Innanis Dominus!


------Gasnareth Imrep------
Ascension: Gasnareth Imrep ascended to Major God.
Movement: Gasnareth Imrep travels to the Crystal Continent.
Creation 1E: Gasnareth Imrep creates a Region in the Crystal Continent, the Crucible of Change.
Quote
A great hole in the Crystal Continent, in the shape of an inverted hemisphere with steep stone cliffs to prevent escape. Across the Crucible lie five dividing ravines, and in the center of the Region lies a single lake apparently punched through the ground.
Artifact 1LE: Gasnareth Imrep creates a Magic Artifact, the Bloody Seed of Strength, and place it at the bottom of the lake.
[Secret] Interaction: Gasnareth Imrep sends a speech to the Drogos.



------Eris and Discordia------
The forgotten Eris and Discordia have somehow departed to their Realm, and fell into a long slumber.


------Kel------
Servants 1E+1LE+Manual Labor: Kel keeps using the Pandaemonium.
> Pandaemonium d6: [4]
> Kel managed to create a Greater Servants, the Greater Soulforged Watchdog (Greater Servant).
> Kel managed to create an army of Servants, the Soulforged Watchdogs (Servants).


------Innanis Dominus------
Abnormality: Innanis Dominus prepares to move to the Other Plane, opening a Path.
[Secret] Abnormality: Innanis Dominus cut themselves from all their Creations.
[Secret] Artifact 1E: Innanis Dominus creates a Heroic Artifact, Void's Edge.


------Mavnon------
Alteration 1LE: Thanks to her nature as an Other One, Mavnon uses a single Lesser Essence to modify the DLS2.
Alteration 1E: Mavnon modifies the Mist.
Order: Mavnon orders the Mist to go to Elys.




------Mizunone, Ho no Yōsei and Kazenooto, the Seichō-on Kami------
[Secret] Creation 1LE: The Seichō-on Kami creates a Location in Central Elys, the Trinity Forests.
Quote
A small woodland blessed fertility, it attracts wildlife and plants grow easily there. At its center rests a cool lake at the center of which a large Tree grows.
The Lake is only a lake at the highest tide. At lower tides, the water forms three spokes spreading out like a triangle extending toward the main forests.

[Secret] Resurrection+Alteration 1E: The Seichō-on Kami resurrects the race of the Sharp Foxes, using some of the Souls gathered in Foxmox's Realm, and rename them Sharp Kitsune.

"Some traits of the Sharp Kitsune were removed due to attempting to contradict the Cosmic Hierarchy. Mere mortals cannot manifest powers equal to the Divine without crossing the thresholds. Mainly that bit: [As a fox, they can make their fur sharp as steel (...) transform in their old age (...) turning their own long fur and tails into truly impressive weapons almost equal to the Divine]. Not gonna work! They will have to become Ascendants for that."

Spoiler: Sharp Kitsune (click to show/hide)


------Geon------
Interaction: Geon appears to the smartest Dwarf in all of Elysium, and grant them an Artifact. They command them to create a great legacy and lead Elysium to Glory, and retake the Torus Continent from the DLS2. He also tells them of the Mecha-Duru tree. "Woah, good luck poor dwarf. That's quite the expectations you have to bear now."
Artifact 1LE: Geon creates the Book of Inventor Kings, a Magic Artifact.
Artifact 1E: Geon create several Mecha-Duru (Heroic Artifacts), and places them in Elysium, the Moon, the Holy Kingdom, and Maaltha'Rumyel.


Spoiler: Mecha-Duru (Heroic) (click to show/hide)


------Helyx------
Helyx has left EMA, seeking new adventures!


------Shenanigans------

------Attack on Innanis------
Involved Gods: Mpaïspmapma and Inanis Dominus.

Conflict: Mpaïspmapma attacks Inanis Dominus.

Mpaïspmapma (+Keystone +GE Infusion): [19]+[7]+[16]
Inanis Dominuus (-Mortal Plane +Essence Infusion): [8]-[3]+[8]

Inanis Dominus has been Wounded by Mpaïspmapma.

Mpaïspmapma (+Keystone +GE Infusion): [13]+[15]+[8]
Inanis Dominuus (-Mortal Plane +Essence Infusion): [19]-[9]+[11]

Inanis Dominus has been Wounded by Mpaïspmapma, and is Close to Death.
Mpaïspmapma is Victorious. The fate of the defeated lies in the victor's hands.

Who am I kidding. Mpaïspmapma finish Inanis Dominuus, greatly pleasing the Carver.


------Titles------

Tachyon Everlord has been offered the Title of High-Divinity "Creator of Worlds"

Mpaïspmapma has been offered the Title of High-Divinity "God Killer"



------Next turn Secrecy Rolls------
Manannan Silverhand: 3
Tachyon Everlord: 17-2
Razel: 15
Mpaïspmapma: 3
Gasnareth Imrep: 4-2
Kel: 5
Innanis Dominus: 7
Mavnon: 14
Mizunone, Ho no Yōsei and Kazenooto, the Seichō-on Kami: 15-2
Geon: 4



------New Prophecies------

Kazenooto: Fyrma, the Starborn Seeker, and Vera, the Aspect born into Depravity, distraught by the Mad Julius, shall come together, put aside their differences, and seek the end of Julius the Mad King's Rein.

"In all the Madness that will occur, may they work together, and become friends fighting for what is right. Even if they don't always get along."


Geon: "the DSL2 will be destroyed at the hand of one using mechs! I also make a prophecy that the Mecha will be used as a base for a divine tier weapon by someone opposed to the dls2.""







« Last Edit: February 05, 2019, 03:23:04 pm by Nakéen »
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Nakéen

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Re: Ema: a Story of Gods
« Reply #678 on: February 05, 2019, 02:29:26 am »

CARVER TURN



------THE RED FLOWER OF DISCORD------

-Anomaly: Sensing its targets had suddenly been spacially displaced, the Red Flower changed its course... for Ethea. But first, it absorbed the lost souls of the Drogos Legends.
-Movement: The Red Flower teleported directly beyond the remnants of Darselav, and the Anchor.
-Complete, At Last: The Flower bloomed, revealing in its core a swirling mass of scarlet ichor. An echo rang out, as the Flower Called. And the Seeds answered, and in an instant the Anchor and the Drogos were no more. Nothing but a gaping hole where it once stood.

The Flower bloomed, and transformed into its true form. The scarlet petals had become wings, carrying a pulsating being of black and red. It had six arms, all of which were pure and flowing energy toward the end, constantly changing shape. A vertical line ran in the middle of its spheric body, opening to reveal an eye-like apparatus. The entity seemed to leak so much energy it was in a constant state of flux.

This being, a Proto-Decimarch of Discord, radiated with seemingly infinite energy.


Answering to it, Ema's Decimarch activated. Its true form appeared, a golden-white assymetric pseudo-humanoid one-winged being, it lacked a lower body, a left arm, and a right wing. Its titanic right arm has eight fingers, and its impossibly wide left wing was wide enough to cover its body whole if it so wanted. Its head was a white spiked orb with no neck connecting it to the main body.

Likewise, the Decimarch of Soul seemed filled with limitless power.


"...Unauthorized Proto-Enforcer detected. Carrier of Discord, suppression must be initiated."

"...Phase 1 Complete. Native Enforcer incoming. Carrier of Soul, counter-suppression must be initiated.
Now, Decimarch of Soul, show me the extent of Ema's Will. Only one Will can prevail."


"That... doesn't bode well."

-Conflict: Ema's Decimarch of Soul and Proto-Decimarch of Discord.
EMA's Decimarch: [72]
Proto-Decimarch: [71]
Ethea's Difficulty Rating: 50

The two entities clashed over Ethea, instantly annihilating the World in an instant with the first exchange of blows. The ripples were so great they travelled all across the Mortal Plane, even reaching up to Dirt and the Holdout.

Ripples: [37]
Dirt's Difficulty Rating: 50
Holdout's Difficulty Rating: 50
Q Sun's Difficulty Rating: 50
Dirt, the Holdout and the Quintessential Sun were damaged by the Ripples.

The two beings seemed at first evenly matched, but as the fight raged, EMA's Decimarch took the lead. EMA's Decimarch has a slight advantage.

"Truth be told, this fight will decide my future Will. The winning Decimarch will become my new enforcer, changing my Will to that of the Primordial One represented by the winner. Will I remain Soul, or will I become Discord?"


------CIVILIZATIONS------

------The Magic Empire of Darselav------
Gone and lost. None are left, not even their souls. It goes for Herz and Montark.


------The Magarian Kingdom-----
-Cross and Julius: Cross moved to the Holdout from the Other Plane, bypassing its protection against intruders. Cross then appeared before Julius, ordering the Rogue Servant to submit or die. Julius refused, and attempted to corrupt Cross.
Julius: [13]
Cross: [16]

Cross remained unwavering before Julius words, and went in for the kill. The Holdout attempted to activate on Cross, as it still identified Julius as a Protector of the Moon.
Holdout: [18]
Cross: [18]
Holdout: [9]
Cross: [10]

Cross resisted the effect of the Holdout. Cross with Rykan's Bag of Trick attacked Julius who revealed a modified War Emerald (Divine).
Cross (+Divine): [13]+[2]
Julius (+Divine): [12]+[2]
War Emerald Difficulty Rating: 30

Both Aspects fought violently using all means at their disposal, evenly matched. But Cross managed to gain the upper hand by damaging the War Emerald, and wounding Julius.

Cross (+Divine): [17]+[1]
Julius (+Divine): [17]+[3]-1
Damaged War Emerald Difficulty Rating: 20

Julius overloaded his War Emerald, unleashing a deadly attack on Cross, wounding them. It caused the War Emerald to shatter.

Cross (+Divine): [11]+[1]
Julius (+Divine): [7]

Without a War Emerald, Julius was suddenly at a great disadvantage. Cross managed to finish the Rogue Aspect, striking them down. The bitter Julius decided to follow the example by exploding in an attempt to take Cross with them.

Cross (+Divine): [12]+[2]
Julius: [18]
Rykan's Bag of Tricks Difficulty Rating: 30

Julius last attack was the most devastating one he ever unleashed, destroying the capital of Magaria along with the two Aspects. The damage on Cross soul were so great it would take at least 2 Cycles for the Aspect to return. Rykan's Bag of Tricks has been damaged.

-Quill, Aspect of Improvement: the Last Whisper of Acter manifested into another Aspect, who appeared on the scene of battle. He took Rykan's Bag of Tricks, and went to restore order in Magaria.

-Distrust of Aspects: Quill attempted to bring peace back to Magaria, but the damage done by the Rogue Julius was too late. The Magarians were now utterly distrustful of Aspects, and by extension the Gods. Quill fled to the Coalition of the Serpent.
-Civil War: With the death of Julius, another civil war erupted in Magaria between several warlords.
-Split: the once unified Kingdom of Magaria split into six countries led by ruthless warlords.
The Kingdom of Magaria has disappeared, splitting into the Six Kingdoms of Magaria

-Carsilo: With war raging even more, and Heroes fighting Heroes on a daily basis, Carsilo who now resided in the second Kingdom, made great advances on his research. It was that simple, more death, more trauma could lead to ascending to a Legend. He shared everything with the Warlord Dirtalo.
-Dirtalo, the Blood Lord: Dirtalo, using the knowledge of Carsilo, awakened to a Legend in a ritualistic execution of countless prisoners captured from the other kingdoms.
-Values Change: Savagery and ruthlessness have further twisted the values of the Magarians, who now value War, Power and Martial Prowess greatly.
-Research: Too busy with war, not much research has been done. It is so much more exalting to fight than to research to the Magarians now.


------The Starborn Settlement of Andaeuse-----
-Vera, Aspect of Depravity: Vera, feeling the death of Cross, has grown extremely distressed. Going into a deep session of soul-searching, Vera has made a complete turn and returned to what they were. Vera is no longer corrupted.
-Vera, Aspect of Depravity and Fyrma: Vera attempts to corrupt Fyrma, and the rest of Andaeuse. The Holdout attempts to activate on Vera.
Vera: [18]
Fyrma: [8]
Holdout: [11]

Vera: [13]
Fyrma: [12]

Vera managed to corrupt Fyrma. A greater shade of Vera manifested as a result, one capable of creating other shades of Vera. Vera then manages to corrupt all of Andaeuse, though not a lot of shades remain as they are instantly struck down by the Andaeuseans.

-Corruption: Corrupted by Vera, Andaeuse declares that only a preemptive war will protect them from the Magarians.
-War Preparation: Andaeuse prepares for War, producing weapons and warships.
-Research: Research is stagnating, with all resources put into arming Andaeuse.
-Fyrma: The corrupted Fyrma decides that knowledge shouldn't be sought, but hidden and destroyed. She destroys all archives of Andaeuse, causing them to lose all their accumulated knowledge. If nothing is done, they will suffer from a great regression next Cycle.


------The Coalition of the Serpent-----
-Quill: Quill has arrived in the Coalition, and while at first wary, the people of the Coalition eventually accepted Quill.
-Project Progression: With the help of Quill, formidable progress was made. The War Emeralds were successfully reverse-engineered, creating a version even stronger than that of the Magarians. [Heroic Artifacts, rare Divine]
-Research: With the help of Quill, the Coalition has been developping at a staggering pace. Progress in magitech and naval techniques led them to be able to create powerful warships, far superior to that of the Magarians.
-Research: With the help of Quill, the Coalition is on their way to develop flying machines.


------The Dai Diarusu Teikoku------
-Lasting Prosperity: With Torus their, the DLS2 are enjoying a Golden Age. Furthermore, they have been blessed by Mavnon, making them better as a race. All would be perfect, if it were not for those pesky rebel beings who appeared from nowhere.
-Conflict: The Dai Diarusu Teikoku is suffering from guerilla attacks from the Soulforged Watchdogs.
Greater Soulforged Watchdog: [11]
Soulforged Watchdogs: [8,9]
DLS2 Forces (+Heroic): [8,11]+[10,7]

The DLS2 are still vastly superior, what with their arsenal. The wounded Watchdogs flee before total annihilation. They manage to keep their base of operations, in the Dread Mountain, secret for now.

-Project Progression: The DLS2 have produced so many Extinction Bombs they could probably turn Dirt into a beautiful wasteland.
-Research: The DLS2 have developped long-range ballistic weapons while trying to develop flying machines.
-Research: The DLS2 aeronautic division is booming, leading to the creation of non-magic and magic powered flying machines, the Zeclei (sg. Zecleus). Massive ships able to house the DLS2, they are slow but extremely stable and sturdy. They cannot fly beyond the atmosphere of Dirt.
-Culture: With the appearance of varied works of art, exploring the limits of DLS2ity, Culture is booming in the Teikoku.
-Research: Magic has been recognized as an official science in the Teikoku, leading to more funds coming its way.
-Research: DLS2 have started experiments with the hidden axes of reality, based on the theory of a genius DLS2. They have ascertained the existence of something "beyond" the tridimensional plane.
-Preservation Reserves: DLS2 activists have managed to inspire the government to create "Preservation Reserves" for the entertaining lesser races. The few remaining Spirit Chickens, Spirit Werechickens and Dryads were placed here.


------Maaltha'Rumyel-----
-Opera's Return: Opera has returned to the capital of Maaltha'Rumyel. With her return, the Dominion seems to work with increased fervor.
-Discovery: the Dexoths have made a breakthrough in Crosstechnology and automatons, leading to the creation of the Automaxoths. The Automaxoths are drones controlled by the powerful Dexoth minds, amplified with artifacts of their own creation. They can also be programmed to follow complex directives, allowing them to better serve their masters. There are biomechanic Automaxoths as well as purely inorganic ones.
-Project: The Dexoths have created a prototype weapon to rival the Extinction Bombs, a weapon they called "Flow Over-resonator". Its principle is to overload a power vein of Dirt to annihilate localized regions. Tests are currently ongoing, and seem promising..
-Flux: the built-up Flux has completely disappeared.
-Discovery: Understanding the Flux better has led the Dexoths to weaponize its effects. They have started developping "Self-repeating Disturbance Spells", complex spells which self-repeat and quickly consume power in an area, theoretically increasing the Flux of that area.
-Values Change: Long lasting peace has led the Dexoths to value tranquility and peace.
-Final Expansion: The Dexoths have finally settled in all Seas and Oceans of Dirt.
-Project: Under orders of Opera, the Dexoths have started creating a Gate to the Other Plane. This titanic project is using the pinnacle of the knowledge and resources of the Dexoth, accumulated over the years.
-Mecha Duru: The Mecha Duru were discovered in a remote location of Maaltha'Rumyel. The properties of this tree and the living metal greatly intrigued scientific minds, and apart from some experiments to learn more about the tree, the Dexoths didn't find much use for the Mecha Duru. The living metal had material properties far inferior to the common alloys used in Maaltha'Rumyel, and was vastly outclassed by Velthoi. Furthermore, the highly advanced Dexoth production processes made the freeshaping properties of living metal obsolete.



------The Kingdom of Elysium-----

-The First Inventor King: Granted a great gift by Geon, the smartest Dwarf named himself Inventor King. The Inventor King made great progress in steam based technology, developping prototypes for steam vehicles.
-The First Inventor King and Diva La Shugareth: The First Inventor King, like all other Dwarves, greatly respected and trusted Diva, the mysterious protector of Elysium. He gave the Book to Diva who was curious about it.
Diva: 11
Book: 1

Was it the eldritch mind of Diva? Her inhuman intelligence and pool of knowledge? Whatever the cause, the Book was greatly altered by whatever it tried to store from Diva's memories, corrupting it. Diva noticed the change in the Book, and warned the Inventor King of its new dangers. He shouldn't ever open the Book without her being present, or else he would risk losing his mind.
-The First Inventor King: The Inventor King trusted Diva, and listened to her advice. And she was right, the Book had become so twisted the Inventor King could barely glance at it without being assaulted by tearing thoughts and concepts. Only by the powers of Diva could these effects be suppressed.
-Discovery: Careful use of the changed Book led the Inventor King to create neverseen before inventions. Tools that worked without steam, and better than their steam equivalent tools. Weapons, even. No one bar the Inventor King and Diva understood how they worked, but they sure did.
-Chicken Fanatic Serial Killer and his Cult: The Serial Killer escaped imprisonment! He managed to convert some guards with his never ending preaching, and disappeared. Murders of inventors and scientists resumed, and people were caught. All of them converted to the Killer's Cult, named the Agents of Restoration. It seems their goal was to eradicate heretical knowledge.
-Catching the Cult: Unfortunately for the Agents of Restoration, the competent Thalal succeeded in ratting the hideout of the Cult. All cultists were caught and imprisoned in a high security prison.
-Platypus, Catgoo and Blessed Tycho: The trio has reached Elysium, and are overjoyed to find intelligent life after so long!
Puny Elysians (+Mundane): [4]+1
Platypus, Catgoo, Blessed Tycho: [5,11,11+9]

Several villages were wiped out by the friendly antics of the monstrous trio. Disappointed the fun was so short, they wanted more! As such, they progressed further into Elysium lands.

-Platypus, Catgoo and Blessed Tycho: Elysium deployed their regular army, outfitted with the best weapons they had designed.
Elysian Regular Army (+Magic): [1,2]+[5,2]
Platypus, Catgoo, Blessed Tycho: [11,11,10+5]

The regular army was completely crushed, and didn't put much of a fight due to being unused to actual fighting. Satisfied, the trio decided to resume exploration of this fun land, not after destroying a few more villages and towns.

-Platypus, Catgoo, Blessed Tycho, and the Mecha-Duru: The trio found a really strange tree, with a pool of curious matter. To their amazement, this matter could coalesce into whatever they thought! And to their fun, they shaped a lot of... things. Strange things, born from the minds of those threes. With this toy maker tree, the three friends had great fun, and made this place their home.
-Inventor King and Mecha-Duru: Heeding the words of Geon, the Inventor King went to see the fabled Mecha-Duru tree. He didn't notice the looming shadow over him, and ended up squashed by a gravity hamster. The Corrupted Book of Inventor Kings ended in possession of Tycho, who curiously read it...
-Tycho and the Corrupted Book: A great hamster squeal could be heard all across Elysium, as Tycho opened the Book. The next instant, the hamster was lying on his back, with stars in his eyes. It then got up, dazzed, and shook its head a bit. Ah, better. Tycho suddenly had a lot of ideas. Fun ideas. With a glint of insanity in his eyes, Tycho started building something with the use of the pool... One could hear the hamster cackling at night. The Platypus and the Catgoo were unaffected by the Book, and wondered what happened to Tycho, who had suddenly turned so lively.


------The Holy Kingdom of the Silverhand-----

-The Mist, Pleasureful Smog of Singular Value: The Mist has departed for Elys.
-Archpriest Smitty: the Archpriest worked on developping the Kingdom at a normal pace.
-The Useless Generation: With the Mist gone, there was no way of awakening the Genius inside newborns, leading to what the Kingdom called the Useless Generation.
-Industrial Revolution: Good progress was made technology wise in the Holy Kingdom, leading to the start of an Industrial Revolution. The factories are working full power!
-Dvenu: Dvenu is living a peaceful life in the Holy Kingdom. Not really knowing what to do without nearby countries to contact, he took upon himself to learn gardening.
-Mecha Duru: The Mecha Duru appeared right in Dvenu's garden, greatly intriguing the legendary Gardener. He noticed the interesting properties of the living metal, and decided to take great care of the Mecha Duru. Thanks to that, the Mecha Duru managed to produce a Mecha Pod in no time! It will have fully matured next cycle, and more pods have already started growing.


------Other Minor Settlements-----

The Sun Harpies Tribe:
-First Contact: The Sun Harpies have encountered the DLS2 as they explored the lands. These Sun Harpies were captured by the DLS2, and placed in "Preservation Reserves".
-Stagnation: Unable to expand beyond the mountains they appeared in, the Sun Harpies are stagnating due to the scarcity of resources.


-The Hidden Settlement of the Sharp Kitsune:
Thousandtails and the Sharp Kitsune have created a Hidden Settlement in the Trinity Forest



------Great Beings, Artifacts and Other Events------

Cross, Aspect of War:
-Dead: Cross has been struck down, and his damaged soul is attempting to recover to attempt a resurrection. It is hanging around the vestige of battle.

Kor'Shugareth and Reefwalker:
-Beyond Planes: Ma'Rook's Realm has been partially restored, but restoration is progressing slowly. The Anathema and the Aspect are using all their power to rebuld it to their image.

The Mist:
On its way to Elys.

The Bloody Seed of Strength:
-In a frozen lake: The strange climate of the Crystal World led to the Crucible turning into an arctic desert of crystal. The lake inside which was the Seed froze over.

Mecha-Duru:
-The one of the Moon: The Mecha-Duru of the Moon was placed in a remote, uninhabited island.

-Pod Formation (Elysium): The tree is slowly forming a handful of pods. It will take a long time until they are complete, granted the trio doesn't play with them out of curiosity.
« Last Edit: February 05, 2019, 03:30:20 pm by Nakéen »
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Nakéen

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Re: Ema: a Story of Gods
« Reply #679 on: February 05, 2019, 02:29:52 am »

Current Hierarchy

------ABNORMAL ENTITIES------
Proto-Decimarch

------PRIMORDIAL GODS (1QE / 2GE)------

Tachyon Everlord (Rahx), Creator of Dirt, the First World, Creator and Watcher of the Drogos, Lawmaker, writer of a System [In Mortal Plane]
Keystone

------MAJOR GODS (1GE / 1E)------

MPaïspmapma (Kilojoule Proton), Co-Creator of Dirt, the First World, Birther of Monsters  [In Mortal Plane]
Gasnareth Imrep (crazyabe), Co-Creator of the First Star, Great Prophet, Diviner of Prophecies [In Mortal Plane]

------MINOR GODS (1E / 1LE)------

Manannan Silverhand (Maximum Spin), Forger of many Keystones, Creator and Watcher of the Spirit Chickens [In Divine Plane, Realm]
Keystones
Mavnon (micelus), Creator of the Demons of the Larger Sphere 2, Wandering Goddess [In Mortal Plane]
Razel the Beast of Battle (darkwarlock3) , Co-Creator of the First Star[In Other Plane, Realm]
Keystone
Kel (Iridium64), Creator of the Dwarves [In Divine Plane, Manannan's Realm]
Mizunone, Ho no Yōsei and Kazenooto (TricMagic) [In Divine Plane, Foxmox Realm] 13DC
Geon (dgr11897) [In Mortal Plane]

------FORGOTTEN GODS------

Eris and Discordia (randomgenericusername) [In Divine Plane, Realm]
Keystone
**/*****/**/* (The_Two_Eternities) [In Mortal Plane]
Keystone
Maex (Roboson) [In Divine Plane, Realm]
X'arilyg (Shadowclaw777) -Inactive- [In Other Plane, Realm]
Aiwibhttjoikuboneschwëltom!ernauocks aka Ivy (IcyTea31) -Retired- [In Other Plane, Realm]
Elmedo the Afflatus (Sl4cker) -Retired- [In Divine Plane, Realm]




The Slab of Prophecies


Spoiler: Active Prophecies (click to show/hide)

Spoiler: Fulfilled Prophecies (click to show/hide)


State of Ema

"Okay, something really big is happening right now. I will tell you more once I get my bearings, so don't rush okay!"

Strain: Super Stable!
Attachment: Low
Mood: Very Distant



Spoiler: Civilizations (click to show/hide)

Spoiler: Heroes and Legends (click to show/hide)
« Last Edit: February 05, 2019, 04:53:39 pm by Nakéen »
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Nakéen

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Re: Ema: a Story of Gods
« Reply #680 on: February 05, 2019, 02:30:42 am »

Spoiler: Mortals (click to show/hide)

Spoiler: Creatures (click to show/hide)

Spoiler: Plantlife (click to show/hide)

« Last Edit: February 05, 2019, 03:14:06 am by Nakéen »
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Nakéen

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Re: Ema: a Story of Gods
« Reply #681 on: February 05, 2019, 02:31:04 am »

Spoiler: Servants (click to show/hide)

Spoiler: Artifacts (click to show/hide)
« Last Edit: February 05, 2019, 03:25:15 am by Nakéen »
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Nakéen

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Re: Ema: a Story of Gods
« Reply #682 on: February 05, 2019, 02:31:36 am »

Spoiler: Laws (click to show/hide)
« Last Edit: February 05, 2019, 03:18:47 am by Nakéen »
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Nakéen

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Re: Ema: a Story of Gods
« Reply #683 on: February 05, 2019, 02:32:25 am »

"We went a long way since everything started. Thank you, everyone. Those who left, those who stayed... You have my thanks. I think I have matured enough now to see with my own eyes, and feel with my own senses. The Fountain is overflowing."


------Cosmic Hierarchy: Power and Resilience------

The power of a being depends on its position in the Cosmic Hierarchy.

Tier 1 (Lesser Servant / Creature / Mortal...) - 1+1d6
Tier 2 (Servant / Monster / Abomination / Hero...) - 4+1d10
Tier 3 (Greater Servant / Greater Monster / Greater Abomination / Legend...) - 9+2d10
Tier 4 (Aspect / Primordial Beast / Anathema / Ascendant...) - 16+2d15
Tier 5 (Minor Gods) - 20+3d15
Tier 6 (Major Gods) - 25+3d15
Tier 7 (Primordial Gods) - 35+3d15


Now linked to your Tier is your Resilience. It symbolizes your Health, and the number of Wounds you can take before Dying.
Suffering from Wounds will reduce your Power, affecting your power Tier.

Close to Death (1 Wound to Death) - Reduces Power Tier by 4
Critically Wounded (>25% Integrity) - Reduces Power Tier by 3
Badly Wounded (>50% Integrity) - Reduces Power Tier by 2
Wounded (>75% Integrity) - Reduces Power Tier by 1


-------Recovering from Wounds------

Recovering from Wounds, require an entity to rest for at least one Cycle. Gods can only recover in their Realm, at the rate of 1 Wound per Cycle.


-------Artifacts and Cosmic Power------

If the effect of an Artifact can be applied in a battle, it will grant the following bonus.

Tier 0 (Mundane) - +1
Tier 1 (Magic) - +2d3
Tier 2 (Heroic) - +2d6
Tier 3 (Divine) - +3d8
Tier 4 (Keystones) - +3d10
Tier 5 (Arma Deus) - +4d10

Wielding Check: an entity attempting to wield an Artifact of a higher Tier will likely have to succeed a Wielding Check. Failure could lead to death at worse, and a wielding malus at best. The wielding Malus downgrade the Tier of the Artifact for calculations.


-------Realm, Other Ones and Servants------

In the Divine Place, Servants become stronger, even more so if they are in an allied Domain.

In their Realm, Gods benefit from a roll bonus of 1d15.

In the Mortal Plane, Other Ones suffer from a roll malus of 1d15.


------Cosmic Battles------

Battles have been heavily reworked. You now die once you suffer from a number of Wounds equal to your Tier, and it has become much easier to suffer from Wounds.

-------Inflicting Wounds------

Wounds are inflicted when an entity wins a combat roll against another entity.


-------Battles involving multiple entities------

Battles involving allied entities use Groups and Armies to simplify everything.
-Groups are used when several allied entities fight against a common enemy. They get two rolls, and the best of the two is used.
-Armies are used when a great number of allied entities fight against a common enemy. They get at least three rolls, and the best result is used.

Groups and Armies take damage if one of their rolls is inferior to the opposing roll, even if they rolled better as a whole. After taking a certain amount of damage, Groups and Armies are downgraded.

If a Group/Army loses a combat roll, all members of the Group/Army take 1 Wound.

Armies can suffer three damages before being downgraded to Group.
Groups can suffer two damages before being downgraded to Individual.


-------Escaping------

Escaping is a possible action to maintain one's survival. To know before explaining how escaping works:
1) It is impossible to escape from a God in the Mortal Plane.
2) It is impossible to escape from a God in their Realm.

Instead of inflicting a Wound following a successful Attack Roll, an entity may decide to Escape. It may trigger a Pursuit from the other entity, which will be rolled with circumstancial bonuses or maluses.



------Destruction and Integrity------

Difficulty Ratings have been reevaluated to account for the increase in power. Entities now have three states of Integrity.

Damaged: reduces Difficulty Rating by 1 Tier
Heavily Damaged: reduces Difficulty Rating by 2 Tiers
Damaged Beyond Repair: reduces Difficulty Rating by 3 Tiers

"Tier -2": Damaged being - 2
"Tier -1": Damaged being - 5
Tier 0: Manual Labor - 10
Tier 1: 1 Lesser Essence - 20
Tier 1+: 2 Lesser Essence - 25
Tier 2: 1 Essence - 30
Tier 2+: 2 Essence - 35
Tier 3: 1 Greater Essence - 45
Tier 3+: 2 Greater Essence - 55
Tier 4: 1 Quintessence - 70
Tier 4+: 2 Quintessences - 90

Minor Realm (-3) - 20
Minor Realm (-2) - 30
Minor Realm (-1) - 40
Minor Realm - 60
Major Realm - 80
Primordial Realm - 100


To Destroy something, that is completely remove it from existence, a Destruction Check must be made. That is, you must roll using your Cosmic Power to do a Destruction Roll against the Integrity Rating of the target. A failed attempt can Damage the target if the Destruction Roll is high enough.


------Divine Plane: Domains------

The empty Divine Plane will be empty no more, as the Fountain will soon overflow into all the Divine Plane. It will cause the Divine Plane to change shape according to the history of the Mortal Plane, causing Domains to appear and fill the Divine Plane.

Domains are the echoes of the Mortal Plane, and are naturally associated to the Creator of their Mortal counterpart. They grant various bonuses to affiliated entities inside them, mainly combat bonuses and the ability to recover from wounds for non-Gods.

The more important aspect of Domains, is that they will generate Essence based on the importance of the Domain. Control of these Domains will offer new ways of acquiring Essence.


------Claiming Domains------

Gods will be able to Claim Domains by sending Servants to a location in a Domain called the Source. It takes one Cycle to take control of the Source, two Cycles to remove the influence of the previous God, and three Cycles to completely change the affiliation of the Domain.

The Domains will not affect the Mortal Plane, not in this Universe at least.


------Moving Across Domains------

It will no longer be possible to freely move across the Divine Plane without going through Domains. Time to cross several Domains will be determined later.



------Cross-Planar Movement and Paths------

It will no longer be possible to move instantly between Planes without preparation.


------Paths------

When a sufficiently powerful entity attempts to move from one Plane to another, they have to create a Path. It takes at least one Cycle to complete a Path, and anyone can take that Path if the opener keeps the Path open. A Path opener can be any sufficiently powerful entity, including Artifacts and Systems.

Maintaining a Path:
To maintain a Path, the Opener must dedicate all their focus to the endeavor, and cannot do any other action. Closing the Path resets all progress, forcing the Opener to start anew.
An open Path can only lead to one destination, chosen upon initating the opening.


Paths connecting the Mortal Plane and the Divine Plane:
Due to Domains being an echo of something in the Mortal Plane, Paths destinations are limited. Because Realms are not Domains, it is impossible to open a Path from or to a Realm.
A Path from a given Domain will always lead to the same physical location.
A Path from a Mortal location can possibly lead to multiple Domains, though only one can be chosen.


Paths connecting to the Other Plane:
Because of the nature of the Other Plane, Paths to the Other Plane are much harder to open and maintain: they threaten to collapse at any moment's notice if the Opener is not powerful enough. But to make up for it, Pathing through the Other Plane has several advantages.
A Path from the Other Plane can lead to any destination in the Mortal Plane and the Divine Plane, except God's Realms.
Because the Other Plane is everchanging, a Path cannot be opened toward a set destination of the Other Plane without already knowing how to get there.



------Ascension, Arma Deus, Hybrid Entity Classes, and Blessings------


Arma Deus, the 5th Tier of Artifacts. And with their introduction, I must unveil the secrets of ascension to the 5th Tier, or simply put, Godhood.

Ascension

Beings of lower Tiers can break the thresholds of hierarchy by gathering power or attracting the attention of the Universe, causing their souls to ascend to a higher tier. It can be something as simple as killing many, absorbing the power of a node, or doing legendary deeds.

Beings that are Main Actors of a Prophecy will attract a lot of attention from the Universe, causing their ascension likelihood to be much higher than other beings.

(I should have revealed that earlier, ha.)


Now to ascend to full Divinity, an entity requires two things: Power and Recognition. The Power part comes in a Quintessence worth of power, which can be acquired without the help of the Gods, though this is quite unlikely.
The Recognition part comes from Deeds and Prophecies. An Entity cannot attain Divinity without Spheres, and to obtain Spheres, the entity must have accomplished notable Deeds, or been involved in notable Events.

Prophecies are the best way for an entity to earn Recognition.


Hybrid Entities

Under some circumstances, some entities may end up treated as an entity of a different class. For example, a Servant transforming into an Artifact. Or a System turning into a Servant.

In that case, the entity just changes cosmic class, but to a lower Tier. For example, an Aspect (T4) turning into an Artifact will be treated as a Divine Artifact (T3). A Keystone (T4) turning into a Servant will be treated as a Greater Servant (T3).



Creation of other Entities

General rules when it comes to creation of beings by other entities.

Living Beings are the most likely to successfully generate other living beings, generally through reproduction. The higher the Tier of the species, the harder it will be to produce other beings of the same Tier.
Tier 4 living beings will generally give birth to Tier 3 beings, and rarely to another Tier 4 being.

Servants rarely generate other Servants unless they have an ability to do so, or explicit orders. It is very energy and time consuming for Servants to generate new Servants. Servants cannot generate Servants of the same tier, they are only able to generate Servants of lower tiers.



Prophecies:

*gasp! A Prophecy change, what a surprise!*

Ahem. Please read, it is important.

What changed?
Prophecies are quite different from before, now when you write something on the slab, the Carver will try to make it occur. This means Gods will be able to affect the Carver turn a bit more directly than before. They will not be guaranteed to succeed though, and if a prophecy fails, it will be removed from the slab. Destiny Coins are going to, because in the end, they were a side resource that was a bit too convoluted to use.

Why write Prophecies?
1) To affect how the world turn
2) To make entities earn Recognition

Difficulty of Prophecies:
The difficulty of a given Prophecy will depend on:
-the relationship between the writer God and the Actors
-the likelihood of the Prophecy occuring naturally

Weigh of Prophecies:
Prophecies written by Gods of a higher Tier are stronger than those written by Gods of lesser Tiers. So if there is a conflict between two prophecies of different tiers, the strongest one will have a bonus to success chance.
« Last Edit: February 05, 2019, 09:36:29 pm by Nakéen »
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darkwarlock3

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Re: Ema: a Story of Gods
« Reply #684 on: February 05, 2019, 03:03:07 am »

return back to my realm
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Nakéen

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Re: Ema: a Story of Gods
« Reply #685 on: February 05, 2019, 03:10:52 am »

"Now for the battle between the Decimarchs. You really, really shouldn't even think of intervening directly. You wouldn't stand a chance there. But you can still attack from another Plane, they are too busy to go chase after you across Plane.

Support whoever you want. I will let you choose whether I remain the Ema you have always known, or whether I will become a new Ema."


Support one of the Decimarchs by attacking the other, causing them to be distracted and possibly give an advantage to the one you will support.
« Last Edit: February 05, 2019, 05:04:49 am by Nakéen »
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crazyabe

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Re: Ema: a Story of Gods
« Reply #686 on: February 05, 2019, 03:32:28 am »

And so it was- that Gasnareth Began working upon the laws of his new lands, breaking down His essence to produce lesser essences, and then like a ball of string the laws began to twist...

Code: [Select]
Name: The Cold law of Everclear
Class: Lesser, Locational
Description: Everfluid, never solid, this place kept just as it should be...
Effects: Keeps The Central lake of the The Crucible of Change in the liquid state, regardless of temperature

Code: [Select]
Name: The Law of Inescapability
Class: Lesser, Regional
Description: Those who lie go within- will suffer for any attempt to leave...
Effects: Enforces "inward" directional gravity at the Crucible of Change Region- This gravity gets stronger the closer one is to the edge- where it reaches thrice the normal strength of gravity directed towards the center of the region.

Finally- He forged an Ecosystem upon his land- a Hostile Ecosystem built to generate a constant "survival of the fittest" situation.
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darkwarlock3

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Re: Ema: a Story of Gods
« Reply #687 on: February 05, 2019, 03:36:53 am »

i resurrect half the Gremnear race specifically the ones before Maxin, and resurrect them inside the crucible of change. Cost: 1E
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Maximum Spin

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Re: Ema: a Story of Gods
« Reply #688 on: February 05, 2019, 05:15:07 am »

From his realm, Manannan shoots ice lasers at the Proto-Decimarch of Discord. That's a thing I can do, right?

"Discord I disdain. That story has been told and ended, and should not be reopened without that the one of my far-flung brothers who bore witness to its closing should stand present. Let Ema be Ema."

One of those ice lasers 'accidentally' misses and hits Yggdrasil. "Oops."
« Last Edit: February 06, 2019, 11:26:16 pm by Maximum Spin »
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Rahx

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Re: Ema: a Story of Gods
« Reply #689 on: February 05, 2019, 03:53:47 pm »

".... Pantheons are more of a problem than I originally suspected and the laws are absurd. Come, servants and relics. We will depart from this oblivion to another."

Tachyon gathers his servants and artifacts together to open a dimensional rift to leave. Taking all his titles with him, both present and offered.

Goodbye Ema. I got royally fucked over by the rules with a pointless conflict and I am pulling the fuck out. I got nothing left to fight for and even if I stayed to fight what would I do but fight with a tantrum or petty revenge. There is no point to continue with the current doomsday so I'll reuse Tachyon elsewhere since he is able to escape with everything he has on his creation list.
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