One month, Thats all its been. One month, and it wasn't even a week before you'd crashed into those damned mountains... Well anything is better then being interrogated by that madman about with what what who and when you were going... Meh, at least now your mind is back together again even with the lack of food, animals and plants... eh you'll make do.
Description: Tall, thin, good-looking, kind of looks the "charismatic fascist dictator" type.
Backgrounds: Born into the lesser nobility, I grew up with enough money and freedom to develop a wide range of eccentricities and not a whole lot of responsibility. In retrospect, it's not at all surprising that I wound up using magic in creatively unlawful ways.
Crimes: I pioneered the art of connecting living creatures with magically-imbued objects and/or other living creatures to create large, complex living constructions. Apparently this is "blasphemous" and "extremely ill-advised" or something.
ATTUNEMENT: Apprentice Nature, Adept Air
METAMAGIC: Adept Cursing, Adept Runes
MAGIC SKILLS: Master Conjurer, Adept Evoker, Novice Invoker
SKILLS: Adept Biologist, Adept Negotiator, Adept Strategist
Description: Thin but surprisingly athletic, his right arm is a quasi magical prosthesis, magic seems to flow from the joints of the device whenever he casts, he has eyes that are bright orange and glow the color of fire whenever he uses magic, you will never see him without his metal staff, meant more for bashing then for casting. He is generally fidgety, bouncy, and quick on his feet, he is also not very good with people. His hair is bright red and a bit of an unruly mess. He isn't picky about what he wears either, so he is typically wearing a cloak or poncho with a simple shirt and pants underneath.
Backgrounds: Starting out as a simple worker, he started making automatons as a hobby, this lead to him needing specific metal parts, and pieces of cloth for his creations. Then while out camping he discovered an ancient site that enhanced his runes and magic, this lead him to make bigger and better creations, but as demand rose so did the stress on him, eventually leading to the accident that led to him winding up in this situation.
Crimes: An error on the runes of one of his robots engines caused a piece of matter the size of a penny to get turned into energy, The resultant explosion leveled a small village
ATTUNEMENT: apprentice grey, Adept Fire
METAMAGIC: Adept Runes, Adept enchantment
MAGIC SKILLS: Master Invoking, Adept Conjuring, Novice evoking
SKILLS: Adept Blacksmithing, Adept tinkering, Adept Tailoring
Description: Maiena looks like a young yet lithe, pale white, woman with ordain white robes, with long and flowing blonde hair with white linings around it. Has a hood she often crops up to her face and also wears a facial skull bandana made of black silk for some reason of facial hiding.
Backgrounds: Raised by the secret and reclusive Mage society that practice their manipulation of the weak political framework that is known of medieval feudalism and asserts their control over it, she has never had any form of parentage except by the secret agents of the hidden mage council and the other members of it. Spent years on becoming a Arcanist of the powerful magical arts and a agent for the reclusive mage society, and as the espionage guild forced Maiena on becoming bethrothed to a mean-spirited prince so that the spy guild could keep tabs on another noble family, they weren’t prepared for her rejection notice.
Crimes: I have made treason and gain a vendetta against the people who raised me, apparently “turning” the blood of a high royal noble into a sentient pile of blood, will give you a price on your head.
ATTUNEMENT: Adept Water, Apprentice Gray Magic
METAMAGIC: Adept Binding, Adept Runes
MAGIC SKILLS Master Conjurer, Adept Invoker, Novice Evoker
Skills: Adept Historian, Adept Subterfuge, Adept Deceit
Description: Somewhat pudgy, stout and a bit shorter than the average height. A bit ugly too, his nose is bent slightly to the right.
Backgrounds: Karl grew up on the streets and quickly learned that only the toughest survive. He made his existence by stealing and fighting to survive. Magic came to him when an apprentice of a Mage felt sorry for him and taught him the ropes.
Crimes: He managed to break into the back of a merchant caravan's food wagon, and was captured at spearpoint after eating all of the food stuffs inside.
ATTUNEMENT: Apprentice Fire, Adept Earth.
METAMAGIC: Adept Disbanding, Adept Binding.
MAGIC SKILLS: Master Evoker, Adept Conjurer, Novice Invoker.
SKILLS: Adept Intimidation, Adept Wrestling and Adept Sleight of hand.
Description: About average height; thin and bony, but not to a particularly malnourished degree. Vaguely blue-tinted. Usually wearing black pants, a dirty white shirt, and his trademark feathered cap. Has a dangerous gleam in his eyes. Rarely smiles or frowns.
Backgrounds: -Background snipped To reduce load on Text limit-
Crimes: First, I was a firebrand, looking for a way out, trying to rile up the people. There's plenty of those around; that wasn't the reason I got thrown here. But I saw something I shouldn't have, and I was known to not be the kind to keep my mouth shut. I was inconvenient to have around. That was why I got volunteered.
ATTUNEMENT: Apprentice Water, Adept "Grey"
METAMAGIC: Adept Enchanting, Adept Disbanding
MAGIC SKILLS: Master Invoker, Adept Evoker, Novice Conjurer
SKILLS: Adept Survivalism, Adept Ranged Combat, Adept Speaking
Population
100 Peasents
100 Trades people (Smiths, Woodworkers, ect)
10 Skailers
Chickens (100)
1{Mindblanker} rarity Uncommon, attunement Gray, Disc: a strange mix of a dogs body with squid tentacles for a head, mindblankers are rarely found in the wild, rather most wander around streets and slums, draining the thoughts out of those who encounter them, the main use of trained specimens is as a tracking animal, as they can literally “smell” the thoughts of others far better than the best bloodhound can follow prey, as well they produce ink with supposedly hallucinogenic propertys.
Housing: One Cramped & Crashed airship
Moral: By majority VERY NEGATIVE
Health: Good enough to function, by majority.