Cinder Spires[Time: 5 Progress: 4 Cost: 1]
While work to renovate the existing functionality of <Our> existing facilties continues at a furious pace, it is not without some... consequence. The optimization employed is iterative, and the constructive chaos from which it is born is not without the occasional misstep. And matching toxic explosion. Design, build, identify inefficiency, destroy, rebuild. The process is costly, but the princes in charge are unanimous in their belief that the same destructive iteration that allowed them to survive this long will serve equally well as an architectural design plan.
Cinder Spires: 0/12 [3] | 220O +150M + 25E| Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 3]
The resulting sludge factories are surprisingly baroque affairs, their structure individualized to the native thought patterns of drones in the regions, and this does give them a particular edge in allowing the simple creatures to navigate the installations almost by instinct- an uncanny ability that causes small disruptions to even visiting Hiver and liable to drive any other species insane. The greatest weakness of the Cinder Spires is, however, one that's rather difficult for [We] to see. The pollution from the factory is accepted as one more killing fact about the planet- like the sun, occasionally radiation storms, or leftover munitions from the war. The corrosive smog that surrounds the tower is a classic example- its effects require the many aspects of the spire feature increased resistance to corrosion or considerably thicker construction. This additional effort to defend the tower from itself is done efficiently, but the expenses add up, and a significant portion of the drone activity within goes to maintenance repairs that keep the tower from dissolving into a pool of explosive acid.
(LEC) <Cinder Spire>: | 0T 200O 90M 0E 0S | Great Hexagonal structures, complex hives of industrial activity designed to take in raw material and produce energetic compounds and scads of toxic waste. Increases Energetic accessibility of a planet by 7.5% per rank. Decreases Organics accessibility by 1.5% per rank, down to 0. Replaces normal LEC towers, and only the difference in cost must be paid to upgrade.
(EBM) <Watcher> Gen A.2.0[Time: 3 Progress: 4 Cost: 5]
The project to improve and overhaul the <Watcher> is met with suspicion by some princesses. Veterans of the <Relentless> process, they pay little mind to the prince's promises of a low cost project, or to their projections of completion ahead of schedule. Such things matter little to them if the princes cannot, in the end, produce results.
Watcher Gen 2.0: 0/14 [3] | 120T + 70O + 100M + 150E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 6]
~And my children shall capture the Sun, and from its caged fury they shall craft new a new carapace. They shall be ablaze, and they will not burn by any lesser flame...~ -Slate from the archive of <Prophecy>, written more than a millenia ago.
In the deep places of Regalis, buried under rock and stone in a place where a sudden uncontrolled fusion detonation would cause no harm, a prince earns his right to lie with the highest of princesses and be considered as a queen consort. From his male mind was born an entirely new method of plasmatic compression, one that implies new theoretical lower bounds and shatters previous practical limits. Using his techniques, the Watcher's dedication fusion reactor is able to self-compress during its warm-up phase, its reaction fuel topology designed to create a self-completing magnetic manifold that tightly restricts the reaction as it fuses in proportion to the reaction's own released energy. In essence, the plasma volume is self-containing. This self-compression requires a very special fuel cell to initiate the reaction, and the Prince *did* completely devastate one research lab after pushing a prototype reactor's compression to the point that the plasma overwhelmed and collapsed the magnetic manifold- resulting in the reaction going from maximum heat to zero containment nearly instantly. Thankfully, the prince had the presence of mind to delegated that experiment to his subordinates, and this his mind and breeding ability was not lost to nuclear fire.
Using the self-bottling reactor technique, the effective scale of the <Watcher> system has been reduced massively- as all subsystems related to generating the containment field have been stripped out. Replacing them is electro-magnetic 'unbottler' that allows the manifold to be non-destructively breached so that it can channel the charged plasma outwards. The internal shielding of the reactor is likewise diminished, both due to the fact that the physical space required is greatly reduced and the new Alate-based shielding being modestly more effective. While the new psionic filter takes up a considerable amount of the freed space, the complete redaction of the original filament system frees up considerable space and all but removes fragile external components.
The psionic filter itself is surprisingly effective at controlling the emitted plasma shroud, and can manipulate the shroud's behavior at the interface layer with remarkable control. It can't forcibly extend the interface layer (approximately 15 meters from the outer edge of the hull) but it can retract it and both compress and void sections to allow systems to fire and perform directed scans.
The effective power of the shield has been vastly increased by both the new reactor design and the elimination of the channeling filaments. EM attacks will be absorbed by the plasma shroud, with the super-energized particles generally self-ejecting from the shroud and dissipating harmlessly. Lightly massed kinetic ordinance will likely be destroyed completely by the barrier, and heavier ordinance will likely be tumbled by the field- though it will still pass through. Explosive weapons that haven't been considerably hardened will likely detonate within the shroud, which will likely cause a brief breach before the shroud seals itself.
The filter is also capable of both increasing shroud density in a particular region for added strength, or altering the plasmatic resonance frequency to partially counter the wavelength of an EM attack- greatly reducing the plasma volume lost at the cost of losing more plasma volume to attacks with a different resonance frequency. Ironically, the only thing that hasn't made it from the original design plans is the overdrive system, due to the fact that the primary reactor plasma is too cool to provide any significant improvement. If sustained fire has caused the <Watcher> shroud to bleed off enough plasma, then additional reaction gas can be channeled into the <Watcher> reactor for heating and use- but that's about it.
As far as drawback go, she inherits some issues from the original design. She absolutely needs to be retracted before traversing a bore, and will slow down nearby bore calculations just by virtue of being active. While holes can be made to send and receive information from the outside world, such sensor pictures will be limited by the size of the opened section.
OUR (EBM) <Watcher> Gen A.2.0: | 150T 120O 125M 200E 0S | Capacity -16 | Power -0 | A self-bottling fusion reactor attached to a psionic filter which creates a plasma shroud tethered to the local psychic shadow of a Hiver ship. Can completely absorb EM and lightly massed energy weapon attacks, bleeding off super-energized plasma gas particles as a result. Kinetic attacks of signficant mass will likely still penetrate the shield, but will have their velocity reduced and the projectile tumbled. Explosive ordinance will be detonated by the shroud, unless hardened, and in the former case will very briefly disrupt the shroud before it flows back to conceal the hole. The field can extend out to 15 meters, and can be retracted, focused, or voided freely within that zone. The field controller can attempt to match frequency with incoming energy weapon attacks to reduce their damage in exchange for making the shield more vulnerable to other types of energy weapon. Interferes with sensors and bores. A ship with the shield engaged should not traverse a bore unless it wants things to go very badly. For full strength, a destroyer would require 1 generator, 2 for cruiser, 4 for a battleship, 8 for a dreadnought, 16 for a leviathan.
Revision Phase of Year 3ResourcesDice: 2
T: 9967 + 2500
O: 34665 + 7500
M: 7977 + 7500
E: 6140 + 5000
S: 2399 + 500
Belief Engine: 12/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Queen's Freedom: 5/14 [1] | 30T + 150M + 50E +15S | Rushed 0 Times | Nothing Invested
Amplified Credulity Lab: 8/16 [2] | 80O +80M + 40 Synthetic | Rushed 0 Times | Nothing Invested
Alate: 8/10 [2] | 70O + 25M + 70E | Rushed 1 Times | 1 die invested + 70O + 25M + 70E
Queen's Whisper: 4/16 [2] | 50T + 125O + 60M+ 75E | Rushed 0 Times | Nothing Invested
Tidepool: 2/12 [2] | 30T + 70M + 10E +0S | Rushed 0 Times | Nothing Invested
Hivemine: 3/10 [3] | 0T + 175O + 100M + 50E +0S | Rushed 0 Times | Nothing Invested
Watcher Gen 2.0: 0/14 [3] | 120T + 70O + 100M + 150E | Rushed 0 Times | Nothing Invested
Cinder Spires: 0/12 [3] | 220O +150M + 25E| Rushed 0 Times | Nothing Invested
[We] Technology List[We] Empire PlannerEcho
Fleets
- Fleet 1
3x Heavy Fighter Destroyer
2x Boreless Heavy Fighter Destroyer
1x Command Cruiser
Ground - 8/10
8x Takers
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Oscar
Fleets
Ground - 8/10 - 2/10 Gaian Regime
12x Takers
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Quebec
Fleets
- Fleet 5
3x Boreless Heavy Fighter Destroyer
3x Heavy Fighter Destroyer
1x Command Cruiser
Ground - 8/10
4x Takers
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Sierra
Fleets
Ground
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Bravo
Fleets
Ground - 8/10
3x Takers
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Charlie
Fleets
Ground - 8/10
3x Takers
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Papa
Fleets
Ground - 8/10
3x Takers
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Alpha
Fleets
- Fleet 3
2x Heavy Fighter Destroyer
2x Boreless Heavy Fighter Destroyer
1x Command Cruiser [+5 Alate Sections, + Belief Engine, -All Small Tremors]
- Fleet 6
3x Boreless Heavy Fighter Destroyer
1x Command Cruiser [+5 Alate Sections, + Belief Engine, -All Small Tremors]
- Fleet 2 [All Transports]
5 Transport Destroyer
5 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 10/10
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