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Author Topic: [ISG] Elyrna  (Read 2242 times)

Araph

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[ISG] Elyrna
« on: May 07, 2018, 02:56:54 am »



The land of Elyrna is many things. It is a place of untamed wilderness and bastions of civilization. Of warring clans and quarreling spirits. Of adventure and risk.

And it is your home. All your life, you have lived in the cities, forests, and mountains of this fair land - through times both good and hard. While there have been far more hard times in your life than good ones, you've survived nonetheless.

But before we can tell of your present, we first need to know of your past. Who are you?



You are a...
1. Man.
2. Woman.

Your father was a...
1. Minor noble. You vividly recall the early years of your life: carefree, playing with your siblings and the servants' children on your family estate, receiving tutoring on math, history, the sciences, and etiquette. That all changed as the years went on: bit by bit, your world was chipped away as your family fell into squalor. You never found out exactly how your father fell out of favor, but by your tenth year you found your family - and yourself - on the city streets.
2. Merchant. He was a busy man and rarely had time to spend with you, but he made sure your mother and you never wanted for the finer things in life. On the rare occasions that he took you with him on his business forays, he explained the intricacies of the economy - up until the point that his shipping vessels were sunk in a terrible storm. In a single night, your family's fortune was gone.
3. Farmer. He was a dependable man, a loving husband, and a caring father. He taught you his trade and raised as best he could - attempting to instill in you the integrity and work ethic that kept his humble farm running. When the blight hit, however, you could only watch as your father's spirit died alongside his crops. As food and money became too scarce to bear, he was forced to sell his land - keeping his family alive, but leaving them destitute.
4. Craftsman. A carpenter by trade, he kept your mother and siblings fed by crafting fine furniture. Your childhood was simple and busy with apprentice work, but it was enough. As your father took on more apprentices and began to make more money, he attracted the wrong kind of attention. Thugs attempted to extort money from him for "protection", and he took offense. When things escalated, your father found himself in a gutter with a knife in his guts - and you found yourself out on the street.
5. Criminal. He was a hard man. A thug - one who would take on any work, no matter how dirty, for a few copper pieces. In the slums, it was necessary just for survival. To his credit, you did survive, unlike many of your childhood friends: for all his cruelty, he did his best to keep you intact. You learned how to fight dirty, how to run fast, and how to cut a purse. It wasn't much, but it was your life.

As a teenager, you became a...
1. Hunter. Taking to the wilderness, ran from your childhood and sought refuge in nature. It kept you fed and made you a few coins off of animal hides - some obtained legally, some culled from the lord's forests. You learned to shoot a bow, track a beast, and skin a hide.
2. Minstrel. Taking to the open road, you ran from your childhood and sought refuge in song and story. It was a difficult living, but it kept your mind occupied and gave you a sense of adventure you had never felt before. Gradually, you learned how to play and sing, read a crowd, and entertain the masses.
3. Courier. Seeking employment by merchants and nobles, you fled your past by visiting the far corners of the realm, delivering messages and parcels. Your work has taken you to many exotic places and introduced you to many unusual individuals as you learned to navigate the upper echelons of society.
4. Criminal. With nowhere else to turn, you took to the city streets and began your new life as a thief. Picking pockets, cutting purses, and mugging travelers along the highway proved lucrative enough to keep you alive - although your run-ins with soldiers and other criminals keeps you on your toes, nearly leading to your demise many a time.

Throughout your life, your dream has been to seek out...
1. Power. After years of hardship, you only want to acquire enough power to do whatever you damn well please - whether that's helping the poor folk in your current situation or crushing them beneath your heel.
2. Wealth. The fine things in life. Gold and prestige, servants at your command, and a manse in which you can live out the rest of your days in luxury.
3. Adventure. Despite years of poverty, the lure of adventure calls to you deeper than any amount of gold or power could. You yearn to feel the miles roll by beneath your feet, always looking for what's beyond the next hill.
4. Knowledge. The esoteric pursuits of the druids has always fascinated you. If you could only get out of your current, wretched situation, you would spend your days studying the nature of spirits and the arcane, learning alchemy and other mystic arts.

Your virtue is...
1. Honor. When you give your word, you mean it. When you commit to a task, you intend to see it done, no matter the cost. You don't like to lie and you don't feel comfortable being part of subterfuge. It's just who you are.
2. Compassion. When you see others in pain, you feel pain too. No matter how terrible your situation, you still try to shield others from their own suffering. It's just who you are.
3. Humility. It's not that you can't think highly of yourself - it's that you'll admit when you're wrong. If someone offers help, you'll gladly accept it. If someone knows more than you, you'll gladly learn from them. It's just who you are.

Your vice is...
1. Deceit. You're good at lying and you know it. It gets you both in trouble and out of it, but you just can't seem to avoid it: it's second nature to you. (This vice is incompatible with the honor virtue.)
2. Rage. Your blood boils at the slightest irritant, and there are many irritants in your life: people, places, circumstances, inclement weather. The list goes on and on. (This vice is incompatible with the compassion virtue.)
3. Pride. You know you're not, technically speaking, perfect, but you'll be damned before you admit that to anyone else. The smallest jab or condescension cuts you to your core. (This vice is incompatible with the humility virtue.)

You are currently...
1. At a seedy tavern in a large city. The beer is cheap and the beds don't have too many fleas in them. It's not great, but it'll have to do - you don't really have any other options.
2. At a small wayside inn. It's comfortable in a rural sort of way. Situated at the side of the highway, it's a goodly way from any sort of real civilization, barring a few small, walled villages.
3. In a prison cell. It's cold, dark, and damp. Most prison cells are.

And finally... what is your name?
« Last Edit: May 10, 2018, 01:50:21 am by Araph »
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NRDL

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Re: [SG] Elyrna
« Reply #1 on: May 07, 2018, 03:08:18 am »

Man
Craftsman
Hunter
Adventure
Compassion
Pride
Seedy Tavern


His name is Matthias Klove.

((He's basically a Green Arrow/Hawkeye type character))
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Egan_BW

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Re: [SG] Elyrna
« Reply #2 on: May 07, 2018, 03:14:31 am »

We are a woman.
Our father was a minor noble.
As a teenager, we became a criminal.
Throughout our life, our dream has been to seek out power.
Our virtue is Compassion.
Our vice is Deceit.
We are currently in a prison cell.

And of course, our name is Lucerne, or Lucy for short. We once had a fancier name, but that's not been important for a long, long time.
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VoidSlayer

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Re: [SG] Elyrna
« Reply #3 on: May 07, 2018, 03:25:29 am »

Man
Farmer
Courier
Adventure
Compassion
Deceit
In a prison cell

King Zultan

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Re: [SG] Elyrna
« Reply #4 on: May 07, 2018, 06:29:23 am »

Man
Craftsman
Hunter
Adventure
Compassion
Pride
Seedy Tavern


His name is Matthias Klove.

((He's basically a Green Arrow/Hawkeye type character))
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Leonardo8

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Re: [SG] Elyrna
« Reply #5 on: May 07, 2018, 06:38:20 am »

Man
Farmer
Courier
Adventure
Compassion
Deceit
In a prison cell

+1
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Imic

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Re: [SG] Elyrna
« Reply #6 on: May 07, 2018, 07:04:43 am »

Man
Craftsman
Hunter
Adventure
Compassion
Pride
Seedy Tavern


His name is Matthias Klove.

((He's basically a Green Arrow/Hawkeye type character))
+1
+1
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Imic's no longer allowed to vote.
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Maximum Spin

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Re: [SG] Elyrna
« Reply #7 on: May 07, 2018, 07:17:12 am »

Man
Craftsman
Hunter
Adventure
Compassion
Pride
Seedy Tavern


His name is Matthias Klove.

((He's basically a Green Arrow/Hawkeye type character))
+1
+1
+1
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Rockeater

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Re: [SG] Elyrna
« Reply #9 on: May 08, 2018, 04:12:14 am »

Man
Craftsman
Hunter
Adventure
Compassion
Pride
Seedy Tavern


His name is Matthias Klove.

((He's basically a Green Arrow/Hawkeye type character))
+1
+1
+1
+1
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Egan_BW

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Re: [SG] Elyrna
« Reply #10 on: May 08, 2018, 01:26:40 pm »

thats boring tho
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NRDL

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Re: [SG] Elyrna
« Reply #11 on: May 09, 2018, 01:19:22 am »

nuh-uh
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

piratejoe

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Re: [SG] Elyrna
« Reply #12 on: May 09, 2018, 02:16:24 am »

We are a woman.
Our father was a minor noble.
As a teenager, we became a criminal.
Throughout our life, our dream has been to seek out power.
Our virtue is Compassion.
Our vice is Deceit.
We are currently in a prison cell.

And of course, our name is Lucerne, or Lucy for short. We once had a fancier name, but that's not been important for a long, long time.
+1

I have to agree with Egan on this one, yeah, it really is boring NRDL. Its literally the generic good guy adventurer, I cant even say its classic because its that over used.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NRDL

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Re: [SG] Elyrna
« Reply #13 on: May 09, 2018, 02:45:55 am »

That's fair.

I have noticed on Bay12 though, a lot of Suggestion Game characters end up being hellbent on subverting typical heroic fantasy cliches. To the point of becoming a bit over-saturated themselves.

I really wanted to see how a straightforward action hero character would go.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

RAM

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Re: [SG] Elyrna
« Reply #14 on: May 09, 2018, 03:57:32 am »

You are a Man.
Your father was a Criminal.
As a teenager, you became a Criminal.
Throughout your life, your dream has been to seek out Power.
Your virtue is Honor.
Your vice is Pride.
You are currently At a small wayside inn.
And finally your name is Red Mage.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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