Vala'Cra'Denka Cruiser[Time: 3 Progress: 4 Cost: 4]
While the Node frigate and the Val'Den are small enough that they could, theoretically, be birthed into an aquatic environment of the correct density. The Vala, however, can never be the subject of such musing. Her enormity would destroy her, her structure crushed under the weight of gravity and atmosphere, let alone the smothering force of wave and tide. Designing the seed which can produce such a titan, birthed in orbit, is no small task- but it is one that we have been working towards for a long time now.
The titan will be born, the first of a new breed among the stars.
Vala'Cra'Denka Cruiser: 0/18 [3] | 750O + 150M + 250E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
Shapely and powerful, the Vala is a piece of art brought forth from the mind and rendered in flesh upon the canvas of the void. Perhaps, when there is no more need to fear the Enemy, when there is no need for her to be our sword and shield, her species can be given up to the void to roam as new and proud form of life. For the purpose she was made, however, she is an elegant solution.
Unlike most forms of life, designed to be born, recombine genetic material, and die to free up resource for the next generation, the Vala was never designed to die. This helps to explain why she's so incredibly bad at it. Her exterior bears no native armor, though our regenerative chitin can be easily grafted to her surface, and instead relies on a heavy internal skeleton beneath her thick skin to help absorb and deflect major injuries. Her bones are a partially metallic bio-composite, capable of withstanding enormous direct punishment while still remaining flexible enough to allow the Vala a range of motion beyond the pale of a starship made from hard and dead material.
Beneath the bones, however, is a structure that defies nature's mandate of death. The redundancy among its organs, from filtration systems to blood pumping to the central nervous system itself, cannot be understated. Damage to, or the destruction of, a particular organ leads to immediately shutting down and going into a regenerative mode while the body engaged secondary or tertiary circulatory systems to bypass the organ until it's restored to at least partial functionality. The Vala, like any living creature, can be brought down be sheer attrition sapping her energy- but she's capable of regenerating from enormous damage. Without autonomic nervous control heavily distributed, it's possible for a Vala to 'die' -its brains unable to be accessed psychically- and come back.
In temperament, the Vala is a docile and gentle giant- with the mind of an individual easily accessible and surrendering to a Liiran psychic. While combat control takes a bit more effort, she's much easier to maintain a hold of than the Val'Den, and will typically continue fighting (if defensively) even in the event that its controller is lost.
Vala'Cra'Denka Cruiser: | 0T 1750O 400M 550E 0S | A living organism on the scale of a cruiser, the Vala'Cra'Denka is an enormous beast that can be controlled via telepathic link similar to the Val'Den. However, her link is easier to control in combat, and she'll not flee combat if the link is lost. Extraordinarily robust, the Vala's redundant organs and powerful regeneration allows the Vala to weather torturous punishment and keep going.
Specs:
12 Small Mounts
12 Medium Mounts
1 Large Mount
450 Capacity
Troop Gestation Bay[Time: 2 Progress: 4 Cost: 5]
The necessity of ferrying our creations between the stars in an efficient form calls for the creation of organs capable of holding them in an embryonic state, depositing them alive onto a battlefield, and giving them a home such that they may have the best chance to grow and thrive on their new and strange horizon.
Troop Gestation Bay: 0/14 [3] | 175O + 85M + 120E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 6]
The gestation bay lends fertility to our ships, allowing them to carry many thousands of other life forms across the stars and give them purchase on new soil. Each bay is of considerable size, which a great number of sub-organs dedicated to keeping the fertilized eggs in a state of stasis- ready to be born at any moment, but still dormant and waiting for just the right chemical trigger. At a moment's notice, thousands of eggs can be pumped from the storage sacs and into the lander missiles, are then fired in salvos at a planetary body. Each lander missile is couple of carrying approximately a hundred eggs, and a healthy gestation bay can typically be expected to launch dozens of such projectiles.
On impact, these landers burrow the planetary surface- using electromagnetic senses to determine their overall depth. Once sufficiently buried, the missile immediately begins secreting fibrous dendrites into the surrounding soil, producing digestive acid, and reinforcing the resulting cavities to create living caverns. Once there's enough room for them to hatch, the eggs are rapidly hatched and driven to act as workers via instinctual programming. While each individual lander is relatively small, a group of landers hitting in close proximity will naturally form a linked structure, growing together in a series of hardened underground chambers, creating a nest that's capable of directly interfacing with the eggs of other bio-synths and both providing direct nutrition and accelerating growth.
While the landers have no intelligence, the merged hive structures do exhibit natural defenses against invasion. Should anything not bearing markers of Liiran biocraft enter a hive, the same digestive juices used to process rock and stone will be activated to make the environment as inhospitable as possible, and more dendrites will sprout from wall, floor, and ceiling to tear and devour the intruders.
A ship equipped with a Troop Gestation bay and a Boarding Tentacle will gain the ability to fire these landers from Tentacles.
Troop Gestation Bay: | 0T 350O 100M 125E 0S | -65 Capacity | An enormous organ providing space for a single regiment or attachment to be loaded inside. The gestation bay also generates and maintains bio-craft landers, basically large space to surface missiles that burrow into a planetary surface on impact. After burrowing, the missiles will crack open and begin digesting and integrating their surrounding area, forming hardened caverns and birthing their occupants to serve as a workforce to farm the landers for food as the lander itself converts the soil into biomass. Multiple landers in the same region and create complex subterranean hive structures.
Psionic Spine Launcher[Time: 5 Progress: 6 Cost: 4]
It has always been our way to be a tempered species. Do not take more than you can give. Do not hate what you can bring yourself to understand and love. Do not destroy except when it will save more from destruction. Yet this does not mean we cannot take. It does not mean we cannot hate. It does not mean we cannot destroy. The weapon that the engineers are creating is, quite literally, a splinter of our Old Hate given form and life.
Psionic Spine Launcher: 0/10 [4] | 45T + 200O + 75M + 50E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
The Psionic Spine Launcher is, in many ways, a catharsis for our engineers. The launcher itself is nearly completely organic, with its contact rails generated by organic secretion much like the horn of a terrestrial animal- ground down by usage. The Psionic spines are fed into the weapon via a fast peristalsis from a specialized organ that both stores them in bulk and grows them passively. The energy requirement for the launcher is high, but the electro-chemical differential required to operate the railgun can be achieved reasonably quickly- though the chemical by products toxify the tissues. The result of this is that while we can fire rapidly for a short salvo, the organ will need time to rest- much akin to a burning muscle.
The spine itself, however, is what provides the catharsis. At its core, within the metallic sheath, beneath the marrow, is a mind that knows only the song of our hate and pain. A song that verges upon a scream- a scream to sunder steel and burn the cold dark with light. Tests of the projectile reveal a frightening efficacy, as well as traces of reactivity that we did not anticipate. The great speed of the projectile enables it to be used effectively outside of knife-fighting range, and it will occasionally use its telekinetic energy in flight to make slight course corrections in order to strike its targets.
Psionic Spine Launcher: | 30T 250O 100M 75E 0S | Native to Medium Mount | -14 Capacity | -12 Power | A biological railgun firing heavy metallic spines literally filled with hate. The railgun itself is capable of reasonable sustained fire or rapid short bursts, both at a high enough velocity to make it relevant at the shorter edge of standard engagement range. Each spine is essentially an armored carrier for a single use telekinetic brain, which uses its abilities to burrow within the target after impact and explode in a telekinetic shockwave. Will also occasionally use its energy to make course corrections, lending accuracy.
Revision Phase of Year -1ResourcesDice: 1
T: 12500 + 2500
O: 37500 + 7500
M: 37500 + 7500
E: 25000 + 5000
S: 2500 + 500
Regenerating Chitinous Hull Plating: 6/7 [2] 175O + 75M | Rushed 0 Times | Nothing invested
Sublight Drive Organ: 8/9 [2] 150O + 150E | Rushed 0 Times | Nothing invested
Thorium Glow Reactor: 8/12 [2] | 100T + 250O + 50M | Rushed 0 Times | Nothing invested
Sun eater Class biological fabricator: 6/15 [2] | 250O + 50M + 250E + 20S | Rushed 0 Times | Nothing invested
Node class Command Frigate: 6/8 [2] | 175O + 50M + 100E | Rushed 0 Times | Nothing invested
Psychic Pulse Detection: 6/15 [3] | 20T 130O 20M 30E | Rushed 0 Times | Nothing Invested
Boarding Appendages: 6/8 [3] | 120O 0M 120E | Rushed 0 Times | Nothing Invested
Regiment of Harmony: 6/9 [3] | 75O 25M 25E | Rushed 0 Times | Nothing Invested
Advanced Synthetic Biology: 1/16 [1] | 25T + 150O + 50M + 50E +25S | Rushed 0 Times | Nothing Invested
Bore Drive Organic Conversion: 2/4 [2] | 10T + 100O + 100M +10S | Rushed 0 Times | Nothing Invested
Evil Eye: 2/7 [2] | 125O + 40M + 40E | Rushed 0 Times | Nothing Invested
Psionic Spine Launcher: 0/10 [4] | 45T + 200O + 75M + 50E | Rushed 0 Times | Nothing Invested
Troop Gestation Bay: 0/14 [3] | 175O + 85M + 120E | Rushed 0 Times | Nothing Invested
Vala'Cra'Denka Cruiser: 0/18 [3] | 750O + 150M + 250E | Rushed 0 Times | Nothing Invested
Liiran Technology List