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Author Topic: GalactiRace Core Thread | Turn 5. It's Laaate...  (Read 11738 times)

BBBence1111

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #60 on: April 08, 2019, 02:47:55 pm »

We do have huge fuck of laserbeams, if that's something you like.
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Madman198237

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #61 on: April 09, 2019, 01:25:26 pm »

It's all NUKE's fault, and I'm joining the Hivers. Better late than never, right?
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evictedSaint

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #62 on: April 09, 2019, 01:26:16 pm »

[We]lcome, Madman

Draignean

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #63 on: April 09, 2019, 08:22:40 pm »

What time is it?
RULE CLARIFICATION TIME!


On Ground Attachments
In most cases, attachments for ground regiments will take up the same space as a regiment for transport. Air support, mecha, demons, Way Elementals, etc, will all take up the same unit of space. However, there are two special cases for this.

Zero-Space Attachments: If you have an attachment which is essentially an equipment upgrade that could be readily transported and used by the existing regiment, you might be able to sneak it in as a Zero-Space attachment. Upgraded infantry weapon packages, special body armor, mosquito nets, specialized med supplies (think Anti nerve agent syringes) can be distributed as zero-space attachments. In transit, these attachments can be added to a regiment and will travel with them. Once a zero-space attachment has been applied to a regiment, it doesn't come off. A regiment will only benefit from one of each type of zero-space attachment. (Adding three armor upgrades packages will not spontaneously generate Bear infantry.) It will almost always be better to design an upgraded regiment or a dedicated support attachment, but these types of attachments can form a useful stopgap.

Special Units: Special units are ground combatants that are neither a regiment (a large group of infantry) or an attachment (a group of things designed to support the infantry). These are the doomsday devices, forgotten gods, psionic apotheons, humongous mecha, etc. Their space required will be listed individually and can range from 0 to a terrifying number.


On Fightercraft bore sizes
Since the size of a fightercraft can vary dramatically, from tiny drones to heavy gunships the size of corvettes, their bore scale isn't calculated the same way as other vessels. Instead, the number of fightercraft that can fit through a bore of X size is determined by how many will fit in what hangar type. A small hangar's worth of a fighter is counted as a corvette, a medium hangar's worth of fighters is considered a frigate, and a large hangar's worth of fighters is considered a destroyer.

While fightercraft are in the hangar, they do not increase their host ship's effective size.  While a host ship has empty hangars or a reduced fighter complement, its effective size is not decreased. Thus it is possible that a carrier could make a jump with fighters in hangar, but could not make the same jump with the fighters scrambled.
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Draignean

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #64 on: April 14, 2019, 12:32:58 pm »

Turn Formatting: Fleet Actions
So, the turn formatting guideline originally was really vague, and for 2/3rds of the turn, that works. Unfortunately, for the rather critical component of fleet orders, it works less well. That in mind, here are some updated guidelines for fleet actions.

1. Group fleet actions up by world.
2. Use the below template for the fleet section,


Fleet orders
Spoiler (click to show/hide)

Tactics
[...All Tactics]
Spoiler: Tactic Name (click to show/hide)

3. Profit!


The main purpose of this is to standardize turns and make it a lot easier for me to accurately track the movement of vessels and to quickly reference tactics during combat instead of reading them out of a cancerous word mass that also contains all other movement and tactics in a gigantic blob. It also forces people to think and move by fleet, rather than by ship, which is really, really, really good for my sanity.

Example:

Fleet Orders
Spoiler (click to show/hide)

Tactics
Spoiler: Slow Bleed (click to show/hide)
Spoiler: Central Rush (click to show/hide)
Spoiler: Turn and Burn (click to show/hide)

And another thing...

The shipbuilder provided in your Excel sheets is functional. It was a necessary step after Spires race, particularly since I wanted ships to be bigger and badder from the very start of the game- and to have the option to reach ridiculous sizes. However, as you who have used it will know, it's painfully slow. Shockingly, Google sheets is not well optimized to be used as a reactive ship-builder for forum games. While I too feel betrayed by this breach of trust on Google's part, I'm also pleased to announce that the Shipbuilder 2.0 is in a usable state.

Here it is, in all its glory.

There are issues (It likes to complain about deleting things, for instance), but for now it comes with a greatly enhanced ship-builder and a basic plan builder where you can queue up construction orders for regiments/ships and compare their costs against your current reserves. (As soon as I punch those in from the admin controls. So far only the Gaians have their resources entered)

Each team has their own Login credentials, which will be viewable in your home thread.

Good luck, and if anything goes wrong, you can use the feedback button on the right side (doesn't require a real email) or ping me in discord.
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evictedSaint

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #65 on: April 22, 2019, 12:29:56 pm »

[We]



The Sixteen Saga


Quote from: S.28.6-Pb9G_story_5

Chapter 8



The fleet drifted through space, free now of Regalis's gravity well. The looming sun had shrunk behind them as they sailed outwards, and with it the need to manage heat.

Sixteen's ship was looking rough. After winning the stalemate, she'd gained the tentative position as Queen and Captain, which gave her the authority to requisition refueling, repairs, and new crew to replace those lost to heat buildup. The new drones were from her old colony, and accepted her without issue. Her old Queen had objected furiously, but even she could not defy the [Will] of the [Council], and the vote to honor her requisitions were agreed to unanimously.

Of course, Sixteen had more important things to worry about. The radiators and heat pumps were on their last legs, and the engines were layered with microfractures. The starboard hull armor was warped and damaged. Life support was functional, as were the weapons systems (after some repairs), but in all likelihood the cruiser would not be making a return trip home. There were a few reasons for such an assumption; they might die in the fighting. The ship could be damaged so heavily they couldn't patch it up. The engines may give out and leave them stranded. They may even lose the battle and doom their race to extinction.

And most pressingly, Sixteen may not actually be a Queen.

Her manipulators brushed over her carapace inquisitively. After mating, a Hiver Princess would experience an increased appetite as her body went through metamorphosis. Her psionic organ would mature and give her more acute control over her psionic abilities, and she would increase in size. Her exoskeleton would split and be shed at least twice. And finally, her reproductive organs would mature and use the Princes genetic seed to begin producing offspring for a new colony.

They had been in travel to Alpha 3 for about a day and a half now (about 2,100 hours) and still had two more to go, yet none of that had happened yet. Sixteen's guts went sour as she realized what that meant. The Prince she'd chosen - P.184.2.1.2 - had been sterile.

It was a rare enough occurance to surprise her. The heavy metals and radioactive atmosphere in Regalis meant that mutations were common among the organisms there. Virtually all life on the planet had evolved to aggressively combat cancer growth and cellular mutations, but it still happened from time to time. Attempting to mate with a Prince who'd unknowingly been rendered infertile by the environment would not result in metamorphosis as expected, but would still result in the termination of the Prince. Such an occurance was - at best - horribly embarrassing.

Considering her position as a Queen was still under probation until the end of the Campaign Against Alpha 3, such a blunder would count against her in the vote. It wasn't exactly a death sentence, but returning as a Princess would be. Luckily, Sixteen had brought back-ups.

[P.154.1.3.4 <mate>]

Sixteen gave the order and one of the two remaining Princes stepped forward. The mating was brief, and a little mournful. Losing another Prince like this would hurt her combat effectiveness as more of the psionic load would now be divided between her and her remaining Prince. It reduced her chances of survival, and mating now meant she ran the risk of going through metamorphosis during the battle - a deadly distraction. Not only that, but it was another member of her rebellion gone, his life fading away from an unlucky roll of the dice.

Sixteen gave the order to have his corpse dragged down to Lifesupport for recycling just as a call came through on the psionic comm network. The remaining Prince patched her through, and Sixteen found her mind connecting with that of the Battlegroup Commander.

Attention. Information regarding battle strategy incoming. Acceptance and approval required (non-optional). Acknowledge.

Acknowledged.

There was a pause on the line, and Sixteen realized she'd allowed some of the mourning regret she'd felt to seep through her psionic feed. It was sloppy and unprofessional. It was not Queen-like at all.

Confusion. Confirm: Prince termination detected recently. Nature of Error? Status.

Comfirmed. Initial mating failure. Second attempt required. Decrease in command personnel resulted in momentary lapse.

Unfortunate.

The tone of the Commanders psionic message was akin to someone expressing sympathy for a flat tire. It was quite apparent that she didn't really care. It was a fair attitude; the Battlegroup Commander was in charge of the entire remaining Hiver fleet, and she was preparing for an interplanetary invasion. She had more important things to worry about that a single dead Prince.

Strategy regarding Rogue Princess-Turned-Queen "Sixteen". Fleet disposition: damaged Wrath cruiser front-line. Leading contact with enemy. Position likely to result in ship death; least valuable ship deemed best suited. Confirm, acknowledge, approve.

Confirmed. Acknowledged. Approved.

The comms cut out without fanfare. Sixteen quietly sank into the command chair as dread washed over her. It was the correct move; the lead position would take most (if not all) of the fire from the [Invader]'s home fleet. If the ship in the lead was most likely to die, they should use the least valuable ship available. The damaged cruiser, commanded by a rogue Princess.

Her.

« Last Edit: April 22, 2019, 04:17:35 pm by evictedSaint »
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Draignean

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #66 on: April 28, 2019, 10:23:22 am »

Combat Turn 3

O why should the spirit of mortal be proud?
Like a fast-flitting meteor, a fast-flying cloud,
A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave.

-Mortality, William Knox



Echo

The Hiver fleet orbiting and waiting around Echo radiates a faint aura of... disappointment. Despite her losses, the Queen who commanded the fleets that struck at the Gaians scored first blood against the pestilent threat, and her deed will live on in within the Hiver consciousness for eons and eons more. When the story of victory is called to mind, it will be her burning lance and the torpedoes of her drones that shall preface the memory.

Whereas here... This Star will merely be a story of the Hive doing what it has always done. The <Takers> on the ground find little struggle - nothing that merits the word 'resistance'. The greatest threat from the void was a rock the size and shape of a larval sack that had been logged on a collision course with the Queen's vessel. Destroying it with the <Sunbeam> hadn't been necessary, but it had been cathartic. The cruiser, 'No-Fair-Fight', was living up to its name. Sadly, it was living up to that name by having no fight at all.

As such, the appearance of bore signature in the near-field on sensors is met with <Excitement> and <Anticipation>, and each order the Queen gives is tinged with the scent and thought of <Legacy>. Then more bore signatures register. One becomes three. Three becomes seven. Seven becomes thirteen.

The Liir vessels had bored into the outside of the system, and they had seen without being seen. They had observed the Hiver fleet, judged their odds, and accelerated to attack velocities - revealing themselves on the galactic stage for the first time with an intermediary jump to the near field.

The Liir ships on the attack share many of the same general characteristics. One and all, they live. Each is in constant minor motion, dotted with bioluminescence and flaring spikes of bio-plasmic thrust as they hasten through the void. Elongated and eel-like, they are something like a story of the Hiver <Deep> seas brought into terrifying life. Two of the thirteen vessels are immense in their form, known as Vala'cra'denka among the liir. They are creatures nearing a kilometer in their length, twisting to thrust with a languid motion that belies their incredible size. Both creatures are covered in massive sheets of semi-organic armor which give their sluggish motions an almost hinged appearance. The remaining eleven vessels, Val'den, are considerably smaller, on the order of a hundred feet in length. Though similarly armored, they possess a more sinuous, wormlike appearance marred only by two extended longitudinally oriented fins covered in a number of peculiar bumps and projections.

As the Liiran ships enter the near field of the Hiver fleet, the <Deliverance> destroyers begin scrambling a short run of fightercraft.  At the same time, the fleet issues a strong psionic warning for the Liir fleet to discontinue its approach or suffer the full might of the Council's judgment. When the Liir ships continue to accelerate, bioplasma burning, the Hiver fleet makes a full deployment. The presence of more than six-hundred fighters is a daunting complement, and as they did against the Gaians the Hivers split a good fifth of their fighter complement to bore forwards with the <Wrath> cruiser, while sending the remainder in a pincer formation to catch the inbound Liiran vessels.

Unlike the Gaian's, however, the Liir don't attempt to engage the fighters. Instead, as the <Wrath> just begins to emerge from its aperture, the destroyers detect thirteen apertures once more in bloom - except this time between them and the <Wrath>'s new location at the inner edge of their engagement range. The bore-capable destroyers immediately begin priming bores to jump out, their faster drives winning them a decided tactical victory as their own bores open just before the Liir begin emerging from their own apertures. By the time the Liir are through, the Hiver destroyers have already bored out, and once more surrounded by their own fightercraft.

The opening maneuvers of the battle have nearly reversed the positions of the fleets, but other than that have changed little as both commanders make adjustments to their battle plans. The <Wrath> bores forward once more, seeking to get back into a stable engagement range for its weapons, while this time the <Deliverance> destroyers hang back with their fighters and wait a moment. The Liiran vessels, on detecting the aperture bloom of the <Wrath> begin opening bores of their own into its near engagement range.

As No-Fair-Fight exits its bore, it's faced with thirteen apertures in bloom, from thirteen different approach vectors, all of identical size. Two of the thirteen will be heavily armored cruisers, targets that would greatly benefit from being softened by an alpha strike while partway through an aperture. Eleven of thirteen will be corvettes that the beam likely won't even hit. The Queen makes a snap decision to wait and see, taking the risk of waiting for the first cruiser to emerge and letting the fighters handle whatever else comes through.

The Liiran ships begin jumping in rapid series, accelerating through their apertures at maximum power. The instant the Hiver sensors recognize the breaching shape of one of the two Vala, the Queen orders both <Sunbeam> cannons to reorient and be immediately brought to bear against the creature. The blazing spears cross the intervening space in the blink of an eye, slamming into the massive creature's 'head', carving a blazing track down part of its back, and modestly destabilizing its bore so that the back half of the creature is covered in radiation burns. The vast creature screams, a soundless roar of psionic energy that sends something very much like the treacherous spectre of fear through the Hiver thoughts.

When the blaze of the Sunbeam's light fades, the Vala remains very much alive, the two scars in its armor deep - yet surprisingly diminutive when compared against the sheer bulk of its plating. More importantly, a gelatinous substrate immediately begins to flow out of the damaged regions. The substrate spreads rapidly across the injured regions, growing and hardening into yet more metallicized tissue.

The Liir vessels return fire on the <Wrath> and her <Relentless> complement with fire and fury. Each one of the smaller Val'den vessels is equipped with a quartet of beam lasers weapons, likely an unremarkable threat to large ship plating, but a distinct threat to the lightly armored <Relentless> fighters, which they target with merciless and remarkable accuracy. One Vala cruiser bears more than a dozen of such laser weapons, while her sister ship bears a scant four. Yet such small lasers are hardly the extent of the Vala'cra'denka's weaponry, and the bioluminescent stripes of the massive creatures burn as massive electromagnetic charges build at loci around their hide. Hiver sensors light up with incoming projectile warnings as a dozen bio-mechanical railguns fire from each of the Vala, launching massive spines in short salvos of two or three.

For the first time, a <Wrath> is forced to take evasive action. The gravity drives of the No-Fair-Fight are brought to full power and beyond as she maneuvers to avoid the spread of Liiran ordinance, and resonant groans echo throughout her hull as the gravimetric sheer of the maneuvers strains her frame. She returns fire with all weapons, launching counter-salvos of nuclear torpedoes as fast as the auto-loaders can supply warheads. <Relentless> fighters scramble into tight formations to achieve two-goals: drop their torpedo payload and run point defense for the <Wrath>. The first is easily achieved, fighters launching their alpha-strike wave immediately, the second is more difficult. The Liiran rail-spines are fast, heavy, and display the unnerving tendency to make sudden course corrections when they're about to miss or have been successfully tumbled by laser pulses.

A number spikes miss or are weakened and neutralized by the fighter complement, but many still slam into the No-Fair-Fight's hull, smashing through her hull plating and lodging themselves within. Yet they do not lie still. The spines have a <Voice> and they <scream>. They <scream> with the fury of the betrayed dead. They <scream> with the rage of a thousand years of slavery unshackled. They <scream> with the hatred of everything that yet lives - including themselves. They <rage>. They chew inside the <Wrath>, teeth of telekinetic energy dragging against metal, grabbing any drone unfortunate enough to be vented and ripping them apart in spray of blood and ecstatic omni-directed hatred - a hate that building into a crescendo and then detonates in an implosion of psionic energy. While it is some mercy that those spines that made corrective mid-flight maneuvers detonate with markedly less power, the damage from the bombardment is still devastating.

The torpedo barrage from the <Wrath> and her fighters meets the sweeping Liiran point defense lasers. More than two-hundred warheads go up against more than fifty of Liiran laser emitters. The bulky warheads require more than a moment or two of focus before being detonated - which the warheads make difficult even with their minor evasive maneuvers. Even so, the Liir fleet would have been able to destroy a considerable number of warheads had the No-Fair-Fight's fighter envelope not switched their laser weapons to high-energy pulse mode and begun targeting the Liir corvettes. The armor on the eel-like creatures is made of the same regenerative metallic chitin as their massive brethren, but thin enough that concentrated pulse laser fire allows the fighters to burn the creature beneath. Better still, the eel-like creatures seem to retain a sense of pain - enough laser pulses cause the creatures to recoil and twist in space, interrupting their methodical targeting of the incoming torpedo wave and causing them to strike back and the fighters with clumsy laser sweeps before jerking and twitching oddly and resuming firing on the torpedo wave.

With the primary point defense source of the Liiran vessels occupied and distracted by the <Relentless> fighters, nearly a hundred warheads slip through. Rolling explosions detonate across both Vala'cra'denka as nuclear fire envelopes them.

But they remain.

After the energy bloom dies, sensor blooms reveal both Vala to have taken heavy damage, their armored carapace pockmarked with craters meters in depth and much of the outer layers vaporized beyond any hope of regeneration. Still, they live - and they fight. Point defense lasers sweep the Hiver fighter mass, and electromagnetic waves indicate that most of their biomechanical railguns are still ready and able to fire. Fear sweeps the Hiver drones.

The Hiver Queen who commands the <Wrath>, however, was not chosen for meekness. She was not chosen for her ability to accept death, she was not chosen to lose, and she certainly wasn't chosen to be without contingency in the event that the opening torpedo barrage failed. In this case, that contingency plan was an even larger torpedo barrage.

Three destroyers and a complement of three-hundred fresh <Relentless> fighters finish boring back into the middle engagement range of the Liiran vessels. The fighters immediately release a new storm of torpedoes, six-hundred strong, before immediately docking with the carriers in preparation to re-arm and fire again. The torpedoes will accelerate to working velocity and close with the sluggish Liiran capital ships. The Queen of the <Wrath> holds no illusions. The Wrath cannot hold against the monstrous Liiran vessels - yet neither does she expect the Liiran vessels will hold against another, even larger, torpedo barrage. The Liir have a choice. Duel to the death in a battle which will consume them all, or fall back and fight this battle again another day.

This, however, is no passive challenge that the Queen offers. As the Liir railguns continue to assault her hull, screaming with their rage, the Queen <Screams> back at the Liir ship and lets No-Fair-Fight's Sunbeam cannons blaze in harmony with her fury. Her <Scream> is not animal rage, it is not blind hate, it is a roar of defiance. The defiance born on a cracked, barren, and scoured world. The defiance of a people who had fought and killed the only beings to ever try and yoke them. The defiance of a Queen, undefeated.

Whether or not the counter-challenge is registered or not, the Liir vessels execute an obvious paradigm shift. While the larger vessels continue to focus down the torpedoes coming from the <Wrath>, the Val'den switch their lasers to a pulse mode oddly akin to that of the <Relentless> and begin firing directly on the fighters. Likewise, the pair of cruisers focus their railgun fire on the three destroyers. The <Relentless> meanwhile, focus their high-energy lasers on the corvettes.

In the resulting exchange, numerous fighters are lost, both to laser pulses and Liir missed rail spines suddenly redirecting at least destroy something. Despite the range, one of the destroyers is also destroyed by lucky spine fire, its reactor crushed by a psionic implosion. For that loss, however, eight of the thirteen Liiran corvettes burn to focused laser fire - their forms writhing and twisting to writhe no more.

The exchange, however, is not overly lengthy, as the Liiran vessel make the maneuver the Queen hoped for. Unwilling to sacrifice themselves to stay in the fight, they bore out - skipping away from the combat.

The Hiver Queen, sifting through the psionic chaos of damage reports, does not order any further engagement. Enough has been lost today. There's precious little to savor in this <Victory>, but at the very least she will not be remembered as the first Queen to lose a <Wrath> to the enemy.

Bio-Collective Losses: 8 Val'Den Corvettes
[We] Losses: 1 Deliverance destroyer, 103 (129-26 recovered) <Relentless> fighters.



Oscar

The first wave of bores that split the void at the outskirts of the Oscar system disgorge a Gaian fleet, hellbent on revenge and a second slugout with the bugs.  Three Expedition class cruisers, a pair of ambling Pacemasters, eight blade-like Foray class frigates, and six even more blade-like Epee class corvettes. All ships jump in on high alert, splitting immediately into a functional strike force ready to engage the Hiver defense fleet and a reserve fleet to supply losses.

Such preparation, however, is for naught. There is no Hiver defense fleet orbiting Oscar.

Cautious, the Gaian fleet completes braking maneuvers and bores into the system. The line 'It's quiet... Too quiet...' is repeated so often between crew members that it practically becomes a superstitious talisman. Except among the Pacemaster crews, who are careful to keep up the regulation amount of noise in order to keep the air-circulation system from deciding that no humans are left on board and turning off. A serious problem when the boot process is long enough that asphyxiation would be a real threat.

No hidden fleet emerges to challenge the Gaian expedition, however, and the Pacemasters are able to drop reinforcements into the few secured areas remaining to the Gaian ground forces without undue difficulty. From there on it's just a matter of preparing the battlespace in the event of an incursion, dropping sensors and sequestering reinforcements.

Preparations which are, thankfully, not made in vain. A Hiver Queen, piloting a <Wrath> cruiser (inexplicably designated 'Free Trade' by the Gaian sensors), and her retinue of five <Deliverance> destroyers jump into the system edge, followed shortly by another <Deliverance> destroyer.  The Queen, as happened at the first coming to Oscar, experiences a moment of <Chagrin> at seeing the Gaians already present. <Chagrin>, however, rapidly becomes <Wariness> as she surveys the sensor readings coming in. The arrayed Gaian fleet consists of three cruisers, six frigates, and another six unknown corvettes not before identified by Hiver vessels. Still, she has a full complement of fighters in tow, a reasonable degree of information available regarding Gaian tactics, and a mission to complete.

Once more, the Gaians detect the Hiver attack fleet after its jump deeper into the Oscar system - the Terran commander noting that this Hiver cruiser, while identical in form to those previously engaged, appears to have been upgraded with a notable amount of fluidly curving armor. Both sides immediately scramble fighters, three Gaian cruisers massing upwards of five hundred of the small, flat Hornet fighters, while the five Hiver destroyers that originally bored in with the <Wrath> deploy more than six hundred fighters in response. The Hiver fighters divide themselves between assembling a hundred-fifty strong defensive envelope for the <Wrath> and breaking into two pods for forward deployment.

The Gaians, meanwhile, once more seem to take a waiting game approach holding their scrambled fighters steady while they wait for the telltalesignatureof Hiver apertures in bloom. Only when the Fair Trade's aperture is detectable at engagement range do the Gaian ships begin deployment.

The Fair Trade bores into engagement range of the Gaian cruisers, immediately registering two apertures at the nearer edge of engagement already in bloom from the Gaians making short-range bores forward to intercept. Fightercraft prepare to engage on those vectors, while the <Wrath> herself fires her Sunbeam on the first Expedition cruiser she can get a targeting lock on. Capacitors whine briefly, and the firey beam leads off the Hiver-Human engagement as it once did.

This time, however, the Gaians are more prepared. While all the cruisers have their bore-drives already spooling and can't make an assisted interception, the targeted Expedition has its bore shield apertures running and placed a moment before the beam hits - prepared this time for the gamma pulsing. The Sunbeam strikes, and this time is devoured as planned - although the short time available to create the shield and the inherent chaos of the Sunbeam makes a meaningful redirect impossible. The defense bore holds for a moment, then destabilizes and the Sunbeam skips past to strike the Expedition's hull - but more defensive apertures are placed so that the Sunbeam's path keeps rolling over defensive bores. The defensive bores never last long, and they don't always fully envelop the beam, but the end result diminishes the efficacy of the Hiver beam weapons by nearly half and converts the burning paths of the Sunbeams into halting and broken lines. 

Shortly thereafter the Gaian ships complete their initial bore calculations and the cruisers slice open geneses to the Hiver cruisers. Their entire fighter complement, three frigates, and their six corvettes slide through on reactionless drives, leaving the Gaian cruisers defended only by a trio of frigates. This suits the Hiver fighters just fine, who ride one of two <Deliverance> generated bores into the same two-pronged attack that once killed a Gaian cruiser - despite its defensive fighters.

Gaian particle cannons fire and the 'Free Trade' Queen prepares for damage reports on the new armor - but the Gaians are instead targeting the deep back line. Bore assisted particle beams lance toward the destroyer group. The distance means shots are slow and the aim imperfect, but the relative aperture size means it's quite difficult for the Hiver destroyers to detect the apertures in bloom before the Gaian Death Ray emerges. Blazing spears lance among the Hiver ships, biting deeply when they do manage to strike. As [We]'s ships adopt evasive maneuvers, the rate of impact decreases dramatically, but it's still a constant threat as the three cruisers put down steady fire.  That particle cannon fire, however, is the only engagement that the Gaian ships seem interested in, as all three cruisers and their frigate escort power their own gravity drives to full and begin accelerating away from the Hiver fighters - magnetic shatterguns pounding out a defensive screen of shrapnel.  The Hiver fighters burn hard, chemical engines out-accelerating the Gaian gravity drives as the fighters launch waves of nuclear torpedoes and score the Gaian vessels with high-energy laser pulses. The Hiver laser weapons, while powerful by the standards of fighters, lack the penetrative depth to inflict more than external damage on the cruisers, and the thin laminate armor of the Foray is likewise enough that even the coordinated fire of the fighters inflicts only limited damage beyond armor disruption.

The nuclear impact that should lend teeth to the <Relentless> attack run, however, never comes. The Gaian cruisers and their frigates open bores, one for each cruiser, and one for the escorts. It's a short-range jump, a bore hop, but it's enough that the torpedoes are left slicing through void - and the <Relentless> fighters left trying to reorient on the now distanced Gaian vessels and pepper them with even longer ranged pulse laser fire until their carriers can retrieve them. The Gaian ships, however, don't slow after their short-range jump. All six vessels continue to push their gravity drives to the limit, accelerating and making erratically timed bores carrying them into the near field at wildly changing vectors.

The <Wrath> is feeling somewhat harassed during this process, with the full weight of the Gaian small craft brought to bear against her much smaller fighter retinue. Their diminutive shatterguns fire early, creating a moving screen of shrapnel as the fighter wave advances. Other than that, however, they lack the weapon loadout to immediately engage the Hiver vessels.  Outnumbered 3:1, the fighter envelope of the Fair Trade has no dearth of target availability. Low-power laser pulses constantly stream out across the black, flashing like tiny stars when they strike a fragment of shattergun ammunition or burn through the fragile frame of a Gaian Hornet. The <Wrath> waits for the distance to close enough for the <Relentless> fighters to launch their anti-fighter LRM payload before beginning to accelerate away from the enemy fighters. This reveals a rather key detail.

The <Wrath> at max power has considerably better acceleration than all her pursuers. Under emergency power, her gravity engines are capable of an acceleration close to twice that of the faster than the gravity drives on either the Gaian Foray frigates or the Gaian Epee corvettes, and considerably faster than the Hornet's drive. The <Relentless> envelope burn their engines and stick tightly to the <Wrath's> gravity wake, keeping pace but burning fuel to do so. It's not a sustainable flight, as the <Wrath's> hangars simply don't have enough capacity to land and refuel fighters as quickly as they're burning it, but the constant thrusting does keep the <Relentless> laser capacitors firing. The <Wrath> itself, while competing against the significant runup possessed by the Gaian fighters, is quite able to launch waves of its own torpedoes at the Gaian frigates, as well as continue to track the bore-skipping Gaian cruisers in the near field with its Sunbeam turrets as best it can. 


As the Hiver LRM wave approaches, the Gaian frigates fire for the first time. Each is equipped with a dorsal turret that, put simply, is a really big version of the magnetic shatterguns used by the fighters. Magnetized canister rounds slammed out at high velocity and steady rate of fire, exploding into clouds of shrapnel that create sensor shadows by virtue of sheer density. The three frigates ply these weapons with great effect to neutralize the incoming torpedoes from the <Wrath>, diverting secondary (and considerably less effective) attention to intercepting the denser patterns of Hiver anti-fighter LRMs. Two additional weapons system on the Gaian frigates, one attached to each 'flat' of their bladelike form, each launch quartets of sleek LRMs of their own - considerably larger than the anti-fighter missiles carried by Hiver fighters, but likewise considerably smaller than torpedoes.

Curiously, the Gaian fighter formation begins to bunch up as the missiles approach, clustering around their escort frigates. The reason why becomes immediately apparent as bore signatures are detected around each frigate - fast short-range jumps which split the Gaian attack vector, gain them ground,  and bring them out of the LRM's retargeting radius.

Yet, despite this, the Hivers learned well the lessons taught in the last conflict - not one fighter carries torpedoes, and no fighter emptied its LRM racks in the first volley.  The lost munitions are painful, considering the limited resupply, but the fighters still utilize their energy surplus to keep up a withering barrage of low-power pulses in order to catch and damage as many of the frail Gaian fighters as possible.

The Gaian return LRMs are small and agile enough each wave of twenty-four sees a few slip past - yet those that make it through appear to be having targeting issues as they miss the Hiver fighter envelope and the Free Trade entirely, detonating in space well long of the Hiver ships.

A barely detectable ripple on sensors is the only warning the Hiver pilots have before their fighters begin breaking apart. Lacerations criss-cross hulls, bisecting engines in detonations of burning fuel and slicing open pilots in billowing waves of pale blood-snow. Refined sensor images reveal thousands of monomolecular microwires drifting through space, released in some manner by the Gaian missile batteries, and barely visible as they lash through the Free Trade's escort.  Thin slices dance across the hull of the <Wrath> as well, patterning her surface with a spiderweb of microscopic razor slashes but it seems that the wires slow and break apart before penetrating significantly into her battle armor. Insignificant as the threat is to the cruiser, it forces her fighter envelope to scatter and stop using the wake of her gravity drive to supplement their engines.

At this point the Hiver Queen takes a leaf from the Gaian notes and begins priming a genesis of her own, boring away with her damaged fighter envelope. Her jump isn't overlong, enough so that she can lick her wounds for a moment and take extended range shots at the Gaian cruisers, who are themselves busy trying to take extended range shots at the Hiver destroyers.  Respite, however, is brief. The frigates sent as part of the Gaian wave begin opening more apertures of their own, oriented to turn their pursuit into a three vectored intercept.  Immediately the Hiver Queen orders another bore made to prevent the interception, queuing it to a distance where the <Relentless> can still operate their lasers with some efficacy.

Minutes tick by, and despite the Gaian fighter mass taking unending casualties from relentless <Relentless> batteries, they get closer with each bore. The Gaian drivers are just barely faster, and while the Hiver Queen keeps plying her superior engines for all they're worth, her ship's acceleration begins to level off as she approaches ten kilometers per second. Bore after bore she makes, each time trying to keep her Sunbeams in position to take shots at the Gaian cruisers, each time trying to keep her fighters in a position to whittle down the Gaian fighters. She'll be forced into a stand soon, but the Queen has enough time and guile to choose her ground. 

The Hiver destroyers, meanwhile, have been having a hellish time. The bore skipping Gaian cruisers keep constant pressure on them, Death Ray beams constantly lancing across them from long-range targeting bores. The only blessing is that the Gaian cruisers keep constant acceleration, and the relative velocities between their generated termini and the Hiver destroyers means that they either have to align their bores with the axis of their own acceleration, making them easier to predict and dodge pre-emptively, or they end up streaking across their targets and diminishing their power. However, against the space-optimized Deliverance, even such grazing blows burn deeply and threaten hangar bays and delicate internals. As the Deliverance destroyers jump to reclaim their fighters, the Gaian ships take special note of the ships generating the bore apertures and focus fire.

The inaccuracy of the bore-assisted beams is the sole thing that saves the destroyers from complete annihilation. Spears of light impale ships, igniting fuel reserves and forcing the Hiver ships to vent entire sections of their vessels in order to preserve the whole. Non-bore-capable destroyers interpose themselves in protective positions, accepting damage and, in one case, obliteration, to save their jump capable peers. As the destroyers complete their harassed jump, all but one are immediately swarmed by fighters returning to hangars to rearm, refuel, and prepare for immediate jump. That one breaks off, heading into deeper orbit to deploy troops. 

The constant bombardment from the three Gaian cruisers, however, is unrelenting. Bore calculations from one <Deliverance> are severed abruptly as a particle beam lances through its reactor, secondary detonations consuming the rest of the vessel as containment fails. Another deliverance succumbs to sheer overwhelming mass of fire, ruptured fuel reserves and munitions blowing out a section of its hull and leaving it dark and dead for but a moment before a final blossom of nuclear fire consumes it entirely.  The final bore-capable destroyer manages to complete its bore, taking itself and the remaining <Deliverance> through.

The two emerge near the <Wrath>, deploying fighters as soon as they are able. All Hiver ships push to normalize their velocities and becoming something close to a cohesive group as what remains of the Gaian fighter group converges.

As the Free Trade finally prepares to make her stand, the three Gaian frigates open bores to come at her from three directions. Their greatly diminished fighter mass pours through, seemingly undaunted by the fact that they're now outnumbered.

Once more, the Hiver fighters fire staggered volleys of LRMs into the oncoming waves, but this time there's neither enough time to for the Gaians to bore away, nor the inclination. For the remaining Hornets, the final approach is a meat grinder. They've built up speed, and their blinks lend them uncanny maneuverability, but Hiver lasers and the staggered waves that (in total) put more than six anti-fighter LRMs on the trace of each Hornet takes its toll. The hornets armed as such dropped their torpedoes as soon as they bored in, but by the time the remainder get within SRM and shattergun range, they're reduced to less than 20% of their original number.

Monowire missiles fly as the distance closes, slicing Hiver squadrons to ribbons. Gaian shatterguns of all sizes fire steadily, gauss accelerators hurling metal fragments to sandpaper, cripple, and intercept missiles.  Hiver lasers chew steadily through Gaian fightercraft, intercepting their few torpedoes, heating the frontal armor of the corvettes to a burning glow, and even drilling into the armor of the Foray frigates with burning pulses. The <Wrath>'s torpedo batteries launch volleys, the decreased number of the point-defense available shatterguns and the increased proximity forcing on the Forays to utilize their bore shields to neutralize the incoming projectiles. It's not perfectly successful, and one of the Gaian frigates is enveloped in light as a slight juke from a Hiver torpedo causes the missile to slip past the bore made to intercept it. While the single torpedo might not have completely killed the frigate, the four that immediately follow on its heels are more than enough to reduce the Foray to debris.

The Gaian small craft group is losing, badly. Vessel after vessel reduced to so much debris, and yet they continue to fight. The new Alate armor cladding of the Wrath drinks in shattergun fire, with only somewhat more damage inflicted by heavy shatterguns fired by the Forays. Aside from fighter casualties, the only significant damage that occurs is due to the Gaian shatteguns sandpapering one of the Sunbeam turrets to the extent that the gunners need to shut it down and recalibrate.

The Gaian corvettes are the anomalous factor. While their bladelike design is akin to that of the foray, they appear to lack weapon mounts of any kind. Though they travel with and in the fighter wings,  they appear to lend them no defensive utility. The only thing they do well is absorb point defense fire, as their frontal armor seems capable of handily tanking even high powered pulses from the <Relentless> fighters. Experimentally, as the Gaian wave falters and stalls, the Queen of the Fair Trade redirects several fighter groups to focus fire on one of the corvettes.

It does not die. Oriented as the Epee is, its profile presents a small target that forces the Hiver pilots to target its blade. The blade heats, and sections of armor slag and strip, but the frontal armor is thick. Thicker than the armor of a Foray. Thicker than it has any reason to be. The few remaining Hornets on the attack run begin blinking in breakaway vectors, the local interdiction strong enough that they have to redirect now risk slamming into the Wrath. The corvettes, however, do not.

The Queen of the Free Trade experiences a moment of <Dread> and <Realization>. The suicidal attack run in the face of overwhelming odds. The corvette screen. The frigates keeping the pressure on even when doing so destroyed them. The Gaian corvettes aren't corvettes.

They're missiles.

The Free Trade's structure screams as the Queen orders emergency maneuvers, multiple emergency power gravity wells twisting her in different directions as she desperately twists to evade some of the Epees. Two miss barely, one actually grazing the Free Trade's armor as it skids by, but four strike home. Rippling fractures spread immediately across the Hiver cruiser's armor as the corvettes pierce her from all directions, great chunks of Alate armor drifting away as the Gaian corvette's velocity drive them home. The two that miss don't get a chance for a second run. They attempt to blink around and come about instantly, but they're too close to the Free Trade for the maneuver to be quick, and the Relentless envelope shreds their weaker rear armor and guts them.

Yet the damage is done. Of the four embedded corvettes, one finds itself to be critically damaged by the impact, the other three corvettes analyze the battle outside and calculate that there is essentially no chance for a successful retraction and further attack runs. As one, the corvettes arm and simultaneously detonate their nuclear magazines.

Sections of the <Wrath> simply vanish. Entire segments of the Queen's extended consciousness are erased in a flash, and countless others are lost as the secondary effects of the explosions burn through the Free Trade. When the Hiver Queen is finally able to aggregate a sensible report, it is with a feeling of some surprise that there is enough still left to report on. Life support is basically gone, power is sporadic, weapon systems are barely functional, and only one gravity drive still functions.

Her fighters still surround her, tearing apart the last of the Gaian vessels and giving her a little breathing room.  Yet that relief is frail indeed, as the Gaian cruisers redirect their artillery fire to target the crippled <Wrath>. As the Gaian particle beams cut into her already compromised hull, the Queen relaxes. The eased breath of one who, now certain of death, no longer fears its possibility. As she prepares a <Requiem> for herself, a message to send back to the Council to inform them of her demise and explain her failure, she gives a single order to the remainder of her fleet.

<Run>

And run they do. The Gaians do scramble pursuers, Foray frigates pulled from reserves, but the Hiver destroyers have the lead on them - evading until they can make it to the system edge and cover of infinite possibility. The Gaian cruisers, meanwhile, execute the dying <Wrath> from afar. They stick beyond the effective range of its Sunbeam, pelting its damage sections with fire until, at long last, the Free Trade's power system finally fails her. She's still for a moment, then a spark ignites in her core. A last nuclear detonation, reducing her derelict to nothing but fragments.

A Gaian victory, if one had at great cost.

Gaian Regime Losses: 6 Epee Corvettes, 3 Foray Frigates, 382 (510-128 recovered) Hornet Fighters
[We] Losses: 3 Deliverance destroyer, 1 Wrath Cruiser, 375 <Relentless> fighters.


On the Ground

The Gaian reinforcement transports are hailed with relief - though more than one among the GREAT infantry already on the ground is a bit distressed that it isn't an evac run. The improved munitions that roll-off those transports, however, do quite a bit to change their minds. Tripling their effective force numbers certainly doesn't hurt either.

For the Hivers, their transport merely adds to their numerical superiority, disgorging yet more thousands of ready Alpha and Beta <Takers>.

As the armies clash once more, it's readily apparent that the Gaians have gotten an upgrade. Not only are they no longer hilariously outnumbered, but they appear to have brought out much heavier man-portable munitions.  Squad assault versions of their coilgun rifles, indirect fire grenade launchers, a smattering of seeker missile launchers, and a surprising number what appear to be greatly modernized anti-tank rifles. While such weapons are far from universally deployed, it's enough to allow Gaian infantry to respond to Alpha attacks a degree of tactical versatility. Which is a grand improvement over the previous preferred approach of suiciding construction drones into the monstrous Hiver drones.

Still, the Hivers continue to have a massive numeric advantage, and the Gaians are forced to pick and choose their battles very carefully. The fact that both the Gaian rocket launcher and anti-tank coilgun are capable fo killing an Alpha finally leaves the bumble the opportunity to be the lovable mechanical insectoid combat engineer it was made to be, and that is the edge that keeps the Gaians from being completely pushed back. In short order, forces of bumbles drones can land in area, prep the site, and construct fortifications from a mixture of native materials and their own pre-fabricated reserves. Done properly, this allows the Gaians to always be fighting from the relative safety of favorable fortifications. While Hiver laser cannons do their work, the loss of the Alpha as an effective battering ram to drive through the Gaian line takes its toll.

The Hiver princes adjust to the altered battlescape a bit slowly, giving the Gaians a short window to recoup lost ground and regain their breathing room. It's a small loss, and one that can be returned easily if the winds of battle blow the other way, but it's still frustrating and shaming to have come so close to crushing the animals and their robot toys and been rebuffed at the last moment.

This contest is now in coin flip territory
Gaians have gained 1 dominion at Oscar
« Last Edit: April 28, 2019, 10:28:02 am by Draignean »
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Draignean

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Re: GalactiRace Core Thread | Turn 3 Somehow.
« Reply #67 on: April 28, 2019, 10:25:14 am »

Ground Combat At Sierra

Tactical nuclear bombardment will ruin a perfectly good day.

The Gaian ground forces at Sierra discover this when every early warning system they have goes off simultaneously. [We] has dropped troops off on their planet, and they have at least one ship sitting in orbit firing hardened warheads at the ground.

Honestly, the nuclear bombardment part of things is more insult to injury. The Hivers can't afford to nuke the strategic places they also want to hold, and thus it's primarily a method of making the Gaian's lives harder and limiting their mobility. Which it does do. 

Granted, also fighting well in excess of three times your number of alien bugs with laser weapons will also make your life harder. As in the past, the presence of the alphas, the versatility of the Hiver arsenal, and sheer numbers tip the scales far in the favor of the Hiver forces. Gaian GREAT forces are pushed back at every front, struggling just to hold on to what they have.

[We] gains 4 dominion




Turn 3 Event!
"Fuck, there's no way I can make this fit."
-Draignean, all the time.





Event: The Black Market

To each of the three races, a small an unobtrusive bore aperture opens at the edge of their respective home systems. Molecular in scale, it's existence is surprising and cause for alarm as various defense forces react to the intrusion, but all that slips through is a transmission.

Watchers are selling the fire after dark. Have much the things of doing is of need for fire. Bright, bright fire! Very fire! However! Valuable is much the thing that is not had, and useless of the thing that is in abundance. Watcher take the useless abundance! Watcher give the valuable not of having! Balance in all things!

More more! Watcher seen fire of many origin, you fire seen of unknown origin! Take things of unknown origin, give things of many origin! Experiment! May take and give again, unknown when of the future does not stop present!


After that... particular transmission comes a massive raw databurst. It's not directly translated, but some of the more brilliant xenologists among your respective cultures are able to inspect the patterns present within the first transmission segment and deduce it as a decryption guide for the rest. Which is somewhat merciful, since the body of the transmission does a great deal to clarify the initial salutation.

The broadcast came from an anomalous species or group which identifies as the Watchers. They are willing to accept and fulfill resource trade deals using dead drops in deep space, for a small cut of their own. Likewise, they appear to have access to a great deal of interesting technologies and fragments of technologies - either from their own research, archaeology into dead empires, or a form of what appears to be theft that their databurst only implicates at. While they're interested in performing resource transactions in the long term, they're making a one time deal to trade a piece of their technological pool in exchange for a massive transfer of crafted goods.

Details
I'm going to experiment with a Black Market. This part isn't the event, and if it works reasonably it will be kept around.

As part of any phase you may post or accept a trade deal. To post a trade deal you send in one or many lines that each consist of whether you to buy or sell (WTB vs WTS) a resource you want to trade, how much of it you're willing to trade, and the rate at which it's going for. Example:

WTS: 1000 Tranplutonics | 5 organics per unit OR 5 metals per unit      [This would let you trade up to 1000 units of transplutonics, that other empires would pay 5M or 5O per 1T to buy.]
WTB: 50,000 organics | 1S per 10 units [This would let you buy up to 50,000 units of organics, trading 0.1S per unit in billets of 10]

To accept a trade deal you just need to specify which trade deal you want to accept and how much you're going to send.

Whenever you post a trade deal, I'll update a post in the core thread that contains everyone's current outstanding trade deals, but does not contains their names. So while you can buy and sell, you will not be able to know exactly who you're buying and selling from. In addition, the market will take a 5% cut out of everything that player empires receive. So if you trade 100M for 100O, you'll get 95O and they'll get 95M.

The actual event...
However, as for the event itself, you're going to be bidding production points in an attempt to win first pick at some fancy new technologies that you're, thematically, buying from the Watcher archives. As part of this design phase, you'll create a pure research project that represents the particular alien technology you're bidding on - the caveat being that it cannot be related to your existing tech tree. As part of each phase, each team will be able to declare the amount of production points they're bidding and I'll tell you what your standing is in the bids at the end of each round.  Whoever wins the bid gets a major advantage credit to the efficacy of their research project, second place gets minor advantage. Third place gets no advantage.

Your research project will be rolled at the end of next design phase, and will also come with a random practical tech that I will design based on your research project. This applied project will essentially be a rider on the research project, sharing its roll, progress, and everything else.

Remember, this is an anything goes project. Applied necromancy, Phase tech, Minkowsky Icebreakers, whatever.

As a final reward, the team that creates the most interesting research project will get a major advantage credit that they can apply to anything.
« Last Edit: April 28, 2019, 10:43:51 pm by Draignean »
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Draignean

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Re: GalactiRace Core Thread | Turn 4. It's Yuuge.
« Reply #68 on: April 30, 2019, 06:22:38 pm »

Minor Clarification Time: What I expect From This Event Submission Edition

A couple folks on each team have been a bit confused about what you're supposed to be submitting for the contest, so I'm going to do two things. 1. I'm going to post some stuff below about what kind of shit I expect. 2. I'm moving the submission deadline for the project from this design phase down to the end of the tactics phase. While this is a design you're making, it's not going to get rolled until next turn, so there's no real reason for it to be rushed out now

First, it's critically important to remember that what you're building is a research project. If there is a tangible, producible benefit that comes directly from your proposal, it probably needs some adjustment. This project is to get you to think in terms of a new tech base, something that you can continue to leverage going forward for multiple aspects of your empire. Think in terms of technologies that enable, rather than technologies that directly benefit. However, remember that I don't like do-everything buttons. It's perfectly reasonable to purchase ye ancient space magic tome. However, if that space magic is just 'we will stuff to happen and it happens' I'm going to be really, really disappointed in you.  What I want from you is a compelling 'what if we had [the ability to] x' question. 'What if we had the ability to do anything' is a topic of sophistry and meaningless scope better suited to the introspection of the psyche than science fiction, and you should really stay away from it.

Here's a quick example of a bad submission, drawn from the phase tech example I gave.

Quote
An important aspect of matter is its phase alignment. This is a fundamental property quite separate from the traditional states of gas, liquid, solid, plasma and the intermediary demi-states. All matter that we typically interact with has a common phase alignment. So-called ‘dark’ matter, which interacts weakly with matter and energy as we know it, has a phase alignment that is very close to our own. Anti-matter, which interacts vigorously with matter as we know it, has a phase alignment opposite our own.  Prior to the Watchers these principals were unproven hypotheses at best, but our engineers have acquired something remarkable from them, a monstrous piece of alien machinery referred to in the translated user manual as a ‘phase coil’. This machine, when given sufficient fuel and power, is capable of executing phase shift in itself and surrounding matter- artificially perturbing their phase alignment in order to temporarily cause them to stop existing to standard perception.  Using this phase coil as a base, we’ve begun extrapolating a miniaturized version to integrate into our missile systems to create the ‘Phantasm’ torpedo. Based on our boringly standard torpedoes, these torpedoes have the ability to execute a phase alignment shift during flight. The exact timing on this is determined by the launching vessel’s targeting computer in order to shield and stealth the torpedo for the bulk of its acceleration and closing time, though there’s bound to be some added inaccuracy as the torpedo will be blind while phased. To compensate, the maneuvering thrusters on the Phantasm have been vastly upgraded, essentially creating a dual stage torpedo that covers distance in cloaked long range mode, and then engages in a fast short range burst.

There's a compelling nugget here, but it's scoped to be just a thing. It's a missile, a missile that many people might want, but it's still just a thing. What we want to emphasize is the phase tech itself - the phase coil is of paramount importance, not what we choose to do with it. That in mind, we can re-write like so:


Quote
An important aspect of matter is its phase alignment. This is a fundamental property quite separate from the traditional states of gas, liquid, solid, plasma and the intermediary demi-states. All matter that we typically interact with has a common phase alignment. So-called ‘dark’ matter, which interacts weakly with matter and energy as we know it, has a phase alignment that is very close to our own. Anti-matter, which interacts vigorously with matter as we know it, has a phase alignment opposite our own.  Prior to the Watchers these principals were unproven hypotheses at best, but our engineers have acquired something remarkable from them, a monstrous piece of alien machinery referred to in the translated user manual as a ‘phase coil’. This machine, when given sufficient fuel and power, is capable of executing phase shift in itself and surrounding matter- artificially perturbing their phase alignment in order to temporarily cause them to stop existing to standard perception.  The user manual details the use of ‘phase circuits’ to extend the field further from the primary coil, and once the lengthy reverse engineering process is complete, the possibilities are endless. Solid state mechanical components, capable of accomplishing what one currently needs a valve or gate for without compromising integrity. Tactical cloaking systems capable of not only shielding a ship from sensors, but also letting enemy fire pass directly through a cloaked ship. Surface to orbit shipments, catapulted and phased in flight to ignore gravity and air resistance. Even reactor technology via the simplified generation of antimatter via phase reversal is a possibility.  There’s a lot of groundwork to lay, but once we can add the basics of this alien technology to our portfolio, we’re going to have our research cut out for us for the next century.

I'm laying it on a little thick, but you get the point.  This is a research project that produces nothing, defines some limitations to the technology, but also notes a wide variety of applications. You could easily design the phantasm missile with this as groundwork, but you could also design special armor with firing points that only appear when needed, or hyper-reinforced rifles that can simple phase a part of the breach away instead of relying on the weakness and complexity of a mechanical loading system, or a dozen other things.

This contest is about laying ground for things to come, broadening your tech portfolio with something out of left field, not about directly producing something you want- even if that thing is really cool.

Journey before destination.



Battle Corrections!

While it had no effect on the outcome, it should be noted that the Gaian weapons were not victim to the beam smearing that I thought they were. They were able to maintain cogent lances on perpendicular vectors. This greatly increased their penetration, but, with the nearly unarmored nature of the Deliverance, did not actually increase their killing power over the slashing pulses.





Battle Clarifications

The Grinding Chase
A question that got brought up after combat was: how did the Gaian's Catch the Hivers at all? If the Gaian's can't directly bore close because of ship to ship interdiction, don't have enormously faster bore drives, and don't have the acceleration/speed to overtake, how could the ever catch up before just getting a higher velocity? If they did just get a higher velocity, then why did they chase instead of just fucking off somewhere to zoom up to speed before coming back?

The short form of the answer is the following:

Two chasing ships will often catch a third fleeing ship if the third ship is only using short-range jumps.
Three chasing ships will usually catch a fourth fleeing ship if the fourth ship is only using short-range jumps.
Four chasing ships will always catch a fifth fleeing ship if the fifth ship is only using short-range jumps.

In the simplest case, imagine ship A chasing ship B. If ship B is faster, and both have equivalent bore drives and equivalent interdiction, then B can never be caught. A can try to be surprising and bore out ahead of ship B and use the bore to reorient so that the ships are on a collision vector instead of a chase vector, but if B can open a bore in time- that's it. The interdiction fields between the two ships will effectively cancel, and ship A has to spend time finding where the hell B bored to after each jump

Now imagine A and B are equivalent ships, and they're chasing ship C. Ship C is faster. Ships A and B bore in, chasing ship C. Ship C jumps away, and the instant they A and B detect its aperture in bloom somewhere else, they calculate new bores to intercept that aperture. Since the aperture is just in bloom, they have no idea as to its orientation, so the two ships take their best guesses and spread out. When everyone pops through their bores, there's a nearly infinitely good chance that one of A or B will be on a vector that takes them closer to C. C immediately initiates jump maneuvers, with the increased proximity to one of the ships affecting bore calculation times due to interdiction. However, the other ship, the one that picked the unlucky vector, further away and not as affected. This is critical. This means that its bore will be, relatively, faster. Ships jump, the pursuers making informed guesses with their vectors, and if the ship that was previously further ends up closer, the cycle trades off and the pursuers gain ground.

Additional pursuer ships, faster acceleration, better interdiction, better decryption, faster bore drives, all of these will make a pursuit easier or harder depending on which side those advantages fall on.

Now, this only applies when the pursuers have to spend a negligible amount of time looking for the escape terminus. When the speed of light delay for detection is very small, this is the case. However, if the pursued ship chances a long-range jump where the pursuit ships don't have coverage, there's a good chance the fleeing vessel can slip away even if their engines, bore drive, and interdiction are all weaker than their pursuers. Long-range jumps take time, however, and that generally means you've got to stand and take some shots.



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andrea

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Re: GalactiRace Core Thread | Turn 4. It's Yuuge.
« Reply #69 on: May 04, 2019, 11:05:54 am »


The depths we sink to for survival - fighting a war without men.

Note: this takes place just before turn 3

Somewhere in the Telarana upper atmosphere, Captain Heng sits in her transport, examining reports from the frontlines.

'Reports like this aren't meant to have a column showing the size of regiments and losses as a percentage of the population' she thought. The numbers were indeed worrying. Emperor augustus of Earth that was had more soldiers than the Gaian entire adult population and he didn't have to fight an interstellar war with them. Casualties so far were modest, with the army only engaged in Oscar in small numbers, but with the first reinforcement expedition being prepared and the possibility of Liir joining the war it wouldn't take long to take a toll on the Gaian industrial and childbearing capabilities, with the risk of a societal collapse even before Alien soldiers set foot on Gaia. A fact of which Jennifer Heng was all too aware of.

"I hope you delivered on your promises, doctor, or we are doomed" she muttered to herself before tossing the reports in the bore disposal system.
"Computer, ETA?"

"We are already entering the lower atmosphere. Arrival on Deucalion base in 5 minutes"

"Warn air control that we are landing for technical reasons. Send message for the council that I will be late for the meeting. Load diagnostic data from auxiliary drive and overwrite local memory. Erase all logs regarding Decaulion base"
-
"Oh, and make me a coffee, double Ice. This will be a long day"

As she sipped the freshly brewed blue tinged beverage, the transport started the descent.



As the transport approaches the ground a patch of jungle opens up, revealing an underground landing pad. Near it, nothing more than vines as far as the eye can see; clearly, a deceptive view, as this was home to a secret research base answering directly, and only, to the captain herself. She often wondered how many such facilities existed, governament backed or independent.
As the vehicle landed and unloaded, the chief researcher Dr. Daniel McAdams greeted the captain himself, accompanied by 2 of his robotic assistants.

"Welcome, captain! I am eager to show you the great progress we have made in the year and half since you, ah, convinced me to move here and start this project. Truly remarkable, and let me thank you again for all the equipment provided. How is the outside anyway? who won the Perch race?"

"No need to sugar coat it, doctor McAdams. You were headed to life long community services and a ban to all scientific  activities because of your illegal experiments when I recruited you. And that is still what might happen to both of us if you don't deliver. Still, your latest messages said that you finally started to get the first specimen ready"

"Yes, yes. Well, full grown at least, but they are responding well. The project is ready to enter mass production. Biological parameters nominal, excellent senses and reflexes, we even surpassed expectations on base strength and... Sorry, you are military, you probably don't... Here, enter and see Adam, our first."

They enter a small room full of medical monitoring equipment, a bed and a single drawer for clothes. On one side a large window, everything painted in sterile white and undecorated. Running on a threadmill with ECG equipment attached is a man, 2 meters tall and extremely muscular, he stopped as soon as the door opened and jumped down to face the captain.

"Adam, this is Captain Jennifer Heng, your commanding officer"

"At your orders, ma'am" the man said, saluting the captain.

Captain Heng examined the speciman. Almost unnaturally immobile in his salute, he was certainly imposing. 120 kg at least she estimated, but firm to the touch without trace of undue fat. No hair, that she could see at least. Large bones for sure. And no navel.
"At rest soldier. Doctor, how old is it?"

"Just barely more than 3 months. As you can see, the accelerated training works. What this teaches us regarding how much of growth comes from experience and how much from physical changes to the brain, this is amazing. We can rewrite-" started the doctor, before being interrupted

"Yes, yes. I can see that it worked well. He understands and obeys commands and his physical capabilities are certainly... amazing. How long before it is ready to enter service?"

"Well, as much time as it takes to get through boot camp. He is heavily enhanced also in terms of learning and adapting, so we expect him to be ready for active combat duty in one year, roughly. If, of course, you can take care of your side of things"

"Gaia is a fractured planet. It means it is hard to pull it together toward a single goal, but it is also easy to slip things through the cracks. For once, our weakness will work for us. Some fake IDs here and there, I have people inside who won't question orders. And even the death reports can be redacted to leave no traces. If all goes well, it will take years for anyone to notice that many of the deployed soldiers aren't meant to exist.... and by then, who will want to protest for the right to get sent to the meat grinder?
How soon can you produce significant numbers of them?"

"We have started already. Growing takes time, but in a couple of years you will have your regiments captain. Take a look at the window"

Beyond the window, she could see the growth chambers. Hundreds, thousands of incubators filling it, tended by machines, each of them containing humans at different stages of growth, emrbyo to nearly fully grown. Captain Heng watched satisfied.

"Excellent. It seems that Gaia will, in the end, have an army".

Draignean

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Re: GalactiRace Core Thread | Turn 4. It's Yuuge.
« Reply #70 on: May 05, 2019, 06:36:34 pm »

Black Market Updates
Bargains bargains bargains

New WTS
- WTS: 5000 Organics | 1 Metal per unit
- WTS: 250 Synthetics | 20 Metal per unit

New WTB
- WTB: 10,000 Metals | 1 Transplutonic per 3 units
- WTB: 10,000 Metals | 1 Organic per 1 unit
- WTB: 1,000 Synthetics | 5 Transplutonics per 2 units
- WTB: 1,000 Synthetics | 15 Organics per 2 units

Spoiler: WTS (click to show/hide)

Spoiler: WTB (click to show/hide)
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Draignean

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Re: GalactiRace Core Thread | Turn 4. It's Yuuge.
« Reply #71 on: May 06, 2019, 08:14:55 pm »

Rule Update: Q, The Ship Scrapping and Overharvest Update

Salvage was always something I wanted to do with this game, but there's a bit of a niggle with that. If I allow you to salvage enemy ships, you should certainly be able to salvage your ships. Moreover, you should be able to salvage your own ships at the best possible rate when scrapped in a controlled environment. This is fine on the surface, but theoretically allows you to produce ships with PP and then scrap them for actual resources.

In order to get ahead of this and codify this exploit before it happens, let's get to the two mechanics.

Ship Scrapping and Salvage
There are two options for scrapping and salvage, planet based and ship based.

Planet based salvage is the easiest. If you control the orbit at the end of the round, and the planet is either your homeworld or equipped with repair facilities, you can have the planet scrap derelicts for you. The amount of salvage that can be processed in a given turn is equal to, and taken from the same pool, as any repair yards constructed at that planet. So the homeworld as infinite repair and salvage capacity and any other worlds will be dependent on their infrastructure for how much they can process in a given turn. Non-homeworld salvage will return a percent base of the vessel's expense as resources, based on the quality of the yards, while the homeworld can salvage at a 30% return. This 30% return is an upper limit, and cannot be improved through any means.

For ship-based salvage, you either need tugs that can haul derelicts back to planets (a degenerate case of the above with the added risk of time and dangerous derelicts) or you need salvage ships with dedicated internal TOMES storage and some method of field stripping damaged vessels. Salvage ships will be able to salvage up to their own capacity, and will then have to stop at any friendly planet to drop off resources. The percent efficacy of these salvage operations will be partially random, but will likely not exceed your non-homeworld salvage rate.

If one of your own ships is still 'alive' and is in a place where it could be salvaged, you can designate it to be scrapped. If it is being scrapped by salvage ships, it will get the best rate that salvage ship can provide.


Overharvest
Overharvesting is how I'm going to codify the rule exploit that would allow you to create and scrap ships in order to transmute production points into TOMES. Instead, now you'll be directly able to convert production into TOMES at a 30% efficacy rate.

For example, if you have 30,000 production points, are have a production cost  multiplier for metals of 0.9  (1 unit of metals is represented by 0.9 PP) then you can convert your production point supply into  (30,000/ 0.9) *0.3 = 10,000 units of metals.

Thematically, this represents turning effort away from higher industry and into pulling as many raw resources as you can from your planets. Mechanically, it's just an exploit packaged in a nice way.



Rule Clarification: DD, Ship Damage

Due to the scale of the game, I really can't do individually described damaged unless it's for a key component that I want to call out. Instead, damage will usually get broken down into big categories. Each category is represented by a 5% increase in repair costs, and can be thought of as having 5% more overall damage than the last tier. However, while this may seem counterintuitive, a 'killed' ship is not a ship that has taken 100% damage. A ship that has taken 100% damage is dust. It no longer exists as identifiable parts - 100% of the ship is in a broken condition. For our purposes, the 'killed' mark will hit at around 30%, though particularly tough hulls and other protocols may go beyond that.

5%, Minimal Damage: Damage is limited to armor or external hull. Any deeper injury is fully covered by redundant systems. Ship exhibits no reduction in capability, though further damaged may penetrate weakened areas.
10%, Light Damage: Damage may have pierced armor, but no critical systems are compromised. Backups and redundancy keep things on-line at nearly 100% functionality. Nearly all systems are fully operational, but she's bruised and things may start to break if pressed further.
15%, Moderate Damage: Damage has pierced to the inner hull, and while systems have been damaged there are effective workarounds in place that keep the ship functioning. This is fighting wounded state, where capabilities suffer a small but noticeable reduction, and minor systems (small turrets, localized armor plating, redundant subsystems) may been destroyed or cannibalized to keep everything else going.
20%, Heavy Damage: Ship has suffered damage to multiple key systems, and while workarounds are in place, she's more walking wounded than fighting wounded. Multiple turrets are disabled, subsystems may be unreliable, and her armor and hull are both heavily compromised.
25%, Very Heavy Damage: Ship has suffered structural damage, with sections running on emergency power or completely disabled. Key systems may be disabled, or cajoled to function only with the greatest of engineering care. Exposed damage is clearly visible, and repair work is focused entirely on containment rather than fixing the damage.
30%, Critical Damage: Ship has exposed substructure, and large sections are completely dead. The ship is 30% hole. Those able to survive on the ship keep it running through luck and sheer grit, and keeping the core functionality going means cannibalizing any non-essential systems.
35%+, Extreme Damage I to ?: Ship is kept functional only through advanced science, magic, or a blend of the two.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Strider03

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Re: GalactiRace Core Thread | Starting Up, Nothing Can Go Wrong
« Reply #72 on: May 09, 2019, 06:06:36 am »

[We]

Quote from: Regarding the Council
The [Council] was in session. The [Council] was always in session, alive with the throbbing of thousands of minds, guiding an ebbing sea of continuous decisions. The base threads of this tapestry consisted of minutiae: a dip in effeciency at recycling plant R.R.7.4.1, the perfect health of a Queen 8.9.1's new drones, a slight cool front coming in over one of the major canyons, and so much more. This constant hum sufficed as book-keeping, tedious and occasionally meaningless on its own. But the mixing of minds lead to its continuous background presence, and, if a Queen focused, she could feel some semblance of the health of all by absorbing that knowledge. This served as a useful diagnostic, ever present.

But diagnostics were not what Q.4.3.8.1.1 wanted write now, for she was bored, uninterested in the tedium that guiding her children so often was. Above the constant drone of diagnostics, there existed a pulsing ever-shifting narrative. Everything beyond the mundane found its way here, a dizzying mix of a thousand discussions ranging from tactics and the war effort to population expansion statistics, to philosophical debates. This intoxicatingly lively symphony was what Q.4.3.8.1.1 traversed, dedicating somewhat more of her mind to than usual. Advice on tactics near the fourth planet in the system, a pointed barb regarding  some lapse of judgement, a compliment to a Queen for a discovery in her labs, some more jabs, acknowledgement of some small facet of a prophecy being investigated; all this and more, Q.4.3.8.1.1 did in an instant.


Q.4.3.8.1.1 had a "name", a shortened designation, earned recently by dint of some excellent research Princes she had cultivated. But the name's origin was not one she particularly liked to think about. What subtle insult it was, to be named after the accomplishments of her subservients. Others might not find issue with this; if she were to quibble about it, almost every named Queen derived her name from an achievement with her drones, Princes, or Princesses. But Q.4.3.8.1.1 found issue with it, and it irked her. Yet, she did find it convenient to have a name. The shortened designation offered an infinitesimal increase in the speed of her communication, and she was glad to have that at least. It did not change the fact that the name, shortened to Clair [Cruiser Liftoff Apparatus Invention Researcher], among so many other things irked her.

Clair was stationed on [REDACTED]. A legion of drones, hundreds of Princes and dozens of Princesses existed at her beck and call, their gifts and power completely at her disposal. Yet, so often she was bored, or plagued by the seemingly endless shortages. And when this happened, Clair looked for a respite in good conversation, and for all that they were, her subordinates were not good conversation, barely even entertaining conversation--though on occasion the Princes did manage to do something amusing--no, for that Clair turned to the [Council]. And today, today things were interesting. Rebellion had occurred, rare enough on its own, but beyond that, a successful rebellion. Someone had erred, and drastically, and just a day ago, a Princess had stolen a new Wrath cruiser, and for a few short hours, had held a small but significant fraction of the Regalis hostage.


Above the usual hum of production orders, personal queries, and exploration reports; above the pulsing battle and research discussions; there rose a discordant clash. The Princess had been accepted as a Queen already, this there was no question about, Clair had voted for that as had all the others. There was no option, and the [Council]'s decision was final. But the aftermath, that was where things became complicated. What was to be done about this? At the outbreak of a war, a Princess had had the gall to steal a cruiser and ascend without permission of the [Council]. At the time when unity was crucial, this child had selfishly reached out and snatched at personal gain. This could not stand, obviously. At least it was obvious to Clair. Others disagreed.

. . .Return then, to the days before the [Council]? Clair and the Queen she addressed knew the answer to that. The pre-[Council] days were not desireable to anyone, with their endless skirmishes, theft, and isolation. Without proper procedure, Queens would be put on the [Council] before gaining that experience and wisdom that made the [Council] what it was. An influx of ignorant new blood would be dangerous.

(Extreme. [We] all know it. Addition of a hundred non-[Anointed] Queens would not be enough to slightly destabilize our Empire. You expect it as a slight agent, on top of others, that may threaten [Us]? Yes. Perhaps. Less so than our forces spread too thin, barely covering the worlds [We] need.) More minds, more commanders, more troops, more potential for expansion and survival. That was the other Queen's argument--one small facet of the many layered discussion going on--and with it, the images of drones spread thin, research staff overworked, ships crumbling against too many foes.

Not so extreme as you say. If a properly [Anointed] Queen cannot control her Princesses, Here a presence stirred, slowly building in anger,How likely then, that her illegitimate descendant will retain full control? It will accelerate. Another mind cut through. Clair's messages had been tinged with disgust for that Queen that had failed, and it had been percieved by that Queen. But she continued.

Beyond this remember the threat to Regalis. A chance of thousands dead, for one upstart Princess to make herself Queen. Images of the cruiser, just visible hanging precariously over the canyons. The upstart Queen had barely made it out alive, a fact that had been understated in the reports, but had been picked up on by all. Should another Princess try this, and fail, it would represent a terrible loss. If a Queen cannot control her Princesses--

 Q.2.4.1's interruption was vehement. <Ignorant. I must watch all my Princesses on Regalis, controlling my hundreds of thousands.> The inflection was clear, and Clair saw the images of so many more drones and Princesses than she herself controlled. <Hundreds work on projects where insubordination could be even more dangerous.> Q.2.4.1 added. Perhaps, but all that was an excuse to cover up the Q.2.4.1's failure.

The dangers of letting a Princess go unsupervised in a research lab pale in comparison to the prospect of ship. Nothing is more dangerous to the whole than what you let happen.

<You would have me abandon aspects of the war effort for this? I am disgusted, like you, but I had no choice.> Disgust was indeed obvious, the tags of disappointment, wrath, and under it all determination for the future, were plain to see. As much as she hated the situation, Clair had a grudging respect for the Queen. There was a defiance that could not be faked beneath her failure, admirable.

I see. A simple response tinged with pity and dismissal. Clair was not the only one criticizing Q.2.4.1, and that Queen's presence lessened as her attentions turned to other even less sympathetic voices. Constant during this, Clair's discussion with the other Queen had continued.

. . .The civilian threat is unavoidable, the most effective method of forcing a [Council] decision.

(Her's was determined, well planned, and creative. Precisely what [We] need in commanders. Those who might fail and hurt the whole would not make it half as far.)

You admire it? Do you ignore the severity of insurrection because of your heritage? Clair was nitpicking now, a single illegitimate in a long line was common enough, and its bearing on most things was minimal. To use it was not good form.

(A cheap shot.)

Acknowledged. Clair could not deny that. The other however, could not deny that her heritage might tint her decisions. And yet. . .

The local presences began to amass, the many distracted voices coming together in a unison note of [Disapproval]. The message varied with the speaker, but the meaning was always the same.

(Save your ire for the enemy. It does us no good.)

With a psionic message of resignation, Clair relented, letting her tone fall into agreement, and withdrawing from the discussion. She'd been in the wrong, at the end. They would not hold it against her for long, it happened to most at times of higher stress.

Her attention wandered back to her flock, and her irritation began to subside. Good news had arrived from some drones regarding a newly discovered ore vein, and production quotas would be met ahead of time. So, Clair began to plot things out, calculating resource costs and benefits of variations of orbital defense infrastructures around Regalis. Other pockets of the debate continued in the background, but more quietly as Clair pushed it aside. She'd hit a spot of luck for once--she couldn't recall the last time that had happened--and she wanted to savor it a bit.
« Last Edit: May 11, 2019, 08:41:30 am by Strider03 »
Logged
Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

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Re: GalactiRace Core Thread | Turn 4. It's Yuuge.
« Reply #73 on: May 11, 2019, 08:36:16 am »

The Gaian Regime
Quote from: Final Moments of a Foray Captain
A Foray captain saw the world through comm links and screens
and the consoles on the bridge of Captain Joseph Drake
were showing readings that were rather hard to mistake.
Reports, alarms, and indicators showed him the scene

of the Hornets around them being blown into shrapnel.
Missiles flew, leaving severed Hivers and parts of ships,
shrapnel shot, tearing through the incoming sensor blips,
but not through all the torpedoes headed for their hull.

The channels to two other frigates closed one by one
As the looming Wrath's onslaught kept going and going.
But Drake's charge nonetheless showed not one sign of slowing,
The Foray wouldn't stop until the battle was won.

The surviving frigate was quiet, not a word said,
but for the beeps and pings of the targeting systems.
No one needed to speak; the silence itself told him
every member of his crew knew that they were dead.

A slow, vicious rictus spread across Captain Drake's face,
a rictus half of rage, but half of satisfaction.
The deranged pleasure behind that final reaction
came from the knowledge that the corvettes were keeping pace.

His grin remained as he saw the missile on the way,
his grin remained as it hit and his ship was destroyed,
his grin remained until he was but ashes in the void,
for he knew that the Epees would make the bastards pay.
Logged

evictedSaint

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Re: [We]
« Reply #74 on: May 15, 2019, 10:31:57 pm »

[We]


Quote from: Anomalous Transmission Log Charlie-28.A
Transmission Detected
Interception Protocol Initiated
Transmission Captured
Decryption Sequence <REDACTED>
Attempting Decrypting Now
.
..
...
....
Decryption Successful
Translation Sequence <REDACTED>
Attempting Translation Now
.
..
...
....
Translation Successful
Displaying Message On-Screen

Quote from: Intercepted Transmission 00.00.01.01

Survey Log 102.44.1169-D.A.5
Ship-Integrated Captain **&@(^!%%-0023.1
Survey Stealth Ship CSS 88A-2641 "Translucency"
Alpha System

Watching.



Holi Wars

Quote

Chapter 1

Hiver war-cruiser No Fair Fight was an early 'Series 1' pattern for a Wrath hull, built during the [First Silent War].  It'd been subject to numerous refits and upgrades since then, such as having the notoriously finicky and inefficient nuclear-boosted chemical engines replaced with the objectively superior Gravity Spike Drivers.  The armor was relatively light by Hiver standards - it had barely been enough to survive the brutal slug-fests against the [Invaders] devastating weapon systems, and it was one of the few aspects not upgraded in the years past.  No Fair Fight was a venerable old ship, practically an antique, yet it still stood against a fleet more than twice its size and came out alive.  Craters pock-marked the hull, some plunging so deep inward that it was remarkable the ship was still held together.  Scorch marks and curious geometric fractures from intense radiation blooms filled the areas in-between, and the fighter screen surrounding it was missing a good number of squad members. 

Despite these marks of war, No Fair Fight sailed along under her own power, if just barely.  As smoothly as ever, the ship slipped through the bore terminus directly into the cool, dark shadow of Regalis.  A few carriers followed shortly after and entered formation.  As one, the fleet returned home. 

The Lagrange Point here was a bustling network of Hiver activity.  Shuttles and tugboats shuffled past one another through a massive spider web of starbase extremities.  Rather than aligning them in neat, orderly rows, the docks were a haphazard mess of slips arranged in every direction, placed in a highly-efficient and confusing arrangement that only made sense to a Hiver's discerning eye.  Hiver industry was a busy enough affair, but with yet another war threatening their existence the flurry of activity was nearly a frenzy.  Shuttles hurtled from the surface to the station and back again so frequently it looked to be a loop of silvered steel tethering it to the planet.  Indeed, multiple rails now ran in parallel across the darkside of Regalis as a single orbital sled was no longer sufficient to keep up with demand.

The Queen of No Fair Fight felt a wave of relief roll through her at the sight of home.  The drone crew rippled comfortably from bow to stern as that sense of unwinding tension flowed through the ship.  The danger had passed, if just for the time being.  She gave a wordless order, and the ship drifted forward.

(Hail), she sent, her mind opening up to touch the Station Master’s spider-webbed consciousness.  The psionic handshake was all the identification she needed, but she observed formality nonetheless.

(No Fair Fight, returned home. Requesting docking. Repairs requisitioned.)

[So soon? Damages?  Disregard query - unimportant. Docking approved. Repairs approved. Prince 21.2.4.1.1.8 is to handle terminal docking procedures. Accept.]

(Accepted.)

With that, the psionic bridge between them abruptly shifted as the Station Master turned her attention elsewhere, connecting the Queen instead to one of Princes delegated to handling docking procedures.  The Station Master was obviously busy - something the Queen could sympathize with.  She smoothly interlocked her psionic [Will] with that of the Prince's, and as one they expertly guided the warship into a lateral docking slip.  This particular slip was wedged perpendicular to an array of smaller destroyer-sized slips, all of which buzzed with the shimmering glow of welders and thrusters.  Umbilical cords connected the ship to the station, and the Queen could already see repair drones swarming out of the airlocks on the exterior cameras.  Another Prince - presumably in charge of the swarm - connected his psionic [Will] to hers.

<Hail Queen.  Affecting repairs as per requisition.  Damages?>

(Extensive.  Multiple major systems damaged.  Additional resupply necessary.  Prince 12.1.1.2.2.1 to coordinate repairs. Accept.)

<Accepted.>

With that, the Queen smoothly bent the loop of her psionic [Will] to encompass one of the Princes on her bridge.  Without missing a beat, the Prince smoothly blossomed into the psionic conversation and began coordinating with the Prince from the station.

With repairs and resupply being handled and her ship in drydock for the time being, the Queen finally felt comfortable granting the tag [Captain <Acting>] to one of her Princesses.  This Princess in particular was the youngest of all her sisters, not more than a year or two past pupation.  She was easily visible from where the Queen was sitting, sitting head and thorax above the shorter Princes positioned around the bridge.  Despite this, she was still smaller than most Princesses due to her relative immaturity, but her psionic [Will] was strong and healthy.  The Queen watched as she froze for a moment in surprise before slowly drawing herself up to her full height. 

Though temporary, the tag [Captain] was a great honor for the girl.  With the war growing more intense and new colonies being established on freshly-occupied planets, there was a growing need for more Queens.  The possibility of [Anointment] was an alluring one, and though young, this Princess would conduct herself honorably as Captain until her Queen returned.  It was a far less risky prospect than [Rebellion], and a far more [Honorable] one, too.  A good number of her sisters had already been [Anointed] - in fact, the eldest had been granted the Queen's old colony managing an Energetics Spire.  It was less prestigious than commanding one of the Hivers precious few cruisers, but such an important industrial colony placed her at a satisfying rank in the [Council]'s hierarchy.

The Princess stood at attention respectfully as the Queen rose to her feet.  The difference between a Princess and Queen was an obvious one; the elder was far bigger, her abdomen making up a large portion of her body.  Her limbs, though still powerful, had atrophied somewhat since her days as a Princess.  Her chitin was softer, more flexible, and paler.  Aside from her emblem painted across her carapace, the Queen had no adornments beyond a few technological sundries.  There was no need for her to wear a crown to announce her station - any Hiver within range would know who and what she was.

The Queen vacated her command chair and gave the Princess her acknowledgement.  With a nervous reverence, the young Princess slowly crossed the bridge and delicately lowered herself into the chair.  It utterly dwarfed her, but she would grow into it one day.  The Queen couldn't help but feel a touch of pride.  Her [Lineage] would be noteworthy. 

A pair of Princes followed the Queen in lock-step.  The arms and armor they carried was a little unnecessary in this day and age, especially here so far behind the front lines, but it wouldn’t do for a Queen to be left unattended.  With a precision that could only be done through psionics or robotics, the escort maintained a respectful yet protective distance from the Queen as she made her way to the airlock.  Worker drones dutifully shuffled out of the way as the Queen came, some practically cramming themselves into the walls to make room.  Each and every one gave a reverent, respectful gesture of their psionic [Will].  Hail to the Lifegiver.  The Mother.  The Queen.

As she walked, the Queen tapped into the psionic network around the station and placed a requisition for space aboard the next shuttle back to the surface.  The [Council] was in session – it was always in session – and she planned to visit in person.  It wasn’t strictly necessary; any Queen could tap into the [Council] from anywhere in the Local Bubble with the proper psionic communication equipment.  Many Queens did so, unwilling to leave their colonies or ships when a psi-booster achieved the same effect.  This Queen, however, wanted to be there in the flesh. 

She wanted to be in the room when she told them of what happened at the Liir Front.
« Last Edit: May 15, 2019, 10:47:23 pm by evictedSaint »
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