For 4 Players:
Goal: Get into the Dungeon, kill baddies, get loot, leave alive. This might not be as easy as it sounds, cuz you have only 4 Inventory slots and you die at 4 Wounds received. Each dead Party member incurs -20% to final Loot score. Do you go deep and risk death or only go few rooms in and be satisfied with your puny loots?
Provide yoself a name and then pick a Class:
Fighter: +2 when Meleeing
Ranger: +2 when Archering
Wizard: +2 when Magicking
Sorceror: +2 when Staffing
Thief: +2 when Disarming Traps
Healer: +2 when Healing
Appraiser: Can appraise Items
Priest: Extra options at Altars
GLOSSARY:
Meleeing: Fighting with melee weapons. Swords, Axes, Maces and Spears are of this category.
Archering: Fighting with ranged weapons. Bows, Crossbows and Guns are of this category.
Magicking: Casting spells from Spellbook. Bad rolls result in hitting your allies, mishaps or worse.
Staffing: Using Staffs with charges. Bad rolls result in misses.
Disarming Traps: Duh! Bad rolls result in failures to disarm or accidental tripping of traps.
Healing: Mending Wounds on self/allies. Bad rolls result in failures to do so or causing further Wounds.
Appraising: Identifies items held as well as makes their value known.
Praying: At an altar. Pantheon gods are plenty, but only Priests can select from an array of blessings (others get random ones).
===
CURRENT PARTY:
Name: Bannulf (Prophet)
Class: Wizard
Name: Brick Blazefist (Tyrant Leviathan)
Class: Warrior
Name: Sundre Healingwisp (Shadowclaw777)
Class: Healer
Name: Tricky Ricky (Sl4cker)
Class: Thief
WAITLIST:
Name: Hæthalf (Imic)
Class: Priest
Name: Meat Orchard, DDS (Harry Baldman)
Class: Appraiser
Name: 0cra (0cra_tr0per)
Class: Ranger
Name: Bob
Class: Wizard
Name: Punatious Duckington Hardstaff
Class: Sorceror
Name: Rob Redblade
Class: Warrior