Your fall to the earth has left you weakened, but injured if only due to the power you carried. Now little of that remains. Luckily, it is day now. Or at least as close as this planet gets to day. Gaseous nebulas drift through the atmosphere, casting dim swirling shadows of color and darkness across the world in the same way that clouds occasionally cast shadows on the surface of lit planets. It is immediately clear you are not alone here, bioluminescent life can be seen in some form or another. It seems completely devoid of the divine power that composes your body and fuels your miracles. Little else seems able to survive the harsh nights of this world, including yourself.
You awaken partially submerged in water. A small river runs across your shimmering holy feet. The water is crystal clear and the rocks are a smooth light grey. Little grey creatures swim in the crystal clear pools and murky eddies. Bent and torn mushroom stalks the size and thickness of saplings, but with wide caps, litter the area. You're covered in spore dust, likely a result of your (abrupt) landing. They are a light blue, perhaps sky blue or Robin's egg, hard to tell in the swirling gloom. Out in front of you is a small star shard. Its energy dormant, but it's power there. You reach out and touch it for a moment and a fountain of glittering sprismatic light shoots upwards and then descends in a circle a fair distance from you. The light feels warm and safe, but you quickly retract your power so as to conserve your energy for the long night ahead. Looking around you see several survivors: Noone, Orthos, Illiane, Ta Korat, D'jann, X’arilyg, and It That Reveals. Perhaps others will be discovered later.
Each of you will will begin with 8 power, and will gain one power each turn naturally.
Two power can fuel the starting star shard for one night. It is a small magical landmark. Games are measured in days and nights, though days and nights are much longer here. Each one lasting a few months.
Each turn players are given 1 Power. These can be spent to add things in the world, smite creatures, cause natural disasters and all other godly actions. Of course a fair deal of your actions will be done directly by your god who is tangible and not omnipresent. As time goes on your income will increase significantly, but so too will your upkeep. All magical items, artifacts, magic systems, and other magical things will have an upkeep cost
Below are some guidelines to help understand how much a point is worth. When in doubt, do a price check in the OOC. Otherwise I'll interpret you action as using however many points you put in. If it is not enough, the act could fizzle or even backfire on you. And there are no refunds, even if a spell fizzles.
Disasters and Acts of God:
50 Points: Global Cataclysmic Disaster or global blessing.
40 points: Semi-global Cataclysm or semi-global act of god.
30 points: Hemisphere Catastrophe or blessing that affects half the world.
20 points: Regional turmoil and destruction or blessing that effects a region.
10 points: Localized natural disaster or act of god.
5 points: Minor disaster or blessing.
*These don't necessarily have to be good or bad things, this is just a guide to the cost for the area affected. So a blessing that affects the whole world would cost about 50 points, depending on the nature of the blessing. Whereas a blessing that effects a small area will cost around 5-10 points.
Creation of Life:
50 points: Demi-god.
40 points: Minor powerful being (Angels, demons, abominations, basically any world power creature.)
30 points: A mortal race with magical ability.
20-30 points: Large creatures with dangerous potential (semi-megabeasts and megabeast levels of power)
15 points: A mortal race without magical ability.
10 points: A complex or magical animal
5 points: An animal or complex plant.
3 points: A plant or simple animal
Landmark Creation
50 points: A new landmark that could effect the entire world or is extremely powerful.
40 points: A very large or powerful landmark.
30 points: A magical landmark the size of a dungeon (So a labyrinth, a necropolis, or other similarly sized large magical construct).
20 points: A mundane landmark/construct like a large city, a mountain range, or a sea.
10 points: A very small magical landmark or a mundane landmark the size of a small city.
Artifacts
50 points: A powerful artifact that has the potential to affect large parts of the world.
30 points: An artifact that can effect regions.
10 points: An artifact that can effect a small area or up to 5 individuals.
* The effect given also effects price.
Magic
25 points: A source of magic (lay lines, magic crystals, giant tree, solar power, free floating mana, ect. ect.)
15 points: A minor spell of your design.
10 points: A minor spell designed by your people with some of your influence.
*Magic is going to be balanced by me to prevent OP spells from winning the game. Magic is mortal, and unlike divinity, not perfect.
Resurrection:
Can be done on historical figures only. So heroes, demi-gods, monstrosities, that sort of thing. Cost is 75% of original cost rounded up. Not guaranteed.
Heros
5-10 points (case by case basis): A mortal which you can influence and communicate with directly. Can be directed, but has free will.
Divine Shield
1) Assets belonging to another god are covered by a divine shield, which prevents uncounterable attacks against player assets. Throwing a mountain at enemy civilization? Ok. Instantaneously teleporting a mountain around enemy civilization killing them instantly? Not ok.
2) Any time a large number of your worshipers, species of which you are patron to, artifact, significant area, hero, or other significant aspect is in immediate danger. A god is given the opportunity to protect that asset. This does not guarantee that they will be able to do so, just they'll get an opportunity to put up some sort of defense (in addition to their action that turn).
So I kinda threw this together. Expect substantial balancing fixes and quality of game play improvements.
Play at your own risk. If you dislike something, make a case for changing it, but please don't bemoan GM decisions. Very open to suggestions, just not attacks on the way I run my games