Turn 0.1 : Year 0 of the Zethean Calendar
~1st Month of the Year 0 (Free Time)~
Azarian the Thoughtbeast - (Dustan Hache)
Recruitment: [4] Azarian sought a scouting force among the forces of Zethe, and managed to find a few groups fitting its criteria. Azarian may assemble a scouting force among these groups:
Description: Feathered humanoids with wings instead of arms and talons for feet. Fast and versatile.
Maximum Available Units: 50
Leader: None
Command Value: 1
Types: Light Flying Infantry
Traits:
-Fast Flier
-Good Vision
Supply: 1 Food for 10 Units.
Combat Rating: 10
Description: Huge floating mass of flesh covered with many eyeballs. Albeit slow moving and easy to spot, they have no blind spot and are known for their great vision. They have no mean of offense, and instead rely on their strong skin to ward off attacks.
Maximum Available Units: 10
Leader: None
Command Value: 1
Types: Medium Flying Infantry
Traits:
-Slow Flier
-Great Vision, No Blindspot
-Sturdy
Supply: 2 Food for 10 Units.
Combat Rating: 0
Information Gathering:[6] Azarian gathered information about Unnamed Forests far from Mount Tartarus. Azarian managed to gather a lot of information by asking the monsters residing in Zethe, but several facts contradicted themselves. At least, the name remained the same.
---Ergant Forests---
Savagery: High? - Primal?
Magic: Low? - High?
Dominant Group: Basilisks? Devourer Worms? Slimelords? None? (Rumors)
Resources:
-"Fruits of Life" (Rumor)
-"Spring of healing water" (Rumor)
-"Silver Amber" (Rumor)
Special Location:
-None known
Eversor the Animated Armor - (Hawk132)
Recruitment:[4] Eversor started recruiting undead monsters to form an army. There were several undead beasts available, and even some undead born from Human soldiers.
Undead Energy: Undead sustains themselves using an energy released by death and decay. Such sources are graveyards, recent battlefields, etc... It is hard to store this resource, and as such Undead are advised to "produce" it during their travels if they start lacking it.Description: Large constantly half-rotting beasts whose original species are unrecognizable, having morphed through their undeath. Vicious and tireless, they are strong fighters.
Maximum Available Units: 50
Leader: None
Command Value: 1
Types: Light Infantry
Traits:
-Undead
-Fast Runner
Supply: 1 Undead Energy for 10 Units
Combat Rating: 15
Description: Tall and bulky humanoids made of compressed bones, they look like giant armors made of bones. Slow moving and very strong, they repair and improve themselves using the bones of the fallen.
Maximum Available Units: 5
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Undead
-Armored
-Bone Assimilation
-Slow
Supply: 4 Undead Energy for 10 Units
Combat Rating: 30
Description: Skeletal warriors who died in distant times and lands, and returned as undead through natural means. Only a shadow of their former selves, though they remember how to wield weapons.
Maximum Available Units: 30
Leader: None
Command Value: 1
Types: Light Infantry
Traits:
-Undead
-Weapon Users
Supply: 1 Undead Energy for 10 Units
Combat Rating: 8
Training:[5] Under Eversor's guidance and great battle experience, the undead troops battle potential greatly increased. Furthermore, their discipline and morale increased.
Pale Beasts CR increased by 10
Bonecrushers CR increased by 20
Skeletal Warriors CR increased by 10
New Traits: Disciplined, Well-Trained.Eversor may specify what kind of training the troops underwent, for additional bonuses.Talin the Humanoid Bug - (Imic)
Recruitment:[3] Talin went on to contact the other Bug monsters of Zethe, though unfortunately for him, they weren't numerous.
Description: Tiny humanoid bugs with the same appearance as Talin.
Maximum Available Units: 20
Leader: None
Command Value: 1
Types: Light Infantry
Traits:
-Tiny
-Scavengers
Supply: 1 Food for 20 Units
Combat Rating: 1
Rusty the Materivor - (crazyabe)
Recruitment:[4] Rusty sought his fellow Materivor, who had been following him for a while.
Description: Metal-eating monsters with the same appearance as Rusty.
Maximum Available Units: 60
Leader: None
Command Value: 1
Types: Heavy Infantry
Traits:
-Metal Eaters and Assimilators
Supply: 1 Metal for 10 Units
Combat Rating: 20
Training:[4] Rusty then trained the Materivors, preparing them for future battles.
Materivors CR increased by 15.
New Traits: Trained, Lightly Disciplined
Hope the Shadow Elemental - (Jbehler64)
Hope had ambitious projects, as he wished to gather precise data about the kingdom. Unfortunately, such an endeavor would take a tremendous amount of resources and time.
The number of citizens was unknown, as there was no organized administration yet. Hope knew roughly that setting up some form of agriculture and livestock farming was among the many projects of the kingdom, as until then you had been constantly moving, thus relying on hunting and gathering.
You have been at Mount Tartarus for a week or two, and just conquered it yesterday. You came here after traveling a bit, looking for a land where to settle. For the same reason you didn't know the number of citizens, it was hard to determine your current forces as every citizen was considered part of your forces. After all, many still fought for their lives daily a mere days ago.
The majority of citizens gathered to the Mt Tartarus after hearing the call of Radeus, a powerful mental call that used the Tear as a catalyst.
From what you know, the Tear currently covers the whole region of Mount Tartarus. It barely reaches the Distance 0 regions.
Meeting the Forgotten Guards:[-] Hope met with the Forgotten Guards. Animated Armors from an unknown era, they bore no rust nor dent, and their armors were carved with very intricate lines and designs. They lived in the ruins of the Tartarus, protecting it from intruders. They were pacified by Radeus. Now part of Zethe, they work as security enforcers, as most of them are unable to leave the ruins without dying.
[4] Through their meeting, they shared with him more information about the Tartarus and its ruins.
The ruins under Tartarus are labyrinthine in nature, and made of several sealed levels. None of them know what they guard, but they know it to be their purpose. They don't know how to open the ruins, nor what they house.
There were two kind of Ores found on and under Mt Tartarus: a black mineral, similar to obsidian in appearance only called Nigredine, and a vibrant white mineral called Albedine. Both minerals sport phenomenal hardness, and possibly unknown properties.
Resource Analyzed: Ore (Nigredine and Albedine)They also revealed that a rare flower sprouts on the highest peaks of Mount Tartarus, there is a whole flower field nested in a hidden area. They are called Cleridea, but not much is known about them.
Resource Discovered: Rare Plant (Cleridea)Information Gathering:[1] Nevertheless, Hope tried to work toward the task he sets his sights on. During the day, he spoke with various citizens to gather information, and during the night, he spread his shadow to increase his sensitivity. Unfortunately, Hope was unable to reach satisfying results within the week, as gathering the information he needed was much more time and energy consumming than he initially expected. The fact that the whole kingdom was busy working, and that he was alone on that task naturally didn't help.
Hope's endeavors were fruitless.---------------------EVENTS---------------------
>
The food situation of Zethe has started to stabilize, thanks to efforts of many monsters knowledgeable in the ways of plants. The kingdom has currently no agricultural knowledge, instead relying on instinct and rough knowledge. The situation won't last though, and the monsters in charge of food production are pondering several options...
>
The first level of the Ruins has been accomodated. It can now houses important officials and possibly more.
>
While crude, all monsters of Zethe now have lodgings. There is a single district for now.
[3]
A small group of Parabes Mountain Ogres have arrived to Tartarus, and shortly thereafter became citizens of Zethe.---------------------LIST OF KNOWN REGIONS---------------------
Location: Mt Tartarus
Tear Strength: 0
Locations:
-Siege of the government (Ruins 1st Level)
-Common District (Outside of Mt Tartarus)
-Growing Fields (Outside of Mt Tartarus)
---Mount Tartarus---
Savagery: Civilized
Magic: Low
Dominant Group: Zethe
Resources:
-Ore (Nigredine)
-Ore (Albedine)
Special Location:
-Underground Ruins (Labyrinth)
---Tartarus Underground Ruins---
Notes:
-Unexplored, home to the Forgotten Guards.
-Labyrinthine, several sealed levels.
---Latze Plains---
Savagery: Low
Magic: Mundane
Dominant Group: Bartoros Herds
Resources:
-None known
Special Location:
-None known
---Grenvud Forests---
Savagery: Medium
Magic: Mundane
Dominant Groups: Argulf Gray Wolves and Balzark Crimson Bears (Rivals)
Resources:
-None known
Special Location:
-None known
---Parabes Mountain Ridge---
Savagery: High
Magic: Medium
Dominant Groups: Parabes Mountain Ogres and more rumored
Resources:
-None known
Special Location:
-None known
---Ergant Forests---
Savagery: High? - Primal?
Magic: Low? - High?
Dominant Group: Basilisks? Devourer Worms? Slimelords? None? (Rumors)
Resources:
-"Fruits of Life" (Rumor)
-"Spring of healing water" (Rumor)
-"Silver Amber" (Rumor)
Special Location:
-None known
---Unnamed Swamps---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Wasteland---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Coast---
Savagery: High
Magic: Mundane
Dominant Group:
Resources:
-None known
Special Location:
-None known
Note:
Borders the Stralion Sea
---Bamli Forest---
Description: a savage and ancient forest far from civilization. A Worldtree started sprouting there at the start of the century, causing it to attract many monsters.
Savagery: Primal
Magic: Low
Dominant Group: None
Resources:
-Elder Wood
Special Location:
-the Young Worldtree
---Swamps Nunsung---
Description: hidden, toxic swamps dense in magical energy. Known for its surface mana pool and its fierce keeper.
Savagery: Medium
Magic: High
Dominant Group: Keeper of the Pool (single individual)
Resources:
-Liquid Mana
-Rare plantlife
Special Location:
-Mana Pool
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known