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Author Topic: Marriages  (Read 1564 times)

Sethatos

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Marriages
« on: May 08, 2018, 04:38:11 pm »

Anyone else having problems with these vs. .43?
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doublestrafe

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Re: Marriages
« Reply #1 on: May 08, 2018, 05:00:50 pm »

Anyone else having problems with these vs. .43?
Well if you'd put the damn game down every once in a while and do some dishes or even take care of your own children...
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Pancakes

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Re: Marriages
« Reply #2 on: May 08, 2018, 09:14:34 pm »

No, but I have not tried to make a large amount of them. I did have one that worked from my initial 7 in my new fort for this version. However, I used the "love suite" trick to get them to idle next to each other and quickly form a relationship. Outside of doing that, I have not seen any natural marriages for a quite some time.
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PatrikLundell

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Re: Marriages
« Reply #3 on: May 09, 2018, 02:10:25 am »

As mentioned, dorfs are socially incompentent when it comes to making dates, friends, and get quality time with friends and family. They rarely manage to manage to marry without overseer encouragement, and when a rare marriage happens it's typically among the starting 7, who start out mostly knowing each other. However, spontaneous marriages are not unknown, just somewhat rare.

I haven't seen any change in the marriage behavior since the introduction of the current needs system (which was introduced with 0.42.01, I think).
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Sethatos

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Re: Marriages
« Reply #4 on: May 09, 2018, 10:48:22 am »

Anyone else having problems with these vs. .43?
Well if you'd put the damn game down every once in a while and do some dishes or even take care of your own children...

I laughed out loud at work reading this. Everyone in my office now thinks I'm nuts.

When I upgraded my fortress from 40.24 to 42.XX about 15 marriages suddenly happened because I remember the threshold for marriage was lowered. But if they can happen with pre-honeymoon suites then I might have to do that again. I've also noticed the birth rate is much lower than it was in previous versions.
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Sanctume

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Re: Marriages
« Reply #5 on: May 09, 2018, 11:25:37 am »

Pregnancy rates need the same as the honeymoon suite, after marriage. 
Just do not unlock the suite until 3 seasons after the marriage, or peek pregnancy timer via gm/gui. 

The most productive setup I have a 5 wide hallway tavern in the middle of the locked suites. 
[suite] [5-wide ] [suite] 
[suite] [tavern ] [suite] 
[suite] [hallway] [suite] 
[suite] [       ] [suite] 


A suite would have: 
hbfaaaa#  h=chest, b=bed, f=cabinet, a=alcohol
+++cchmd  +=floor, c=chair, m=meals, d=door 
hbfrtmm# t = table.
   
Each bed is is 3x3 assigned to the occupant. 
the remaining 3x4 space is a zone added to the tavern, and toggled active when occupied. 

It seems the zone inside the suite is enough to hear others perform reading and poetry. 

Shazbot

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Re: Marriages
« Reply #6 on: May 09, 2018, 02:10:44 pm »

First I caste-edited the raws so the male to female ratio for dwarves is 3:1 in a Tolkien fashion. Then I kept the women either burrowed inside the fortress, and as more men arrived, disabled their labors to nearly nothing but hospital duties. Even with all this free time, I never had a marriage beyond the starting seven. My migrants don't even arrive with children. This was 44.09. 44.10 had a pregnancy and a new lover that I noticed within a month.

I'm not sure if I adjusted their lust personality downward or not, but that could be part of the problem. Shouldn't lust determine how rapidly an eligible friendship turns into marriage? I have family cranked up. Maybe these determine marriage rates.

It could be super useful to tweak the marriage rate this way. We need some science.
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Sethatos

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Re: Marriages
« Reply #7 on: May 09, 2018, 03:35:51 pm »

Wow, three seasons to get pregnant? That's some serious foreplay.
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PatrikLundell

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Re: Marriages
« Reply #8 on: May 09, 2018, 04:03:48 pm »

Wow, three seasons to get pregnant? That's some serious foreplay.
No. 3 seasons to verify the results...

The way I do it when they're married is to burrow them in their room (with booze and drink stockpile), lock the door, and then observe them. Every time they move from a position adjacent to each other (or on top of each other) I check the pregnancy indication (with DFHack). Usually they get it don the first time (both parties have to be idle, i.e. not eating, drinking, or sleeping, although I think I've had one case of the male sleeping and the female getting pregnant anyway), but some are a bit stubborn and may require 5 or so attempts (I haven't tried to correlate it with personality traits). It should work to just leave them for a month, as that should be more than enough.
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Sethatos

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Re: Marriages
« Reply #9 on: May 09, 2018, 04:23:19 pm »

Ok, I just tried it with profiled levers in their bedrooms, and she got pregnant in about a month. Thanks for the help.
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TheImmortalRyukan

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Re: Marriages
« Reply #10 on: May 13, 2018, 09:51:46 am »

Anyone else having problems with these vs. .43?
Well if you'd put the damn game down every once in a while and do some dishes or even take care of your own children...

Will be sigging this once I get home
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

Sanctume

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Re: Marriages
« Reply #11 on: May 14, 2018, 09:43:38 am »

Anyone else having problems with these vs. .43?
Well if you'd put the damn game down every once in a while and do some dishes or even take care of your own children...

Will be sigging this once I get home

You're missing the title "Marriages" associated with the first quote's context.