Larger update - I added sounds to most creatures, plus I also rewrote a few creature descriptions to hopefully make them less vague and more distinct.
More importantly, I released an addon for this that adds some civilized races, all of which will use creatures from this pack as pets (some will also use the creatures from the cave revamp if you have it installed as well) - they also have their own unique pets as well.
Neutral races:
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Leorians -lion-like people who colonize both good and evil areas, and have some innate pets from both - will sell plants and wood from both good/evil biomes.
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Friori - elf-like race from the arctic regions. Have innate pets from arctic areas, and can also make weapons from Cryosteel, a very sharp metal.
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Banished - outcast demons who wanted nothing to do with the goals of the Pestilents and Burners. Have multiple castes, some of which wield elemental magic. Have unaligned demons from evil biomes as pets, will sell evil plants and wood.
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Exiles - race of eldritch beings that are considered heretics by the others. Have some eldritch creatures from the evil biomes as pets, and will sell evil plants and woods. Have a large variety of castes with different elements.
Hostile races:
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Hederi - long-necked humanoids of wood and bone, aligned with the forces of nature. They have three castes and will utilize the plant-like beings from the good biomes as pets - their weapons are made from enchanted wood and solidified fungus.
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Veridi - vaguely elf-like humanoids with antlers and vine whips, aligned with the forces of nature. They use the more beastly creatures from good biomes. Their weapons are made of solidified fungus and enchanted wood.
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Astralians - otherworldly humanoids with plated, chitinous skin - allied with the Seraphim and Hallowed. Have good hill biome creatures as innate pets, and two castes.
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Hallowed - light elemental-aligned eldritch race, brethren to the Seraphim. Have various other light-aligned creatures from good biomes as pets, along with good hill biome creatures. Have several castes.
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Glacial Ones - an arctic eldritch race, aligned with the element of frost. Have various creatures from evil taigas, tundras and glaciers as pets - have three castes.
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Distorted - mutated inhabitants of evil badlands - somewhat more sane than other badland inhabitants, but just as deformed - utilize various creatures from the evil badlands as pets. Have a variety of castes.
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Cortinari - a fungal, eldritch-allied race. Can make weapons out of solidified fungus, but also have access to metal. Have two castes, and utilize pets from the evil marshes/swamps.
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Vengeful - an undead, arctic race - utilize undead creatures from the evil tundras, as well as underground undead. Have several castes.
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Burners - technologically-proficient demons of fire - utilize demonic beings from the evil rocky wastelands, mountains and temperate forests. Have a variety of castes.
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Pestilents - plague demons, more proficient with magic - utilize demons from evil jungles, sandy deserts and temperate forests. Have a variety of castes.
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Corrupted Dwarves - demon-worshipping dwarves, with progressively more mutated castes. Utilize a variety of demonic creatures, preferring fire-elemental ones.
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Kabrazi - intelligent, beetle-like insectoids - utilize the insectoid beings from evil savannas and from the underground. Have a variety of castes.
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Outlaws - united groups of bandits as well as exiled casters, scientists and other amoral individuals, more motivated by revenge than profit. Utilize a variety of pets from both biomes, also have several castes (dwarves/elves/humans, but also deformed, mutated magi, demented scientists named fleshsculptors, and machinists with metallic implants)
A Prime Hederi - illustration by
u/BradleytheRadley from the DF subreddit - thanks again for the art!
Also, shout out to
turb0gum for
this piece depicting a Corpsebound from this pack - really awesome!
I'll eventually be doing a few more addons for this, most notably a megabeast pack, so stay tuned for that.