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Author Topic: The Liir Biocollective Empire Thread | Liir | GalactiRace  (Read 29265 times)

Doomblade187

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #315 on: April 28, 2019, 11:54:14 pm »

I would add some way to explode on impact once armed, but  looks good.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #316 on: April 29, 2019, 12:43:07 am »

Reflex aim
To enhance the pd capability of our evil eyes small brain was added for each two or three of those weapons, those brains are also directly connected to the sensors of the ship they are on and are always looking for small objects in their field of vision, when given autonomy by the fleet leader the only thing they do is reflexively aim all eyes they control as one to destroy nearby small enemy objects.

black market event
Probably need to work on it
The calling voice

A large space anomaly, looking similar to a borehole but no other end was observed or detected by our sensors, the anomaly came with instructions on finished goods to throw into it, after it was done an oddly coloured Val'den came out of it, besides the colour and the fact that no instructions or memories were found on it nothing out of the ordinary was seen on it, after it was done a couple more times a Vala came out of it in similar conditions, and later a node carrier, a few days later all Liir in the vacinity of the hole heard a scream of pain more powerful then even those talking of the virus itself, spiecal bioforms were built to work with the anomaly since then.

Energetic life
Throughout the history and science of Liir biomodding there was always one assumption, life needs organic metirals, it seems we were wrong.

This "energetic life" are non sentient quadrapeds about (2 meters) in length with two rows of teaths and a long lizeard like tail, and they are made from pure energetic metirial block. That may be an extiration, they have a few hinges and are covered in metal, but not a single more complex internal mechanism or a lighter element then iron was found in then, and still, they live, reproduce and eat those elements, and they have proven effective in a fight.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Aigre Excalibur

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #317 on: April 29, 2019, 08:41:35 am »

No one seems to have countermeasures to psychic weapons, HONK might be a good idea.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

frostgiant

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #318 on: April 29, 2019, 08:50:02 am »

No one seems to have countermeasures to psychic weapons, HONK might be a good idea.

We have the mind jammer to improve on, I don't feel like we need the HONK.

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Man of Paper

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #319 on: April 29, 2019, 08:52:56 am »

Man of Paper's Totally Not Forgotten Third and Fourth Black Market Proposal, And The One Edited In


Atomomancy

Somewhere deep within the void of space, far from any natural object, drifts the Ebon Monastery. It is here where a secret society of monks practices the art of Atomomancy. Through sheer focus and force of will (and specially grown crystal staves) they can manipulate fields of atoms and molecules. Their unique power (actually the crystals used), with ample training, can render molecules inert, "freeze" them in place, excite them to produce heat, render them highly unstable, or anything in between, though the color of crystal tends to affect it's effect.


HUNK

The Hyperspace Utility Network Konnector is, simply, an electronic means of providing a pocket-dimension of storage space that can be pulled from at any time. A HUNK Receiver can be programmed to a HUNKSpace and it's inventory freely pulled from. Multiple HUNK-Rs can be connected to the same HUNK-S, allowing an entire fleet to share cargo space without leaving valuable materials on ships headed into combat.


The Honest And Noble King of the Hill

An alien race that only ever spoke in nonsense convoluted terms was, surprisingly, very adept at mechanized warfare. The HANK/Hill for short is a relatively large quadripedal assault vehicle crewed by a single neurally linked pilot referred to as a Judge. It's 360 degree rotatable torso has two arms, one ending in a chemical thrower known as the Trusty Spackleport and the other in a rapidfire railgun referred to as the Pegger of the Hill. A small PD system mounted on the shoulders, the Ladybird System, is used to alleviate or negate incoming heavy weapons fire. The vehicle contains it's own heavy weapons system in the form of it's primary cannon, the BoomHowitzer, mounted in the chest and capable of providing it's own close-range artillery support. The HANK/Hill is designed to be a literal King of the Hill, capable fighting off opponents from all sides.
« Last Edit: April 29, 2019, 09:20:57 am by Man of Paper »
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Jerick

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #320 on: April 29, 2019, 01:57:48 pm »

I've been thinking about our corvettes and how we lost a whole bunch of them now we've several options we can do to fix things.

1)
We could abandon corvette class ships altogether and field more cruisers. This allows us to bring a lot of firepower to the battlefield but I worry that this approach would need improved PD capabilities or our cruisers will just be done in by waves upon waves of nuclear torps.

2)
We could attempt to armour up our corvettes and make them more survivable that way. I actually don't think this is such a good idea because the cube-square law means that it'll always be better to have big armoured ships with lots of guns than several smaller ships. Except there is one aspect that smaller ships will always have over larger ships, which brings me to the last option;

3)
We could attempt to make our corvettes faster and more manoeuvrable. We should be aiming for doginess not tankiness. Now I proposed something a long time ago that'd give things precognition, I'm going to bring that back and propose a slightly updated version. As for speed we've already got decent tech for that, our Sublight Drive Organs have low acceleration but they do the unusual property that having more of them increases the effectiveness of the other SDOs. In other words the more SDOs we have on a ship the more thrust each one gives. If we strip out the boredrive we can shove another three SDOs on. Add precognition to the mix and you've got something that turns the Val'den's aversion to pain into a strength.


Regular Proposals
Spoiler: Wraith Generator (click to show/hide)
We lack a long-range weapon or a large weapon for that matter so I knocked this crazy thing together. I can hopefully make use of our excellent detection ranges and engage the enemy silently before we're even close enough for them to detect us.

Spoiler: Precognition Organ (click to show/hide)

A little interception design that should help deal with those fighters and missiles.


Black Market Event Proposals

Spoiler: Anti-Entropy generator (click to show/hide)
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Rockeater

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #321 on: April 29, 2019, 02:19:36 pm »

About our corvettes, we only built 3 with TOMES iirc, the rest was so production points don't go to waste, which means 1 is nor relevant in the short term, but it also means that fixing them in a deep level (replacing current mounts with a mideum one for example) will cost at least 2 dice, so it would be some surface soultions for this turn probably.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

frostgiant

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #322 on: April 29, 2019, 04:53:16 pm »

Jellyfish area denial medium mount
The munition fired from the jelly fish, initially appears as a large,  sea urchin, with a radius of 2 meters.
When deployed, the urchin will travel a predesignated distance, before slowing itself with telekinesis in order to come to a halt. From their, hundreds of long "Hairs" are fired. These hairs span massive distances, all while being very very thin. When the deployment is finished, The 2-meter radius orb has become a much smaller target and a net of hundreds of very very long hairs has been created.
These hairs act as both the trigger and the circuit for the main weapon mechnaism.
When a torpedo or fighter makes contact with the hair, the advanced neurology of the brain at the center of this net will react with speed possible only through our powerful biological capabilities. From there, the Jellyfish takes advantage of the instant nature of psionic energy to direct it to the affected area of the hair and create a powerful telekinetic burst, crumpling fighters and torpedos like less then tin cans.

Maelstrom large Launcher
A large mount weapon that sacrifices range in its firing mechanism in exchange for projectile yield. The maelstrom launcher is an expansion on the same principles that created the psionic spine launcher. This massive orb of Metallic Bone and Telekinesis specialized Neural Tissue is designed to be fired from the large mount, and once traveling a safe distance away, will use the hundreds of specialized brains inside of the orb to create hundreds of conflicting telekinetic pulls and pushes. These create an area of unstable space that is more then likely to rip apart any material substance that enters, or at the very least send it so hopelessly off course it will be unable to return to its attack run.
This massive telekinetic phenomenon is designed to cover a large area of space, and is to be primarily used as a PD weapon for clearing large volleys of enemy fire in a single shot albeit it can be used to attack lesser ships with some effect do to its massive area of effect.
As the Maelstrom orb travels, eventually the brains inside will burn out and run out of energy, however, this is expected to happen outside of the projected range, with the weapon being designed for knife and engagement range use, due to a lightened firing mechanism in the name of cost and projectile ability.

Liir'faar'gor Telekintic array.
The telekinetic array is a step forward in the field of telekinetic biological manipulation. These four large brains, designed to be placed inside of the hull of a cruiser sized ship are intended to give our living ships the ability to use telekinesis in an as flexible manner as the liir are capable of. Ranging from telekinetic waves of force, crushing pressures, movement if self and manipulation of objects.
Such a capability would be quite the boon for a ship, and with uses such as moving the ship in last minute dodges of incoming projectiles through telekinetic manipulation of self, Pushing waves of force used to deflect contact weapons, a crushing grip to destroy enemy enemy ship or fighter that strays to close to the ship (or at least the barrels and launch point of mounted weapons), or even the ability to create shields of space debris to protect itself further before using said space debris as a massive kinetic slug or debris field as necessary.
Truly the benefits of liir telekinetic abilities on a cruiser scale of use would be many, albeit it is incredibly likely that the complicated system of 4 specialized brains, which provide the telekinetic power and act as sub-processors for the required manipulations as called for by the primary brain,  would be rather power hungry, but that is nothing new for liir technology.
« Last Edit: April 30, 2019, 08:33:04 am by frostgiant »
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Draignean

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #323 on: April 29, 2019, 10:11:48 pm »

Juliett
Curiously, the Gaian troops still do not engage. They fall back, successfully avoiding any sort of combat encounter between themselves and the notes. Despite their superior vibration senses allowing them to find the Gaian encampments, the humans are always able to pack up and leave before the notes are able to amass a sufficient swarm. While slightly frustrating and bewildering, it does allow rapid progress.

4 Dominion

Hotel | Foxtrot
After the planets have been fully surveyed and their strategic zones mapped, the all clear is finally given to embark colonization tenders to once more begin the work of spreading the Liir to the stars.
11910

Design Phase of Year 4
Resources
Dice: 6
T: 19372 + 2602
O: 1974+ 10044
M: 53180 + 9125
E: 30109 + 5379
S: 3922 + 500

Sun-Eater has auto-completed



Spoiler: Active Projects (click to show/hide)

Liiran Technology List
Liiran Empire Planner



Spoiler: Current Deployments (click to show/hide)
« Last Edit: April 30, 2019, 05:20:41 am by Draignean »
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frostgiant

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #324 on: April 30, 2019, 08:32:20 am »

Quote
Design
Maelstrom launcher [3 dice] (1): Frostgiant

Progress allocation
1 dice to Void piercer (0):
2 Dice to void piercer (0):
1 dice (Rush) to void piercer (1): Frostgiant
2 Dice (1 rush) to void piercer (0):

Black market Tech:
Rune stones (1):Frostgiant

Initial Bid:
10,000 Production points (1): Frostgiant

1 dice to void piercer gives us to revision dice to play around with along with a design. At any roll above 3, the turn it takes for the void piercer to finish is reduced by 1, if it's a 6 the void piercer will finish by natural progress at the end of the turn.
Going with the maelstrom launcher to utilize the Vala's large mount and I think the ability to basically take an MSpaint erasure tool over sections of a volley/Fighter wing will be rather useful, That fight was iffy because of nuclear torpedo barrage so I feel it's important to address that.
« Last Edit: April 30, 2019, 12:29:50 pm by frostgiant »
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Doomblade187

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #325 on: April 30, 2019, 09:17:20 pm »

Quote
Design
Maelstrom launcher [3 dice] (2): Frostgiant, Doomblade

Progress allocation
1 dice to Void piercer (0):
2 Dice to void piercer (0):
1 dice (Rush) to void piercer (2): Frostgiant, Doomblade
2 Dice (1 rush) to void piercer (0):

Black market Tech:
Rune stones (1):Frostgiant
Anti-Entropy Generator (1): Doomblade

Initial Bid:
10,000 Production points (1): Frostgiant

I'll do a proper proposal in a wee bit. Per my black market vote, the anti-entropy generator shows grand promise in each field of our empire.

Edit:

HANK/Hill Bio (Honest and Noble King of the Hill)
The recent environmental atrocities, combined with our lack of major ground forces, have led us to develop the first Biomech meant to land a Liir on planet in this war
.
An alien race that only ever spoke in nonsense convoluted terms was, surprisingly, very adept at mechanized warfare. The HANK/Hill for short is a relatively large quadripedal assault vehicle crewed by a single neurally linked pilot referred to as a Judge. It's 360 degree rotatable torso has two arms, one ending in a chemical thrower known as the Trusty Spackleport and the other in a rapidfire hatespine railgun referred to as the Pegger of the Hill. A small PD system mounted on the shoulders, the Ladybird System, is used to alleviate or negate incoming heavy weapons fire. The vehicle contains it's own heavy weapons system in the form of it's primary heavy weapon, the BoomHowitzer, mounted in the chest, capable of providing it's own close-range artillery support. The exterior of the mech is a several layers of regenerative, radiation-hardened carapace, and an auxilliary psionic brain is attached to help power a miniaturized node organ. The pilot can alsp shunt energy to the spine launcher to perform upper atmosphere anti-nuclear interception. The HANK/Hill is designed to be a literal King of the Hill, capable fighting off opponents from all sides.

Shameless crib, but is fun. Pls give feedback on how to improve while keeping theme.
« Last Edit: April 30, 2019, 09:44:18 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #326 on: April 30, 2019, 10:36:38 pm »

Man of Paper's Edited Designs (MoPED)

Atomomancy

Somewhere deep within the void of space, far from any natural object, drifts the Ebon Monastery. It is here where a secret society of monks practices the art of Atomomancy. They believe that sheer force of will and psychic energy allows them to manipulate atomic structures and hone their minds and bodies for the task.

In reality their "ability" comes from the crystals granted to each member in the form of a ring with a mildly luminescent crystal (or crystals) set into it. The Ebon Monks are able to, with the wave of a hand, freeze matter, excite it, fuse it, split it...the possibilities are endless. Or at least, the Ebon Monks think so. But they've never been of scientific minds, and have never looked twice at their gemstones. Granting Liir access to the Atomomancy crystals will allow a thorough study of these crystals. Everything from their formation to their structure, color, even taste and smell, are examined to uncover how and why they work, and what their limits actually are.


Singularity Containment Protocols

Some say a black hole is the most destructive, cruel entity in the entirety of existence. We know this to be false - it has no will, no life, and does not actively seek to kill or harm, as many organics do.

It is, however, a nearly limitless source of energy if one can tame it.

A highly advanced species managed to create step-by-step instructions on how to build a singularity containment field - and the generator to spark a singularity within it. Labeled "SCP-3200", the long, extremely detailed document gives the exact composition of the borders of the containment field, the type of energy shielding needed (both to contain the singularity and protect anyone in close proximity from various forms of radiation), the required composition of particles within the field, and the exact amount of energy input required to kickstart the process. Once could very safely contain a singularity if they followed the instructions to the letter. These fields can be constructed in a wide range of sizes and remain stable, though miniaturization past a certain point gets...tricky.

However, that document only covers containment, requiring experimentation to reveal what exactly a Singularity Containment Field could be purposed for. And as SCP-3200 is the only malleable evidence left of this long lost race, it's not like there's anyone to question about it.


Pocket Dimensions

Everything, as it turns out, is mostly empty. There is more emptiness inside every atom than there is substance, and yet we recognize this extreme minority with ease. We have, so it seems, done the same thing with our entire reality.

A race of Artificial Intelligences turned sentient needed storage space on their lone planet without sacrificing their production output (or birthing process, however one views it). As a result they created a device capable of creating artificial pockets of reality by manipulating the empty space within everything. It remains unknown what the extent of these Pocket Dimensions are, what is within them, if they experience time, or if they're even within our reality, but the AI race managed to invade multiple neighboring systems, seeding them over many, many generations with slower-than-light probes set to open to their programmed pocket dimension. Once triggered, vast armies poured forth. Unfortunately for them a rogue planet struck their homeworld and destroyed their manufacturing ability as well as any machine not contained within the pocket dimension.

But probes were recovered and the technology is now available to acquire.
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Doomblade187

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #327 on: April 30, 2019, 10:55:37 pm »

Hyper-Relativity

The Liir have a good relationship with evolution; it helped birth them, and they use it to help generate better geneweaving results.

But what it we could speed up the process? We are called back to the occasional anomalous discovery in deep space- strange husks, all technology long gone, but far older than they have any right to be. What if they were actually older? What if there was some way to accelerate the flow of time in an area, not just by a mere double, but by 100s. Thousands even? The possibilities are endless. Forming stars, planets, advancing the evolution of species millions of times over.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #328 on: April 30, 2019, 11:09:31 pm »

Even More Scary Stories To Tell In The Dark Black Market Proposals

Fine-tuned Anomalous Temporal Energy Systems

Space-Time, according to popular belief, is an indivisible coupling - where there is space, time must exist, and vice-versa. But some have proven that is not quite the case.

Thanks to an array known as F.A.T.E.S., it is possible to manipulate, and even split, space and time. Possibilities are quite literally endless, but it is up to Liir engineers to uncover how to effectively manipulate the FATES.
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Rockeater

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Re: The Liir Biocollective Empire Thread | Liir | GalactiRace
« Reply #329 on: May 01, 2019, 02:13:43 am »


Quote
Design
Maelstrom launcher [3 dice] (3): Frostgiant, Doomblade, Rockeater

Progress allocation
1 dice to Void piercer (0):
2 Dice to void piercer (0):
1 dice (Rush) to void piercer (3): Frostgiant, Doomblade, Rockeater
2 Dice (1 rush) to void piercer (0):

Black market Tech:
Rune stones (1):Frostgiant
Anti-Entropy Generator (1): Doomblade
Atomomancy

Initial Bid:
10,000 Production points (1): Frostgiant
Wait for now (1): Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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