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Author Topic: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)  (Read 12472 times)

Jbehler64

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Re: Rise of the Monstrous Kingdom
« Reply #15 on: May 09, 2018, 12:17:38 pm »

Ok, crazy idea...
We could make Talin our king.

Hope and Azarian likely wouldn't care about size, and we could make the hollow Eversor as a walking battle fortress/mech/capitol as we work to unite the tiny monsters in a tiny kingdom. Added bonus, building up Eversor's power would probably be pretty easy, with tiny magic/engineers, and we could do so with other larger monsters functioning as mobile cities/battle fortresses as they join, cowed by his might.

I like the idea behind Talin, and finding use in the very small, so taking that concept to the extreme might be a fun way to explore this and all other character hopes. We'd be in a smaller, more dangerous world at first (before building up to take on the giant humans/ect) but would have the most potential to scale and explore.

Of course this all depends on who the 5th character is, and who they want to be. And who yall want to be, of course.
(EDIT: If Glass doesn't make a character or Roziel gets in another way this might even fit with their values, what with tiny life still being life)
« Last Edit: May 09, 2018, 12:38:08 pm by Jbehler64 »
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randomgenericusername

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Re: Rise of the Monstrous Kingdom
« Reply #16 on: May 09, 2018, 12:23:41 pm »

Hivemind doesn't means that he takes complete control over people, just that they share minds and thus can instantly communicate ideas between members. And Menelaus is not stupid enough to forcefully integrate someone in the network that really doesn't want to, despite having the ability to do so without being asked.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Jbehler64

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Re: Rise of the Monstrous Kingdom
« Reply #17 on: May 09, 2018, 12:29:25 pm »

Oh, ok.
That's way less dark than I was imagining.
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Nakéen

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Re: Rise of the Monstrous Kingdom
« Reply #18 on: May 09, 2018, 01:00:33 pm »

Thanks for your sheets everyone! I will select five of them, and depending on the first turns may allow the 3 others to get in. I don't exactly know yet how time-consumming will this system be.

Jbehler64's Hope, Hawk132's Eversor, Imic's Talin, Dustan Gache's Azarian and crazyabe's Rusty are in!

Will be posting stuff about start in a few minutes.
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randomgenericusername

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Re: Rise of the Monstrous Kingdom
« Reply #19 on: May 09, 2018, 01:02:33 pm »

Oh, okay. I guess I'll just watch for now.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Smoke Mirrors

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Re: Rise of the Monstrous Kingdom
« Reply #20 on: May 09, 2018, 01:29:37 pm »

I might join this.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Coolrune206

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Re: Rise of the Monstrous Kingdom
« Reply #21 on: May 09, 2018, 01:51:06 pm »

Name: Virium
Species: Magite Coalescence - A large, dense collection of magical power, often formed at the sites of great battles between mages. Typically takes on an orb shape and hovers, but can form body into different shapes.
Personality: Virium is incredible methodical, and almost robotic in its thought patterns. It  prefaces every one of his statements with the emotion involved with it (much like the Glitch from Starbound). It places very little value on the lives of most organisms unless it becomes "attached" to it, at which point it will value that organism on the same level as itself.

Attributes:

Strength - 0
Power - 2
Intelligence - 3
Instinct - 1

Traits:
Pure Magic: The magic that composes Virium's "Body", and spells cast from itsinternal mana pool, are "pure" and cannot be dispelled by the presence of Racles.
Magical Entity: The only way for Magite Coalescences to cast magic is to use mana from their own body; their HP and MP are combined into one pool.

Wish: To become omniscient.
« Last Edit: May 09, 2018, 01:59:47 pm by Coolrune206 »
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Nakéen

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Re: Rise of the Monstrous Kingdom
« Reply #22 on: May 09, 2018, 01:59:11 pm »

Alright, let's get started.

1. What will be your future nation's name?
(Default name will be Zethe, the old game's kingdom name)

2. Is anyone among you a ruler?
(If there is none, NPCs will fill the spot)

3. Choose a starting location.
The Savagery level will become Civilized once you "settle" in.
The Dominant Group will become Players.

Spoiler: Mount Tartarus (click to show/hide)

Spoiler: Bamli Forest (click to show/hide)

Spoiler: Swamps Nunsung (click to show/hide)
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Imic

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Re: Rise of the Monstrous Kingdom
« Reply #23 on: May 09, 2018, 02:20:13 pm »

Name: Farhaven.
Ruler: I dunno.
Starting location: Bamli forest
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Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
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crazyabe

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Re: Rise of the Monstrous Kingdom
« Reply #24 on: May 09, 2018, 02:21:44 pm »

I Vote for Ustro Btx, the Monster Kingdom,
Don't care who leads us -Abstains-
And Vote for us living in Mount tartarus.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Jbehler64

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Re: Rise of the Monstrous Kingdom
« Reply #25 on: May 09, 2018, 02:42:34 pm »

Name: (I'll vote for this if needed once others have come up with their ideas)

Leader: I like the idea of Talin, and the potential of a tiny kingdom, but if others find it limiting will also abstain.
Particularly if the limited to large sized characters feel limited by it.

Area: Definitely Mt. Tartarus here
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Hawk132

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Re: Rise of the Monstrous Kingdom
« Reply #26 on: May 09, 2018, 02:48:18 pm »

Name: Zethe

Leader: Radeus Not a player

Area: Mt. Tartarus
« Last Edit: May 09, 2018, 02:52:10 pm by Hawk132 »
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Dustan Hache

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Re: Rise of the Monstrous Kingdom
« Reply #27 on: May 09, 2018, 02:49:25 pm »

Name: Zethe is the original, and I will stick with it.
Leader: A demon-like fellow called Radeus. No reason why he would have left power as of yet. (NPC leader)
Location: The mountains are our palace.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Imic

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Re: Rise of the Monstrous Kingdom
« Reply #28 on: May 09, 2018, 02:50:39 pm »

I change my above vote for an NOC leader.
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Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

Hawk132

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Re: Rise of the Monstrous Kingdom
« Reply #29 on: May 09, 2018, 02:53:02 pm »

Name: Zethe is the original, and I will stick with it.
Leader: A demon-like fellow called Radeus. No reason why he would have left power as of yet. (NPC leader)
Location: The mountains are our palace.
highfives
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.
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