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Author Topic: The Liir Biocollective Empire Thread | Liir | GalactiRace  (Read 29280 times)

Blood_Librarian

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #75 on: May 24, 2018, 05:35:23 am »

Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Telepathic Organ  (1)  : Blood_Librarian
3 Dice to Digestive Bio reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Grubbling Seeker, hold one dice for revisions (1) :  Rockeater
3 Dice to Thorium Reactor, 3 Dice to the Flagellum, 3 Dice to the Anion Hull, 1 Dice to revision  (1)  :Blood_Librarian
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Anion Hull, hold one dice for revisions (3) : Doomblade, Nakéen, Rockeater, Blood_Librarian
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Regenerating Chitinous Hull Plating, hold one dice for revisions (1) : Jerick
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Rockeater

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #76 on: May 24, 2018, 06:07:29 am »


Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Telepathic Organ  (1)  : Blood_Librarian
3 Dice to Digestive Bio reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Grubbling Seeker, hold one dice for revisions (0) :
3 Dice to Thorium Reactor, 3 Dice to the Flagellum, 3 Dice to the Anion Hull, 1 Dice to revision  (1)  :Blood_Librarian
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Anion Hull, hold one dice for revisions (2) : Doomblade, Nakéen, Blood_Librarian
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Regenerating Chitinous Hull Plating, hold one dice for revisions (2) : Jerick, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Blood_Librarian

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #77 on: May 24, 2018, 08:23:37 am »

Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Telepathic Organ  (1)  : Blood_Librarian
3 Dice to Digestive Bio reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Grubbling Seeker, hold one dice for revisions (0) :
3 Dice to Thorium Reactor, 3 Dice to the Flagellum, 3 Dice to the Anion Hull, 1 Dice to revision  (1)  :Blood_Librarian
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Anion Hull, hold one dice for revisions (2) : Doomblade, Nakéen,
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Regenerating Chitinous Hull Plating, hold one dice for revisions (3) : Jerick, Rockeater, Blood_Librarian
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Doomblade187

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #78 on: May 24, 2018, 09:02:24 am »

Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Telepathic Organ  (1)  : Blood_Librarian
3 Dice to Digestive Bio reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Grubbling Seeker, hold one dice for revisions (0) :
3 Dice to Thorium Reactor, 3 Dice to the Flagellum, 3 Dice to the Anion Hull, 1 Dice to revision  (1)  :Blood_Librarian
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Anion Hull, hold one dice for revisions (2) : Nakéen, Doomblade
3 Dice to Thorium Reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Regenerating Chitinous Hull Plating, hold one dice for revisions (4) : Jerick, Rockeater, Blood_Librarian, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Draignean

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #79 on: May 24, 2018, 06:51:27 pm »

Thorium Glow Reactor
[Time: 3 Progress: 3 Cost: 3]
Every organism needs energy, and the organisms that will be created will need more energy that most naturally occurring organisms could ever hope to achieve through typical organic reactions. Weaving something more potent, however, is not beyond our abilities. A challenge, yes, and one that shall tax us- but not one that shall break us.

Thorium Glow Reactor: 0/12 [2] | 100T + 250O + 50M | Rushed 0 Times | Nothing invested

Prototype
[Efficacy: 3]
The working models we've been able to develop of an organic method 'digesting' Thorium are feasible, albeit perhaps more bulky than we had originally envisioned. The trick of the thing was to allow the organs to gain more energy from the material than was lost regenerating the tissues damaged by the reaction, and once that was achieved we had only to increase scale to make it viable power source. The actual reaction chamber is an area of dead tissue, similar in structure to that of dead coral, though the cellular walls encouraged to take on a variety of metallic elements to allow for the structural stability necessary to withstand the reactor's inner temperature. Through this chamber the reactor fluid flows, an organic but non-living slurry that pulses through a series of cooling channel into a substructure of organs which is responsible for transmuting the irradiated matter into usable energy before channeling the flow back to begin again. It's an effective first step at a bio-nuclear reactor, and there is a significant amount of protective tissue around the organ, but a breach would still cause the organ to 'bleed' harmful radiation into the surrounding tissues.

Thorium Glow Reactor: 150T 400O 50M 50E 0S |  Capacity -25 | Power +125 | A bio-reactor capable of utilizing a thorium reaction to generate power. A bit on the large side, as necessitated by the tissue isolation, and capable of leaking poison when significantly damaged, but otherwise effective.


Sublight Drive Organ
[Time: 2 Progress: 4 Cost: 3]
The troubles we encounter here are not of the basic question 'how do we do this' that is simple, and a young student of bio-weaving could likely devise something functional. The trick is how do we do it *well*. How can we use this to move at speed, without exhausting the biological systems or tearing them to pieces. It's an interesting problem, and one deserving of deep thought.

Sublight Drive Organ: 0/9 [2]  150O + 150E | Rushed 0 Times | Nothing invested

Prototype
[Efficacy: 5]
From that deep thought, we've been able to extract a most elegant solution to the problem. Each SDO is of relatively small scale, capable of channeling a relatively small amount of organic gas into an excitement chamber- that excitement chamber can either eject it into the vacuum to provide reaction thrust, or it can inject it into another, larger, SDO to energize it further. In this manner, each SDO is actually composed of dozens of much smaller organs, branching downwards and pulsing with life. While the 'units' we've designed to integrate into the biology of a vessel are quite small by themselves, many of these highly efficient units can be added to increase the thrust and maneuverability of a vessel.

Sublight Drive Organ:  | 75O + 50E | Capacity -4 | Power -4 | A small organelle, created from hundreds of small repeating structures that produce and energize gas, working together to create a sublight propulsion system for an organic craft. Acceleration is limited, and it's recommended to add multiple SDOs to a vessel, as their effects are additive and they work very well together.


Regenerating Chitinous Hull Plating
[Time: 3 Progress: 3 Cost: 3]
Again, the questions we must ask ourselves are ones of optimization and efficacy. We know that we can do these things, but in what manner would generate the greatest effects. What materials must we give to these cells, what mitotic freedoms and self-discretion can we enable, and how can we control them to hold the shape we wish and rebuild only that when damaged.

Regenerating Chitinous Hull Plating: 0/7 [2]  175O + 75M | Rushed 0 Times | Nothing invested

Prototype
[Efficacy: 4]
The outcome of our work is a favorable specimen, resilient to a hard-vacuum environment, and possessed of marvelous regenerative properties. The living tissue itself isn't terribly resilient to bombardment, but it is capable of forming complex lattice structures of a form of chitin that we've been able to impregnate with various strength and density enhancing materials. The resulting material is capable of absorbing a considerable amount of punishment, although it is still comparatively soft when compared to hardened metals. However, unlike hardened metals, this armor can regenerate in a combat relevant timeframe, allowing an equipped vessel the ability to regenerate somewhat from wounds if it can get breathing room.

Regenerating Chitinous Plating: | 20M +100O | Capacity -5 | A layer of soft pulp tissue, capability of generating a reinforced chitinous lattice to protect various sections of a ship. Capillary bloodflow limits the thickness of chitin a single layer of this tissue can generate, so multiple layers are advised for added protection.



Revision Phase of Year -5

Resources
Dice: 1
T: 2500 + 2500
O: 7500 + 7500
M: 7500 + 7500
E: 5000 + 5000
S: 500 + 500

Spoiler: Active Projects (click to show/hide)


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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Doomblade187

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #80 on: May 24, 2018, 07:11:11 pm »

Neural Filter

The current telepathic organ shares all feedback from the reciever module with the controller. This is dangerous behavior, and is typically undesirable. A filtering module is added to the organ. Signals of distress and pain, as well as senses are filtered out when they reach above a noise level determined by our psychologists, though this level can be adjusted to a full block and up to twice the limit. However, it is desirable to be able to see or hear personally in some cases. In these cases, the controller may access the full senses of up to two targets.
« Last Edit: May 25, 2018, 07:01:51 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Nakéen

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #81 on: May 24, 2018, 09:27:47 pm »

Throwing ideas around.

"Loros-Amaat" Plasma Breath:
Further researchs on bacteria and energy allowed us to bioengineer the Loros, a bacteria with the ability to produce Loros Gas, which suprised our scientists with its unmatched ionization potential. By combining the Loros Gas with Suul'Kan technology, we believe we should be able to create a destructive weapon capable of melting through the hardest hulls.


"Maluum" Smart Hyperplankton:
The result of experiments aiming to control microscopic beings to execute complex tasks. The Maluum is a microscopic animal that experienced Liir can control with their innate powers. Called "hyperplankton" due to its formidable resilience, the Maluum can operate in the vacuum of space and survive extreme temperatures only a few organisms could, as long as it has access to the energy required to function.

And while a single Liir can only give simple commands to the Maluum, using a Telepathic Organ opens up infinite possibilities. Repairing microscopic system damage, high-grade components manufacture, construction...

« Last Edit: May 25, 2018, 04:36:17 am by Nakéen »
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Rockeater

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #82 on: May 25, 2018, 04:22:37 am »

We should wait with the plasma breath until we got exp from the reactor but it look like a good weapon to ship combat.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Jerick

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #83 on: May 25, 2018, 04:50:26 am »

Quote from: Votes
Neural Filter (1) : Jerick
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Rockeater

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #84 on: May 25, 2018, 05:55:10 am »

Quote from: Votes
Neural Filter (2) : Jerick, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Nakéen

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #85 on: May 25, 2018, 05:23:55 pm »

Quote from: Votes
Neural Filter (3) : Jerick, Rockeater, Nakéen
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Blood_Librarian

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #86 on: May 25, 2018, 06:23:23 pm »

Neural Filter

The current telepathic organ shares all feedback from the reciever module with the controller. This is dangerous behavior, and is typically undesirable. A filtering module is added to the organ. Signals of distress and pain, as well as senses,  are filtered out. However, it is desirable to be able to see or hear in some instances. In these cases, the operator may designate up to two different receivers to access the senses of.

We are succeeding control away. What happens if we wish to hear from the ears of the drone, see from the eyes, and feel the weight of its gun? We cannot do this. Direct Control should be required for higher operations of our combat drones and other critical systems, I would prefer if the Neural Filter acted as a "cut-off", When the pain of life, the burdens of sensory overload become apparent, It cuts it off, so one would only feel a certain amount and no more. Perahps the control of exactly how much the operator senses would be preferred as well, but not a "1/2 senses tops" but, from a higher scale of "'Vague lower emotions" too "complete utter sensing" of the Peripheral
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Felissan

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #87 on: May 25, 2018, 06:32:05 pm »

PTW
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Jerick

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #88 on: May 25, 2018, 07:03:43 pm »

Quote from: Design: Boarding Appendages
The enemy likely swims the black ocean in hard hollow shells. We will puncture these hollow shells and fill them with the products of our research. We will weave long (about three times the length of standard DE class ship when fully extended) prehensile tentacles that each end in a tough beak capable of burrowing or smashing through the toughest materials. The tentacles can be directed to wrap around and ensnare anything in reach with the ship's captain retaining fine control over the appendages. The appendages help enable this fine control through a number of ways including a detailed sense of touch and a constant feed of sensory data relating to the current position of each tendril to the individual connected to the ships tele organ.

The tentacles themselves are hollow and can either propel boarding forces down their length via peristalsis or can disgorge large quantity of chemicals or gases directly into the enemy ship. In addition, these tentacles can spray out clouds of chemicals or gases around the ship in case we wish to use chemical means to defeat missile type weaponry. By default, the tentacles will possess a gland to produce a fast-acting corrosive chemical located at the very base of the tentacle where it connects to the ship. This gland will create and store corrosive chemicals that it will if directed pour down the tentacle into the grappled target. It will be easy to replace and or alter this gland allowing easy upgrades or changes to the type of chemicals the tentacle can unleash.

The tentacles will be comprised of numerous segments. Each segment will contain a ring of muscle connecting the current segment to the segment in front of it. These muscle fibres will be densely packed and powerful. In order to improve muscle density, the fibres will connect diagonally thus not reducing power but allowing more muscle to be packed into the same quantity of space. In addition, the muscles metabolism will be adjusted for maximum performance with changes that allow them to metabolise lactic acid and other changes. Which parts of the ring of muscle fibres contract or are allowed to stretch determine the movement of the segment of the appendage. Each segment has a tough, mostly rigid ring of Lignin filled cells. The muscle fibres connect these rings with the rings of cells in the next segment. While relatively rigid the cells in these can be compressed and the internal cell structure will act like a spring. The muscles can contract and heavily compress the whole appendage that once released will shoot out with extreme force. Each segment will also feature tough, very durable connective tissues that are able to stretch easily without being damaged. It will also feature a protective layer of rapidly replaced expendable cells that protects it from anything hazardous it is transporting. And finally, each segment will have a small muscle based pump and circulatory system that connects back to the segment behind it. This means there is a chain of small hearts maintaining circulation all the way down the length of the appendage.

There is one unusual segment that houses the beak at the end of the tentacle. It consists of four parts that form a dense, pointed cone and can open up to unleash the contents of the tentacle. The outside of the beak is coated with barbs that catch on anything that tries to pull away from it. The other capabilities of the appendage help immensely in penetrating the enemy void swimmer. The sense of touch means it can find weak points easily. The muscles of a few sections can cycle compression and release rapidly allowing the beak to act like a jackhammer. It can gnaw, twist, rip and tear. There is little that it will not be able to eventually force its way inside. The beak can also be used as a manipulator permitting it to perform a wide array of possible functions.

Since the tentacle consists of mostly simple cells and cell structures it will regenerate from even extensive damage (however not at combat relevant speeds) and requires complete destruction at the point where it connects to the ship to fully destroy it (where it houses its glands and more complex connections into the rest of the ship. Anything else will be insufficient to prevent its return to combat effectiveness.

While long the point where these appendages connect to the ship is small allowing them to attach to small hardpoints. Unfortunately while potentially potent these weapons will only be successful at very close range (for ship combat)
Just something that came to me there. There was talk of boarding actions and the like so I thought I'd propose this thing for the next design phase.

Also I agree with Blood about the Nerual Filter but it seems Doom has already edited it so nevermind.
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Nakéen

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #89 on: May 25, 2018, 07:04:38 pm »

Mmh, yes for appendages.
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