(CCL) <Alate> Gen A.10[Time: 2 Progress: 2 Cost: 5]
The refinement of an armored skin for [Our] vessels is a simple concept- but a complex execution. It must be modular enough to be assembled for rail launch, strong enough to matter, light enough to be unencumbering, and capable of enduring not merely the simple forces of weapons fire- but remaining strong and stable under the unraveling light of the stars. No small challenge for an armor constructed, by and large, from the same base material as any of [We].
Alate: 0/10 [2] | 70O + 25M + 70E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
If the carapace of a worker is graphite, then the <Alate> is a diamond. The base materials are similar enough- longer organic chains, higher radiative factors on bonding groups, and other manual optimizations to upstage nature's work- but when precisely formed and bonded together into harmonizing layers, the structure exhibits remarkable resilience and durability- particularly to blunt impact (absorbed through a mixture of flexing and controlled cracking) and thermal damage (absorbed through ablation and controlled burning). The primary issue with the armor is that, while the armor itself is primarily constructed from organic compounds, the costs of the machines and processes needed to create the microscale lattice alignment create unfortunate additional expenses.
(CCL) <Alate> Gen A.10: | 0T 80O 35M 35E 0S | Capacity: -5 | Power: 0 | Chitinous armor, reimagined for starship use by way of hyperstrength microstructures. Highly resistant to impact and thermal damage, and easily layered- but somewhat expensive owing to the relative difficulty in creating the armor weave itself.
(PSFG) <Queen's Whisper> Gen A.1.0[Time: 2 Progress: 2 Cost: 4]
There is more than a touch of madness in the minds of princes first assigned to work on the project. The very nature of a successful trial of the cloaking technology can cause the individual involved to fail to record the results of the trial, disregard the trial as insignificant, or simply forget that the trial had occurred. Progress is difficult and requires frequent intercessions by princesses and stronger psionic minds in order to keep the researchers out of loops.
Queen's Whisper: 0/16 [2] | 50T + 125O + 60M+ 75E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
[Empty] [Confusion] [Remembrance][Chagrin]
The Queen's Whisper is more effective than initially hoped- capable of subtly influencing even higher minds when operating at peak efficiency. The subversion of the device is subtle, and not unlimited in scope, but it runs deep. The perception of a cloaked vessel will immediately be coupled with a psionic suggestion that the perception is inconsequential- random data like an errant shadow or a flicker of light off water. If the perceiver isn't expecting to be receiving the information, then odds are it will indeed be considered irrelevant. However, the efficacy drops off cataclysmically the more active the intrusion of the cloaked vessel is and the more the viewer is expecting to perceive it.
For instance, a guard told to keep a building safe might expected to stop thieves. However, most guards are not expecting to see a thief at any given moment- and the field would be effective. If, however, the guard was informed that a thief was coming on a given day, or if the thief spoke, then the field would likely collapse. Once a vessel has been perceived, it is very difficult to regain its cloak during an engagement.
It is worth noting that certain individuals, even among lesser races, may not be affected by this technology. However, this is far away an exception- not a rule.
Queen's Whisper: | 50T 225O 50M 150E 0S | Capacity -15 | Power: -40 |A mnemonic cloaking field, designed to make the initial perceptions of a vessel result in the viewer misclassifying the perceptions as irrelevant. Much less effective when the vessel takes action that affects the viewer, or the viewer is expecting to see something at that moment, but highly effective in other cases. Has a more limited but noticeable effect on electronic systems.
RelentlessProgress: 7/7 (3+2) -
Project Complete! ---
Rush Outcome: Bug Introduced!
Relentless BugThe current generation of Relentless is a child of many Princes- most of whom are now dead as a result of their utter incompetence. While most of the flaws they introduced have been removed, the integration of the good points in their old design documents as always been a... cautious process- and rushing to get results has its drawbacks. Unfortunately, one of their old flaws has crept back into the design- the missile mount clipping issue. Once more, there is a significant chance for any missile or torpedo mounted on the Relentless to clip the mount when fired- damaging or potentially prematurely detonating the weapon in question.
Revision Phase of Year 1ResourcesDice: 3
T: 17270 + 2500
O: 52260 + 7500
M: 51890 + 7500
E: 34520 + 5000
S: 2470 + 500
Belief Engine: 8/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Queen's Freedom: 3/14 [1] | 30T + 150M + 50E +15S | Rushed 0 Times | Nothing Invested
Amplified Credulity Lab: 4/16 [2] | 80O +80M + 40 Synthetic | Rushed 0 Times | Nothing Invested
Penance: 6/9 [3] | 20O + 150M +75E | Rushed 0 Times | Nothing Invested
Watcher: 2/15 [2] | 90T + 24O + 150M + 275E | Rushed 0 Times | Nothing Invested
Alate: 0/10 [2] | 70O + 25M + 70E | Rushed 0 Times | Nothing Invested
Queen's Whisper: 0/16 [2] | 50T + 125O + 60M+ 75E | Rushed 0 Times | Nothing Invested
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