Turn 0.3 : Year 0 of the Zethean Calendar
~Half of the 1st Month of the Year 0 (Mission Time)~
Azarian left for the Parabes Mountains to gather information.
Hope remained in Tartarus to coordinate various efforts.
Eversor, Talin and Rusty left to the Latze Plains with the intent of taking care of the Bartoros.
Azarian the Thoughtbeast - (Dustan Hache)
-Scouting: Parabes Mountain Range-
Parabes Mountain Range:Azarian was the first to reach his destination. The Parabes Mountain Ridge.
Unlike the Tartarus and the mountains surrounding it, the Parabes Mountains were covered with deep green coniferous forests. The few peaks that pierced the clouds were gray and sharp. As soon as they arrived, Azarian's forces started deploying a surveillance network.
Scouting: Psychic SensitivityHarpies
Good Vision: [5]
Floating Oculi
Great Vision: [5]
Combining the Floating Oculi's powerful vision and the Harpies mobility with his psychic powers, Azarian managed to obtain detailed information about the Parabes Mountains' inhabitants and unusual locations.
Dominant Groups discovered:-Parabes Stonewings: massive birds of prey living in the highest places of the Parabes Mountains. Their feathers appear to be made of rock. There were a few sightings of Crystalwings.
-Dalith Crusters: hermit crab like crustaceans creating their own shell. Scouts have reported seeing shells made of rock, minerals and/or crystals.
-Kragoliuths: headless giants made of earth and rock, they have a large mouth in the middle of their belly. They have been sighted eating earth, trees and living beings.
Special Locations discovered:
-Underground Tunnels
-Parabes Crystal QuarryThe Crusters and the Stonewings are neutral to the whole deal with Zethe, content with going on with their daily survival. The Kragoliuths though are fighting with the Ogres for control, and are the hostile group you heard of. It seems they dominated the Ogres and exploited them, and the Ogres "change" of allegiance was perceived as a rebellion of some sort.
---Parabes Mountain Ridge---
Savagery: High
Magic: Medium
Dominant Groups:
-Parabes Mountain Ogres [Friendly]
-Parabes Stonewings [Neutral]
-Dalith Crusters [Neutral]
-Kragoliuths [Hostile]
Resources:
-Unknown Crystals
Special Location:
-Underground Tunnels
-Parabes Crystal Quarry
With this information in hand, Azarian prepared his next move.
Hope the Shadow Elemental - (Jbehler64)
-Internal Affairs: Mt Tartarus-
Capital, Mt Tartarus:As the only Zethean Lord left in Tartarus, Hope had a lot of work on his hands. During the weeks he spent in the Capital, he worked on several projects.
Internal Affairs (Border Patrol/Internal Policing Unit): Sociable Shade[1] Over the first days, Hope assembled two internal security units: a border force and an internal security force. This task would prove to be a greater headache than Hope expected...
Hope's first criteria when creating the unit was to match monsters whose abilities complemented, but he unfortunately overlooked personality compatibility when forming the squads. That was the original source of the arguments that exploded into violent brawls, which forced himself and the Forgotten Guards to intervene.
Then the situation started degenerating a bit as more clashs and incidents occured at the borders within the very border patrol. The distance from Tartarus prevented the Guards from settling the issues, and actually led to unrest growing in the kingdom. Rumors are that less savory monsters and hard to content citizens have started settling at the edge of the border, where security is more lax.
Border Patrol: unruly, internal conflict.
The Capital's unrest has grownThese issues managed to escape Hope's attention, as he was focused on another matter.
Talent Spotting: Sociable Shade[1] Thanks to his sociable demeanor, Hope managed to gather together more monsters interested in metallurgy, agriculture and alchemy. Unfortunately, several problems sprouted. First he did the same mistake as with the security units, not taking personalities into account among others. It didn't blow over as much as the former though, but still caused these "thinking tanks" to see a drop in productivity. The new manpower that joined in the Metallurgy and Agriculture groups have caused them to lose coordination and a sense of direction.
[4] The alchemy group was fortunately more successful. As few monsters were interested in it, the small group seemed to work fine by itself.
Metallurgy and Agriculture groups size increased
Alchemy group formedGrowing issues within Metallurgy and Agriculture groupsMoth technique introduction:[6] The Moths technique of "forging lanterns" garnered a lot of interest among the Metallurgy group. It gave them a common direction to work toward, but there was a problem with the Moths technique. Everyone found the concept of these metal lanterns interesting and inspiring, but how to create a
metal lantern without the aforementioned metal-making lantern? And what of glass? Nonetheless, the Metallurgy group started working on finding a way to work metals.
The Metallurgy group naturally split as a result, with members sharing the same affinity forming different groups. While it resolved the growing issues, there was also the problem that these groups refused to communicate with the others.
Metallurgy group issues somewhat solvedMetallurgy group split into several smaller groups. There is no cooperation nor communication between these.The Alchemists were given directions, and started working on helping with Food production...
Talin, Eversor and Rusty - (Imic, Hawk132 and crazyabe)
-Various missions: Latze Plains-
Latze Plains:Talin, Eversor and Rusty left together to the Latze Plains. The three of them soon arrived to their destination, vast vibrant plains expanding as far as the horizon. The swaying motion of the grass fields gave these lands the appearance of a relaxed sea of green.
[4] Before leaving, Talin managed to gather
50 units of Food for the expedition.
They initially went on separate ways, Talin heading with Eversor to meet the Bartoros, while Rusty headed out to prospect the plains ore. In time, he would reunite with them.
-----Talin-----
Diplomacy: Civilized Monster[1] Talin was the first to meet the Bartoros. Mammoth-sized horned quadrupedal monsters, extremely sturdy plating covers their heads and some parts of their body. Their head also harbor a dozen of majestic horns, some of them large enough to skewer Giants. Talin introduced himself in a gentlemanly manner, as befitting a foreign diplomat. His introduction was instantly cut short by a violent tremor caused by the stomping of the Bartoros that came to met him.
The Bartoros didn't even give his name, and only mocked and threatened Talin for its small stature.
[Instinct 3] Talin had a hunch the negotiations would go awry, and fortunately had informed Eversor to be ready to act as a backup.A Battle is going to start!-----Eversor-----
Before leaving the Capital, Eversor reassigned Soluan as his tactician, and Pertes as the Leader of the Skeletal Warriors. Surrounded with a small combat unit to protect him, he would lead them into battle.
As Eversor had expected, and maybe hoped, the Bartoros didn't heed Talin's call for diplomacy. His troops already ready for the fight, he started advancing to protect Talin's group.
xxxxxxx
Battle: First Skirmish of the Latze Plains
Eversor's Forces and Talin's Scouting Unit against a Bartoros Herd
xxxxxxx
---Battlefield Characteristics---Name: Latze Plains
Land Type: Grassland
Description: a flat expanse of land covered with grass. There are no terrain anomalies to be seen.
Points of Interest: None
Special: None
Battle Preparations:Before the battle will start proper, the Commander of the Army may give out orders to his troops. What formation should the Corps adopt? What should their priority during battle be?Involved Armies:Eversor's Army:
-Corps: 4
-Total Units: 90
-Average CR: 26.8
Talin's Army:
-Corps: 1
-Total Units: 20
-Average CR: 1
Bartoros's Army:
-Corps: 2
-Total Units: 40
-Average CR: 45
Commander: Eversor
Inspiring Warlord: Army Morale +1
Experienced Tactician
Tactician: Soluan
Fledging Tactician
---Pale Beasts---
Units: 50
Leader: None
Command Value: 1
Types: Light Infantry
Traits:
-Undead
-Fast Runner
-Disciplined
-Well-Trained (+10CR)
Morale: High
Fatigue: Fine
Combat Rating: 25
---Bonecrushers---
Units: 5
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Undead
-Armored
-Bone Assimilation
-Slow
-Disciplined
-Well-Trained (+20CR)
Morale: High
Fatigue: Fine
Combat Rating: 50
---Skeletal Warriors---
Units: 30
Leader: Pertes
Leader Bonuses:
-None (yet)
Command Value: 1
Types: Light Infantry
Traits:
-Undead
-Weapon Users
-Disciplined
-Well-Trained (+10CR)
Morale: High
Fatigue: Fine
Combat Rating: 18
---Eversor's Forgotten Guards---
Units: 5
Leader: None
Command Value: 2
Types: Elite Heavy Infantry
Traits:
-Bound Souls
-Antique Armor
-Weapon Masters
-Elite (+25CR)
Combat Rating: 75
Commander: Talin
---Bug Folks---
Units: 20
Leader: None
Command Value: 1
Types: Light Infantry
Traits:
-Tiny
-Good Scavengers
-Scouts
-Trained
Morale: Medium
Fatigue: Fine
Combat Rating: 1
Commander: Bartoros Champion
Alpha Leader: Morale +1
---Bartoros Vanguard---
Units: 30
Leader: Bartoros Elder
Leader's Bonuses:
-Increased Morale Loss Resistance
Command Value: 2
Types: Heavy Infantry
Traits:
-Fast
-Heavy Chargers
Morale: High
Fatigue: Good
Combat Rating: 40
---Bartoros Elite Guard---
Units: 10
Leader: Bartoros Champion
Leader's Bonuses:
-Increased Morale Loss Resistance
Command Value: 2
Types: Elite Heavy Infantry
Traits:
-Fast
-Heavy Chargers
-Elite
Morale: High
Fatigue: Good
Combat Rating: 60
The Bartoros will have the land advantage and the first strike.-----Rusty-----
Meanwhile, Rusty had headed for another part of the plains to search for ore.
Exploration (Ore Prospection): Hungry Prospector, Gourmet Explorer[5] Amidst the grassy scent carried by the plains, Rusty picked up a distinct mineral scent. A complex one, meaning the plains land carried many minerals. Scouring the lands and managing to avoid hostiles during his search, he managed to determine the ores of the Latze Plains, and even located rich deposits. He found a curious field of red grass during his search for ore.
In addition, Rusty suspected the soil of the Latze Plains to be very fertile. Additionally, Rusty traveled far enough to come across another region, and met some monsters willing to share information (and others not so willing).
Resource discovered: Rich Ore Deposits (Iron and Copper), Rich Soil
Curious Location discovered: Redsang Grass Fields
Unnamed Wasteland info updated---Foltor Wasteland---
Savagery: Medium
Magic: Unknown
Dominant Group: Unknown
Resources:
-None known
Special Location:
-Monster Graveyard
Diplomacy:[2] Rusty met results similar to Talin. He met a Bartoros Herd on his way back, and attempted to deal with them peacefully. Though they were already hostile and wary toward him and his Materivors, their hostile behavior took a sharp increase as soon as the Bartoros learnt you came from Zethe.
[Instinct 2] Rusty managed to feel the change in behavior, and left the herd before the situation would become disadvantageous.[Strength 2] Wary of Rusty's strength, the Bartoros played it safely and didn't attack right away unlike with Talin.Depending on Rusty's next actions, a battle may or may not start.
---------------------EVENTS---------------------
(Hope) [5] In face of the unacceptable behavior of the Border Patrol and the Security Force, some citizens took matters in hand and bashed some sense in the unruly security force by forming an unofficial vigilante force. With public opinion backing them and the executives seeing no apparent problem with this, several members of this makeshift vigilante force became an official security unit.
Combining the foundations set by Hope and the diligence and efficiency of the new corps, the new Border Patrol was formed.
The Border Patrol got reformed into a better security unit. Capital Unrest gone, and Security increased.(Azarian) [3] Some Stonewings have contacted Azarian through the Harpies. They reaffirmed their overall neutrality, though they don't seem to like the brutal Kragoliuths.
---------------------LIST OF KNOWN REGIONS---------------------
Location: Mt Tartarus
Tear Strength: 0
Locations:
-Siege of the government (Ruins 1st Level)
-Common District (Outside of Mt Tartarus)
-Growing Fields (Outside of Mt Tartarus)
Active Mods:
-Increased Security
-Productivity Bonus
---Mount Tartarus---
Savagery: Civilized
Magic: Low
Dominant Group: Zethe
Resources:
-Ore (Nigredine)
-Ore (Albedine)
-Rare Plant (Cleridea)
Special Location:
-Underground Ruins (Labyrinth)
-Cleridea Field
-Unknown Temple
---Tartarus Underground Ruins---
Notes:
-Unexplored, home to the Forgotten Guards.
-Labyrinthine, several sealed levels.
---Tartarus Unknown Temple---
Notes:
-Near the Cleridea Field
---Latze Plains---
Savagery: Low
Magic: Mundane
Dominant Group: Bartoros Herds [Hostile]
Resources:
-Rich Ore Deposits (Iron, Copper)
-Rich Soil
Special Location:
-Redsang Grass Fields
---Grenvud Forests---
Savagery: Medium
Magic: Mundane
Dominant Groups: Argulf Gray Wolves and Balzark Crimson Bears (Rivals)
Resources:
-None known
Special Location:
-None known
---Parabes Mountain Ridge---
Savagery: High
Magic: Medium
Dominant Groups:
-Parabes Mountain Ogres [Friendly]
-Parabes Stonewings [Neutral]
-Dalith Crusters [Neutral]
-Kragoliuths [Hostile]
Resources:
-Unknown Crystals
Special Location:
-Underground Tunnels
-Parabes Crystal Quarry
---Ergant Forests---
Savagery: High? - Primal?
Magic: Low? - High?
Dominant Group: Basilisks? Devourer Worms? Slimelords? None? (Rumors)
Resources:
-"Fruits of Life" (Rumor)
-"Spring of healing water" (Rumor)
-"Silver Amber" (Rumor)
Special Location:
-None known
---Unnamed Swamps---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Foltor Wasteland---
Savagery: Medium
Magic: Unknown
Dominant Group: Unknown
Resources:
-None known
Special Location:
-Monster Graveyard
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Coast---
Savagery: High
Magic: Mundane
Dominant Group:
Resources:
-None known
Special Location:
-None known
Note:
Borders the Stralion Sea
---Bamli Forest---
Description: a savage and ancient forest far from civilization. A Worldtree started sprouting there at the start of the century, causing it to attract many monsters.
Savagery: Primal
Magic: Low
Dominant Group: None
Resources:
-Elder Wood
Special Location:
-the Young Worldtree
---Swamps Nunsung---
Description: hidden, toxic swamps dense in magical energy. Known for its surface mana pool and its fierce keeper.
Savagery: Medium
Magic: High
Dominant Group: Keeper of the Pool (single individual)
Resources:
-Liquid Mana
-Rare plantlife
Special Location:
-Mana Pool
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known