Veil Piercer[Time: 3 Progress: 4 Cost: 5]
The work on the Veil Piercer is a highly theoretical endeavor, pulling in some of the eldest and most experienced of the Liiran geneticists, bore physicists, and psionicists. While the undertaking is in no way small, the group works with the harmony of a united purpose- and the knowledge that the others who swim in the black already have this edge.
Veil Piercer: 0/15 [3] | 50T +350O + 25M + 100E + 20S | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
The Veil Piercer will be an effective addition to the organs of any of the larger vessels- and while it offers up no unexpected breakthroughs, it fully meets expectations. Matching the formfactor of the original bio-bore, the Veil Piercer has slightly increased power requirements in exchange for fielding a greatly enhanced biological bore geometry computation system -essentially a giant brain with one purpose and one purpose alone- as well as a powerful telekinetic organ designed to affect minute and exotic particles in order to both control an existing aperture and to stabilize local spacetime in order to make the formation of an aperture less complex.
Veil Piercer Bore Drive: | 100T 150O 25M 150E 30S | Capacity: -15 | Power: -90 | Speed 2, transports an equipped ship of up to Cruiser size | An enhanced biological bore drive, utilizing a powerful computation mind a telekinetic organ together to rapidly calculate bore paths and stabilize local space in order to make fast, efficient jumps.
Scrapping Advanced Synthetic Biology: 2 dice refunded.
Revision Phase of Year 2 ResourcesDice: 4
T: 14595 + 2500
O: 7935 + 7500
M: 31790 + 7500
E: 23710 + 5000
S: 3800 + 500
Sun eater Class biological fabricator: 12/15 [2] | 250O + 50M + 250E + 20S | Rushed 0 Times | Nothing invested
Veil Piercer: 0/15 [3] | 50T +350O + 25M + 100E + 20S | Rushed 0 Times | Nothing Invested
Liiran Technology ListLiiran Empire PlannerHotel
Fleets
- 1st Fleet, 29/35
1 Herd leader Cruiser
1 transport cruiser
5 Val'Den'Bal
- 2nd Fleet, 24/35
1 Herd leader Cruiser
1 transport cruiser
Ground - 4/10
6x Note Regiments
Foxtrot
Fleets
- 1st Fleet, 29/35
1 Herd leader Cruiser
1 transport cruiser
5 Val'Den'Bal
- 2nd Fleet, 24/35
1 Herd leader Cruiser
1 transport cruiser
Ground - 4/10
6x Note Regiments