Atomomancy[Time: 4 Progress: 3 Cost: 2]
The package from the Watcher is surprising. First, because it's plural - very plural. A dozen heavy crates are provided, along with several steles of indeterminably ancient origin. The steles tell the history of the ebon monks from their own perspective, and the Watchers have taken the liberty of papering the steles in a heavy coat of adhesive yellow squares with haphazard and incredibly dense black lines on them. While it's fairly obvious that the squares are some form of annotation by the Watchers, it defies translation until a bio-sculptor realizes that the markings are a two-dimensional mapping of a neural activation pattern- specifically the neural activation pattern of the portion of the brain responsible for forming images.
In their own peculiar way, the Watchers transformed the Ebon Stele into a picture book of sorts. The ideograms of the Ebon Monks, supported by the Watcher's neural snapshots of mental images, paint a vivid picture of the dead order's day to day life, training regimens, and does much to explain the contents of the crates the Watchers provided.
Those crates are no simple boxes, they're layered display cases. They don't so much open as unfold, displaying dozens upon dozens of glittering gemstones. There are exotically faceted gems as red as blood scatter light like the underside of a great wave, a collection of smaller opaline gems burn with a muted many-colored light that seems peculiarly focused on one side, a raw looking cluster of green gems the size of a heart seems at first opaque when in the air but becomes transparent as glass and slicked with an iridescent layer when viewed beneath the ocean - and these represent just a tiny part of the collection. While many gems are left unset, resting upon labeled cushions, others have been worked into various ornaments either single or with up to dozens of their peers.
The labels in the displays are a cryptic form of shorthand, one that would be nearly impenetrable without the Ebon steles and the memory images. The Stele explains the atomantic gems are potent things but individually limited in scope. Each gem is mundane crystalline structure that has been, through an esoteric process that once occurred naturally in the deep caves of a world orbiting a dying exotic star, integrally bound with basic entropic forces. Ordinarily, these are the forces that slowly cool our universe. These are the forces by which stone degrades to dust, by which fire flares from the splitting of chemical bonds, and by which crystals grow from stolen heat. In the case of the atomantic gems, however, a peculiar interaction occurred between the crystalline lattice of the gemstone and radiations of the dying star - resulting in atomantic gems that carry a charge of a particular 'type' of entropy. One gem might have the ability to steal heat, another the ability to increase velocity or momentum, still another might be able to reduce electron charge. The size and cutting of the gemstone do a great deal in determining the size and precision with which a particular effect can be channeled, whilst the mountings used by the Ebon monks acted as a sort of memetic key, a physical reinforcement of how to unlock and relock the power of a particular gemstone. The will and intent of the wielder provide the final crucial control over the exact direction of the effect as well as the final intensity.
Each gem has a strict limit on how much of this bottled entropy it can handle, and once its gone, it's gone for good. The gem will crack, burn, or simply dissolve to dust as its charge dissipates, and there's no way that any have found to recharge a gem. Hypothetically, one might be able to grow some form of gem capable of performing the job, but the meta-complexity of such an imbument is mind-boggling.
This limitation requires that Liiran industry be capable of creating and infusing gemstones on its own. The first task, just growing gemstones is a relatively simple process, mildly resource intensive, but doable. Replicating the radiation of the dying exotic star under which the original gems grew, however, is a grand labor. The combined information of the steles and neural notes is enough to paint a broad picture, but it's far from an instruction manual. Each new type of atomantic control is the product of a different resonance between a gem's crystal structure and radiation specifically filtered through the original cavern's mineral structure. By trial and error we will forge ahead, but the invention of new gems may not be as simple a process as one would hope.
Atomomancy: 0/20 [2] | 220T +50O + 500M + 160E + 70S | Rushed 0 Times | Nothing Invested
Prototype - Nullpoint Armor[Efficacy: 5] (Without credit: 4)
The gem to be successfully imbued and mass-produced consists of conchoidally fractured marekanite, dark beads of glassy obsidian that seem to consume more light than they reflect. Four our purposes, each bead is cut so that it can be socketed into a barnacle-like control form, which itself is then suitable for affixment into the hull of any of our vessels. These gems, referred to as Nullpoint gems, have the ability to normalize the velocity of two atomic structures without creating acceleration. In essence, if the gem is in a fixed position and a projectile is fired at it, the gem can halt the projectile in midflight without either undergoing the effects that such an immediate deacceleration would normally cause. The gem will lose energy relative to the velocity normalized, but it's an efficient process that allows a single gem of good size to perform a number of operations before it requires replacement.
The initially change of velocity requires the most energy from the gemstone, while simply holding something in position requires much less. Additionally matter that enters an existing nullpoint field will also be normalized and held. Unfortunately, this field is not penetrative, so whatever is inside the targeted object is free to move normally. An object that struggles to move and thrust in the field will degrade the gem faster, and containing things like explosions will take an exceptional toll on the gems.
For the Nullpoint armor system, the gems used are roughly a foot in diameter and the control barnacles are placed all across the surface of the hull to be protected. The faceting type of the gemstone allows for a variable field of effect from a 1-meter radius sphere out to a 25-meter radius sphere, and can cast out to a distance of a few hundred meters. This allows the Nullpoint armor to intercept and catch projectiles that make it through primary point defense and rob them of their velocity, an action which is hopefully enough to nullify their danger or at least give point defense enough time to target the threat before it re-accelerates and reaches the hull. While it may sometimes be a necessity, such as to intercept continuous beam weapons, it's not recommended to keep the gems in constant operation, as it's usually a more efficient use of their limited life to quickly engage them, normalize the target, and then disengage them. Once a field is engaged it will move with the gemstone, but cannot otherwise be moved by any signal to the gem.
A given nullpoint armor system consists of dozens of the gems, placed across the hull for even coverage. Additional armor layers don't thicken, they add more redundant gemstones to the matrix in order to provide overlapping coverage.
Nullpoint Armor: | 100T + 300M + 100E + 20S | Capacity -3 | Several dozen atomantic gems of conchoidally fractured marakanite, with attached control organisms that allow them to be socketed into the hull or armor layer of any spacefaring vessel and network to the psionic control system. Each gem is capable of projecting velocity normalization field up to three hundred meters distant, with a field size of between 1 and 25 meters. Anything caught in the field will have its velocity normalized to that of the gem, with an energy expenditure on the gem's part scaling with change in velocity. No acceleration is undergone by either during this normalization.
Revision Phase of Year 5 ResourcesDice: 5
T: 19809 + 3112
O: 24839+ 10565
M: 39976 + 9721
E: 31763 + 5379
S: 4577 + 675
Ygg'Dra'Saal Devourer module: 6/12 [3] | 125T + 125O + 50M + 0E + 0S | Rushed 0 Times | Nothing Invested
Atomomancy: 0/20 [2] | 220T +50O + 500M + 160E + 70S | Rushed 0 Times | Nothing Invested
Maelstrom Launcher: 2/15 [2] | 45T + 230O + 95M + 65E | Rushed 0 Times | Nothing Invested
Liiran Technology ListLiiran Empire Planner
Echo
Fleets
Ground
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Hotel
Fleets
Ground - 10/10
Infrastructure
HEP x5
Mining x2
Elemental Synthesis x5
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Foxtrot
Fleets
- 1st Fleet
1 Herd leader Cruiser (Jerol) Moderately Damaged, 15% of ship cost to repair
1 Undying (Adrax) Moderately Damaged, 15% of ship cost to repair
3 Val'Den'Bal
1 Undying
1 Herd leader Cruiser
1 transport cruiser 3x notes
Ground - 10/10
3x Note Regiments
Infrastructure
HEP x5
Modular Agriculture x2
Mining x1
Elemental Synthesis x5
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Juliett
Fleets
- 4th Fleet
1 transport cruiser
1 Undying Moderately Damaged, 15% of ship cost to repair
Ground - 3/10 Gaian Regime 7/10
4x Note Regiments
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India
Fleets
-Tea Trader
1 transport cruiser -
Ground - 2/10
2x Note Regiments
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Golf
Fleets
- Coming Home
1 transport cruiser
- 3rd Fleet
1 Herd leader Cruiser
Ground - 10/10