Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 29 30 [31] 32 33 ... 37

Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 47100 times)

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #450 on: May 05, 2019, 06:31:49 pm »

Your black market bid of 2000 is in second place.

Production and Tactics Phase of Year 4
Resources
Dice: 0
T: 14665+ 3215
O: 56449 + 8460
M: 12563 + 10225
E: 11526 + 6393
S: 533 + 500

Spoiler: Active Projects (click to show/hide)

Spoiler: Active Market Deals (click to show/hide)

Gaian Technology List
Gaian Empire Planner

Spoiler:  Current Deployments (click to show/hide)
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #451 on: May 06, 2019, 06:53:05 am »

Quote
Repair/Refit costs:
Galactica @ Gaia:
Repair (20%): T 156, O 124, M 901, E 469, S 58
Hornets (x327): T 327, O 654, M 2289, E 2289, S 327
Honey (x4): T 8, O 20, M 40, E 40, S -

Total: T 491, O 798, M 3230, E 2798, S 385

Infrastructure Costs:
Generi-Synth:
Level 5 at November (size 5)
Level 5 at Romeo (size 3)
Level 5 at Kilo (size 6)
Level 5 at Mike (size 1)
Sub-Total (75 units): T 3750, O -, M 7500, E 1875, S -

Generi-Metal:
Level 4 at Mike (size 1)
Level 2 at Kilo (size 6)
Sub-Total (16 units): T -, O 800, M 1200, E 800, S -

Defence Grid:
Level 1 at Romeo (size 3)
Sub-Total (3 units): T -, O 900, M 600, E 300, S -

Total: T 3750, O 1700, M 9300, E 2975 S -

[/b]Grand Total[/b]: T 4241, O 2498, M 12530, E 5773, S 385
Current Stocks: T 14665, O 56449, M 12563, E 11526, S 533

Final Stocks T 10424, O 53951, M 33, E 5753, S   148

This is what I've currently got worked out regarding resource expenses for this turn. It uses literally all of our metal, so if we want anything else, we will have to cut back on something here. The current plan is to buy six half-loaded pacemasters with production points, which we could then top off with the troops at Mike/Kilo on the way to the front.

Thoughts?
« Last Edit: May 06, 2019, 09:03:42 am by Kashyyk »
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #452 on: May 06, 2019, 08:56:08 am »

Hornets (x329): T 327, O 654, M 2289, E 2289, S 327

This is off. You listed 329 when you in actuality meant 327.

Also of note; if we really wanted to; with this plan we could drop Level 2 BOSS-E infrastructure at Mike and Kilo in order to squeeze out a little bit more synthetics income out of them in exchange for emptying our synthetics stockpile.

I will likely run a competitor plan, one focused more on Forays. We do have nine Expeditions and only seven Forays after all...
Still; 4 of those 9 Expeditions aren't exactly ready for combat; so we can really rate our Active Expedition count at like 4.8 or something like that.



EDIT: Okay. So this idea started with us discussing using a bunch of fighters to recreate a WMG. It escalated into us arranging them in patterns to exploit their surely weak grav drives for maximal effect. Then I had the idea of using the Event design for something Ritual-ish to add some extra 'oomph' to the eventual attempt. I believe it was called 'ritualized spaceship dancing' or something like that at one point by someone. Kashyyk desired a scientific-ish explanation, not have it be magic; I agreed, and eventually came up with this.

Please note that this was created with me running off of 39 hours of sleep deprivation. It's surely rough and in need of a polish run. Feel free to do so if you are so inclined; and I ask you to judge it based more upon the spirit of proposal and not the letter in this case. I almost surely tripped over words.

So, here it is:

Dimensional Bleedover Rituals (Alternative title: 5-Dimensional Feng Shui? I'm bad at names, rename at will!)
Whenever you were part of a crowd united in purpose; at a live performance of your favorite musician; during the finals of a sports league; in a movie theater debuting the eagerly awaited sequel to a beloved movie... Have you ever felt an energy in the air? A feeling that something far greater than yourself was present? Long have we ascribed it to 'mob mentality', a manifestation of our communal instincts and nature.

Apparently, there is more to it than that. With the information bought from the Watchers, we've discovered that that while Humans are... 'optimized' to work in 3 dimensions, we do in fact exist in more than just 3, we in fact exist in 5... Sadly we also found that this isn't anything special; most living creatures exist in more than 3 dimensions; existing in only 3 is 'weird' apparently. Anyway, that 'feeling in the air' described earlier is in fact the higher dimensional manifestations of our selves moving in tandem; and stirring up matter and energy in said dimensions. It's kind of like how a stampede of animals creates a giant dust cloud behind them that they could have never hoped to do on their own. We just never really had a way to direct it, it seems, leading to that 'charged feeling'. Our biologists have been in a frenzy trying to figure out if this is a vestigial feature, or the product of evolution that merely hasn't quite panned out yet. It also explains how mimes work. We think. Their ways are mysterious and obscure even with this revelation...

With this knowledge we've also come to the realization that through complex patterns and motions; that the possibility exists that we could potentially draw the 4th and 5th dimension into the 3rd; at least in a limited way... The possibilities are countless: Folding space together within itself; exploiting the potentially exotic effects of the Higher Dimensions; creating containment apparatuses where none exist in the 1st, 2nd or 3rd dimensions (or just reinforcing existing containment if you want to be boring (and not the good kind!) I guess...); shunting things into or out of other dimensions; or even merely just making the most optimal use of our space! Once we figure out how to build proper 5D tools the possibilities are endless!

Unfortunately, we have neither confirmed or denied whether or not the Liir or Hivers exist in more than 3 dimensions; though we do accept that the possibility is there! They might even exist in dimensions where we do not! Though said extra dimensions wouldn't be the 4th and 5th Dimensions. We call dibs on naming our extra dimensions those, fuck off.
« Last Edit: May 07, 2019, 06:03:20 am by Jilladilla »
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #453 on: May 06, 2019, 04:25:20 pm »

I believe it was actually Andrea who wanted a non-magical explanation.

Regardless, I like it. We might be able to get to higher dimensions for faster ships too, be it improvements to sub-light drives or by finding a shorter route for boreholes.
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #454 on: May 06, 2019, 05:11:07 pm »

We can't do your plan, really, Kashyyk, and I'm thinking we avoid the repair and maybe a little bit of that infrastructure this turn; if we want to kill cruisers, we need Epees, and even just moving those Pacemasters will take a foray with each front, and that's even with shuffling some intermediate shit to get the third pacemaster on each front where it needs to be.

So we'll need to purchase the troops to fill up our Pacemasters, 2 forays, and maybe like 8-10 Epees to be effective this turn I think. I would have suggested repairing and refitting Expeditions next turn rather than this one.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #455 on: May 07, 2019, 02:21:33 am »

I appreciate the point, but repair/refit ends a ship's turn, so even following my plan they won't be ready to deploy until next turn.

Unless we can Pattern a single hornet or something, but that feels exploitative.

I think we might just have to play it carefully and go for harrassment over heavy combat, so that we can afford all the infrastructure we need. I will be opposed to any plan that doesn't put the majority of resources towards infrastructure.
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #456 on: May 07, 2019, 02:26:24 am »

I still do want most of our resources to go into infrastructure, but actually holding planets determines where we CAN have infrastructure and what infrastructure the enemies have -- and oscar and juliett are in critical phases of being in flux. If we lose them, we're damaging ourselves in the resource game to a more severe degree than a couple fewer infrastructure creations would do.

I don't really think we need to repair or refit this turn, and I'd like to do a lot of refitting next turn when we don't have these resources to deal with, and when the testudo is done. It seems like a much lower priority to me than keeping oscar and juliett from being consolidated by our opponents this turn.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #457 on: May 07, 2019, 07:31:59 am »

Alright, I meant to post a competitor plan; and with Kashyyk's current plan not being able to get the Pacemasters to their destinations this turn (and this is important); I would rate this plan as more viable, even if it creates less infrastructure now. But first; the new Forays we're going to use; as our current Rapid Escort's Death Ray battery is less than ideal for the current situation:

Spoiler: Rapid Armor PD Escort (click to show/hide)

Spoiler: Rapid Heavy PD Escort (click to show/hide)

Quote
Current Stocks: T 14665, O 56449, M 12563, E 11526, S 533

Build Costs:  (3263)
x2 Rapid Armor PD Escort (T 480, O 915, M 3045, E 2000, S 250)
x2 Rapid Heavy PD Escort (T 480, O 865, M 3185, E 2030, S 250)
Total: T 960, O 1780, M 6230, E 4030, S 500

Infrastructure Costs:
Generi-Synth:
Level 0 at November (size 5)
Level 5 at Romeo (size 3)
Level 4 at Kilo (size 6)
Level 5 at Mike (size 1)
Sub-Total (44 units): T 2200, O -, M 4400, E 1100, S -

Generi-Metal:
Level 4 at Mike (size 1)
Level 2 at Kilo (size 6)
Sub-Total (16 units): T -, O 800, M 1200, E 800, S -

Defence Grid:
Level 1 at Romeo (size 3)
Sub-Total (3 units): T -, O 900, M 600, E 300, S -


Current Stocks:     T 14665, O 56449, M 12563, E 11526, S 533
[/b]Grand Total[/b]: T 3160,  O 3480, M 12430,   E 6230, S 500


Final Stocks T 11505, O 52969, M 133, E 5296, S 33

This plan sacrifices a number of synthetics infrastructure, roughly 40% of it; in order to get enough Forays out to reinforce both Juliette and Oscar with 3 Pacemasters.... And yes, I did just realize I did not budget for additional troops. Give me a little while, I wanna not number crunch for a little bit.

Also note; we could instead do a 4/2 split for our transport reinforcements, this would reduce the number of Forays needed to 3, and free up a number of resources.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #458 on: May 07, 2019, 07:40:50 am »

There are ways to get those transports to the front without needing to build four extra Forays, although it involves ships juggling that I know Draig disapproves of.

The half-built Cruiser at Gaia is finished with PP, and can then use it's bore drive to shunt half the pacemasters towards Mike/Kilo. Two new forays can escort the other half of the forays in the other direction. Which ever front that got the cruiser-push can then send a pair of forays back from the front line and collect the pacemasters.

If you shunt the pacemasters to Kilo, the cruiser already there can shunt them the rest of the way, allowing us to add the two new forays to the Hiver front.

Or you could do it the other way around have the cruiser at Kilo move to Mike so it can shunt them onward as it's second bore-move.

Of course, if you're wanting them primarily for combat power, this doesn't help. But it is an option.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #459 on: May 07, 2019, 09:03:56 am »

That is true Kashyyk. We could cut things down to two Forays and use them to send jump the transports on their first jump; both fleets have enough Rapid Escorts who can send them on for the rest of the way from Mike/Kilo.

Of course, doing this means no new Forays actually getting to the front, but it is cheap but allows us to evenly reinforce. Also lets the Expedition at Kilo and the new one (if we finish it) to do whatever (Probably reinforce the Hiver front).

We could also just reduce the total amount of transports we're sending down to 4; a Rapid Escort type Foray can freely carry two transports, so we could just stick to two Rapid Escorts and get both them and all the transports to their destinations. Would also need to sacrifice almost no infrastructure from your 'maximum infrastructure' production plan; not repairing/resupplying the Expeditions frees up enough metal for the Forays. Will probably make an alternative budget plan for this possibility unless a good chunk of you object.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #460 on: May 07, 2019, 02:02:07 pm »

I've mocked up some potential successors to the Hornet, for the two directions we could go. I prefer the SuperHornet, but I can see the appeal to deploying both (if we have that many dice spare).

Quote
Mk 2a Parasite Drone "SuperHornet"
Based on the Mk Ib "Hornet" in both shape and function, it is approximately four times bigger. This additional volume allows it to be armoured with a Depleted Transplutonic/Carbon Composite laminate, providing an excellent barrier against thermal and kinetic impact. It should be able to survive sustained latser fire and several missile impacts. This hardened exterior hull, like an insect exoskeleton, provides all the support needed  allowing all internals to be mounted in bioplastic fittings.

The SuperHornet carries twin gravity drives innately designed for blink capability, allowing better acceleration, rapid blinking and redundancy. It retains the RCS thrusters of its smaller brother for attitude control.

The fighter comes with two built in fighter-sized shatterguns one on each "wing" and two additional hard points, for either additional shatterguns, a pod of eight Long-Range anti-fighter missiles, or a single anti-cap torpedo. Our navy officers are asked about any issues with the current hornet weapons, and those are resolved for these versions.

The SuperHornet will thus be more durable, faster, hard-hitting and at a longer range than the current Hornet. Truly an improvement over the Hornet in almost every way.

Mk 2b Parasite Drone "Wasp"
Based on the Mk 1b "Homet" in shape and function, it is approximately the same size. The Grav Drive is replaced by a variable H-O chemical thruster to work in tandem with existing RCS thrusters. Whilst this both loses blink and applies a reaction mass limit, it makes the fighter entirely synth free.

Further, as much as possible of the chassis and structure of the fighter is replaced with bioplastics, even to the point of reducing durability. As our current Hornet cannot survive a single hit anyway, there is no point spending the resources on armour that fails to protect.

Finally, the anti-fighter missiles used by the Hornet are extended to long range, to give the Wasp the first strike capability it sorely needs as a disposable fighter.

The Wasp is a budget version of the Hornet, reducing cost at a higher rate than the reduction in effectiveness. A truly disposable swarm fighter.
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #461 on: May 10, 2019, 07:27:46 pm »

finally time to put THIS fucker together
(The Shatterscort Foray variety is listed in the new ship planner as "Shatterscort Foray", but it's a Foray with three shatterguns, a cruiser bore & borenav, bore shield, and a gravity drive.)
Quote from: Save Our Boys
1:

Mining Station:
Rank 5 at Mike (size 1)
Rank 5 at Kilo (size 6)
Rank 1 at November (size 5)
Subtotal (40 units): T 0 O 2000 M 3000 E 2000 S 0

Elemental Synthesis Facility:
Rank 2 at Mike (size 1)
Rank 5 at Kilo (size 6)
Rank 1 at November (size 5)
Subtotal (37 units): T 1850 O 0 M 3700 E 925 S 0

BOSS-E:
Rank 2 at Gaia (size 10)
Subtotal (20 units): T 0 O 0 M 0 E 0 S 200

Total: T 1850 O 2000 M 6700 E 2925 S 200


2:
Production Points (39665.5 available)
-6*Cargomaster
23184 PP
Bid remaining (16481.5) PP on the event

Resources
Shatterscort Foray
T 240 O 468 M 1527 E 970 S 90

6*L'Epee Des Astres
T 60 O 120 M 2850 E 750 S 120

4*Bumble Drone
T 200 O 300 M 600 E 500 S 0

5*GREAT-ER
T 125 O 0     M 875 E 500 S 0

Total: T 625 O 888 M 5852 E 2720 S 210

Grand Total: T 2475 O 2888 M 12552 E 5645 S 410
Remaining Materials: T 12190 O 53561 (holy fuck) M 11 E 5881 S 123


3:
Fleet Orders:

Oscar:
1. Fleet Gaia:
Actions: Split 1x C&C Expedition (which retains remaining fighters), all Forays but one Rapid Escort to Fleet Perch at Mike | Split remaining Rapid Escort to Fleet Helping Hand at Mike | Name remaining C&C Expedition GRS Gosselin
Movement: Oscar>Mike>Gaia

Ground Combat:
O1/D2

Mike:
1. Fleet Perch:
Actions: Integrate Fleet King's Horses at Mike | Integrate Fleet Webway at Mike | Name C&C Expedition GRS Santiago | Fill Cargomasters with All Troops from Mike | Unload all Troops at Oscar
Movement: Mike>Oscar
Tactics: Use tactic Destroyer Pop

2. Fleet Helping Hand:
Actions: Bore Assist Fleet Gaia | If attacked with Perch present, merge with Fleet Perch | If attacked with Perch not present, avoid engagement.
Movement: None
Tactics: None

Ground Combat:
Can only happen in one niche situation, but O1/D4

November:

Ground Combat:
O1/D4

Gaia:
1. Fleet King's Horses:
Actions: Form Fleet King's Horses from 3x Cargomaster | Load 2x Bumble, 2x GREAT-ER | Merge with Fleet Perch at Mike
Movement: Gaia>Mike
Tactics: None

2. Fleet Reindeer:
Actions: Integrate 1x Cargomaster into Fleet Reindeer | Transfer all troops to Fleet King's Men | Bore Assist Fleet King's Horses
Movement: None
Tactics: None

3. Fleet King's Men:
Actions: Form Fleet King's Horses from 2x Cargomaster, 1x Shatterscort Foray, 6x Epee | Load 2x Bumble, 3x GREAT-ER | Merge with Fleet Iris-Hong at Kilo
Movement: Gaia>Kilo
Tactics: None

Ground Combat:
Extremely doubtful

Romeo

1. Fleet Iris-Hong
Actions: Name 1 C&C Expedition GRS Yun | Name the other GRS Nguyen | Transfer Budget Transport to Fleet Nautilus at Romeo | Bore Assist Fleet Nautilus to Kilo | Integrate Fleet King's Men at Kilo | Fill Cargomasters with 2 GREAT at Kilo | Land All Troops at Juliett
Movement: Romeo>Kilo>Juliett
Tactics: Call Me Ishmael

2. Fleet Nautilus
Actions: None
Movement: Romeo>Kilo
Tactics: Avoid all combat

Ground Combat:
O1/D4

Kilo
1. Fleet Webway:
Actions: Merge with Fleet Perch at Mike
Movement: Kilo>Mike
Tactics: none

Ground Combat:
O1/D4

Juliett:

Ground Combat:
O1/D1

Tango:
1. Fleet "Nautilus" (duplicate name)
Actions: Rename to Fleet Drifter
Movement: None
Tactics: Avoid all combat

Ground Combat:
O1/D4

Tactics:
Spoiler: Destroyer Pop (click to show/hide)
Spoiler: Call me Ishmael (click to show/hide)
« Last Edit: May 11, 2019, 02:59:00 am by Powder Miner »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #462 on: May 11, 2019, 05:03:04 am »

Quote
Strategy
Save Our Boys (1) | Kashyyk

Black Market Research
Amoeba Dolor Garrula (1) | Kashyyk
Logged

andrea

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #463 on: May 11, 2019, 05:13:03 am »

Dancing with the stars

Do you know that odd feeling in a large crowd, that energy in a dance, how you can understand mimes without words? psychological effects they would be ruled out, but upon further research, it seems that there is something else going on. It has long been theorized that reality consists of more than the 3+1 dimensions we normally experience, some theories even going up to 11. However, what nobody expected was that conventional matter has a presence or an effect on what exists there.

When we got hold of some odd dancing patterns from watchers it became clear that suitable movement from enough 3D entities can partially unfold those higher dimensions in our time space. The reason it hasn't been discovered so far is that at human scale, the movements would be so complex and require such accuracy that no human could do them on purpose. The movement of fingers or a stick may be enough, in the right environment, to create a visible effect possibly leading to the birth of some wizardry tales; but the sheer impossibility of replicating it makes it unviable.

However, we have spaceships.
Large, heavy and able to make patters tens or hundreds of kilometers big,  those can produce significant effects, much more reliably. A few hundred fighters could enter a movement pattern and, in their midst, release dimensions with varying effects depending on their movement, similar to dancing. Most commonly, it would be a distortion in space of some kind (with, for example, polka being noted as amplifying gravity waves). However, a partial unfolding of spatial and maybe even temporal dimensions can also cause localized changes in physics, causing such things as spontaneous fireballs and other energetic or anti-energetic effects

As close as it resembles magic, it does still have limits. It requires large dancing patterns of spacecrafts, the effects are localized within the pattern or for a short distance beyond it and the effects cease when the pattern is disrupted. Exception being with objects and phenomena created by the effects of the dance, without being the effect themselves ( example: the dance creates an oscillating gravity field that causes a wave. The oscillation ceases as the dance does, but the gravity wave keeps existing)

Still, we can dance the universe into submission.




Now something for later:
Modular Battleship Voltron

Testudo was our first step in hull mobility. But why stop there? if we can have floating armour, why not weapons? power? engines?
With this design, we decided to abandon the concept of the single hulland embrace quantum locking components.
At the core of the battleship, there is a destroyer sized armoured core which, on its own, has basic independent capabilities: a grav drive, power, life support.  However, instead of having weapons, it carries a much extended version of the Testudo control system and the power generators and computers to match. This means that around this core we can attach modules to build an actual, functioning battleship, ranging from corvette to frigate sized. The main difficulty if this design is being able to link all the modules so that they can work together, which is generally achieved by microwave arrays to transmit power, although docking ports are also present in modules to connect more directly and sturdily to each other for interlinked operations ( for example, charging a WMG). In battle, those modules can be spread or retracted at will, protecting the most important modules or opening to avoid damage from big weapons. In case a bore big enough to take all the ship at once doesn't exist, they can split up across multiple small ones, to be recovered by the core on the other side.

Battleship is, in this case, a misnomer. The core is destroyed sized and the modules are even smaller. However, the core alone is able to support a total mass cmparable to a battleship. With extensions and upgrades, there is no reason it couldn't be scaled further. Since the core has base independent functionality on its own, it is the only "must have" piece, with other modules beng built as needed or possible.

In addition to the Voltron core, some modules are provided, in order of importance for the initial roster:
-a Frigate size large mount
-a corvette size power module
-a corvette size drive module
-a corvette size medium mount
-a corvette size shield module (boreshield)
-a corvette sized triple small mount
-a corvette size armour module (taking lessons from Epee and Anvil)


Basically: a destroyer sized core, to which we can add components up to battleship size. Ship not being a single hull, but rather a collection of quantum locked hulls slaved to the core.

« Last Edit: May 11, 2019, 10:48:09 am by andrea »
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #464 on: May 11, 2019, 01:07:49 pm »

Quote from: Votebore
Strategy
Save Our Boys (2) | Kashyyk, Twinwolf

Black Market Research
Amoeba Dolor Garrula (1) | Kashyyk
The Looking Glass (Powder Miner ver): (1) Twinwolf
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
Pages: 1 ... 29 30 [31] 32 33 ... 37