[OUR] (CCL) <Alate> Gen A.1.1 (Blood Eagle)[Efficacy: 4]
The challenges of creating a solid state explosive that is triggered by kinetic impact, powerful enough to be meaningful, and safe enough to be used as armor are far from trivial. Of course, if [We] were unable to solve challenges beyond the trivial, then [We] would never have ascended to the top of the food chain, or beyond the limits of Regalis. The new variant of Alate armor does not precisely 'fix' the issue present in earlier versions. While the sheet strain issue still exists, the strain fractures will now create a high energy rupture at the impact point rather than deep and spreading schism in the armor sheets. The rupture is forceful, and while it's unlikely to completely stop a high-velocity projectile such as a Liiran spine, it will slow and likely to tumble it to force a detonation at the armor layer before it reaches the hull.
Like most reactive armor, it is somewhat more vulnerable to being sandpapered by weaker kinetic threats, such as presented by the Gaian shattergun.
<Watcher> Gen A.2.1 (Smokebomb Mode)[Efficacy: 1]
The issue with psionic control systems is in generalizing them. While one drone is much like another drone, one prince is not much like another prince. This is a needed genetic facet, without which the species would stagnate, yet it can create irksome issues. The prince in charge of fixing the bleeding issue with psionic controls, a virtuoso in his field, completed and demonstrated the work handily. Work then moved on to the 'Smokebomb' mode, and things began going truly wrong. Despite rigorous theoretical work that demonstrated that it should be possible and even straightforward, prototype modules would frequently only release incompletely or release the field symmetrically in a burst that burned the ship as much as its surroundings.
A lengthy investigation found that the prince's original modifications to the control devices had, inadvertently, custom tailored the control inputs to his own psionic fingerprint. While, in most cases, this wouldn't cause a major issue, here it seems to make it so that the system will only fully effectively respond to him. Naturally, these changes have been rolled back, but the only fruit from this attempt at fixing the bleed-off bug are the theoretical notes.
Your black market bid of 1010pp is in third place.Tactics and Production Phase of Year 4ResourcesDice: 0
T: 11218 + 3416
O: 32036 + 9077
M: 10387 + 10368
E: 7904 + 7227
S: 2671 + 500
Alate has auto-completed!Belief Engine: 14/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Queen's Freedom: 6/14 [1] | 30T + 150M + 50E +15S | Rushed 0 Times | Nothing Invested
Amplified Credulity Lab: 10/16 [2] | 80O +80M + 40 Synthetic | Rushed 0 Times | Nothing Invested
Queen's Whisper: 6/16 [2] | 50T + 125O + 60M+ 75E | Rushed 0 Times | Nothing Invested
Hivemine 2.0: 0/7 [3] | 0T + 175O + 100M + 50E +0S | Rushed 0 Times | Nothing Invested
Watcher Gen 2.0: 9/14 [3] | 120T + 70O + 100M + 150E | Rushed 1 Times | 1 Die + 120T + 70O + 100M + 150E
Cinder Spires: 3/12 [3] | 220O +150M + 25E| Rushed 0 Times | Nothing Invested
WTS: 5000 Organics | 1 Metal per unit
WTS: 250 Synthetics | 20 Metal per unit
[We] Technology List[We] Empire PlannerEcho
Fleets
- Fleet 1
3x Heavy Fighter Destroyer
1x Boreless Heavy Fighter Destroyer
1x Command Cruiser ("No Fair Fight") Very Heavily Damaged, 25% of ship cost to repair
Overall Issues: 22 Relentless Fighters over fleet capacity. Excess fighters will be destroyed at the end of this round. You can use these to reduce the cost of a new wing if brought home.
Ground - 10/10
8x Takers
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Oscar
Fleets
- Fleet 6
1x Boreless Heavy Fighter Destroyer Heavily Damaged, 20% of ship cost to repair
1x Heavy Fighter Destroyer Very Heavily Damaged, 25% of ship cost to repair
-Transport Fleet 3
1 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 7/10 - 3/10 Gaian Regime
16x Takers
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Quebec
Fleets
- Fleet 5
3x Boreless Heavy Fighter Destroyer
3x Heavy Fighter Destroyer
1x Command Cruiser
-Transport Fleet 1
1 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 10/10
8x Takers
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Sierra
Fleets
- Fleet 3
4x Heavy Fighter Destroyer
2x Boreless Heavy Fighter Destroyer
1x Command Cruiser [+5 Alate Sections, + Belief Engine, -All Small Tremors]
1x Combat Cruiser ('Pulsar')
-Transport Fleet 4
3 Transport Destroyer [+2 Tremor Mount with bombardment caps]
Ground - 4/10 Gaian Regime 6/10
12x Takers
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Bravo
Fleets
- Transport Fleet 2 [All Transports]
3 Transport Destroyer - 12x Takers
Ground - 10/10
3x Takers
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Charlie
Fleets
Ground - 10/10
3x Takers
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Papa
Fleets
Ground - 10/10
3x Takers
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Alpha
Fleets
- Fleet 2 [All Transports]
1 Transport Destroyer
Ground - 10/10
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