Turn 0.2 : Year 0 of the Zethean Calendar
~1st Month of the Year 0 (Free Time 2)~
Hope the Shadow Elemental - (Jbehler64)
Having assessed the situation of the kingdom, Hope decided that building stronger foundations for the capital was as important as conquering other lands. Despite the rough and primitive organization of the monsters, seeing their energy and vigor put to working hand in hand renewed the Elemental's faith in the glorious future envisioned for the kingdom.
Meeting with the Food Managers:[-] Hope went on to meet the monsters in charge of food production. Most of them were monsters that relied on plantlife to sustain themselves, insect like monsters, several mammalians and even one shroom monster. Until then, they only had to trust in their instinctive knowledge to know what and when to eat. They were way more organized than the average, and had worked through trial and error. Currently, the monsters good at digging to plow the soil, while the shroom monster monitored the state of the soil. There were even a few who knew magic to accelerate growth, though it had the nasty side-effect of draining the nutrients of the soil.
Their main objectives were the following:
1) Select and cultivate the better crops through trial and error.
2) Attempt to develop domestication of a non-intelligent species, or exploit monsters with high regenerative abilities.
3) Research more efficient growing magic when they will have resources to spare.
They wished there were more monsters knowledgeable in the ways of plants, as they felt short-handed for the size of the task. Having more plant specimens would be nice too, as they believed there were definitely better crops in other lands.
Seek out Minerals Managers:[3] Hope then left to seek monsters knowledgeable in the fields of mineralogy and blacksmithing. Unfortunately though, there was barely any knowledge about blacksmithing at all in the kingdom as of yet. The concept was innately known to some, but it didn't went farther than that. As such, the group responsible of blacksmithing was mostly a group responsible to research and try to figure out how to actually do blacksmithing.
Studies on the new ores have started, but more time will be needed to determine further uses. Your presence did light some fire of urgency in the heart of the two groups. One can imagine that more resources will be invested in these fields once the situation settles a bit more for everyone.
[Blacksmithing development in progress]
[Nigredine and Albedine ores studies in progress]
Exploration -Cleridea Field-: Curious Explorer[4] With the Mount Tartarus having turned into a peaceful mountain, it was not a hard task for Hope to find the rumored Cleridea field, hidden inside a high plateau of the Tartarus. The Cleridea were curious white flowers whose patterns ressembled those on the armors of the Forgotten Guards.
Hope also found well hidden ruins near the Cleridea flowers. He only gave them a quick look, but they looked like a temple.
New Special Location:
-Unknown Temple
-Cleridea FieldHe then brought them back to the monsters in charge of agriculture. To their dismay, the flowers didn't seem to be able to grow on soil other than that of Mt Tartarus. It was edible, and gave a small peps of energy a little while after chewing them. As for blacksmithing, alchemy was a field in the infancy stage.
[Alchemy development in progress]
Talin the Humanoid Bug - (Imic)
Talin recruited the 20 Bug Folks, and began training them on the art of scouting and survival.
Training (Scouting&Survival):[3] Talin shared survival tips and trained his troops to the art of scouting. While the training wasn't as effective as he hoped, results were obtained nonetheless.
New Traits: Scouts, Scavengers, Trained.Information Gathering (Bug Folk Kingdoms):[5] Looking for information about rumored bug-Kingdoms in the mountains, Talin encountered a monster that heard of these kingdoms. He lived there. In their ruins.
Tzalaa is some sort of mantis with the lower body of a centipede. That one kingdom was called Caltapolia and must have been quite a sight to behold in its prime, though Tzalaa could only imagine as the city had been destroyed way before he became an undead. He doesn't know if the rumors are true or false, though there is one thing for sure: the Caltapolians were annihilated by an terrifying and merciless enemy, as the carvings he saw there can attest.
Tzalaa shared with you information about the location. Another strange fact, the undead there seems to be able to maintain some degree of intelligence, much more than usual "savage" monsters.
---Caltapolian Citadel---
Savagery: Medium
Magic: High
Dominant Group: Caltapolian Risen
Resources:
-Undead Energy
Special Location:
-Caltapolian Necropolis
Eversor the Animated Armor - (Hawk132)
Training details:[-] Eversor noticed two particularly promising individuals belonging to the Skeletal Warriors.
One must have been a great warrior in its prime as it picked up combat skills extremely quickly, or in its words remembered them quickly. With time, he could possibly become a valuable warrior.
The second had a very sharp mind, and was probably a tactician in the past.
Special Individuals:
-Pertes, Skeletal Warrior (Trait: Memories of a Warrior)
-Soluan, Skeletal Warrior (Trait: Memories of a Tactician)Meeting with the Forgotten Guard:[3] Eversor went to meet the Forgotten Guard, and asked if any would be willing to follow him. Unfortunately, only a few were able to leave the vicinity of the Tartarus ruins. You learnt that more and stronger Forgotten Guards were dormant in the sealed levels of the ruins.
Description: Animated Armors from an age long gone. They bear nor rust nor dent, and their armors are carved with very intricate lines and designs.
Maximum Available Units: 5
Leader: None
Command Value: 2
Types: Elite Heavy Infantry
Traits:
-Bound Souls
-Antique Armor
-Weapon Masters
-Elite (+25CR)
Supply: Special - Being linked to Tartarus, the Forgotten Guards supply is currently unknown. They can last a while outside of Tartarus, but must return there to replenish their energy. Currently, they are only able to go to Distance 2 Locations.
Combat Rating: 75
Azarian the Thoughtbeast - (Dustan Hache)
Preparations: [2] Azarian started collecting supplies and gear for its mission. But with the state of the kingdom, he was barely able to collect enough food for the trip. Armor and even clothing is still a scarce resource currently.
Azarian gathered 25 Food unitsTraining: [1] Azarian then attempted to teach magic to his scouts, but to his dismay none showed latent magical talent. As such, teaching them proper magic would take longer than the available time he had.
Rusty the Materivor - (crazyabe)
Exploration (Prospection): Hungry Prospector[2] Rusty used his time to locate the ore deposits of Mt Tartarus. Thanks to his natural disposition, he managed to find a few, but was unable to organize a digging operation. By himself, he could only gather a meager amount of ore.
[Bonus to ore gathering]
Rusty gathered 10 Ore units (Nigredine/Albedine)Training:[2] Rusty continued training his troops, but no noticeable result was obtained from further training apart from a slightly more disciplined behavior.
New Trait: Disciplined---------------------EVENTS---------------------
[2]
Scouts have reported that out of fear, the Bartoros Herds of the Latze Plains have declared open hostility to Zethe![5]
The good mood around the Capital led to a boost in productivity!> [Potential bonus to future actions related to the Capital]
[6]
The Parabes Mountain Ogres have declared themselves willing to work with Zethe! Though as a consequence, a conflict between them and the other groups of the Parabes Mountains erupted[-] Now that the food and lodging situations have stabilized, the kingdom is ready to allocate more resources to other fields.
---------------------MEETING---------------------
To inaugurate the new conference room of the kingdom and the successful stabilization of the capital, the top brass of Zethe has once again assembled. The King also had an announcement to do about the Tear.
"The Tear's influence has grown in the past weeks and it now covers the neighboring lands, from the Parabes Mountains to the Latze Plains."Everyone cheered at this great new. More influence meant that more lands could be exploited, and that Zethe would soon grow.
"Please wait my friends. Now is not yet the time for rejoicing, for the Tear's influence stopped growing a few days ago. Coincidentally, the Bartoros and other groups opened their hostility toward us, leading me to suspect they are rejecting the Tear, causing it to stop increasing its influence. Whether what I suspect is right or wrong, the fact that they are hostile to us remains true. Our priority should be to pacify them, be it through strength or peace."Tear Strength:As more monsters come to live under the Tear, its power increases and so does its influence radius. But the influence will be slowed or even stopped if several groups hostile to the kingdom live under its influence. Until these hostile groups are taken care of, the Tear Strength will stagnate.Now is the time to choose your "Mission" for the Mission Time. Feel free to discuss it among us, there is no rush.---------------------LIST OF KNOWN REGIONS---------------------
Location: Mt Tartarus
Tear Strength: 0
Locations:
-Siege of the government (Ruins 1st Level)
-Common District (Outside of Mt Tartarus)
-Growing Fields (Outside of Mt Tartarus)
---Mount Tartarus---
Savagery: Civilized
Magic: Low
Dominant Group: Zethe
Resources:
-Ore (Nigredine)
-Ore (Albedine)
-Rare Plant (Cleridea)
Special Location:
-Underground Ruins (Labyrinth)
-Cleridea Field
-Unknown Temple
---Tartarus Underground Ruins---
Notes:
-Unexplored, home to the Forgotten Guards.
-Labyrinthine, several sealed levels.
---Tartarus Unknown Temple---
Notes:
-Near the Cleridea Field
---Latze Plains---
Savagery: Low
Magic: Mundane
Dominant Group: Bartoros Herds [Hostile]
Resources:
-None known
Special Location:
-None known
---Grenvud Forests---
Savagery: Medium
Magic: Mundane
Dominant Groups: Argulf Gray Wolves and Balzark Crimson Bears (Rivals)
Resources:
-None known
Special Location:
-None known
---Parabes Mountain Ridge---
Savagery: High
Magic: Medium
Dominant Groups: Parabes Mountain Ogres [Friendly] and more rumored [Hostile]
Resources:
-None known
Special Location:
-None known
---Ergant Forests---
Savagery: High? - Primal?
Magic: Low? - High?
Dominant Group: Basilisks? Devourer Worms? Slimelords? None? (Rumors)
Resources:
-"Fruits of Life" (Rumor)
-"Spring of healing water" (Rumor)
-"Silver Amber" (Rumor)
Special Location:
-None known
---Unnamed Swamps---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Wasteland---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Coast---
Savagery: High
Magic: Mundane
Dominant Group:
Resources:
-None known
Special Location:
-None known
Note:
Borders the Stralion Sea
---Bamli Forest---
Description: a savage and ancient forest far from civilization. A Worldtree started sprouting there at the start of the century, causing it to attract many monsters.
Savagery: Primal
Magic: Low
Dominant Group: None
Resources:
-Elder Wood
Special Location:
-the Young Worldtree
---Swamps Nunsung---
Description: hidden, toxic swamps dense in magical energy. Known for its surface mana pool and its fierce keeper.
Savagery: Medium
Magic: High
Dominant Group: Keeper of the Pool (single individual)
Resources:
-Liquid Mana
-Rare plantlife
Special Location:
-Mana Pool
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known
---Caltapolian Citadel---
Distance: 4
Savagery: Medium
Magic: High
Dominant Group: Caltapolian Risen
Resources:
-Undead Energy
Special Location:
-Caltapolian Necropolis
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known