Regiment of Harmony[Time: 2 Progress: 4 Cost: 4]
The most difficult part of the Regiment is the mind- a mind which must be intelligent enough to fight intelligently and adapt easily, but not so intelligent as to reach sapience or to seek independence from their commands. Some among the Liir feel there is a dark seed in the design, that we are weaving a being that can hate and kill, but can neither truly think or seek freedom. They sing of a fear that we have been somehow... tainted by the Suul-Ka.
Yet they are a minority, and their objections do not offer a true resistance, merely a counter-harmony urging us to remember who we are. They work as ardently as any, they merely request the time needed to purify the design.
Regiment of Harmony: 0/9 [3] | 75O 25M 25E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 3]
The individual Notes meet expectations, no more, no less. Each one is large, omnivorous, and relatively strong. Their vibrations senses and sight are both keen, despite the peculiarity of their antennae's structure. They're reasonably tough creatures, capable of surviving in moderately hostile environments, and well armored against casual damage. The issue is that they're unlikely to survive too much beyond casual damage, and their weapons are somewhat lacking. In melee, multiple notes are quite capable of literally pulling their opponents apart, but their Evil Eye weapons suffer from lower power than desired. Multiple notes firing together can easily melt targets, but it's not a quick process, and the beams lack immediate punch.
The strength of notes will be in their comparatively inexpensive production and ability to go dark in cracks and crevices on a planet to reproduce. While they'll likely fair only modestly in open battle, they'll be difficult to eradicate completely.
Regiment of Harmony: | 175O 25M 25E | A swarm of ant-like creatures, two meters in length, with six clawed legs and two manipulating appendages. Of limited intelligence, they're meant to receive commands from Liiran handlers, but have the ability to continue following simple commands in the absence of direction. Their natural senses are keen, with good vision and fine vibration sense. While they possess limited chitinous armor and cartilaginous internal structure which protects them from minor damage, they're still susceptible to most forms attack. Each is equipped with a biologically interlocked laser beam weapon, capable of melting metal with sustained fire. While limited in individual power, the biological interface allows accuracy, and it can be a serious threat with multiple notes working together. On site reproduction allows Notes to replenish their numbers, and makes infestations very difficult for enemy forces to eradicate completely.
Boarding Appendages[Time: 4 Progress: 4 Cost: 3]
The Boarding Appendage system is, at its simplest, a massively upscaled barnacle of a variety common to the oceans of Vaal'Lara. Bio-engineers futz with the biology to make it fully compatible with expected configurations of hull tissues, but the general idea is simple enough that the project should be completed quite soon.
Boarding Appendages: 0/8 [3] | 120O 0M 120E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
The first generation of polyps are quite promising. They exhibit excellent bio-compatibility and responsiveness, able to controlled quite finely by a Liir in direct contact with their simple minds. The 'bud' of each appendage serves two purposes. The first is as a chemical storage system, where various sacs fill with poisonous volatiles and corrosives for the tentical to excrete, as well as a specialized 'stomach' to allow the tentacles to transport individuals. The second is to actually hold the tentacle coil itself -which constitutes a considerable mass- as well as the muscular apparatus for launching the tentacle.
Each tentacle has a maximal length of roughly a kilometer, at which distention it is unable to transport individuals via peristalsis but retains its strength and the ability to inject chemical payloads. In most cases, the bulk of this tentacle is preserved inside the vessel in order to prevent accidental damage due to debris collision or radiation. When launched it can either be spooled out if the target is close, or launched at high speed be a muscular action. On contact with a vessel, the tentacle displays great strength and tenacity in attacking the hull. While it might take some time to breach the structure of ship, it should be capable of at least holding a vessel and spraying corrosive chemicals across its hull.
While they are hard limited by their range, these tentacles can do fearsome damage- assuming that the hosting vessel doesn't get shot to hell before they can finish their work.
Boarding Appendage: | 0T 120O 0M 50E 0S | Native to Small Mount | Capacity: -5 | Power: -4 | A thick tentacle polyp, with a spined head that's capable of latching on to enemy hulls and tearing through. Once through, it can either be used to disgorge toxic chemicals or, if the ship is equipped with them, to send infantry through via peristaltic action. However, the tentacle limited to a range of approximately one kilometer, and is 'fired' from the ship at relatively low velocity.
Psychic Pulse Detection[Time: 2 Progress: 4 Cost: 4]
The altering of the Song is done with great deliberation, for there are many pitfalls in listening to the very fabric of thought. Should one hear an echo in the song, is it an echo of matter, or is it the echo of a thought unspoken? Longing, fear, hope, all of this cast shadows and ripples in the song, notes and half-notes that can cloud and muddle the minutes echoes that we seek to listen for. Still, there is great hope for this project, and our researches find the problem within their reach.
Psychic Pulse Detection: 0/15 [3] | 20T 130O 20M 30E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
In this, we have managed to create something exceptional. While there's a great deal of philosophical wonder about what it means for water and stone to impact the song, the practical side is what we will be able to augment our ships with.
Our vessels will be able to mount a specialized series of song organs, each one 'tuned' to a very specific tone -ones generally out of the frequency of normal thought in order to avoid damaging the crew- we can shout across the void and listen for the echoes. While there is very limited resolution to such a technique, we can detect many things normally unseen. The gravimetric distortion of an incoming bore, the subtly shift of electromagnetism around a metallic asteroid as opposed to a rocky one, and shadowed burn of a hot ship in the cold void. The ability to see minds within the darkness goes without saying, and these burn like stars in the distance- far beyond the range of our conventional sensors.
Unfortunately, the process of sending out this massive pulse drains the organ, meaning that it can only be done infrequently, and at the expense of much energy.
Psychic Pulse Detection Organ: | 0T 120O 0M 50E 0S | Capacity: -8 | Power: -40 | A series of specialized song organs, designed to shout into the void and pick out the barest of echoes at extreme range. While it is enormously power hungry, its lack of resolution and pulsed nature makes it primarily an out-of-combat scanner, useful for detecting enemy vessels well beyond the reach of normal sensors. Can detect both aberrant inert matter and living minds, though it's much, much better at the latter.
Revision Phase of Year -3ResourcesDice: 1
T: 7500 + 2500
O: 22500 + 7500
M: 22500 + 7500
E: 15000 + 5000
S: 1500 + 500
Advanced Bio-Modification: 6/7 [2] | 300 Organics + 100 Energetics | Rushed 0 Times | Nothing Invested
Telepathic Organ: 6/10 [2] | 175 Organics + 20 Metals +100 Energetics | Rushed 0 Times | Nothing Invested
Regenerating Chitinous Hull Plating: 4/7 [2] 175O + 75M | Rushed 0 Times | Nothing invested
Sublight Drive Organ: 4/9 [2] 150O + 150E | Rushed 0 Times | Nothing invested
Thorium Glow Reactor: 4/12 [2] | 100T + 250O + 50M | Rushed 0 Times | Nothing invested
Val’Den Drone Warform: 3/6 [3] | 130O + 25M + 75E | Rushed 0 Times | Nothing invested
Sun eater Class biological fabricator: 2/15 [2] | 250O + 50M + 250E + 20S | Rushed 0 Times | Nothing invested
Node class Command Frigate: 2/8 [2] | 175O + 50M + 100E | Rushed 0 Times | Nothing invested
Psychic Pulse Detection: 0/15 [3] | 20T 130O 20M 30E | Rushed 0 Times | Nothing Invested
Boarding Appendages: 0/8 [3] | 120O 0M 120E | Rushed 0 Times | Nothing Invested
Regiment of Harmony: 0/9 [3] | 75O 25M 25E | Rushed 0 Times | Nothing Invested