[OUR] (DMN) <Hivemine> Gen A.2.0[Time: 4 Progress: 4 Cost: 3]
As the original Hivemine project is quietly liquidated, along with the worst and most flagrant belligerents, plans for the second are slid into place. Where the previous plans attempted too much, too soon, the queens going forward will have more... realistic expectations of their pale sisters. A dash of power, balanced against a hardened barrier against the toxic ambition that poisoned the last attempts at unification.
Hivemine 2.0: 0/7 [3] | 0T + 175O + 100M + 50E +0S | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 2]
The [Deep] are truly thankless creatures. While the princes and princesses of the [High] have spared no effort in careful cataloging their various failings and inadequacies, so that a government system may be designed for them that best enables their more limited individual intellects, they continue to reach for more. Though they do not commit as open acts of aggression against their peers as they once did, they seem to chafe at the power structures the [High] have designed for them, and have had the audacity to use their roles in the [Council] to speak outside their yearly allotted time for the issuance of grievances.
Among the [High] queens, there is some talk of [Pogrom] to remind the [Deep] that they were placed in their position for a reason. However, such talk remains mostly idle thought, as the [Deep] have at least managed to show baseline compliance. How long that will last after the bodies of their executed princesses and queens are recycled, however, remains to be seen.
<Hivemine> 2.0 | 0T 100O 75M 10E 0S * Planet Size per rank. 3 Ranks | A mining hive, populated by a caste of [Deep] workers kept in apartheid from the rest of [We]. Such workers are long adapted to working in the pitch darkness of the far far underground. While the [Deep] to contribute, lingering social issues, including chafing at the government structure forced upon them by higher castes, greatly diminishes their efficacy. Increases Metal output by 2%. Increases Transplutonic Output by 1%.
ProgressTidepool: 12/12 (6+2) - Clean rush! Project complete!
Watcher 2.0: 9/14 (3+3) - Bug Added!
Watcher 2.0 Bug: Particle BleedWhile Watcher will, as part of its normal functionality, lose a certain portion of its working volume due to random chance, high-energy bleed off to disperse energy impacts, and stripping from solar forces, a significant error in the calibration of the psionic controls results in much higher losses than anticipated originally. While the shield works as anticipated in a resting state, any utilization of her crew guided functions (frequency matching, shield focusing, shield shaping, etc) will result in rapid bleeding of charged particles and greatly accelerated shield decay. This bleed not only saps the shield, but also significantly impacts our own sensors.
Scrapping Hivemine: 1 die
Revision Phase of Year 4ResourcesDice: 2
T: 11218 + 3416
O: 32036 + 9077
M: 10387 + 10368
E: 7904 + 7227
S: 2671 + 500
Alate has auto-completed!Belief Engine: 14/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Queen's Freedom: 6/14 [1] | 30T + 150M + 50E +15S | Rushed 0 Times | Nothing Invested
Amplified Credulity Lab: 10/16 [2] | 80O +80M + 40 Synthetic | Rushed 0 Times | Nothing Invested
Queen's Whisper: 6/16 [2] | 50T + 125O + 60M+ 75E | Rushed 0 Times | Nothing Invested
Hivemine 2.0: 0/7 [3] | 0T + 175O + 100M + 50E +0S | Rushed 0 Times | Nothing Invested
Watcher Gen 2.0: 9/14 [3] | 120T + 70O + 100M + 150E | Rushed 1 Times | 1 Die + 120T + 70O + 100M + 150E
Cinder Spires: 3/12 [3] | 220O +150M + 25E| Rushed 0 Times | Nothing Invested
[We] Technology List[We] Empire PlannerEcho
Fleets
- Fleet 1
3x Heavy Fighter Destroyer
1x Boreless Heavy Fighter Destroyer
1x Command Cruiser ("No Fair Fight") Very Heavily Damaged, 25% of ship cost to repair
Overall Issues: 22 Relentless Fighters over fleet capacity. Excess fighters will be destroyed at the end of this round. You can use these to reduce the cost of a new wing if brought home.
Ground - 10/10
8x Takers
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Oscar
Fleets
- Fleet 6
1x Boreless Heavy Fighter Destroyer Heavily Damaged, 20% of ship cost to repair
1x Heavy Fighter Destroyer Very Heavily Damaged, 25% of ship cost to repair
-Transport Fleet 3
1 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 7/10 - 3/10 Gaian Regime
16x Takers
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Quebec
Fleets
- Fleet 5
3x Boreless Heavy Fighter Destroyer
3x Heavy Fighter Destroyer
1x Command Cruiser
-Transport Fleet 1
1 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 10/10
8x Takers
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Sierra
Fleets
- Fleet 3
4x Heavy Fighter Destroyer
2x Boreless Heavy Fighter Destroyer
1x Command Cruiser [+5 Alate Sections, + Belief Engine, -All Small Tremors]
1x Combat Cruiser ('Pulsar')
-Transport Fleet 4
3 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 4/10 Gaian Regime 6/10
12x Takers
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Bravo
Fleets
- Transport Fleet 2 [All Transports]
3 Transport Destroyer - 12x Takers
Ground - 10/10
3x Takers
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Charlie
Fleets
Ground - 10/10
3x Takers
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Papa
Fleets
Ground - 10/10
3x Takers
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Alpha
Fleets
- Fleet 2 [All Transports]
1 Transport Destroyer
Ground - 10/10
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