Node class Command Frigate[Time: 3 Progress: 3 Cost: 3]
The form of the small vessel is unchallenging, but also uninspiring. The growth of its seed population moves at an even, though somewhat lackluster pace. Still, it is a simple problem for us, and should be solved soon.
Node class Command Frigate: 0/8 [2] | 175O + 50M + 100E | Rushed 0 Times | Nothing invested
Prototype[Efficacy: 2]
The first of its breed are similarly uninspiring creatures. While they were never designed to be able to outgun a vessel, the available positions to mount significant weaponry are limited. Her native armor is thick over vital systems, but the jointing is sub-par and presents weakness where fire can easily slip through and damage the structure of the vessel itself- although only in non-critical sections. Her capacity, though sizeable for a ship of her size, comes at the cost of making her ungainly, high massed, and difficult to maneuver when hypothetical engines are added.
The resulting vessel is functional, but sluggish and weaker than expected.
Node class Command Frigate: | 680O 120M 200E | A horseshoe shaped vessel, designed for mission capacity and survival rather than direct combat potential. Unfortunately, her native armor, while thick for her class, has issues at the edges. It serves to protect key areas, but can be frighteningly weak and allow structural damage in non-essential areas. In addition, her bulk makes her sluggish to respond, and the lack of good points to mount thrusters means that she'll likely always be a bit slow to react and maneuver.
3 Small Hardpoints
1 Medium Hardpoint
90 Capacity
Sun eater Class biological fabricator[Time: 3 Progress: 3 Cost: 3]
The sun-eater is a fascinating problem, and one that we have good traction against, but also one that presents considerable difficulties and resistance. Life in deep space is always an issue, but something as gossamer and fragile as the the sun-eater's extremities... It's a fascinating problem, but a tricky one.
Sun eater Class biological fabricator: 0/15 [2] | 250O + 50M + 250E + 20S | Rushed 0 Times | Nothing invested
Prototype[Efficacy: 4]
The final iteration of the sun-eater is... magnificent. Adult organism can reach a membrane area of nearly 10 square kilometers before their circulatory system can no longer support growth. While the membranes are incredibly delicate, and easily torn by high velocity space debris, the creature's shear size and ready access to raw bio-matter and enormous energy reserves allow it to regenerate from such minor damage without experiencing any real harm.
The amount of mass gained from capturing space detritus in its tendrils is minor, and while chemical breakdown is possible, it's a pittance against the ravenous appetite of the creature. For that, enormous shipments of raw material need to be sent to the creatures on a regular basis, providing the building blocks of life. It doesn't need these shipments to survive- it can go dormant potentially for years and live off nothing but light and dust- but rather it needs them to produce 'milk'.
Embedded within the creature are a series of organs containing a synthetic meta-material that, when properly powered, can be used to create a highly energetic and recombinant slurry of organic matter. With only a trivial amount of work, this slurry can be re-purposed for nearly any project- from food production to advanced polymers to feeding nascent bio-ships.
Despite this good effect, we do expect... issues. While the facilities for the launch and receipt of the required materials and desired products are located on the surface, the sun-eaters themselves operate in space. While they are regenerative creatures, they are quite defenseless and could be destroyed easily by enemy vessels, necessitating their re-growth to continue operations.
Sun eater Class biological fabricator: | 0T 200O 60M 50E 15S * Planet Size per rank. 5 Ranks | Vast spaceborne organisms, designed to capture solar energy and use it to transmute base materials delivered from other astral bodies into a rich, raw, organic substrate using specialized internal organs seeded with synthetic materials. The sun-eaters themselves can be discovered and destroyed by in-system combat, and will have to be regrown if destroyed. Increases Organic accessibility of a planet by 3% per rank.
Val’Den Drone Warform (Corvette)[Time: 4 Progress: 5 Cost: 4]
The Val'Den serves a noble purpose- to reduce the lives lost in war. While it itself is a life, it is a life designed for a singular purpose. Much as the body will sacrifice countless cells to save the whole, these beings are designed to be sacrificed to save all of the Collective. This importance is not lost on the designers, who work tirelessly to ensure the project will be ready at a good speed.
Val’Den Drone Warform: 0/6 [3] | 130O + 25M + 75E | Rushed 0 Times | Nothing invested
Prototype[Efficacy: 3]
With no need of crew compartment or extraneous space, the Val'Den is a corvette with an opportunity to take many roles. Her light weaponry will limit the effect she can have against larger vessels unless specialized, but the ability to re-work her internals to accommodate a much wider array of components will give her an advantage in punching at her own weight, and perhaps a bit above.
The basic mind of the vessel, however, is... disappointing. Without careful direction, the vessel is basically worthless. Too much of the sea-worm that it was built from remains within it, and it will only engage its weapons defensively before retreating if not compelled otherwise. Its body, though capable, is also retains a certain amount of organic fragility and its basic mind will strain against control when damaged. It cannot break free, nor does it 'want' to, but it will make it more difficult to communicate with while in pain.
Val’Den Drone Warform (Corvette): | 0T 200O 70M 40E 0S |
Never designed to be manned, the Val'Den is, essentially, a space-faring eel with a pair of short longitudinal fins designed to carry subsystems and weapons. A built-in telepathic organ allows control from a distance, which is absolutely necessary to maintain combat performance. When not controlled, the Val'Den betrays is origins as an ocean dwelling worm, and will attempt to run and hide from combat. Somewhat fragile in its basic form, damage will cause the telepathic link to become more difficult as the basic mind of the creature reacts to the damage. That being said, her lack of need for crew amenities means that she's heavily gunned for a corvette, and with nearly as much capacity as a light frigate.
Specs:
4 Small Hardpoints
60 Capacity
Revision Phase of Year -4ResourcesDice: 1
T: 5000 + 2500
O: 15000 + 7500
M: 1500 + 7500
E: 10000 + 5000
S: 1000 + 500
Advanced Bio-Modification: 4/7 [2] | 300 Organics + 100 Energetics | Rushed 0 Times | Nothing Invested
Telepathic Organ: 4/10 [2] | 175 Organics + 20 Metals +100 Energetics | Rushed 0 Times | Nothing Invested
Regenerating Chitinous Hull Plating: 2/7 [2] 175O + 75M | Rushed 0 Times | Nothing invested
Sublight Drive Organ: 2/9 [2] 150O + 150E | Rushed 0 Times | Nothing invested
Thorium Glow Reactor: 2/12 [2] | 100T + 250O + 50M | Rushed 0 Times | Nothing invested
Val’Den Drone Warform: 0/6 [3] | 130O + 25M + 75E | Rushed 0 Times | Nothing invested
Sun eater Class biological fabricator: 0/15 [2] | 250O + 50M + 250E + 20S | Rushed 0 Times | Nothing invested
Node class Command Frigate: 0/8 [2] | 175O + 50M + 100E | Rushed 0 Times | Nothing invested