Turn 1.2 : Year 0 of the Zethean Calendar
~Half of the 2nd Month of the Year 0 (Mission Time)~
Azarian the Thoughtbeast (Dustan Hache)
Parabes Mountain Ridge:Azarian launched an assault on the Kragoliuths.
xxxxxxx
Battle: 1st Assault of the Parabes Mountain Ridge
xxxxxxx
---Battlefield Characteristics---Name: Parabes Mountain
Land Type: Mountains
Description: An uneven terrain with sharp altitude variation.
Points of Interest: A nearby chasm
Special: None
---Involved Armies---Commander: Azarian
Tactic: Anti-Kragoliuth battle tactic (+50% CR against Kragoliuth corps)
---Harpies---
Units: 50
Leader: None
Command Value: 1
Types: Light Flying Infantry
Traits:
-Fast Fliers
-Good Vision
Morale: Medium
Fatigue: Fine
Combat Rating: 10
---Azarian's Floating Oculi---
Units: 10
Leader: None
Command Value: 1
Types: Medium Flying Infantry
Traits:
-Slow Flier
-Great Vision, No Blindspot
-Sturdy
Morale: Medium
Fatigue: Fine
Supply: 2 (2 Food for 10 Units)
Combat Rating: 0
---Zethe's Boktor Porcupines---
Units: 10
Leader: None
Command Value: 1
Types: Medium Ranged Infantry
Traits:
-Pseudo-Ranged
-Emergency Troops
Morale: Medium
Fatigue: Fine
Combat Rating: 15
---Zethe's Forgotten Guards---
Units: 5
Leader: None
Command Value: 2
Types: Elite Heavy Infantry
Traits:
-Bound Souls
-Antique Armor
-Weapon Masters
-Elite (+25CR)
-Emergency Troops
Morale: Medium
Fatigue: Fine
Combat Rating: 75
Commander: Mountain Ogre Chieftain
---1st Mountain Ogre Group---
Units: 80
Leader: Mountain Ogre Chieftain [Morale +1]
Command Value: 1
Types: Medium Infantry
Traits:
-Parabes Natives
Morale: High
Fatigue: Fine
Combat Rating: 20
---Mountain Ogre Throwers---
Units: 20
Leader: None
Command Value: 1
Types: Medium Ranged Infantry
Traits:
-Inefficient Throwers (-10CR at range)
-Parabes Natives
Morale: Medium
Fatigue: Fine
Supply: 2 (2 Food for 10 Units)
Combat Rating: 20
Commander: None
---Lone Kragoliuth #1---
Units: 1
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Rock Skin
-Hyper Omnivore
-Slow
-Huge
Morale: Medium
Fatigue: Fine
Combat Rating: 90
---Kragoliuth Trio---
Units: 3
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Rock Skin
-Hyper Omnivores
-Slow
-Huge
Morale: Medium
Fatigue: Fine
Combat Rating: 90
---Lone Scarred Kragoliuth---
Units: 1
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Superior Rock Skin
-Hyper Omnivore
-Slow
-Huge
Morale: Medium
Fatigue: Fine
Combat Rating: 150
---Lone Kragoliuth #2---
Units: 1
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Rock Skin
-Hyper Omnivore
-Slow
-Huge
Morale: Medium
Fatigue: Fine
Combat Rating: 90
---Lone Kragoliuth #3---
Units: 1
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Rock Skin
-Hyper Omnivore
-Slow
-Huge
Morale: Medium
Fatigue: Fine
Combat Rating: 90
xxxxxxx
-First Phase-
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1. Boktor Volley and Harpies Harass
3. Melee Engagement
Boktor (10/10 CR15):
+ Tactic (50%)
> Final CR: 22.5 > 23
Ogre Throwers (20/20 CR20):
+ Tactic (50%), Parabes Natives (20%)
- Inefficient Throwers (-10CR)
> Final CR: 17
Harpies (50/50 CR10):
+ Tactic (50%)
> Finale CR: 15
Lone Kragoliuth #1 (1/1 CR90):
+ Parabes Native (20%)
> Final CR: 108
Rolls Result:
Boktor: 90
Throwers: 167
Harpies: 367
Kragoliuth: 28
Damage:
Boktor: [None]
Ogres: [None]
Harpies: (7/2)=3% > (50-2) 48/50
Kragoliuth: (96/2)=48% > (1-0) 1/1
Casualties:
Harpies:
> Certain Death: 0
> Death Check: 93 vs 10 [No Death]
Special:
Kragoliuth:
Rock Armor heavily damaged
1s Ogre Group (80/80 CR20):
+ High Morale (50%), Tactic (50%), Parabes Natives (20%)
> Final CR: 44
Forgotten Guard (5/5 CR75):
+ Tactic (50%)
> Final CR: 113
Lone Kragoliuth #1 (1/1 CR90):
+ Parabes Native (20%)
> Final CR: 108
Kragoliuth Trio (1/1 CR90):
+ Parabes Native (20%)
> Final CR: 108
Lone Scarred Kragoliuth (1/1 CR90):
+ Parabes Native (20%)
> Final CR: 180
Lone Kragoliuth #2 (1/1 CR90):
+ Parabes Native (20%)
> Final CR: 108
Lone Kragoliuth #3 (1/1 CR90):
+ Parabes Native (20%)
> Final CR: 108
Rolls Result:
Ogres: 450
Guards: 330
Lone Kragoliuths: [86,18,21]=125
Lone Scarred Kragoliuth: 96
Kragoliuth Trio: 85
Damage:
Ogres: (40/2)=20% > (80-16) 64/80
Guards: (48/2)=24% > (5-1) 4/5
Lone Kragoliuth #1: (90/1.5)=60% > (1-1) 0/1
Lone Kragoliuth #2: (97/2)=49% > (1-0) 1/1
Lone Kragoliuth #3: (97/2)=49% > (1-0) 1/1
Lone Scarred Kragoliuth: (89/4)=22% > (1-0) 1/1
Kragoliuth Trio: (90/2)=45% > (3-1) 2/3
Casualties:
Ogres:
> Certain Death: 0
> Death Check: 53 vs 20 [No Death]
Guards:
> Certain Death: 0
> Death Check: 69 vs 30 [No Death]
LK#1:
> Certain Death: 1
> LK#1 Corp annihilated
KTrio:
> Certain Death: 0
> Death Check: 64 vs 50 [No Death]
Special:
Lone Kragoliuths #2 #3:
Rock Armor heavily damaged
The Harpies and the Boktor Porcupines overwhelmed a lone Kragoliuth, severely damaging its natural armor. 2 Harpies were caught by the Kragoliuth, but managed to avoid death.
A brutal melee followed suit! The overwhelming numbers of the allied forces of Zethe managed to kill 1 Kragoliuth and incapacitate another.
The Kragoliuth resistance was fierce, and these immovable giants managed to take down 16 Ogres and 1 Forgotten Guard.
Azarian's Army: [1]
Ogres: [1]
Kragoliuths: [1]
(...)
A disaster! The battle damaged the mountain, causing a great landslide. More than half of the troops on both sides suffered immediate death, and none escaped unharmed...
Only the Floating Occuli and Harpies escaped physically unharmed. It couldn't be said the same of their morale.
Everyone's morale is now DisastrousHarpies:
Unit Count: 50/50 > 48/50
Morale: Medium > Disastrous
Boktor Porcupines:
Unit Count: 10/10 > 0/5
Morale: Medium > Disastrous
Forgotten Guards:
Unit Count: 5/5 > 0/2
Morale: Medium > Disastrous
--------
Ogres:
Unit Count: 80/80 > 0/20
Morale: Medium > Disastrous
Ogre Throwers:
Unit Count: 20/20 > 0/5
Morale: Medium > Disastrous
--------
Lone Kragoliuths #1 #2 #3:
-Annihilated-
Kragoliuth Trio:
Unit Count: 3/3 > 0/1
Lone Scarred Kragoliuth:
Unit Count: 1/1 > 0/1
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-Battle Over-
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Eversor the Animated Armor (Hawk132)
Latze PlainsMeeting Zadan-Yoof: Inspiring Warlord[5] A small detachment of Bartoros left the herd, coming to meet you. All of them were elite, battle-hardened Bartoros. And walking in front of them was Zadan-Yoof, a towering Bartoros with silver horns.
He and Eversor locked gazes, and all monsters present could feel the powerful pressure the two leaders emitted. Then, the Silverhorn Bartoros answered to the Animated Armor's accusation.
"Fellow Bartoros, bear witness! This is the truth. I am the one who orchestrated the assassination of the leaders Musta-Ger, Farof and Gara-Tar. And I would kill again these traitors, who ploted to start a war among their own brothers. I am also guilty of accusing the new kingdom of Zethe of the vile act, in order to hide my felony and maintain order among the Bartoros."The Bartoros accompanying him didn't stutter. Eversor understand that they knew. His speech was directed to you and the Bartoros accompanying you. Shocked, they shouted with rage "How could you?!" "Are you mad?!"
"You of the young Banda-Laaf herd, you know nothing. Warrior of Zethe, I do not regret my actions. What have been done, have been done, and I know my apologies won't erase the past. What will you do now, knowing the truth?"Zadan-Yoof faced Eversor with unyielding determination.Rusty the Materivor (crazyabe)
Parabes Mountain Ridge:Rusty headed for the Parabes Mountain Ridge to assist Azarian. He and his troops arrived later than the initial reinforcements, and receiving updated informations about Azarian's situation from the local allies, he headed toward the battlefield...
He saw there devastation, as Nature herself had unleashed her rage on the warring parties.
Hope the Shadow Elemental (Jbehler64) and Talin the Bug Folk (Imic)
Mt TartarusInternal Affairs (Propaganda/Information Division): Sociable Shade[2] Hope tried to find monsters of letters among Zethe's population and officials. But unfortunately, Zethe's citizen weren't known for their... literacy. The rare monsters who knew how to write and read complex sentences were scarce, and all of them were government officials. They all had their hands full either decyphering the texts of the ruins, or teaching other monsters.
Finding monsters good at shouting was a much easier task. Hope managed to gather a small group for the future Media Division.
[Small Media Division]
Media Division: Small[3] The newly formed Media Division was unable to create strong results, drowned in the flow of rumors and the equally loud civilians. They did help spread some positive rumors though.
Meeting the Dissenters: Sociable Shade[2] The meeting with the vocal monsters was unconclusive. Many of their protests were weird and nonsensical, and some were too specifc for Hope to relate to. All this mess ended up giving Hope quite the headache.
[Instinct 2] Overall, Hope had the vague impression these monsters were frustrated. He couldn't really understand why though.
Meeting the Dissenters: Civilized Monster[3] Talin helped Hope calming the dissenters. While he was nearly as lost as Hope, he managed to determine the source of the monsters frustration.
Boredom. With the protection of Zethe, their talents and powers couldn't be unleashed like the old times. While Zethe made use of these, it wasn't just enough to release their building-up energy.
Internal Affairs (Mediator): Civilized Monster[2] Talin kept working on improving relationships between the various Metallurgy Divisions. No real progress was made.
---------------------EVENTS---------------------
[4]
The National Foundy has been completed! As a consequence, the Metallurgy Divisions have forgotten their past conflicts.
[Metal equipment can now be commissioned]
[6]
The Zethean Legal System project greatly progressed, but critical problems and loopholes were then discovered, delaying the project.---------------------LIST OF KNOWN REGIONS---------------------
Location: Mt Tartarus
Tear Strength: 0
Security: High+
Unrest: Very Low
Productivity: High+
Fresh new stuff:
-Vocal group of dissenters
-The Zethean Law
Locations:
-Siege of the government (Ruins 1st Level)
-The National Foundry
-Common District (Outside of Mt Tartarus)
-Growing Fields (Outside of Mt Tartarus)
-Border Outposts
Groups:
-Border Patrol:
> Coordinated and Respected
> No Training
-Agriculture Divisions: Cooperative and Productive
-Amical Metallurgy Divisions:
> Full resources on a Project
-Alchemy Division: Working fine
-Forgotten Guards: Coordinated, only operated within the Mountain
-Small Media Division:
> Doing efforts
Techniques/Products:
-Metalworking Available (Decent)
-Cleridea Mixture (Anti Fatigue)
-Grenvud Healing Medicine (Healing)
-Greenspot Fever Remedy (Medicine)
On-Going Projects:
-The Zethean Legal System
> Great progress
> Delayed
---Mount Tartarus---
Savagery: Civilized
Magic: Low
Dominant Group: Zethe
Resources:
-Ore (Nigredine)
-Ore (Albedine)
-Rare Plant (Cleridea)
Special Location:
-Underground Ruins (Labyrinth)
-Cleridea Field
-Temple to Ruen
---Tartarus Underground Ruins---
Notes:
-Unexplored, home to the Forgotten Guards.
-Labyrinthine, several sealed levels.
-Three Levels unlocked
---Tartarus Temple to Ruen---
-"Ruen the Eternal Strife"
-Contain several chambers depicting events/myths?
---Latze Plains---
Savagery: Low
Magic: Mundane
Dominant Group: Bartoros Herds [Hostile]
Resources:
-Rich Ore Deposits (Iron, Copper)
-Rich Soil
-Ironbark Trees
Special Location:
-Redsang Grass Fields
---Grenvud Forests---
Savagery: Medium
Magic: Mundane
Dominant Groups: Argulf Gray Wolves and Balzark Crimson Bears (Rivals)
Resources:
-High-Grade Healing Herbs
-Several Food Sources (Melumon Vines, Grenvud Forests, etc...)
-Quality Wood
Special Location:
-None known
---Parabes Mountain Ridge---
Savagery: High
Magic: Medium
Dominant Groups:
-Parabes Mountain Ogres [Friendly]
-Parabes Stonewings [Neutral] Tension
-Dalith Crusters [Neutral]
-Kragoliuths [Hostile]
Resources:
-Unknown Crystals
Special Location:
-Underground Tunnels
>Locations:
>Dalith Crusters nests
>Underground Lakes and Streams
>Great Cave Network
>Mountain Core
-Parabes Crystal Quarry
---Ergant Forests---
Savagery: High? - Primal?
Magic: Low? - High?
Dominant Group: Basilisks? Devourer Worms? Slimelords? None? (Rumors)
Resources:
-"Fruits of Life" (Rumor)
-"Spring of healing water" (Rumor)
-"Silver Amber" (Rumor)
Special Location:
-None known
---Unnamed Swamps---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Foltor Wasteland---
Savagery: Medium
Magic: Unknown
Dominant Group: Unknown
Resources:
-None known
Special Location:
-Monster Graveyard
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Coast---
Savagery: High
Magic: Mundane
Dominant Group:
Resources:
-None known
Special Location:
-None known
Note:
Borders the Stralion Sea
---Bamli Forest---
Description: a savage and ancient forest far from civilization. A Worldtree started sprouting there at the start of the century, causing it to attract many monsters.
Savagery: Primal
Magic: Low
Dominant Group: None
Resources:
-Elder Wood
Special Location:
-the Young Worldtree
---Swamps Nunsung---
Description: hidden, toxic swamps dense in magical energy. Known for its surface mana pool and its fierce keeper.
Savagery: Medium
Magic: High
Dominant Group: Keeper of the Pool (single individual)
Resources:
-Liquid Mana
-Rare plantlife
Special Location:
-Mana Pool
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known