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Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 47131 times)

helmacon

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #390 on: April 09, 2019, 03:46:24 pm »


Quote from: Votes and Things
FRUIT Gear : (1) Happerry
Warm Welcome Package : (0)
Cleansing Robot Squad : (0)
GREAT-ER (Exceptional Resupply) : (5) Kashyyk, Jilladilla,10ebbor10, TFF, helmacon
Rumble Drone : (3)  Twinwolf, Powder Miner, Tyrant Leviathan.
Meta-stable Hydrogen : (0)
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andrea

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #391 on: April 10, 2019, 03:10:27 pm »

One design proposal, just for fun.

DEATH knights
Sometimes, in war, you realy need to get close and personal with the enemies. Be it because of cover, or the need to circumvent some defenses, or just intimidation.

This is why we need knights.

Based on our experience with DEATH marines and GREAT robotic troops, the DEATH knight is a bipedal chassing 2 meters and half tall, with significant limb strength for carrying weight and reaching surprising speeds for its bulk.
The defensive systems are threefold:
First of all, the armour: above the sturdy metal frame, there is a thick cover of nanotube reinforced refractory C-C composite, treated to avoid high temperature oxidation. This is believed to help against heat based weapons such as lasers and its charcoal black oclor gives the knights a dark and solemn look.
Secondly, the shield: Each knight mounts a testudo system on its back, with a singular kite plate 1.5 meters long, optimized to defend against the kinetic attacks that the armour is less suited against. A group of knight can link their testudo systems to form a shield wall or, appropriately, the namesake testudo for defense.
Finally, since we observed a prevalence of laser weapons among enemies, a smoke generator was added. An organic compound is oxidized to produce soot and smoke that are then expelled through holes spread across the armour. This creates a covering cloud that obstructs the wavelengths used by enemies, while allowing our own sensors through. It is unknown who decided to add sulphur to the mix, but the smell of brimstone and the occasional sparks and small flames  gives the DEATH knights what has been called "an hellish appearence".

The main weapon of the DEATH marine is its sword. A 2 meter Zweinhander, made of mdoern alloys and with a transuranic core providing extra mass, would already be a formidable skull smasher. However the effectiveness of our welders against hiver alphas convinced the design team to add another twist,creating the Arc Blade. Thanks to a suitable pattern of conductors and resistences, electric arcs can be created across the length of the blade, hopping through some small spurs on the blade itself. This, obviously, increases the lethality of the weapon. And that is the only reason why we added that functionality.

Strong, fast, armoured and armed, like the knights of old those black warriors will beat anyone in one on one combat. They are, however, made to be used together with more conventional GREAT regiments, to provide fire support.

They are more autonomous than the standard infantry robots, and the presence of humans in a DEATH knights attachment is reduced to a group of controllers in a mobile command post, aided by an AI in a similar way to how the expedition oeprates its DEATH marines.

Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #392 on: April 10, 2019, 03:12:25 pm »

I would very much like to design a truly second generation Bore Drive, as our current 2 speed drive is just a bolt on to a first generation drive. Hence I have two proposals, depending on which way people want to go with it. Please note, only the middle paragraph in each proposal is actually different.

Bore Drive 2nd gen. "Eclipse Drive"
The current bore drive is fat, power hungry and required a whole bunch of exotic particles. But it does find a way around  the lightspeed barrier, so at least there's that. We have made vast leaps in bore drive technology since, from PEBs and Death Rays to Gravity Drives and Blink.

The Eclipse Drive is a culmination of this knowledge into a truly next generation technology. Thanks to our tremendous experience we are able to reduce inefficiencies, streamline production and fine tune tolerances, making it smaller, lighter, less energy intensive and more resource efficient than the current model without any loss of effectiveness.

The Eclipse Drive is innately speed 2, and comes in varying sizes, one for each ship class.

Bore Drive 2nd gen. "Skip Drive"
The current bore drive is fat, power hungry and required a whole bunch of exotic particles. But it does find a way around  the lightspeed barrier, so at least there's that. We have made vast leaps in bore drive technology since, from PEBs and Death Rays to Gravity Drives and Blink.

Doubling down on our predictive algorithms and parallel processing, the Skip Drive is optimised for rapid short range bores. By leveraging our extensive bore experience, we can produce a drive that is fantastically efficient at producing short range bores, giving us unprecendented maneuverability in the tactical theater. These short range bores can also be chained together,  allowing the ship to travel interstellar distances in a series of short hops rather than one long bore.

The Skip Drive is innately speed 2, and comes in varying sizes, one for each ship class.
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #393 on: April 10, 2019, 11:30:24 pm »

GREAT-ER
[Efficacy: 5]
The Exceptional Resupply package will be a welcome addition to any regiment, so much so that several members of the brass are questioning why it wasn't included as standard issue. Every element of the resupply package is well-crafted and high powered. The heavy machine coilguns are capable of producing withering killzones of ferric cored slugs, the anti-tank rifles are powerful enough that they've been equipped with a remote safety to keep them from being fired inside a Gaian vessel, the missile launchers of payloads both agile enough to track aerial targets and powerful enough to deal damage to moderate armor, and the automatic grenade launchers are just a hoot and a half to use.

Granted, these weapons aren't any replacement for actual air support, armored division, or anything else- but they do let the GREAT troops engage in asymmetric warfare with considerably less disadvantage than would be possible without.

GREAT-ER | 25T 0O 175M 100E | Zero-Space Attachment | An additional package of high-grade weapons designed to greatly extend the mission flexibility of the GREAT infantry. Comes with Heavy machineguns, anti-tank coil rifles, portable seeker launchers, and automatic grenade launchers. Not universal equipment, but enough to form a number of specialist squads to combat asymmetric threats.



Deployment and Tactics Phase of Year 3
Resources
Dice: 1
T: 11760 + 2500
O: 48859 + 7500
M: 8638 + 7500
E: 7633 + 5000
S: 153 + 500

Spoiler: Active Projects (click to show/hide)

Gaian Technology List
Gaian Empire Planner

Spoiler:  Current Deployments (click to show/hide)
« Last Edit: April 11, 2019, 05:38:38 pm by Draignean »
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #394 on: April 11, 2019, 12:31:22 am »

Superior Combat Operative Revolutionary Potent Individual Online eNforcer Units (SCORPION Units)
These bioplastic combat drones were designed in response to reports of Bumble Drones engaging in successful melee combat with enemy Alpha Drones. If Bumble Drones could do that, what could a drone designed for actual combat do? Or such was the line of thought. Each SCORPION unit is armored in several layers of bioplastic armor interlayed with layers of laser resistant C-C composite to counter the laser weapons being used by enemy forces, and is armed to horribly murder enemy drones, big or small. To be more precise, it is armed with two front mounted melee combat appendages, each equipped with a set of two scissoring blades designed to snap smaller enemies in half and deal slashing wounds to larger ones while holding them down for the tail. The tail, on the other limb, is armed with an extendable harpoon of depleted uranium, mounted at the tip of a long and flexible tail in and of itself. While the front limbs are holding a larger enemy in place, the tail can come crashing down and then inject this harpoon deep into the enemy at the moment of impact. And then it will run electricity through the harpoon to aid injury to, well, the other injury.

Beyond melee combat, the 'head' of the SCOPRION Unit is not actually a head, and is instead a paired flamethrower and light machine gun turret for engaging enemies, while on the unit's shoulders there are each a quad rack of light anti-armor rockets for dealing with heavier foes.
(TLDR : Legged scorpion robot tank with shoulder mounted rockets, a head mounted light machine gun and flamethrower, giant pointy stinger, and big snapping claws.)

Was inspired by the 'aren't any replacement for actual air support, armored division, or anything else' comment in the revision to write this up, but even so, the next land design I seek to do is the MECHA KRAKEN.

Also on the subject of next generation bore drives, since I seem to have never posted it to the thread from the discord, have the Cascade Drive.

Cascade Bore
A proposed second generation Bore Drive inspired by the Gravity Drive, or to be precise a certain fail-state condition of the Gravity Drive. When the Gravity Drive pushes too hard, it stops making gravity and starts making bores as all the microbores merge and melt together and then melt a hole in reality. But relevantly, what this means is that that a collection of small bores can be fused, or at least cascade into, a bigger bore. Smaller bores are easier to make then larger bores, so the application this has is obvious. Taking all this into account, the Cascade Bore drive combined quantum computing with a bank of micro-bore generators to calculate where and what small bores have to be created to metastasis into a larger bore that leads where we want it to lead. Thus we can get to places with only the expenditures of small bores instead of big bores, and if the calculations are hard... well, that's what the quantum computers are for.
(TLDR : A bore drive that works faster by smashing smaller boreholes into each other to make a bigger borehole so it only has to make the smaller boreholes instead of spending the time on making a bigger borehole.)
« Last Edit: April 11, 2019, 12:35:27 am by Happerry »
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Jilladilla

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #395 on: April 11, 2019, 01:57:52 am »

Hmm.. While we will need to make progress in speed to achieve Speed 3, and that even without Speed 3 a boost to speed would be helpful tactically, it wouldn't help the problem we'll have with bore interdiction. While generating and getting through a bore faster would help, it doesn't change the fact that a ship in the middle of transiting a bore hole is uniquely vulnerable.

Hence my suggestion for how to do it; now placed in actual Future Proposal Format. Please note that this was intended to be actually suggested after the Wave Motion Gun; if we do decide to use that for our Proper Large Weapon at least. As always, yell at me if you feel I made a critical error, left something out, or if you have tweak suggestions.

Cluster Bore Drive
Our work on our Gravity Drive, and more importantly, the Wave Motion Cannon has given us plenty of experience in the field of Bore Harmonics. While the systems aren't translatable due to the fact that neither system was intended to generate an actual bore, they should provide an excellent starting point for our first true step into the field.
The Cluster Bore Drive, as the name implies, isn't one large drive: it is a cluster of several to many smaller drives linked together, with accompanying synchronizing and harmonizing equipment. When the drive is engaged, not only are the standard bore calculations performed, but so is another set of calculations, in order to optimize bore placement and harmonics engagement; so that when the bores are generated, instead of the exceedingly close geneses and termini interfering and tearing each other apart, they instead produce a harmonic resonance, reinforcing each other and causing them to merge into a larger bore.
This resonance is in fact the main virtue of the Cluster Bore project; as we posit that a sufficiently well calculated Cluster-Bore's Resonance should be able to shield it from sudden shifts in external interaction, allowing it to stay strong in conditions that would see a lesser bore collapse. This being said, we can't simply accept taking a step back in bore calculation speed as it is both one of our major military assets and more importantly a point of pride for Gaia as a whole! As such we've dedicated an entire second quantum supercomputer to handle the synchronization and harmonics.
Oh right, we also had the drive hooked up to a mechanical device similar to the Hornet's Blink 'Drive', so that we can generate the bore with movement relative to the creating vessel. While it certainly isn't capable of the speeds to swallow an entire warship in a second like the Blink is with the Hornet (it is delicate equipment after all), it should still mark a vast improvement in how fast a ship can transit through its bore in emergency situations.
(TL;DR: Uses our experience with the Gravity Drive and (possibly, if we do it) Wave Motion Gun to create a more durable bore.)
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #396 on: April 11, 2019, 05:31:22 pm »

IMPORTANT
Due to a miscalculated entry in the planning sheet, you've been undercharged for your large wings of hornets.

The difference in price,
T: 390     
O: 780
M: 2730     
E: 2730   
S: 390
And 5992 production points.

Will be subtracted from your stockpiles. However, since Andrea did point this out instead of attempting to gain a greater benefit from it, I will also award you a sportsmanship die.
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #397 on: April 12, 2019, 05:36:41 am »

Quote from: Production: A Gaian Always pays his debts
Infrastructure
-None

Ship & Ground Units
Production Points (33750 available)
-Debt: -5992pp
-Galactica Pattern (3851/20875.25): -17025.25pp -> Complete
-Galactica Pattern: -10733.75-> 10733.75/20875.25 -> completion

Resources:

-6x GREAT Regiment (O 100 M 350 E 150)
Subtotal: O 600 M 2100 E 900

-6x GREAT-ER Mod (T 25 M 175 E 100)
Subtotal: T 150 M 1050 E 600

-2x Bumbledrones (T 50 O 75 M 150 E 125)
Subtotal: T 100 O 150 M 300 E 250

Total: T 250 O 750 M 3450 E 1750
Remaining: T 11510 O 48109 M 5188 E 5883 S 153

Quote from: Hiver Front Movement plan
1. The Preparation
1a. Fleet Gaia at Sierra Moves to Mike
1b. Merge Fleets Progress and Khumalo into Fleet Khumalo at Gaia
1c. New Galactica pattern forms Fleet Webway
1d. Fleet Khumalo at Gaia moves to Mike, using Fleet Webway's boredrive (to use speed 2 capability and meet Fleet Gaia in time to take part in the shenanigans below) [9 bore capacity remaining]

2. Bore Sharing Shenanigans
2a. One Gaia Fleet C&C Expedition (and 17 hornets) and two Budget Transports join fleet Reindeer
2b. Two Progress Fleet Cargomasters join fleet Gaia
2c. Fleet Reindeer will move to Gaia using the following bores:
-- C&C Expedition under own power
-- Crippled Galactica using a cruiser bore from Fleet Gaia Rapid Escort 1
-- Three Budget Transports using a cruiser bore from Fleet Gaia Rapid Escort 2 [9 bore capacity remaining]
2d. Fleet Gaia will move to November using the following bores:
-- C&C Expedition and both Galacticas under own power
-- Two Cargomasters, and Rapid Escorts 1 & 2 using a cruiser bore from Rapid Escort 3
-- Remaining 5 Forays under own power [6 bore capcity each, 30 bore capacity in total]



The above movement plan gets all combat capable Ships currently at Sierra to Oscar, gives them two fully loaded Pacemasters and gets all damaged/empty ships at Sierra/Mike to Gaia for repair and resupply. There is some spare bore capacity, meaning we can pad the fleet with up to nine epees before we run out of bore capacity from Gaia -> Mike (although we can only afford seven).

This will also allow us to repair the crippled Galactica and cry at how much 327 hornets actually costs.
« Last Edit: April 12, 2019, 11:01:43 am by Kashyyk »
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #398 on: April 13, 2019, 02:56:16 am »

Quote from: The Sword that strikes the Heavens
Quote from: Construction Phase
Infrastructure
-None

Ship & Ground Units
Production Points (33750 available)
-Debt: -5992pp
-Galactica Pattern (3851/20875.25): -17025.25pp -> Complete
-Galactica Pattern: -10733.75-> 10733.75/20875.25 -> completion

Resources:

-6x GREAT Regiment (O 100 M 350 E 150)
Subtotal: O 600 M 2100 E 900

-6x GREAT-ER Mod (T 25 M 175 E 100)
Subtotal: T 150 M 1050 E 600

-2x Bumbledrones (T 50 O 75 M 150 E 125)
Subtotal: T 100 O 150 M 300 E 250

-6x L'Epee des Astres (T 10 0 20 M 475 E 125 S 20)
-Subtotal: T 60 O 120 M 2850 E 750 S 120

Total Cost: T 310 O 870 M 6300 E 2500 S 120
Stocks After: T 11450 O 47989 M 2338 E 5133 S 33
Quote from: Orders Phase
Spoiler: Phase 1 (click to show/hide)

Spoiler: Phase 2 (click to show/hide)

Spoiler: Result (click to show/hide)
Quote from: Tactics
Fleet Gaia @ Oscar:
Spoiler: Tactics (click to show/hide)

Fleet Iris-Hong @ Romeo
Spoiler: Tactics (click to show/hide)

Ground Combat:
@ Oscar A1:D1
A1:D4 everywhere else

Unfortunately, we'll need 54 synths to repair the damaged Galactica, and then 327 more to supply all the required Hornets for both Galacticas.
« Last Edit: April 13, 2019, 02:13:27 pm by Kashyyk »
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10ebbor10

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #399 on: April 13, 2019, 03:57:44 am »

Spoiler: Our Ships (click to show/hide)
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #400 on: April 13, 2019, 09:25:54 am »

Quote from: Bore Box
The Sword that strikes the Heavens : (1) Kashyyk
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Jilladilla

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #401 on: April 13, 2019, 09:33:32 am »

It's time.
Quote from: Bore Box
The Sword that strikes the Heavens : (2) Kashyyk, Jilladilla
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Twinwolf

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #402 on: April 13, 2019, 03:02:41 pm »

Quote from: Bore Box
The Sword that strikes the Heavens : (3) Kashyyk, Jilladilla, Twinwolf
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #403 on: April 13, 2019, 06:22:37 pm »

While I don't super like intentionally suiciding all of our Epees, this is otherwise fine
Quote from: Bore Box
The Sword that strikes the Heavens : (4) Kashyyk, Jilladilla, Twinwolf, Powder Miner
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andrea

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #404 on: April 16, 2019, 01:30:38 pm »

A proposal for a gun that shouldn't use synthetics, by exploiting existing ship systems.
Drawback is that it really sounds like a special hardpoint, so there is a decent chance we would need the Yamato to deploy it.


Wave Motion Gun - Remake edition

The original wave motion gun would directly use gravitational waves to damage enemy ships. However, Concern among the design team about the range at which those waves could be effective has prompted the creation of an alternative proposal in case the original is deemed unfeasible.

The remake edition is a gun that requires deep integration with other ship systems.
First of all, it requires the grav engines to generate a gravity waves ( or as they are known within the scope of this project, motion waves).
The motion waves are generated in order to achieve a resonant pattern which focuses its energy in few selected spots inside the hulls, inside firing chambers which are filled with a light gas.
The positive interference point stresses spacetime to such a point that a miniature back hole is formed, eating part of the mass present. Then as the gradient is released the black holes collapse in a shower of hawking radiation which also rapidly excites the rest of the matter present.
Powerful electromagnets ( and here we can use experience from particle accelerators and testudo's superconductors) contain the incredibly energetic gas and funnel it through the barrel of the gun, producing a beam much more powerful than the death ray could be. It is also predicted that the light elements composing the particle beam  would sustain fusion upon impact, adding even more punch.

In case the ship is equipped with a bore drive, the capacity to slave the bore drive to the weapon for increased aiming capabilities is included, assuming we can stabilize the bore sufficiently.

The enormous toll required on the propulsion and power system during the firing of the wave motion gun causes a lot of stress to internal components, requiring many of them to turn off for a short time for rebooting.
« Last Edit: April 16, 2019, 01:38:23 pm by andrea »
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