Third Step- Reviewing the changes, and finishing up the First Strata
The Slab of Prophecies
"Need to renew the Prophecies then."
Many shall hear of Elys, and people of many races, capable of reason, shall travel there.
Return to the Pool
Taking a look at this.. It appears we can make that change without essence. Going to need all three of us though, best wake them.
Hi no Yōsei goes to wake the others.
"Yo, time to wake you two."
"hahn.."
"mm, what is it."
"Next cycle has started. I might also mention that they don't really think anything of this future disaster in progress, but details.."
"Anyway, I think I found something useful,"
"Apparently we can cast a blessing on a single location just by ourselves, so we should be able to complete the First Strata fairly soon."
"So I guess we can get started on the next."
"Yep! You ready too Kaze-chan?"
"k.."
Seichō-on Kami Blessing upon the First Strata
The three gather round the Pool.
Inflict a Blessing affecting a Location: Free!
"Per our Voice.."
"From our Will..."
"Pure of Song...."
"Our Blessing be upon this World.{Location}"
The First Strata has been Blessed-
Sapphire, Tri-Color, and Ocean Jet can now be mined.
Beachwood, Rivervine, and Lake Pomegranates can now be cut.
Small Flowers, Amber, and Watermoss can now be gathered.
These items can be used to create Magical Gear and Items for adventures, along with the other monster drops in the Yggdrasil.
"Ha, next step is the FOEs."
"Right then,"
"hmm~"
FOE- Formidable Opposing Enemy
Create a race of Monsters/Abominations: 1 Greater Essence
Name: Yggdrasillian Defense Protocols: FOE.
>Sub-species?: First Strata Entry Layer FOE.
Description: A FOE. A Natural Defense that can kill most New Adventurers. It is recomended that you at least experiance the second Strata before facing these Monsters. While the Items that can be harvested from them are quite a few steps above most, they are extremely dangerous.
That being said, it is a First Entry Layer. They rarely deviate from a set path, and can be bypassed on the way to higher floors. Adventurers are advised to take caution, lest they get caught fighting the other monsters on the floor and caught in an unescapable battle for their lives.
Traits: Respawn{Law}, locked to Yggdrasillian floors, Rare Item Creation Materials, Natural Biological Order.
Monster Species: Crokilldile
Description: A tan hid with blue tips on a number of bumps and ridges, a wide mouth of extremely sharp teeth, and enough strength to knock down trees. Along with the claws that are it's nails this is the first FOE an adventurer would see.
They move somewhat slowly through the labyrinth, so hiding from them is possible. Once in it's sight though, it is advised to escape immediately. It has no trouble crossing rivers and charging through trees.
In case you do decide to take it's drops for yourself, here's a few notes on it's battle skills. It will use it's claws to knock you away and down, and it's charge to topple you. It's main method of killing however is it's vicious bites. And it can boost it's own damage output as well.
On the whole, make sure you have a plan, a tank, and a healer, as well as a Fire Magic and plenty of Arrows.
Weaknesses: Pierce, Fire.
Resistances: Slash, Petrify.
1 Found on the First Floor of the First Stratum, Beech Grove. Others found on the 3rd and 5th Floors.
Monster Species: Tanling Fawn
Description: Found on the Second Floor, these Sand Colored Fawn are only 4 feet high and 5 long. Agile, they actually run from adventures. Their white bellies and sand hides are fairly profitable, and they make both good coats, boots, and meals. Of course, killing them draws their parents toward you like a Predator to Hapless Prey, regardless of where you are, and the Fawns themselves can call for their help.. Don't damage the hide too much if you want to sell it.
Weaknesses: Bash
Resistances: Confuse
Found on the Second Floor of the First Stratum, Beach Grove.
Monster Species: Tanline Deer
Description: The older form of the Tanling Fawn, their horns are a menace. They are quick, and are usually comfortable patrolling a set route. Granted, their behavior changes from whether they are on the Second Floor, or the Fourth. If on the Second, even if they see you, they won't go out of there way to attack you. On the Fourth, they tend to clutter narrow corridors.
In Battle, they will quickly confuse you with some form of energy in their horns, and panic parties with it's harsh stomps through them. It can crush grown men underhoof, and has no trouble navigating even the most root covered areas, and jumping small streams.
A note, these Deer hate those who smell of the wards blood, and will attack those who smell of it.
Found on the Second & Fourth Floor of the First Stratum, Beach Grove.
"One last part to go there. Just the Guardian left."
"We still have some left today."
"Guess so. Mizunone?
"We should probobly gain some allies. That would likely be useful. Who though?"
..
Why not those Discordia two. An alliance might be useful if we want to get some hands on a bit of Quintessence.
"Well, guess we should discuss it huh.."
"As well as what to do with our remaining essence."
"If it's any trouble, I'll serve as the face to them for now.
"Heh, good luck with that."
Discussion
"A note to the Gods out there, we cast our Vote for Eris&Discordia this Cycle. We hope you one day return the favor once you are two."