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Author Topic: tips for testing mods  (Read 477 times)

Amdy_vill

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tips for testing mods
« on: May 15, 2018, 12:46:29 pm »

so what would be the best way of quickly testing if a creature i made works in the way i want.
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GenericUser

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Re: tips for testing mods
« Reply #1 on: May 15, 2018, 03:59:46 pm »

The Object Testing Arena?
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Baffler

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Re: tips for testing mods
« Reply #2 on: May 15, 2018, 06:16:43 pm »

If you need to make sure its body plan and other such things are set up right then the object testing arena should do it. If you need to check that it behaves correctly the only way is to just find it ingame and observe. You can set its frequency and population numbers up really high to make sure you see it in a reasonable amount of time.
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Amdy_vill

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Re: tips for testing mods
« Reply #3 on: May 16, 2018, 06:00:55 am »

thanks. i guess i should look at the object testing area on the wiki to learn how to use it.
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Enemy post

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Re: tips for testing mods
« Reply #4 on: May 16, 2018, 10:47:57 am »

The errorlog is extremely useful. Just start the object testing arena and the log should fill up with whatever obvious problems your creature has. It can't see everything, but it's useful.
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