Wave Motion Gun[Time: 3 Progress: 4 Cost: 3 ]
The dramatic increase of flexible displays and bio-plastic mugs in the Gaian laboratories can be directly attributed to the development of the WMG. Containment is always tricky, and one rogue gravity wave can fracture a cabinet full of coffee mugs, a perfectly good wall monitor, and the skeletal structure of interns who don't manage to hit the deck fast enough. Still, incidents are relatively infrequent, and the costs are manageable enough despite the rising tenor of medical insurance reps.
Wave Motion Gun: 0/15 [3] | 20T + 200M + 80E + 35S | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
As a separate piece of machinery, the Wave Motion Gun is a complicated, expensive, and useless piece of machinery. However, when paired with a gravity drive (And a LOT of power), it becomes a weapon in its own right. Match it with three, and it reaches a potential of frightening power. Match it with five, and you better pray that you have a good engineer on standby. Firing the WMG requires a substantial amount of power to run the harmonic regulators needed to channel the energy of a gravity drive without ripping the ship apart from within, as well as the power to actively run all drives participating in the firing sequence. The amount of time it takes the harmonic regulators to synchronize the shot depends on the number of drives used, starting at 10 seconds and increasing by 10+5n seconds for each new drive where n is the number of drives after the first. (10 seconds for 1, 25 for 2, 50 for 3, 90 for 4, 150 for 5) Each additional drive increment increases the effective power of the shot by 70%, though the fourth and fifth drive shots are special cases.
The wave-packet projectile created after firing, despite its light-speed travel, suffers from rapid internal breakdown due to its chaotic internal forces acting against one another and spreading out over time. This limits its effective range primarily to the inner half of engagement range and closer, with severe damage attenuation occurring beyond that mark. Strikes within that zone, however, can be devastating. For a three-drive shot, the untethered gravity wave packet can reach briefly reach peak shear of almost fourty Gs along propogation boundaries. Completely unimpeded by lightly massed objects, the wave-packet will tug itself apart on contacting dense matter, effectively expanding internally on a conic wavefront. Denser substances will result in faster spread and attenuation of wave energy, while lighter ones will allow for more powerful and focused cones.
Drive powers in the 4 and 5 range are extraordinarily hazardous to use. Not only are the gravity waves at the edge of what the stabilizers can handle, and almost certain to damage the ship when fired, the intense subspace tearing will generate hundreds of microbores where waveforms intersect and collide, adding exotic radiation damage to existing gravimetric shear. However, due to the time required to charge these shots vs the relative power along with the propensity for self damage, Captains are advised to not use power 4 and power 5 shots unless expressly ordered to do so or a golden opportunity presents itself.
As a closing note, the Wave Motion Gun is incredibly compact for a large weapon, scarcely requiring more mission capacity than a big medium amount. That being said, her energy requirement is in excess of any other weapon system developed to date, to the point that even a dedicated PEB can't keep up with her demands.
Wave Motion Gun 'Accordioneer': | 70T 160M 125E 0S | Native to Large Mount | Capacity: -15 | Power: -70 | A gravity cannon that, intrinsically, has no ability generate gravity waves. Can interlink with up to five of a vessel's gravity drives, allowing it to use any number to charge and fire a dangerous wave-pulse of turbulent gravity. Firing time starts at 10 seconds and increases by 10+5n seconds each additional drive used in the shot where n is the number of drives after the first. Wavefront will expand on contact with solid matter, gaining area and losing power relative to material density. Each additional drive used for charging will increase the power by approximately 70%, though the later two stages achieve this by generating numerous unstable micro-bores rather than grandly increased gravitic effect. Power 4 and power 5 shots are extremely hazardous to the firing vessel.
Anvil[Time: 2 Progress: 4 Cost: 4]
The fact that it doesn't explode as much as 'other' projects means two things happen with the Anvil project. One: senior designers spend less time on the project than they likely should, delaying the project. Two: many interns in casts happily volunteer to work overtime rather than get drafted to work on 'other' projects, bringing costs down slightly.
Anvil: 0/14 [3] | 20T + 50O + 250M + 50E + 10S | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
For many, the most perplexing part of the Anvil is that its profile doesn't echo any known historical design - a confusion aided by the fact that its shape is so radically dissimilar from other vessels. When viewed from the top down, the internals of the Anvil cut a balance between radial symmetry and maintenance efficacy. PEBs are arranged in an evenly spaced five-pointed star, with the three gravity drives occupying triangular configuration closer to the vessel's center and situated directly under the shattergun batteries in order to maximize the odds of PD intercepting inbound projectiles.
Her frontal armor is, without doubt, the heaviest integrated armor system created for a Gaian vessel. The creation of firing ports somewhat limits firing arcs for her frontal batteries, but it allows the Anvil to close all frontal openings and present a solid sheet of armor. Overgeared mechanical systems allow for additional armor layers to be added without greatly compromising the speed at which ports can be closed and opened. That being said, it isn't a quick action, and attempting to rapidly close and open the firing ports is strongly advised against.
The integration of the Las Stand protocol into the Anvil's onboard system is smooth, but tests show a suicidal level of aggression when the program initiates - frequently attempting to 'cannonball' training targets if weapons were remotely disabled. On a final note, as a result of a significant portion of her cost coming from her advanced heavy armor and integrated components, bioplastic construction is only 50% effective when applied.
Anvil (Destroyer): | 205T 230O 2600M 950E 130S | A lens-fronted hemisphere of a destroyer, featuring heavy metallic laminate frontal armor with mechanical firing ports that can be closed with armored covers to present a seamless front. A 'spinal' mount built into the lens apex, and a number of essential systems are integrated to give her a small but significant improvement to her capacity budget. While her rear armor is significantly lighter, and she gives up something in terms of flexibility, she's tough as nails in a straight fight. As a result of a significant portion of her cost coming from her advanced heavy armor and integrated components, bioplastic construction is only 50% effective when applied.
Specs:
-1x Spinal Large Hardpoint
-2x Medium Hardpoints
-3x Small Shattergun
-5x PEB
-3x Grav drives
-1x Borenav Computer
85 Capacity
+175 Power
Revision Phase of Year 4 ResourcesDice: 0
T: 14665+ 3215
O: 56449 + 8460
M: 12563 + 10225
E: 11526 + 6393
S: 533 + 500
Testudo: 4/8 [4] | 80T + 10M + 30E | Rushed 0 Times | Nothing Invested
Wave Motion Gun: 0/15 [3] | 20T + 200M + 80E + 35S | Rushed 0 Times | Nothing Invested
Anvil: 0/14 [3] | 20T + 50O + 250M + 50E + 10S | Rushed 0 Times | Nothing Invested
Gaian Technology ListGaian Empire PlannerOscar
Fleets
-Fleet Gaia
2 C&C Expedition Light overall damage, 10% vessel cost* to fix
1 Galactica Expedition Light overall damage, 10% vessel cost* to fix
1 Bore PD Foray
1 Strike Foray
1 Budget transport
3 Rapid escort
2 Cargomaster
Overall Issues: Missing 382 Hornet Fighters from overall loadout
Ground - 3/10 [We] 7/10
9x GREAT - 3x Bumble Attached - 6x GREAT-ER Attached
----
Sierra
Fleets
Ground - 6/10 [We] 4/10
3x GREAT - 1x Bumble Attached
----
November
Fleets
Ground - 10/10
3x GREAT - 1x Bumble Attached
----
Juliet
Ground - 2/10
1x GREAT
----
Romeo
Fleets
-Fleet Iris-Hong
2 C&C expedition
1 Galactica
1 Budget transport
2 Rapid escort
-Fleet Nautilus
1 Budget transport
Ground - 10/10
2x GREAT - 1x Bumble Attached
----
Kilo
Fleets
-Fleet Webway
1 Galactica Expedition
Ground - 10/10
3x GREAT - 1x Bumble Attached
----
Mike
Fleets
-Fleet Loner
1 Budget Transport
Ground - 10/10
3x GREAT - 1x Bumble Attached
----
Tango
Fleets
-Fleet Nautilus
1 Budget transport
Ground - 2/10
3x GREAT - 1x Bumble Attached
----
Gaia
-Fleet Reindeer
1 Galactica -> Crippled Bore Drive, Heavy overall damage, 20% vessel cost* to fix
1 Galactica Expedition
1 Budget transport
Overall Issues: Missing 327 Hornet Fighters from overall loadout | Missing 4 bumble drones from overall loadout.
Ground - 10/10