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Author Topic: [47.05] Lands of Duality - A Good/Evil Biome Revamp  (Read 61031 times)

Dunmeris

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #60 on: February 26, 2019, 12:09:02 am »

Is it cool if I "borrow" a couple of things from this mod? I would of course give credit.
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ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #61 on: February 26, 2019, 05:08:43 am »

Yeah, it's fine with me - what's the project you're working on, out of curiosity?

Dunmeris

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #62 on: February 26, 2019, 07:24:56 am »

Slaves to Raius mainly. Though once I'm fully satisfied with that (and release those three or four extra versions) I do have a sort of more fantastical, perhaps roughly stone/bronze-age thing in mind.
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cesarjunior233

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #63 on: February 26, 2019, 09:17:30 am »

How to make a world with more good/evil biomes with the mod ?
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ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #64 on: February 26, 2019, 09:48:01 am »

Advanced worldgen - increase the amount of good/evil squares in regions.

cesarjunior233

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #65 on: February 26, 2019, 09:51:02 am »

Thanks, done it. Now I will have loads of FUN in this world
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ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #66 on: February 26, 2019, 03:07:37 pm »

Figured I'd share this, since it's an appropriate time - my girlfriend (instagram link - she posts more art there) drew two of my creatures from this pack:

Pyre Golem - unique pet of the Corrupted Dwarves.

Cuter version of the Fungor from evil swamps.

SQman

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #67 on: February 26, 2019, 03:14:14 pm »

Something is definitely beaned somewhere:

Code: [Select]
*** Error(s) finalizing the creature ZM5_BURNER
FIREBRAND_MALE : SCRATCH : Special attack interaction token not recognized : BR_FIREBRAND_RUNIC_BRAND
FIREBRAND_MALE : SCRATCH : Special attack interaction token not recognized : BR_FIREBRAND_RUNIC_BRAND
FIREBRAND_FEMALE : SCRATCH : Special attack interaction token not recognized : BR_FIREBRAND_RUNIC_BRAND
FIREBRAND_FEMALE : SCRATCH : Special attack interaction token not recognized : BR_FIREBRAND_RUNIC_BRAND
Interaction Token not recognized : BR_MANIAC_FRENZY
Interaction Token not recognized : BR_MANIAC_FRENZY
Interaction Token not recognized : BR_HELLRAISER_OVERHEAT
Interaction Token not recognized : BR_HELLRAISER_OVERHEAT
*** Error(s) finalizing the creature ZM5_HALLOWED
PARAGON_MALE : P_SLASH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_MALE : P_SLASH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_MALE : P_STAB : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_MALE : P_STAB : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_FEMALE : P_SLASH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_FEMALE : P_SLASH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_FEMALE : P_STAB : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
PARAGON_FEMALE : P_STAB : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
Interaction Token not recognized : BR_HOLY_BARRIER
Interaction Token not recognized : BR_DIVINE_GRACE
Interaction Token not recognized : BR_HOLY_BARRIER
Interaction Token not recognized : BR_DIVINE_GRACE
*** Error(s) finalizing the creature ZM5_EXILE
HOLY_MALE : HOLY_SCRATCH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
HOLY_MALE : HOLY_SCRATCH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
HOLY_FEMALE : HOLY_SCRATCH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY
HOLY_FEMALE : HOLY_SCRATCH : Special attack interaction token not recognized : BR_BURNING_WOUNDS_HOLY

It was on fresh DF, and I haven't tinkered with anything.
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ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #68 on: February 26, 2019, 03:39:05 pm »

Shit - I uploaded a fix. I must have had an aneurysm sometime when I was making this, for some reason I split up the interaction files into two separate ones and didn't merge them together.

ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #69 on: March 06, 2019, 10:19:31 am »

Minor fix for the race addon - for...some reason the stab attack of the Typhonic Exiles wasn't properly tagged but it also didn't throw out an errorlog thing? Not sure why, regardless they should be able to use it now - fixed a few other description oversights for syndromes as well (only really noticable in arena but, figured they should be properly tagged).

I'm still writing all the gameplay-related stuff for the races as well - shouldn't take too long to be done.

Dunmeris

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #70 on: March 11, 2019, 11:06:05 pm »

I noticed you have a race called Astralians. I don't know how you were able to resist giving them the ALCOHOL_DEPENDENT tag or a SOUND:ALERT where they just call someone a cunt. I don't think I'd have been able to. Kudos for avoiding the forbidden fruit.
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ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #71 on: March 12, 2019, 04:04:26 am »

Ha, I didn't even notice until Splint pointed it out - considering I'm rather terrible with names I think it was bound to happen at some point.
Still, Aussies would be a great idea for some kind of shitpost mod.

ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #72 on: March 13, 2019, 08:42:34 am »

Minor update to both the addon and the main pack - changed some minor entity stuff and some syndrome names, also adjusted some of the spell effects.

I've also finished the race writing, so I updated the initial announcement with the album links.

GF did a quick drawing of a Friori woman.

Now that this is done, I'll be shifting my focus to the Horror pack, haven't updated it in a while. Got a pretty big update planned, with some minor stuff already in the works. If you're really curious, this is the full length of the list of things I put down to work on. No real specific theme this time, mostly just expanding on already-established ones.

ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #73 on: March 23, 2019, 10:14:27 am »

Very minor update - I added a small body plan that allows for the metal skulls and teeth of certain creatures to be properly covered by surrounding body parts like cheeks or lips.

ZM5

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Re: [44.12] Lands of Duality - A Good/Evil Biome Revamp
« Reply #74 on: July 13, 2019, 11:07:14 am »

Uploaded a small fix for the race addon, there were some bugs that I must have missed with some of the entity files - those should be fixed now.
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