Journal of Kikrost: Twelfth Slate, Year 125;
*Ink is slightly splattered as if blown on* Can't believe so much time has passed since my last entry! Well. Been busy cutting the stone blocks needed to expand the road and build our great fortress. A lot of conglomerate stone and some saltpeter. Conglomerate blocks for the road, so they match what we've found on the top of the cliff, and saltpeter for other stuff. Oh. And enough hematite to sink an elven boat! Hahaha! In both manners, giant holes or high weight. As for the road, Amost has been taking my blocks and designing it in sections before building it. 9x10 chunks to match the width of the bridge.
And our...Shooter, yes. Shooter, Udib has managed to craft herself a decent crossbow and has set about hunting. I've put one of the Rockers to work on setting up the smelter and the forge to make iron bolts. We have enough iron to last us quite some time. And soon, because there's flux stone somewhere below, we should be able to get ourselves some steel! Not going to waste it on bolts though. Takes too long to make for such a trivial thing.
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Journal of Kikrost: Thirteenth Slate, Year 125;
It has come to my attention that there's nothing for the animals to graze on. Therefore, I have told the miners to go down to the flat part of land, west of the cliffs, and dig stairs down into the depths until they find a cavern layer. We need that cave moss. I'll put the animal pasture right across from the farms. And then split them up eventually by types of animals. Sheep in one, cows in another, etc. Might even put a couple farmer types to each pasture, beneath them with the workshops so it'll be nice and quick for milking and making cheese and such. Oh. And shearing. Wool will be far more comfortable than pigtail. Plus it can't be used for paper! Of which we need to get more of. It's getting annoying having to write so small in order to fit all this on the two pages we have...
The beasties can have those stairs. If they wanna climb, they can. Otherwise it'll only be flying beasts. Shouldn't be too much of a problem, right?
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Journal of Kikrost: Tenth Felsite, Year 125;
Mother of Armok! Another month has passed! Well, Amost told me in his latest trip down to get more blocks for the road on the surface that a dwarven maceman is walking this way. No idea what for just yet, we don't have a tavern up. I'll see when he arrives for his meeting.
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Journal of Kikrost: Eleventh Felsite, Year 125;
Finished my meeting with the lad. He wishes to eradicate monsters. Guess he's one of those cavern slayer types, oh well. No access to the caverns just yet so he'll have to wait and help guard us. We'll be entering the caverns by a different method than those stairs. A more defensible method.
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Journal of Kikrost: Second Hematite, Year 125;
Second day of summer and a second cavern slayer dwarf?! This has to be a good omen! No humans or elves or goblins yet! I quickly accepted his petition to join. When we breach the caverns properly we should have a squad of dwarves ready to defend from below with the slayers' help. Now then, the road has been progressing slowly. A small problem with having only a few architects, two of us, and with me working on the blocks, that leaves just one. So there's that. It is annoying that the other dwarves don't help carry blocks up there. Perhaps I should order a stockpile close to the road site so Amost doesn't have to make such a trek? Bah. I'll do that later and when the wall work starts.
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Journal of Kikrost: Seventeenth Hematite, Year 125;
I've been told that the river unfroze today. That's a good thing to know, knowing when the river will be frozen means we can take plenty of precautions toward our wells. Due to the immense amount of stone needed for the walls, digging out, then channeling a large portion of the mountain will mean we can fill it with lots of water, and by use of floodgates and such blocking up the way from the river into the well, we can refill it if there's ever such a need.
Pasture and farms are looking good as well. Do need to move those workshops eventually though.
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Journal of Kikrost: Eighteenth Hematite, Year 125;
*ink across the page is splattered somewhat like more heavy puffs of breath across it* And there goes my good mood. A human has been seen approaching the fortress. No doubt intent on seeing what our defenses are like and whether we'll be an easy target later or a threat later. He'll soon find out. Next ones that show up once our dwarves have their weapons and armor will get to feel those bite them.
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Journal of Kikrost: Ninteenth Malachite, Year 125;
FOR THE LOVE OF ARMOK! Those idiot, idiot dwarfs! Three times. THREE. TIMES. I give them the simple task of blocking off the incomplete room (due to the river thawing. Good thing we didn't dig out there while it was frozen...) and they can't complete that task without getting trapped! I'm making some statues and they're gonna block access to where ever the HFS they try to stand inside the room to complete that wall.
And have a look at them all.
Left Statue:
Center Statue:
Right Statue:
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Journal of Kikrost: Second Galena, Year 125;
Those migrants are just as bad as the other dwarves were. They decided to approach from the lower river's OTHER side. Now we gotta make a bridge for the idiots. Gonna tear that down as soon as they're across and make a one tile one over the canyon. Might also stick some weapon traps on that later because it won't lead into the fortress. And because watching goblins and elves and humans fall off into the river or onto the stone and dirt below will be funny.
OOC: That's also where one of the monster slayers came onto the map. For some reason.
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Journal of Kikrost: Eighth Galena, Year 125;
Hmmph. One of the two. TWO. Migrants is a useless peasant. So. Peasant boy, you and your eldest, living son shall henceforth be known as 'GrimDorfer' and only perform burial tasks.
OOC: I need to turn on item hauling because apparently they don't bury stuff in that case. Oops. I'll get to that next time.
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Journal of Kikrost: Fifteenth Limestone, Year 125;
AGGGH! Got so distracted with other stuff I forgot to set up a trade depot for the dwarven caravan! We'll make it out of bronze. Got plenty of it and it looks nice. And we don't have much to sell anyway, so the lack of wagons won't matter. We'll have more next year for sure. And a permanent depot set up inside.
Gonna be ordering lots of logs, sheets, lye, and food stuffs. And traded some food barrels, drink barrels, and a stack of our best iron bolts (1000 dorfbucks!) for lots of booze, plump helmets, sheets, and some berries and cheese.
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Journal of Kikrost: Twenty-third Limestone, Year 125;
More migrants have been spotted! And they're coming along a proper route this time. And it's more than the peasant and farmer or whoever came with him that season. A furnace operator hmm? We'll set him to all metalworking stuff until we have a better one. Blacksmith and metalcrafting will at least be shared by all non-weaponsmiths and armorsmiths. Along with furnace operating. Their stuff doesn't matter as much.
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Journal of Kikrost: Twentieth Moonstone, Year 125;
The basic, basic tavern has been finished. As have almost all the rooms for them to stay in. All will be smoothed and engraved later. Right now I can hear them singing and dancing below me as I wait for this booze to brew.
I'm soon going to stop my masonry and simply become an Administrator and architect stuff. I think I deserve it.
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Journal of Kikrost: First Granite, Year 12
5 6;
Oops. Forgot what year it was for a moment there. Anyway. Time to sketch out how the fortress looks so far, and then go over our wealth, population, visitors, and deaths.
Here's the top of the cliffs, the ditch is to keep the caravans from taking a different route when the river is frozen. Soon that'll be changed into a proper wall and bars and such across the ditch (will be done when frozen for ease of building).
Right below that is the farm layer.
1: Farms. 2: Pasture, Food stockpile, kitchen, still, farmer's workshop, and carpenter's workshop. 3: Ammo stockpile, butcher's shop, and bowyer's shop. And where the wagon used to be. 4: Road to the surface, currently being paved with blocks and has block walls to hide that ugly, ugly dirt. 5: Stink pit and soon to be stink chimneys! And when one gets full, we add to the line.
Down one more again is the traveler layer.
1: All the rented rooms for the tavern goers, well, will be. 2: The tavern. 3: The road and lots of temporary workshops and storage. Was originally going to make it go down the outside of the mountain, but I decided to make it spiral down and down and down the inside. Makes it easier to keep them in if they don't fit dwarven quality.
One more again to the first temple layer.
Just 6 11x11 temples to the first six deities on the list.
Another temple layer.
Will be to the next 6 on the list.
Below that (and splitting the temple layers possibly) is the current trading layer.
I'll probably make them have their own, far more secluded spots. Trapping the traders in with drawbridges perhaps? Heheheh.
Waaaay below that is the canyon bridge.
Not much to say here.
And finally, the stairs to the caverns.
For all that sweet, sweet cave moss. That's one of the shooters hunting some camels. Bugger doesn't bring half his kills back because of 'combat'...
And now, The End of The Year Wealth:
The End of The Year Population:
The End of The Year Visitors:
The End of The Year Deaths: