I've done some maths and we can afford to send a loaded transport ship to every planet within two jumps.
"Foray" Hull 120o 550m 220e 40s
NavBoreNav DriveNav 120t 200m 250e 25s
"Death Ray" Medium x3 210t 300m 150e 15s
DEATH Marines (Frigate) 30o 105m 45e
Gravity Drive 70t 100m 125e 20s
Bore Shield 50t 170m 150e 15s
PEB Generator 175m 80e 25s
TOTAL 450t 150o 1,600m 1,020e 140s OR 5,680pp
Remaining Capacity: 0
Power Balance: -48
"PaceMaster" Hull 200t 300o 500m 150e
Eco-Bore 70t 100m 100e 20s
PEB Generator 175m 80e 25s
TOTAL 270t 300o 775m 330e 45s OR 2,717.5pp
Remaining Capacity: 7
Power Balance: +5
GREAT Infantry costs 100o, 350m, 150e or 675pp.
We have 33,750pp and 14,340t, 44,350o, 44350m, 29,800e & 2,785s available to spend.
This plan abuses the fact that a PaceMaster hull comes with it's own reaction-drive, thus we can launch a PaceMaster hull with no additional components.
Thus we can buy 5 PaceMaster hulls and pack them with 4 GREAT regiments each for 24,038pp. We can then buy an addition Basic PaceMaster (with boredrive functionality) for 5,418pp.
Then by spending TOMES, we can bu 1 additional bore-capable PaceMaster and 5 BoreNav-equipped Forays for a total of 2,520t, 1,450o, 10,175m, 6,030e & 745s.
Each of the Forays has a bore big enough to transport a Cruiser (size 12), thus a Frigate and Destroyer (combined size 9) should be able to share a single bore.
Therefore we can
easily afford to drop troops on all seven planets within two jumps of Gaia, and provide a military presence to the five planets within two jumps of hostile homeworlds. We'll no doubt want to jiggle with the exact components, but it can be done.
Expedition hull 200t, 400o, 2,300m, 1,000e, 120s
"Death Ray" Large x2 300t, 440m, 200e, 20s
"Shattergun" Small x4 100o, 300m, 100e
"Hornet" Large Wing 65t, 130o, 455m, 455e, 65s
"Hornet Medium Wing 40t, 80o, 280m, 280e, 40s
"Honey Drone" Medium Wing 40t, 100o, 200m, 200e
DEATH Marines (cruiser) 120o, 420m, 180e
Bioplastic Armour 50o, 10e
Gravity Drive x3 210t, 300m, 375e 60s
PEB Generator x2 350m, 160e, 50s
Bore Shield 50t, 170m, 150e, 15s
BoreNav Computer 20t, 50m, 100e
TOTAL 925t, 980o, 5,265m, 3,210e & 370s or 16610pp
Remaining Capacity: 3
Power Balance -33
It has been pointed out on discord that I have missed a full turn of resource income, and and have not spent the rest of our resource bank. Thus, we actually have:
Production: 33,750
Transplutonics: 16,840
Organics: 51,850
Metals: 51,850
Energetics: 34,800
Synthetics 3,285
Purchasing 5 PaceMaster Hulls, 1 Borecapable PAceMaster and 24 GREAT Regiments costs 29,455PP.
Purchasing 1 Borecapable PAcemaster, 4 Great Regiments, 5 Foray Gateships and 6 Expedition Battelcruisers costs 8,070 Transputonics, 7,330 Organics, 41,765 Metals, 25,290 Energetics and 2,965 Synthetics.
Thus we will end up with 5 Gateship Forays, 5 PaceMaster hulls, 2 Borecapable PaceMasters, 6 Expedition Battlecruisers and 28 GREAT Regiments and the following resources remaining:
Production: 4,295
Transplutonics: 8,770
Organics: 44,520
Metals: 10,085
Energetics: 9,510
Synthetics 320
As you can see, we have a glut of organics and a bottleneck of synthetics. Let's jiggle this a bit.
Instead, we buy 4 GREAT Regiments, 5 PaceMaster hulls and 3 Gateship Forays for 33327.5PP.
And then buy 24 GREAT REgiemnts, 2 Bore-capable PaceMasters, 2 Gateway Forays and 7 Expedition Battlecruisers for 7775t, 10,160o, 49455m, 28410e, 2870s.
This gives us 5 Gateship Forays, 5 PaceMaster hulls, 2 Borecapable PaceMasters, 7 (instead of six like above) Expedition Battlecruisers and 28 GREAT Regiments and the following resources remaining:
Production: 422.5
Transplutonics: 9,065
Organics: 41,690
Metals: 2,395
Energetics: 6,390
Synthetics 415
We've still got a horrific glut on Organics, but I'm sure we can find something to do with them all.