An Outright Foolish PlanI've been sending single squads to pillage weak villages, over and over. This grinds XP for my squad leaders, and it has given me some bulk exposure to the mission combat reports. One report in particular stood out:
Out of over 40 missions in a month, this was the only foolish plan. Most were brilliant plans, even though the squad leaders started this frenzy of pillaging with zero Military Tactics and low Leader skill. My theory is that Military Tactics isn't used by itself in the tactics check at the beginning of mission combat. The Military Tactics skill must be combined with something else to account for dabblers coming up with brilliant plans.
The obvious choice is Organizer. It goes up during normal military training, probably from organizing training sessions. If the player trains his military properly before he sends them out, then he has a leg up when he starts running missions, since historical figures rarely gain much organizer skill.
When I chose my squad leaders I wasn't looking at Organizer. Out of ten squad leaders, seven had skill 10 or higher, while three had skill 6 or lower.
The foolish plan guy was in the low group. He was probably a proficient Organizer when he pulled these bad rolls on the tactics check. So I strongly suspect that Organizer is the hidden element in the tactics check.
If you're playing with the mission system, then please post the data if you see any more of these Outright Foolish Plans. If my theory is right, then the leader will have a low Military Tactics AND a low Organizer skill.